• Title/Summary/Keyword: 환경을 위한 디자인

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An Experimental Study on Physiological and Psychological Effects of Pine Scent (소나무 향기의 생리 심리적 효과에 관한 실험적 연구)

  • Jo, Hyun-Ju;Fujii, Eijiro;Cho, Tae-Dong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.4
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    • pp.1-10
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    • 2010
  • The scientific verification of the physiological and psychological effects that result from interaction with green plants would not only provide objective knowledge on the psychological effect of green but would also establish useful grounds for the creation of green spaces that consider human emotions. The present study measured the cerebral activity(cerebral blood flow) and the autonomic nervous system activity (blood pressure, pulse rate, amylase) of fifteen Korean male subjects as they inhaled the natural scent diffused by pine needles. Impression and mood state evaluations of the reactions to the pine scent were carried out using the SD method and POMS. Cerebral activity was observed to be significantly activated in the feeling, judgment, and motor areas of the frontal lobe, as well as the memory area in the temporal lobe. Verbal evaluations by the SD method and POMS indicated a pine scent left natural but stimulated and active impressions, provided vigor, and also reduced confusion. The autonomic nervous system activities, however, showed no significant differences. These findings verified scientifically that a pine scent vitalizes humans both physiologically and psychologically. These results could be useful as fundamental data for the design of green spaces that consider human emotional aspects.

Case Study of SM Entertainment on the K-Pop Visual Directing Strategy (K-Pop 비주얼디렉팅 전략에 관한 SM 사례연구)

  • Choi, Lia Sung-Yee;Ko, Jeong-Min
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.373-379
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    • 2019
  • This study examines the process and scope of visual directing through the case of SM Entertainment, and explores the role of visual directors. As a result of the case study, SM created the visual directing team composed of art director and visual designers within the creative headquarters and was actively introducing visual directing for the development of idol. The visual directing process of SM, which is being developed as a part of the star marketing, consists of analyzing the environment in marketing strategy, establishing marketing strategy related to idol, setting up target image per artist, and finally planning and managing the visual directing project. The visual director in SM is required to have creative talent, logical persuasion, information analytical ability, visual expression ability, and field application ability. SM also applies visual directing accumulated from idol singers to SM business areas such as MD product design and production, product composition and designer collaboration, and SM town COEX artium. This paper have significance in attracting visual directing to the academic field.

A Study on the Acquisiton Methods of Theater Collections (연극기록물의 수집방안 연구)

  • Jung, Eun Jin
    • The Korean Journal of Archival Studies
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    • no.29
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    • pp.35-78
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    • 2011
  • This study is intended to recommend for acquisition methods of the theatre collection. Theatre activities is representative of the performing arts, and the Korea theatre history start from the modern history of Korea. In the meantime, theatre collections has already been lost by a lack of effort and management, and scattered most of the collections. In particular, a one-off nature and volatility of theatrical performances make future generations to enjoy the performances and to study should consult the relevant records. Therefore, collecting records can be very serious mission. In this study, theatre collections of the country which aims to collect and analyze the characteristics and type of theatre collections. Based on this information, collection scope, targets, priorities, acquisition level, method of collecting are proposed the following. First, collection scope is defined for the theatre related collections which was performed nationwide in the 1900s, the times that modern theatre was begun. The object includes related information of planning, administration, drama (script), directing, stage design, public relations, production, evaluation, personal records, biographical data, group data and space data. Second, the theatre collections are divided into records and historical records. Priority of collections object is determined by the historical value and the theatre performed by the support of public organization. Third, the acquisition level is divided into archived, mirrored, web linked and database, which is proposed by the determined levels of mandatory, recommend and discretion according to the characteristic of performance. Fourth, acquisition methods are suggested by the general acquisition methods of transfer, donation and purchase as well as the methods of copy, production, legal deposit, entry and web link etc. The acquisition of theatre collections is executed on digital-based environment, and a centralized authority control should be establishmented. And through the development of network with theatre's stakeholders and the cooperation of related organizations, theatre collections acquisition is feasible.

A Study on the Thermal Flow Analysis for Heat Performance Improvement of a Wireless Power Charger (열 유동해석을 통한 무선충전기 발열 성능 향상에 관한 연구)

  • Kim, Pyeong-Jun;Park, Dong-Kyou
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.7
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    • pp.310-316
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    • 2019
  • In automotive application, customers are demanding high efficiency and various functions for convenience. The demand for these automotive applications is steadily increasing. In this study, it has been studied the analysis of heat flow to improve the PCB(printed circuit board) heating performance of WPC (wireless power charger) recently developed for convenience. The charging performance of the wireless charger has been reduced due to power dissipation and thermal resistance of PCB. Therefore, it has been proposed optimal PCB design, layout and position of electronic parts through the simulation of heat flow analysis and PCB design was analyzed and decided at each design stage. Then, the experimental test is performed to verify the consistency of the analysis results under actual environmental conditions. In this paper, The PCB modeling and heat flow simulation in transient response were performed using HyperLynx Thermal and FloTHERM. In addition, the measurement was performed using infrared thermal imaging camera and used to verify the analysis results. In the final comparison, the error between analysis and experiment was found to be less than 10 % and the heating performance of PCB was also improved.

A Study on the Current Status and Challenge of Core Project in Urban Regeneration -Focused on the Type of Central Commercial District- (도시재생사업에서 핵심사업의 추진 현황과 과제 -중심시가지형 사업 추진 사례를 중심으로-)

  • Kim, Young-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.819-828
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    • 2021
  • In urban regeneration projects, the core projects define the characteristics of the project site and contribute to the highest project cost and drive the project forward. The purpose of this study was to identify the current status and characteristics of the project as a priming project for urban regeneration and to seek desirable alternatives in the future project process. For this purpose, the case of urban regeneration projects in the Chungcheong region was targeted. The results showed that the core projects for each case consisted mainly of projects to develop physical facilities on a relatively large scale. Securing large-scale complex base space and constructing public parking lots are planned as key projects. In addition, based on the cost composition of the priming project, the core project accounted for approximately 80 % of the total project, and the project cost between linked projects does not appear to be relatively well linked in both public and private investment sectors. These findings are expected to help promote substantial urban regeneration projects and enhance efficiency by using them as basic data for urban regeneration projects in the future.

Analytical Study on Vibrational Properties of High Damping Polymer Concrete (고 감쇠 폴리머 콘크리트의 진동 특성에 관한 해석적 연구)

  • Kim, Jeong-Jin;Kim, Jong
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.24 no.5
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    • pp.119-125
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    • 2020
  • Research on high-attenuation concrete for the vibration reduction performance by mixing epoxy-based synthetic resins and aggregates is actively being conducted. The curing time of high-attenuation concrete is very short because water is not used, and the physical and dynamic properties are very excellent. therefore, it is expected to be widely used in building structures requiring reduction of interior-floor noise and vibration. Furthermore, A way to expand the applicability of the high-damping concrete mixed with polymer in the field of reinforcement material have been variously studied. In order to replace polymer concrete with ordirnary concrete and existing anti-vibration reinforcement material, it is necessary to review overall vibration reduction performance considering physical properties, dynamic properties, productivity and field applicability. In this study, the physical and dynamic properties of polymer concrete by epoxy mixing ratio compared with ordirnary concrete. As a result, the elastic modulus was similar. On the other hand, polymer concrete for the compressive, tensile, and flexural strengths was quite more excellent. In particular, the measured tensile strength of polymer concrete was 4-10 times higher than that of ordirnary concrete. it was a big difference, and the frequency response function and damping ratio was studied through modal test and finite element analysis model. The dynamic stiffness of polymer concrete was 20% greater than that of ordirnary concrete, and the damping ratio of polymer concrete was approximately 3 times more than that of ordirnary concrete.

A Design of Statistical Analysis Service Model to Analyze AR-based Educational Contents (AR기반 교육용 콘텐츠분석을 위한 통계분석서비스 모형 설계)

  • Yun, BongShik;Yoo, Sowol
    • Smart Media Journal
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    • v.9 no.4
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    • pp.66-72
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    • 2020
  • As the online education market expands, educational contents with various presentation methods are being developed and released. In addition, it is imperative to develop content that reflects the usability and user environment of users who use this educational content. However, for qualitative growth of contents that will support quantitative expansion of markets, existing model analysis methods are urgently needed at a time when development direction of newly developed contents is secured. In this process of content development, a typical model for setting development goals is needed, as the rules of the prototype affect the entire development process and the final development outcome. It can also provide a positive benefit that screens the issue of performance dualization between processes due to the absence of communication between a single entity or between a number of entities. In the case of AR-based educational content which is effective to secure data necessary for development by securing samples of similar categories because there are not enough ready-made samples released. Therefore, a big data statistical analysis service is needed that can easily collect data and make decisions using big data. In this paper, we would like to design analysis services that enable the selection and detection of intuitive multidimensional factors and attributes, and propose big data-based statistical analysis services that can assist cooperative activities within an organization or among many companies.

Usability Comparison of Educational Webtoon between Touch Display and VR Device Using AttrakDiff (AttrakDiff를 활용한 터치디스플레이와 VR장비의 교육용 웹툰 사용성 비교)

  • Kim, Young-Jin;Yoo, Hoon-Sik
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.103-114
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    • 2022
  • Global virtual reality (VR) and augmented reality (AR) markets are growing as VR and AR become a new source of revenue for industries around the world. In the edutech sector, an industry that combines traditional education, research on new innovative educational models and business models are scarce, and improvements are needed in the technology group and business environment to realize edutech in detail. Therefore, this study aims to define the elements strategically required for VR Toon development by comparing and analyzing the characteristics of existing touch panel-based display Toon and VR Toon content experiences. Tablet PC Toon and VR Toon were selected to conduct the research. Thirty people (19 men and 11 women) from their teens through their forties were surveyed using questionnaires. The questionnaires were formulated through a quantitative method by using AttrakDiff with a 7-point scale (-3: negative words to 3: positive words). Qualitative evaluations were also performed addressing nine concepts (satisfaction, novelty, operability, creativity, understanding, education, interest, participation, expressiveness). As a result, the usability test results of educational content using tablet personal computers and VR equipment were analyzed from the viewpoint of user experience to define elements expected to be strategically required for VR Toon development.

Optimal Composition of Sex Attractant for Monitoring Adults of Spodoptera litura (Lepidoptera: Noctuidae) in Korea (담배거세미나방(Spodoptera litura) 성충의 예찰을 위한 최적 성유인제 조성)

  • Jung, Chung Ryul;Boo, Kyung Saeng;Bae, Soondo;Han, Kyeung Sik
    • Korean journal of applied entomology
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    • v.61 no.1
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    • pp.77-83
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    • 2022
  • This study was conducted to determine the optimal composition of sex attractant for monitoring adults of the tobacco cutworm, Spodoptera litura, in Korea. Lures of different compositions from the two sex pheromone components the female, (Z,E)-9,11-tetradecadienyl acetate (Z9E11-14:Ac) and (Z,E)-9,12-tetradecadienyl acetate (Z9E12-14:Ac), were compared for male attraction using synthetic chemicals, rubber septa, and funnel traps in soybean and peanut fields. After sequential tests were conducted using three sets of the two components different ranges from 5:5 to 10:1, from 9:1 to 99:1, and from 9:1 to 39:1, the 19:1 ratio was identified as the most efficient composition. However, S. litura males were barely caught in the trap of the Z9E11-14Ac single component lure. The results show that both the sex attractant compounds are necessary for monitoring adults S. litura males. The higher the pheromone amount in the dispenser in the range from 0.1 to 10 mg, the more males were attracted. Furthermore, the trap height of 1.5 m was optimal for male capture.

Metaverse Augmented Reality Research Trends Using Topic Modeling Methodology (토픽 모델링 기법을 활용한 메타버스 증강현실 연구 동향 분석)

  • An, Jaeyoung;Shim, Soyun;Yun, Haejung
    • Knowledge Management Research
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    • v.23 no.2
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    • pp.123-142
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    • 2022
  • The non-face-to-face environment accelerated by COVID-19 has speeded up the dissemination of digital virtual ecosystems and metaverse. In order for the metaverse to be sustainable, digital twins that are compatible with the real world are key, and critical technology for that is AR (Augmented Reality). In this study, we examined research trends about AR, and will propose the directions for future AR research. We conducted LDA based topic modeling on 11,049 abstracts of published domestic and foreign AR related papers from 2009 to Mar 2022, and then looked into AR that was comprehensive research trends, comparison of domestic and foreign research trends, and research trends before and after the popularity of metaverse concepts. As a result, the topics of AR related research were deduced from 11 topics such as device, network communication, surgery, digital twin, education, serious game, camera/vision, color application, therapy, location accuracy, and interface design. After popularity of metaverse, 6 topics were deduced such as camera/vision, training, digital twin, surgical/surgical, interaction performance, and network communication. We will expect, through this study, to encourage active research on metaverse AR with convergent characteristics in multidisciplinary fields and contribute to giving useful implications to practitioners.