• Title/Summary/Keyword: 환경문제 참여도

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A Case Study on the Design and Operation of Blended Learning in Engineering College Instrucrion - Focus on Class Operation of C University - (공과대학 수업에서 혼합학습(Blended Learning) 설계 및 운영 사례 연구 - C 대학교 강좌 운영을 중심으로 -)

  • Kim, Mi-Young;Choi, Won-Sik
    • Journal of Engineering Education Research
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    • v.9 no.3
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    • pp.37-48
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    • 2006
  • The purpose of this study is to investigate the response and the recognition of students of blended learning. Set up the following study problem in order to achieve a study purpose. How are a response and a recognition of learner about blended learning? To study, Designed blended learning environment, and analyzed a bulletin board and a log file, and made up a question for 15 weeks after proceeding a class in order to recognition and response about the results operating blended learning. The results as follows: First, A lot of students prefer education in blended learning environment, and participate positively in activity in on-line activity. Second, When study in blended learning environment about media be prudent must select. Third, Confirmed the fact that various role of Instructor needed. Therefore, the design and operation of blended learning, which mixes traditional teaching methods and a modern on-line method, is meaningful.

Informal Information Seeking Behavior of Online Students (온라인 학생의 비공식 정보 추구 행태)

  • Kim, Sung-Un
    • Journal of the Korean Society for information Management
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    • v.23 no.2
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    • pp.207-227
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    • 2006
  • This study aims to examine online students' informal information seeking behavior during their loaming process and online loaming environments to support their informal information needs. The participants of the study were 29 online students in the Professional Development Studies of Rutgers University. Data was collected by the questionnaire and was analyzed with content analysis and descriptive statistics. This study focuses on when and why online students need human interaction to solve their learning problems and how they communicate with others to meet their informal information needs. Moreover, how online students think about their personal communication opportunities and the functions of their online learning system to support their loaming problems is also examined. Finally, online students suggest the ways to effectively support personal communication needed during learning process in online teaming systems. Based on the findings of this study, a few considerations are suggested in conclusions.

Dynamic Load Shedding Scheme based on Input Rate of Spatial Data Stream and Data Density (공간 데이터스트림의 입력 빈도와 데이터 밀집도 기반의 동적 부하제한 기법)

  • Jeong, Weonil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.3
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    • pp.2158-2164
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    • 2015
  • In u-GIS environments, various load shedding techniques have been researched in order to balance loads caused by input spatial data streams. However, typical load shedding methods on aspatial data lack regard for characteristics of spatial data, also previous load shedding approaches on spatial, which still lack regard for spatial data density or dynamic input data stream, give rise to troubles on spatial query processing performance and accuracy. Therefore, dynamic load shedding scheme over spatial data stream is proposed through stored spatial data deviation and load ratio of input data stream in order to improve spatial continuous query accuracy and performance in u-GIS environment. In proposed scheme, input data which are a big probability related to spatial continuous query may be a strong chance to be dropped relatively.

RBAC for multi-organizational Business Process Management (기업간 비즈니스 프로세스 관리에서의 접근 권한 통제)

  • Bae, Hye-Rim;Hur, Won-Chang
    • The Journal of Society for e-Business Studies
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    • v.12 no.1
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    • pp.151-166
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    • 2007
  • As the number of users who are involved in a business process increases, it becomes imperative to effectively control their privileges of accessing sensitive data and information which are usually easily obtained by BPM system. Traditional RBAC (Role-based Access Control) model was first introduced to provide a logical framework to prevent unauthorized users from obtaining confidential, but in more dynamic environment such as B2B and SCM process, it usually lacks in capability of addressing such issues as configurability, customizability, or scalability of user privileges. In this study, we have proposed a privilege-template based RBAC model that can address such issues effectively. We also provided a design of the RBAC model along with illustrative examples and pseudo codes that can be used for implementing a prototype system.

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Cross-border Flow of Workers and Regulation of Border Labor Markets: Focus on EU's Grande R$\acute{e}$gion (월경취업 노동이동과 접경지역 노동시장 조절 -유럽연합 Grande R$\acute{e}$gion을 사례로-)

  • Moon, Nam-Cheol
    • Journal of the Economic Geographical Society of Korea
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    • v.16 no.2
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    • pp.167-181
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    • 2013
  • The cross-border flow of workers in EU having the freedom of labor mobility and residence plays a role in the border labor markets as a structural factor of regulation. The regulation role of the cross-border flow of workers on the Grand R$\acute{e}$gion, which is the border among the France-Belgium-Luxemburg-Germany, is as follows. First, the cross-border flow of workers regulates the regional surplus and lack of labor in quantity and quality. Second, the border labor markets are regulated by the regionally segmented supply and demand of labor and are modulated by the flexible employment like a part-time and temporary employment. Third, the residence of the cross-border workers concentrates on the adjacent regions to the border. And the atypical cross-border workers, who have their residence in the neighboring country but works in the existing country, are rising rapidly.

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Surveying Visitors′ Behavior in Hallyo-Haesang National Park (한려해상국립공원 이용객 행태조사)

  • 김용근;유기준
    • Korean Journal of Environment and Ecology
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    • v.12 no.4
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    • pp.389-397
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    • 1999
  • The purpose of this study was to analyze visitors' behavior in Hallyo-Haesang National Park, Korea. To accomplish the purpose, questionnaire survey, using self-developed questions, was employed from August 21 to 23 in 1998. 303 samples for the survey were selected in 4 different zones(Koje, Tongyong, Namhae, and Odongdo) within park boundary. As the results, socioeconomic characteristics, such as gender, education and income level, age, and others, were showed similar trends with results from visitor surveys in other national parks. Most respondents were pointed out unintentional violation due to habit as a major reason of littering. And, majority of respondents didn't know the Clean-up-Time Movement Program in this park. In addition, ecosystem condition, natural landscape, trash problem, safety, and kindness of park rangers were recognized as the major influencing factors that can affect to visitors' recreation experience in this park but existing conditions for each influencing factor were evaluated lower than level of their expectation. Overall level of recreation satisfaction in Hanryohaesang national park were, however, perceived in the affirmative.

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SME Learning Organization Based on Action Learning (액션러닝을 이용한 중소기업 학습조직 구축에 대한 사례 연구)

  • Park, Sang Hyeok;Seol, Byung Moon;Park, Kiho
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.6
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    • pp.99-106
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    • 2015
  • This is a case study on organizational learning with action learning. It targets B industry belonging to Shoe manufacturer. We apply action learning techniques as consulting skills to promote the organization of specific learning activities. Action Learning solves the challenges faced by the company with the ability to enhance the member while participating in the program. Therefore, it is a good methodology to overcome the uncertainty environment. Through a case study, in the maturing process of a learning organization can see the conditions that are necessary for the ongoing maintenance of that identity, organizational learning activities. Findings to the continued operation of the enterprise learning organization suggest the establishment of a learning organization, and direction and strategic importance. Systems and learning environments should be built and then repeat the process of practice to master the new learning organization. It suggests to learn a new organizations operating methods that require repetition of the course of action.

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Empirical Analysis of the Effect of EU ETS on the CO2 Emission (유럽공동체 배출권거래제 도입 효과에 대한 실증분석)

  • Kim, Hyun;Lee, Gwanghoon
    • Environmental and Resource Economics Review
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    • v.19 no.4
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    • pp.875-896
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    • 2010
  • Using the difference in differences (DID) estimation method, this paper analyzes the effect of European Union's Emission Trading Scheme (EU ETS) on the reduction of per capita $CO_2$ emission among the twenty five participating countries. For this, the panel dataset of forty two European countries for the period 1990~2007 is constructed. Special attention is paid to the bias of the standard errors in the DID estimation due to the presence of serial correlation in the error terms. The results shows quite a robust effect of EU ETS on the reduction of per capita $CO_2$ emission among the participating countries regardless of the calculation methods of standard errors. The results also shows that the increased implicit tax rate on energy has a robust effect on the reduction of per capita $CO_2$ emission. On the contrary, the estimation results regarding the effects of per capita GDP and population density on the per capita $CO_2$ emission seem inconsistent. In particular, the environmental Kuznets curve is not statistically supported with the use of robust standard errors.

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Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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A Performance Analysis of Mobile P2P Streaming Service on Wireless LAN Environments (무선랜 환경에서 모바일 P2P 스트리밍 서비스의 성능 분석)

  • Choi, Hun-Hoi;Kim, Geun-Hyung
    • Journal of Digital Contents Society
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    • v.14 no.1
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    • pp.25-33
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    • 2013
  • P2P(Peer-to-Peer) architecture can reduce the network bandwidth and resource on the server since peers exchange data chunks with each other, while server-client architecture causes a lot of traffic on the server. Peers receive a data more reliably when the number of participating peer increases. Currently, P2P traffic has accounted for about 65% of the world's Internet traffic and diverse P2P streaming services have launched combining to video streaming technology. However, the requirements and data chunk delivery algorithms for mobile P2P streaming service should be investigated, since the existing P2P technologies have been developed and designed for the wired network. In particular, the bandwidth fluctuation caused by user mobility, wireless packet collisions, and packet losses brings about different problems on the mobile P2P streaming service compared to existing P2P streaming service. In this paper, we analyzed the problem of mobile P2P streaming services in the 802.11n wireless LAN environment through experiments.