• Title/Summary/Keyword: 형식적 탐구

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A Study about the Properties of Quadratic Functions and Classroom Implications from a Polynomial Perspective (다항식 관점에 의한 이차함수의 성질 탐구와 지도방안 탐색)

  • Cho, Cheong-Soo
    • Journal of the Korean School Mathematics Society
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    • v.9 no.2
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    • pp.121-139
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    • 2006
  • This study identified the problems of teaching quadratic functions using a translation and a vertex form by completing squares of which method make teaching contents not to be interconnected and tend to interfere students' conceptual understanding. This seems to generated from which the current mathematics curriculum is not organized to deliver the related contents of quadratic functions from polynomial expressions students have already known. To resolve it this study investigates the properties of quadratic functions from a polynomial perspective and discusses classroom implications with a couple of concrete applications.

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Pre-service Elementary Teachers' Exploration of Children's Science Ideas (초등 예비교사의 아동의 과학 개념 조사)

  • Yoon, Hye-Gyoung
    • Journal of The Korean Association For Science Education
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    • v.31 no.2
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    • pp.164-180
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    • 2011
  • In this study, pre-service elementary teachers (n=68) participated in an inquiry of exploring children's science ideas as group work. After conducting interviews with children, the pre-service teachers analyzed their science ideas on specific concept and propose a teaching plan based on their findings. This paper aimed to find the positive learning experiences of the pre-service teachers by looking into their inquiry process. Questionnaire, researcher's journal, classroom videos and final reports were collected and analyzed for this multiple case study. Four representative groups were chosen and interviewed after submitting their final reports for in-depth understanding of their inquiry process. The positive learning experiences found in the process of their inquiry into children's science ideas were as follows: (1) exploring children's ideas have brought the opportunity for enhancing pre-service teachers' science content knowledge. (2) the pre-service teachers developed their ability in creating questions that probe into children's understanding. (3) the pre-service teachers recognized that children have various incomplete and unstable science ideas. (4) the pre-service teachers could suggest teaching strategy based on their findings.

Doing Science through the Project-Based Science Program (프로젝트형 탐구학습을 통한 영재들의 과학하기)

  • 조한국;한기순;박인호
    • Journal of Gifted/Talented Education
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    • v.11 no.3
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    • pp.23-44
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    • 2001
  • In the current classrooms a teacher has been merely able to inculcate the procedural knowledge of how-and-what. In doing so, however, we lose sight of the essence of "doing science."Though desire of the gifted children is qualitatively different from that of normal children, it is an undesirable reality that we have not developed sufficient researches and programs in conformity with the necessary desire and demand of the gifted children. Curriculum for gifted children in the domain of science necessitates markedly the specializations for the specific areas of the contents, the processes, and the products of studies. In an effort to provide the optimum learning experience for the gifted, this paper deals with the development of project-and-discovery-based science program, its method of application to the real field of education, and its effect, however limited and partial that effect may be. What this study has found are the following: on the one hand, the students acquired and developed the higher levels of thinking when they were under the influence of project-and-discovery-based science program that dealt with concrete real-world problems and issues; on the other, the students were capable of solving creatively the complex and real problems through small group activities. This study also suggests the possible implications of project-and-discovery-based science program: the students can not only learn the contents of study but also apply them creatively; the students can cultivate critical thinking skills that can be a fundamental base for a life-time leaner; the students can naturally acquire the abilities of communication and coordination. Project-and-discovery-based program is currently used in the various disciplines. However, the field of gifted education does not yet implement this type of program. So the overall contribution of this study is to show the successful implementation of project-and-discovery-based science program in developing optimal teaming experience for gifted children in the domain of science, since this type of study is most compatible with the characteristic of the gifted children. children.

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Web Course Ware Design and Implementation for Learning about Weather of Science class in the Elementary School. (초등학교 과학과 기상교육을 위한 웹 코스웨어 설계 및 구현)

  • Jo, Young-Mi;Seol, Moon-Gyu
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.267-275
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    • 2006
  • 과학교육의 특성상 가장 효과적인 교수 방법은 직접 실험하고, 탐구, 체험 학습을 하는 것이나 시간적, 공간적 제약, 환경 여건, 비용 등을 고려해 볼 때 항상 직접 체험 학습 환경을 제공해 주기는 어렵다. 또한 '지구과학' 영역의 학습은 교실이나 실험실에서 지도하기 어려운 문제점이 있고, 학습 내용들이 본질적으로 가지고 있는 초실험적인 내용이 많아 교수 학습과정에서 많은 어려움을 겪고 있는 실정이다. 이러한 제한점이 많은 초등학교 과학과 '지구과학' 영역에 대하여 직접 탐구하고 체험할 수 있는 환경과 가까운 멀티미디어 웹 기반 코스웨어를 설계 개발하여 이러한 어려움을 보완한다면 과학 교육의 학습 효과를 더욱 높일 수 있을 것이다. 이에 본 연구에서는 과학과의 지구과학 영역 중 기상 교육을 위한 웹 코스웨어를 설계 개발하여 수업현장에 적용해보고자 한다. 본 연구에서 제시한 웹 코스웨어 학습 프로그램은 단지 디스플레이 형식의 자료에서 벗어나 여러 가지 그림, 소리, 동영상 등의 애니메이션 자료를 제시함은 물론 아동들이 직접 컴퓨터를 조작함으로써 학습목표에 보다 쉽고 재미있게 도달할 수 있도록 제작하여 과학과 교수 학습 방법의 개선을 꾀하고, 학습자들의 과학적 사고력 발달을 도모하고자 한다.

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The relationship between the students' strategy types and the recognition for proportional situations (학생들의 문제해결전략 유형과 비례상황 인지와의 관계)

  • Park, Jung-Sook
    • Journal of the Korean School Mathematics Society
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    • v.11 no.4
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    • pp.609-627
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    • 2008
  • The purpose of this research was to investigate the relationship between the students' strategy types and the recognition for proportional situations. The students' strategy types which were based on the results of ratio and proportion tests were divided into an additive type, a multiplicative type, and a formal type. This research analyzed the students' activities of categorization when were given the proportional problems and nonproportional problems to the students. And it also explored how to develop students' recognizing for the discrimination between the proportional situations and nonproportional situations. The results was the following. First, the students didn't discriminate the proportional situations and the nonproportional situations in the initial state but they came to discriminate little by little. Secondly, the students didn't discriminate the direct proportions and the inverse proportions until the last stage. Third, the multiplicative type was outperformed more than the formal type in solving the ratio and proportion problems but the formal type was outperformed more than the multiplicative type in discriminating between proportional situations and nonproportional situations. These results are interpreted as showing that solving ratio and proportion tasks and recognizing proportional situations are different aspects of proportional reasoning and it is necessary to understand multiplicative strategy with formal strategy in recognizing proportional situations.

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How does the introduction of smart technology change school science inquiry?: Perceptions of elementary school teachers (스마트 기기 도입이 과학탐구 활동을 어떻게 변화시킬 것인가? -교육대학원 초등과학 전공 교사의 인식 사례를 중심으로-)

  • Chang, Jina;Joung, Yong Jae
    • Journal of The Korean Association For Science Education
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    • v.37 no.2
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    • pp.359-370
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    • 2017
  • The purpose of this study is to explore the changes caused by using smart technology in school science inquiry. For this, we investigated 12 elementary school teachers' perceptions by using an open-ended questionnaire, group discussions, classroom discussions, and participant interviews. The results of this study indicate that the introduction of technology into classroom inquiry can open up the various possibilities and can cause additional burdens as well. First, teachers explained that smart technology can expand the opportunities to observe natural phenomena such as constellations and changing phases of the moon. However, some teachers insisted that, sometimes, learning how to use new devices disrupts students' concentration on the inquiry process itself. Second, teachers introduced the way of digital measurement using smart phone sensors in inquiry activities. They said that digital measurement is useful in terms of the reduction of errors and of the simplicity to measure. However, other teachers insisted that using new devices in classroom inquiry can entail additional variables and confuse the students' focus of inquiry. Communication about inquiry process can also be improved by using digital media. However, some teachers emphasized that they always talked about both the purpose of using SNS and online etiquettes with their students before using SNS. Based on these results, we discussed the necessity of additional analysis on the various ways of using digital devices depending on teachers' perceptions, the types of digital competency required in science inquiry using smart technology, and the features of norms shaped in inquiry activities using smart technology.

Analysis of Game Documentary - Focused on Indie Game: The Movie (게임 다큐멘터리 분석 - Indie Game: The Movie를 중심으로)

  • Han, Sukhee
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.37-50
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    • 2018
  • This study multi-dimensionally analyzes "Indie Game: The Movie", The game documentary film published in June, 2012. As game industry increases, game-related documentary films are also being produced. Previous game documentary films usually focus on the success of popular game or game users and deal with the reason of success. However, "Indie Game: The Movie" centers on Indie game developers who are not from famous and huge companies. Due to the development of the game engine, these days, Indie games become a new trend that game developers are able to develop their own game freely. Then, this study has a purpose to study the life of Indie game developers and explore how and why they want to make their own game. More specifically, this study analyzes "Indie Game: The Movie" by 1) Story 2) Conflict and Resolution 3) Form 4) Sequence. As a result, it concludes that "Indie Game: The Movie" has interview section mainly and represents that Indie game developers want to develop their own games due to their ego and identity. In other words, throughout the analysis of the documentary film, it explores the reality that Indie Game developers face and many features of Indie Game in the game industry.

Experimental Analysis of Korean and CPMP Textbooks: A Comparative Study (한국과 미국의 교과서 체제 비교분석)

  • Shin, Hyun-Sung;Han, Hye-Sook
    • Journal of the Korean School Mathematics Society
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    • v.12 no.2
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    • pp.309-325
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    • 2009
  • The purpose of the study was to investigate the differences between Korean mathematics textbooks and CPMP textbooks in the view of conceptual network, structure of mathematical contents, instructional design, and teaching and learning environment to explore the implications for mathematics education in Korea. According to the results, Korean textbooks emphasized the mathematical structures and conceptual network, on the other hand, CPMP textbooks focused on making connections between mathematical concepts and corresponding real life situations as well as mathematical structures. And generalizing mathematical concepts at the symbolic level was very important objective in Korean textbooks, but in the CPMP textbooks, investigating mathematical ideas and solving problems in diverse contexts including real- life situations were considered very important. Teachers using Korean textbooks preferred an explanatory teaching method with the use of concrete manipulatives and student worksheet, however, teachers using CPMP textbooks emphasized collaborative group activities to communicate mathematical ideas and encouraged students to use graphing calculators when they explore mathematical concepts and solve problems.

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A Study on the Implementation of Learning community of Chinese International Students Using Design-Based Convergence Exploration (디자인 기반 융합탐구를 활용한 중국 유학생들의 학습공동체 실행연구)

  • Kim, Mi-hee;Lee, Young-sook
    • Journal of Internet of Things and Convergence
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    • v.8 no.5
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    • pp.85-91
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    • 2022
  • In the IOT social environment, which emphasizes the convergence of science and technology and emotion, this study aims to explore the experience and meaning of the experience while participating in the design convergence class based on the operation of the Learning community of Chinese graduate students majoring in design. To this end, an implementation study was conducted by visualizing various research problems using a design-based inquiry method for 12 graduate students attending T University. The design-oriented convergence class was conducted in a small group with content that was deepened into a visual strategy by the expression technique given by the external environment and the learner's own inner motivation. In order to express the perspective and intention of the research problem in the research, the convergence design research expressed using various visual strategies such as metaphorical use and analysis of visual data in the research process and sensory approach to the research problem was presented in a form that expresses the creative thinking process. As a way of exploration, the teaching method of presenting results based on various experiences suggests changes in new teaching formats, practical knowledge sharing by instructors, and community participation by learning participants.

A Qualitative Study on the Use of Fallacies in the 2022 Korean Presidential Debates (20대 대선 후보 TV토론에서의 오류 사용에 관한 질적 연구)

  • Heo, Man-Sup
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.676-690
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    • 2022
  • The present study aims to explore how fallacies, arguments that seem valid but are not, appear in 2022 South Korean presidential debates. It qualitatively analyzes the candidates' remarks in the first and last presidential debates (240 minutes) using 20 formal and informal fallacy concepts as a theoretical framework. Results show that the three candidates used 23 informal fallacies from 15 categories, including the straw man, red herring, begging the question, complex question, hasty generalization, appeal to the masses, and you too. The candidates relied on fallacies to defend their image and electoral agenda from adversary attacks and to contaminate their opponent's image and agenda. The arguers, who struggled with tough questions, frequently made fallacies as pseudo-arguments to avoid the situation without lying and violating election laws. This study indicates that the fallacy system can be a framework for analyzing crucial political content. Moreover, it warns against the abuse of fallacies in TV debates.