Browse > Article

Analysis of Game Documentary - Focused on Indie Game: The Movie  

Han, Sukhee (Department of Media Communication, Hanyang University)
Abstract
This study multi-dimensionally analyzes "Indie Game: The Movie", The game documentary film published in June, 2012. As game industry increases, game-related documentary films are also being produced. Previous game documentary films usually focus on the success of popular game or game users and deal with the reason of success. However, "Indie Game: The Movie" centers on Indie game developers who are not from famous and huge companies. Due to the development of the game engine, these days, Indie games become a new trend that game developers are able to develop their own game freely. Then, this study has a purpose to study the life of Indie game developers and explore how and why they want to make their own game. More specifically, this study analyzes "Indie Game: The Movie" by 1) Story 2) Conflict and Resolution 3) Form 4) Sequence. As a result, it concludes that "Indie Game: The Movie" has interview section mainly and represents that Indie game developers want to develop their own games due to their ego and identity. In other words, throughout the analysis of the documentary film, it explores the reality that Indie Game developers face and many features of Indie Game in the game industry.
Keywords
Game Documentary; Indie Game; Indie Game: The Movie; Storytelling; Game Industry;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Dejan Levi, "Welcome to Minecraft: The world's most successful indie game", https://www.etondigital.com/welcome-to-minecraft-the-worlds-most-successful-indie-game/EtonDigital, 2012
2 Kwangsam Kim, "[Indie Game 6], The best and the worst talent of Indie Game Developer, http://gametoc.hankyung.com/news/articleView.html?idxno=17339Gametoc, 2014
3 Rob Fahey, "What causes indie games to fail?" https://www.gamesindustry.biz/articles/2016-04-15-what-causes-indie-games-to-failGameindustry.biz, 2016
4 Minah Jeong, "A study on YouTube-History-Documentary", Film Studies, Vol. 58, pp.397-425, 2013.
5 Hanbyul Chang, "[Special Report] Self-made company, let's try Indie Game!", http://magazine.hankyung.com/jobnjoy/apps/news?popup=0&nid=05&nkey=2013111100045051105&mode=sub_view Korea Business Magazine, 2013
6 Kwanjoo Lee, "With originality and creativity, Indie Game leads the advances of the game industry", http://www.kyeonggi.com/?mod=news&act=articleView&idxno=1197899 Kyenggi Ilbo, 2016
7 Jung Yeop Lee, "A study on interaction mechanism and narrative style of Indie Games", Journal of Korea Game Society, Vol. 14, No. 4, pp.17-26, 2014.   DOI
8 Hye-Won Han & Su-jin Kim, "Analysis of paradoy game as tragicomedy", Journal of Korean Game Society, Vol. 16, No. 2, pp.97-110, 2016.
9 Hyunsuk Yoo, "New directions in documentary films: Case study of and , Korean Journal of Communication Studies, Vol. 19, No. 3, 2011.
10 Paolo Ruffino, "Indie game studies workshop", DiGRA 2018, 2018.
11 Dante Douglas, "The Indie games market is in trouble", https://www.pastemagazine.com/articles/2018/04/the-indie-games-market-is-in-trouble.html Paste Magazine, 2018
12 Evan Narcisse, "How much game makers get paid", https://kotaku.com/how-much-game-makers-get-paid-1608955400 Kotaku, 2014
13 Mia Consalvo & Christopher Paul, "If you are feeling bold, ask for 3 - Value crafting and Indie game developers", ToDiGRA, Vol. 4, No. 2, 2017.
14 Maria Garda & Pawel Grabarczyk. "Is every indie game independent? Towards the concept of independent game", Game Studies, Vol. 6, No. 1, 2016.
15 Sang-ah Lee & Yeo-tak Yoon, "A study on lingustic creativity in documentaries - Centered on ", The Journal of Korean Language and Literature Education, Vol. 31, 2013.
16 Chae-hyun Ha, "A study on education strategies of documentary according to media type", Wonkwang Journal of Humanities, Vol. 16, No. 2, pp.335-359, 2015.
17 Peter Zackariasson & Timothy Wilson, "The video game industry: Formation, present state, and future",Routledge, 2012