• Title/Summary/Keyword: 협력 문제해결

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초등학교 소집단 협력학습을 통한 수학 문제해결력에 관한 연구

  • Han, Gil-Jun;Lee, Yang-Gi
    • Communications of Mathematical Education
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    • v.15
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    • pp.119-126
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    • 2003
  • 학교 현장에서 아이들을 지도하다 보면 문제해결력이 상당히 낮다는 것을 자주 경험하곤 한다. 따라서 그러한 문제점에 대하여 고민하고 다양한 방법을 생각해 보는데, 그 해결 방안으로 소집단 협력학습을 실시하여 아이들의 전반적인 문제해결능력을 높여 보고자 본 연구를 실시하게 되었다. 그러기 위하여 소집단의 구성을 수학 성적을 토대로 하여 5단계로 분류하여 실시하였다. 이에 따른 연구 문제로는 크게 3가지로 정하였는데 다음과 같다. 첫째, 소집단 협력학습이 일제 학습에 비하여 수학 문제해결 능력을 향상시켰는가? (실험반과 비교함) 둘째, 소집단 협력학습이 개인별 수학 문제해결능력을 향상시켰는가? (개인별 비교; 실험반에 국한됨) 셋째, 소집단 협력학습이 수학 교과에 대한 아동들의 수학적인 태도변화를 가져왔는가? 위에서 제시한 연구 문제들을 해결한 결과, 실험반이 비교반보다 문제해결력이 유의미한 수준으로 높게나왔고, 또한 5단계로 분류한 아동들 개개인의 문제해결력에서는 특히 중하위권에 있는 아동들이 실험 후에 문제해결력이 높게 나왔다. 끝으로, 아동들의 수학적인 태도 변화에 관한 설문에서는 소집단 협력학습으로 인하여 수학에 대한 흥미와 자신감이 많이 생긴 것으로 나왔다. 따라서 7차 교육과정에서 주장하는 단계형 수준별 교육과정을 실행하는데 있어서 소집단 협력학습이 하나의 대안이 될 수 있을거라 생각하고, 아동들의 문제해결력을 높이는 또 하나의 수업 형태로서도 시도해 볼만한 것이라 생각한다.

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Impact of Collaborative Problem-Solving Instruction Model on Character Competence of High School Students (협력적 문제해결 중심 교수모델이 고등학교 학생의 인성 역량에 미치는 영향)

  • Kwon, Jeong In;Nam, Jeonghee
    • Journal of The Korean Association For Science Education
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    • v.37 no.5
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    • pp.847-857
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    • 2017
  • This study examined the effect of the Collaborative Problem-Solving for Character Competence (CoProC) instruction model within the context of secondary science education. The participants of this study were comprised of 143 Korean students, each of whom was in the 10th grade spread across four class cohorts. These cohorts were further divided into an experimental group (comprised of 73 students from two different classes), which received the CoProC program; and a control group (70 students from two other classes), which did not. In order to assess the effect of CoProC instruction model upon participants' character competence, we designed and administered a Character Competence Test for participants. The CoProC instruction model consists of 3 fundamental steps: Preparation, Problem-solving, and Evaluation. Key character competence targeted in the CoProC program include caring, collaboration, communication, responsibility, respect, honesty, self-regulation, and the development of positive self-image. Thus, these same qualities were targeted and analyzed in the Character Competence Test, which was administered before and after the CoProC activities. The results show a significant increase in the experimental group's competency for caring, collaboration, responsibility, respect, and self-regulation when compared to the control group. Based on these results, we have found that CoProC instruction model to be an effective teaching intervention toward cultivating character competence in a secondary science education setting.

A Study on Development of Collaborative Problem Solving Prediction System Based on Deep Learning: Focusing on ICT Factors (딥러닝 기반 협력적 문제 해결력 예측 시스템 개발 연구: ICT 요인을 중심으로)

  • Lee, Youngho
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.151-158
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    • 2018
  • The purpose of this study is to develop a system for predicting students' collaborative problem solving ability based on the ICT factors of PISA 2015 that affect collaborative problem solving ability. The PISA 2015 computer-based collaborative problem-solving capability evaluation included 5,581 students in Korea. As a research method, correlation analysis was used to select meaningful variables. And the collaborative problem solving ability prediction model was created by using the deep learning method. As a result of the model generation, we were able to predict collaborative problem solving ability with about 95% accuracy for the test data set. Based on this model, a collaborative problem solving ability prediction system was designed and implemented. This research is expected to provide a new perspective on applying big data and artificial intelligence in decision making for ICT input and use in education.

Analyzing Collaborative Problem-Solving Behaviors Based Upon Cognitive Motions of IT Personnel and Users (정보기술 전문가와 이용자의 인지이동에 기반한 협력적 문제해결 행위 분석 연구)

  • Kim, Sung-Jin
    • Journal of the Korean Society for information Management
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    • v.22 no.1 s.55
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    • pp.209-228
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    • 2005
  • This study is a preliminary work in examining how to manage resources for collaboratively interactive help systems. The purpose of this article is to describe significant patterns of behaviors and cognitive state in collaborative problem-solving situation, and further to explore the relationship between the behavior and the perception of service evaluation. Based on the concept of 'cognitive motion' in Dervin's Sense-Making theory, this study conducted a time-line interview. The sample of this study consists of 22 IT personnel helping other person solve IT problems and 36 users being helped for a IT problem-solving. This study presents a model of collaborative problem-solving behaviors and discusses some implications for designing help systems which collaborative interactions can happen.

Impacts of Collaborative Problem Solving for Character Competency (CoProC) Strategy on the Practical Character Competency and Collaborative Problem Solving Competency in Middle School Science (협력적 문제해결(CoProC) 전략을 통한 중학생의 실천적 인성 역량 및 협력적 문제해결력의 함양)

  • Cho, Hye Sook;Kwon, Dong Uk;Kang, Eugene;Park, Jongseok;Son, Jeongwoo;Nam, Jeonghee
    • Journal of The Korean Association For Science Education
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    • v.38 no.5
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    • pp.681-691
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    • 2018
  • The purpose of this study is to investigate the impacts of Collaborative Problem solving for Character competency (CoProC) strategy on the practical character competency and collaborative problem solving competency in middle school. For this study, 49 seventh grade students (two classes) were selected for use applying the CoProC strategy (CoProC group) while 46 students (two classes) were used for traditional lecture and experimental class (comparative group). In the result, CoProC group showed a statistically significant result in practical character competency than the comparative group. In the sub items of the competency, the CoProC group showed result statistically significant in cooperation, communication, responsibility, and positive self-understanding than the comparative group. Analysis of the effect size of students' practical character competency showed that the CoProC group results showed more effective than the comparative group in terms of care, cooperation, communication, honesty, responsibility, positive self-understanding, and self-regulation. In addition, we investigated the effect of the CoProC strategy on collaborative problem solving competency. As a result, it showed a large effect in the total score of collaborative problem solving competency. Among the sub items of the competency, 'exploration and understanding of members' showed a small size of effect and 'Establishing and maintaining team organization' showed a medium size of effect. 'Communication' and 'self-reflection' showed a large effect. CoProC strategy embedded in Science subject could improve students' collaborative problem solving competency through the process of scientific communication in the scientific inquiry process.

A Study on the Possibility of Measuring Collaborative Problem Solving in Informatics Curriculum (정보교과의 협력적 문제해결력 측정 가능성에 대한 고찰)

  • Lee, TaeKeun;Kim, JaMee;Lee, WonGyu
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.171-174
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    • 2018
  • 정보교과는 컴퓨터과학적 지식과 기술의 탐구와 더불어 실생활의 문제 해결을 위해 새로운 지식과 기술을 창출하고 이를 통합적으로 적용하는 능력과 태도를 함양하는 교과이다. 2015 개정 교육과정에서 정보교과의 교과역량 중 하나가 협력적 문제해결력이다. 정보교육을 통하여 배울 수 있는 프로그래밍 분야에서 강조하는 역량 역시 협력이다. 본 연구는 정보교과의 관점에서 협력적 문제해결력 측정 방식을 깃허브, 스택오버플로우의 사례와 PISA, ATC21S의 평가사례를 비교하고자 한다. 협업을 통한 더 나은 결과물을 도출해내는 프로그래밍의 과정을 통하여 협력적 문제해결력을 살펴볼 수 있는 토대를 마련하는데 의의가 있다.

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Analysis of the Effect of Collaborative Problem-Solving Based Science Class on Students' Character Competency in the Elementary School Science 'Dissolution and Solution' Unit (초등학교 과학 '용해와 용액' 단원에서 협력적 문제해결에 기반한 수업이 학생들의 인성역량에 미치는 영향 분석)

  • Jiaeng, Park;Jihun, Park;Jeonghee, Nam
    • Journal of the Korean Chemical Society
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    • v.66 no.6
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    • pp.509-520
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    • 2022
  • This study investigated the impact of elementary school science classes based on collaborative problem-solving on the character competency of students. For this purpose, students from 2 classes in 5th grade at an elementary school in a metropolitan city were targeted, and elementary science classes based on collaborative problem-solving were developed and applied to the 5 topics selected from the 'dissolution and solution' unit in the elementary science curriculum. In order to investigate the effect of science class based on collaborative problem-solving on the character competency of students, results of the character competence test before and after the class, reflective writing activity sheets filled out by the students in the experimental group, and questionnaires regarding their changes in character competency after the class were analyzed. The results showed that elementary science classes based on collaborative problem-solving were effective in cultivating the character competence of elementary school students.

유비쿼터스 DSS 포털을 위한 지능형 온톨로지 관리 시스템;u-Fulfillment 도메인 중심

  • Lee, Hyeon-Jeong;Lee, Geon-Chang;Son, Mi-Ae
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.05a
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    • pp.286-296
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    • 2007
  • 본 연구에서는 유비쿼터스 환경에서 시시각각으로 변하는 고객의 요구사항을 만족시키기 위해 상호 협력을 시도하는 다중 에이전트들이 의사결정을 수행할 경우 발생할 수 있는 충돌의 해결을 지원하는 지능적인 온톨로지 관리 모듈(intelligent-Ontology Management Module, i-OMM)과 다중에이전트 관리 모듈(Multi-agent Coordination Module, MACM)을 포함하는 u-DSS 포털을 제안한다. 개별 에이전트들은 온톨로지와 문제해결을 위한 프로시저 등을 이용해 자신의 문제를 해결하는 것을 기본으로 한다. 그러나 다른 에이전트들과 협력을 통해 문제를 해결해야 할 경우에는 먼저 개별 에이전트들이 보유한 각 온톨로지의 통합 및 데이터간의 충돌 해결이 요구된다. i-OMM은 개별 에이전트들이 보유하고 있는 이질적인 온톨로지를 통합하여, 문제해결을 위한 하나의 통합된 새로운 동적 온톨로지 뷰(integrated ontology view, IOV)의 생성을 지원한다. 온톨로지 통합과제에서 생성된 IOV는 사례로 저장되고 유사한 문제 해결에 재사용된다. MACM은 고객 에이전트들의 요구사항 변화에 따라 관련 개별 에이전트들 간의 데이터 충돌을 해결하여 에이전트들의 의사결정과정을 지원한다. 따라서 i-OMM과 MACM을 이용한 유비쿼터스 컴퓨팅 환경에서 분산된 에이전트들의 협력적 문제 해결을 지원하는 시스템을 유비쿼터스 의사결정지원 시스템 포탈(ubiquitous decision support system, u-DSS Portal)이라고 지칭한다. 본 연구에서 제안된 알고리즘의 활용 대상은 고객, 판매자, 제조업체, 및 배송업체의 배송차량들의 에이전트들로 구성된 u-fulfillment 시스템으로 한다.

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The Effect of Role Assignment in Group Activities on Students' Collaboration in Middle School Science Class Implementing Collaborative Problem Solving for Character Competency (CoProC) Model (협력적 문제해결 중심 교수모델(CoProC)을 적용한 중학교 과학 수업에서 모둠활동에서의 역할 부여가 학생들의 협력에 미치는 영향)

  • Minsu Kim;Jihun Park;Jeonghee Nam
    • Journal of the Korean Chemical Society
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    • v.67 no.4
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    • pp.281-295
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    • 2023
  • The purpose of this study was to investigate the effects of role assignment in a group on collaboration in a mid- dle school science class to which Collaborative Problem Solving for Character Competency (CoProC) model was applied. For this purpose, 4 classes in the second year of a middle school located in a small and medium-sized city were selected, two classes among these were assigned roles, and the other classes were not. The science class with 4 topics using CoProC model was carried out. As a result of the study, in middle school science class to which CoProC was applied, it was effective in increasing the collaboration. As a result of analyzing the discussion process using the analysis framework for collaboration developed in this study, the group without role assignment was statistically significantly higher than the group with role assignment in the total score and the four sub-factors, especially in 'partnership building' and 'consensus building' which is a high level of collaboration.

Development and Effect of the Creative Problem Solving Capacity Education Program for University Freshmen Using Game component (게임적 요소를 활용한 대학 신입생의 창의적 문제해결 교육 프로그램 개발 및 효과)

  • Jeon, Shin-young;Park, Joo-Hee
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.139-150
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    • 2021
  • This study analyzed the effectiveness by developing an online program to enhance collaborative problem-solving capabilities for college freshmen using gamification. According to the research results, the operational model of the online program for enhancing collaborative problem-solving capabilities using gamification was presented in five stages: 1 preparation, 2 team building, 3 assessment, 4 feedback, and 5 achievement sharing. The results of the "pre-test" and post T-test of creative problem-solving capabilities, the variables related to creative problem-solving skills, academic challenge, creative thinking ability, and convergence value creation have been significantly improved. What should be discussed in the future is the need to experience collaborative problem solving process online, and to develop game design and platform that can discuss and communicate.