• Title/Summary/Keyword: 행동 패턴

Search Result 772, Processing Time 0.032 seconds

Designing a Mobile Application for Prevention of Sex Crimes for Single Women's Households (여성 1인 가구를 위한 성범죄 예방 모바일 어플리케이션 제안)

  • Koo, Do-Hee;Chon, Woo Jeong
    • Journal of Digital Convergence
    • /
    • v.17 no.12
    • /
    • pp.489-501
    • /
    • 2019
  • This study proposes a sex crime prevention application for single female households. After analyzing the current status of single-person households, crime status in Gimhae, and existing sex crime applications, 15 women in their 20s and 30s living alone were surveyed by users, including cultural probes and contextual inquiry. Insight obtained through user research using the service design tool confirmed that it has a positive effect on user satisfaction in the production of the application. Based on the results of usability assessment, it is a follow-up research task to propose and commercialize actual production outputs for the prevention of sex crimes against single-person household women by further developing the sex crime prevention mobile applications that are the output of this study.

Theo Jansen's Autonomous Mechanical Life and Leg Mechanism (테오얀센의 자율적 기계 생명체와 다리 메커니즘)

  • Kim, Tae-Eun
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.1
    • /
    • pp.23-29
    • /
    • 2020
  • Since the movements of a machine are driven by a certain principle, there is a fundamental principle that governs the movement of the machine, no matter how complex and diverse it may be. Autonomous movements are a way to avoid repetition, to approach more humane and more natural factors. That's all the more so when it comes to original movements, not cloning. So now, the dynamics of the machine are more multi-sensory by human participation. It is challenging the potential to be expressed and is gradually expanding its sphere of expression in the boundaries of fact and cloning. Theo Jansen's works have changed from period to period to adapt to different circumstances, indicating that his decades-long work has continued to evolve from early to present. The evolution's focus, among other things, can be seen as having the same source of circular motion and horizontal reciprocating motion, which are repeated from the principle of organic coupling between the parts that make up the object.

A Cross-Sectional Study between Creativity and Personality of Elementary, Middle and High School Students (초·중·고등학교 학생들의 창의력과 성격 간 상관 연구: 창의력 올림피아드 참가 학생을 중심으로)

  • Pyo, Dumi;Kim, Kyungil;Kim, Tae Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.11
    • /
    • pp.7677-7689
    • /
    • 2015
  • Personality traits have been considered as one of the stable predictors having significant correlations with creativity, although there is lack of study figuring out whether those relationship keeps constant across different educational stages. Exploratory research is conducted to investigate how the correlation between personality traits and creativity changes before adulthood using HEXACO personality measurement renowned for its efficient prediction and explanation of behavioral patterns. A total of 230 elementary, middle, and high school students who participated in Korea Destination ImagiNation completed two divergent thinking tasks(the Alternative Uses Tasks and the Remote Associates task) and HEXACO to measure their creativity and personality traits, respectively. The results showed there was a correlation between some of the personality traits and creativity, which differed by their educational stages.

A Smart DTMC-based Handover Scheme Using Vehicle's Mobility Behavior Profile (차량의 이동성 행동 프로파일을 이용한 DTMC 기반의 스마트 핸드오버 기법)

  • Han, Sang-Hyuck;Kim, Hyun-Woo;Choi, Yong-Hoon;Park, Su-Won;Rhee, Seung-Hyuong
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.6B
    • /
    • pp.697-709
    • /
    • 2011
  • For improvement of wireless Internet service quality at vehicle's moving speed, it is advised to reduce the service disruption time by reducing the handover frequency on vehicle's moving path. Particularly, it is advantageous to avoid the handover to cell whose dwell time is short or can be ignored in terms of service continuity and average throughput. This paper proposes the handover scheme that is suitable for vehicle in order to improve the wireless Internet service quality. In the proposed scheme, the handover process continues to be learned before being modeled to Discrete-Time Markov Chain (DTMC). This modeling reduces the handover frequency by preventing the handover to cell that could provide service sufficiently to passenger even when vehicle passed through the cell but there was no need to perform handover. In order to verify the proposed scheme, we observed the average number of handovers, the average RSSI and the average throughput on various moving paths that vehicle moved in the given urban environment. The experiment results confirmed that the proposed scheme was able to provide the improved wireless Internet service to vehicle that moved to some degree of consistency.

A Dynamic Map Partition for Load Balancing of MMORPG based on Virtual Area Information (MMORPG에서의 부하 분산을 위한 가상 영역 정보 기반 동적 지역 분할)

  • Kim Beob-Kyun;An Dong-Un;Chung Seung-Jong
    • The KIPS Transactions:PartA
    • /
    • v.13A no.3 s.100
    • /
    • pp.223-230
    • /
    • 2006
  • A MMORPG(Massively Multiplayer Online Role-Playing Game) is an online role-playing game in which a large number of players can interact with each other in the same world at the same time. Most of them require significant hardware requirements(e.g., servers and bandwidth), and dedicated support staff. Despite the efforts of developers, users often cite overpopulation, lag, and poor support as problems of games. In this paper, a dynamic load balancing method for MMORPGS is proposed. It tries to adapt to dynamic change of population by using dynamic map-partition method with VML(Virtual Map Layer) which consists of fields, sector groups, sectors, and cells. From the experimental results, our approach achieves about $23^{\sim}67%$ lower loads for each field server. By the modification to Virtual Area Layer, we can easily manage problems that come from changes of map data, resources' status, and users' behavior pattern.

The Comparison of Local Policies on Foreign Immigrants in Japan ; A Case Study in Kanagawa Prefecture (일본의 외국인 주민에 대한 지역별 시책비교 -가나가와현을 사례로-)

  • Jo, Hyun-Mi
    • Journal of the Korean association of regional geographers
    • /
    • v.10 no.3
    • /
    • pp.539-553
    • /
    • 2004
  • The main aim of this paper is to analyze the influence of the particular social geographical characteristics and the historical background of an area on the thinking and attitudes of its Japanese locals towards immigrant residents. The results of my research suggest the following three points. Firstly, Japanese locals who were strongly attached to their communities were likely to avoid foreign residents. In the areas where new residents were dominant in the community local people were relatively open and accepting to foreign residents. Secondly, age and occupation were influential factors that made some impact on the attitudes of Japanese locals towards foreign residents. When local and foreign residents carried out the same type of occupations Japanese locals were antagonistic with immigrant residents. Finally, the feelings and attitudes of Japanese locals towards migrant residents deeply affected the policies of local governments with regard to treatment of foreign residents, while the policies of local governments for foreign residents might influence the thinking of Japanese local residents about the foreign residents.

  • PDF

Associations between Eating Behavior and the Eating Patterns of Female College Students Across the Menstrual Cycle (여대생의 월경주기에 따른 섭식패턴과 섭식행동의 관련성)

  • Kim, Seok-Young
    • Korean Journal of Community Nutrition
    • /
    • v.21 no.5
    • /
    • pp.405-414
    • /
    • 2016
  • Objectives: The associations between the eating behavior and energy and macronutrient intake from meals and snacks consumed during different times of the day across the menstrual cycle were investigated in 74 healthy female college students. Methods: A 9-day food record was collected during the last 3 days before menstrual onset (phase 1) and the first 3 days after menstrual onset (phase 2) and from the 4th to the 6th day after menstrual onset (phase 3), respectively. Anthropometry was assessed and eating behaviors were measured using the Dutch Eating Behavior Questionnaire (DEBQ). Results: External eating was the most prevalent type of eating behavior, followed by restrained eating and emotional eating. Restrained eating was positively associated with energy, carbohydrate and lipid intake at the breakfast and midmorning snack during phase 3. However, emotional eating was also positively related to energy and macronutrient intake at the dinner and after-dinner snack during phase 1 and phase 3, with higher level detected in the phase 1. The association of emotional eating with the snack consumption was highest in phase 1. External eating was positively associated with energy and macronutrient intakes at the dinner and after-dinner snack across the three phases, the highest level being phase 1. In addition, restrained eating was positively associated with the weight, body mass index(BMI), fat mass, waist and hip girth of the subjects. Conclusions: Eating behaviors varied with regard to meals and snacks consumed during different times of the day across the three menstrual phases. Dinner and afterdinner snack consumption in premenstrual phase could be considered as a time when women are more prone to overconsumption and uncontrolled eating.

Q+R Tree based Pub-Sub System for Mobile Users (모바일 사용자를 위한 Q+R 트리 기반 퍼브-서브 시스템)

  • Lee, Myung-Guk;Kim, Kyungbaek
    • Smart Media Journal
    • /
    • v.4 no.3
    • /
    • pp.9-15
    • /
    • 2015
  • A pub(lish)/sub(scribe) system is a data forwarding system which forwards only interesting data among the whole published data, which is related to the subscriptions registered by end users. Classical pub/sub systems are realized by constructing a network of brokers which are responsible for storing or forwarding data. Along with the substantial increase of the population mobile users, it is required that the pub/sub system handles the subscriptions of user locations which changes continuously and frequently. In this paper, a new broker network based pub/sub system which efficiently handles the frequent changes of subscriptions related to user locations is proposed. In consideration of moving patterns of users and geographical property, the proposed pub/sub system categorize the entire data space into Slow Moving Region and Normal Moving Region, and manages the brokers which are responsible for these regions by using Q+R tree in order to handle user requests more efficiently. Through the extensive simulation, it is presented that the proposed Q+R tree based pub/sub system can reduce unnecessary needs of brokers and network traffic and can support the dynamic subscription related to user location.

Event Cognition-based Daily Activity Prediction Using Wearable Sensors (웨어러블 센서를 이용한 사건인지 기반 일상 활동 예측)

  • Lee, Chung-Yeon;Kwak, Dong Hyun;Lee, Beom-Jin;Zhang, Byoung-Tak
    • Journal of KIISE
    • /
    • v.43 no.7
    • /
    • pp.781-785
    • /
    • 2016
  • Learning from human behaviors in the real world is essential for human-aware intelligent systems such as smart assistants and autonomous robots. Most of research focuses on correlations between sensory patterns and a label for each activity. However, human activity is a combination of several event contexts and is a narrative story in and of itself. We propose a novel approach of human activity prediction based on event cognition. Egocentric multi-sensor data are collected from an individual's daily life by using a wearable device and smartphone. Event contexts about location, scene and activities are then recognized, and finally the users" daily activities are predicted from a decision rule based on the event contexts. The proposed method has been evaluated on a wearable sensor data collected from the real world over 2 weeks by 2 people. Experimental results showed improved recognition accuracies when using the proposed method comparing to results directly using sensory features.

A Detecting Method of Polymorphic Virus Using Advanced Virtual Emulator (개선된 가상 에뮬레이터를 이용한 다형성 바이러스 탐지 방법)

  • Kim, Du-Hyeon;Baek, Dong-Hyeon;Kim, Pan-Gu
    • The KIPS Transactions:PartC
    • /
    • v.9C no.2
    • /
    • pp.149-156
    • /
    • 2002
  • Current vaccine program which scans virus code patterns has a difficult to detect the encrypted viruses or polymorphic viruses. The decryption part of polymorphic virus appears to be different every time it replicates. We must monitor the behavior of the decryption code which decrypts the body of the virus in order to detect these kinds of viruses. Specialty, it is not easy for the existing methods to detect the virus if the virus writer has modified the loop count of execution intentionally. In this paper, we propose an advanced emulator using a new algorithm so as to detect various kinds of polymorphic viruses. As a result of experiment using advanced emulator, we found that our proposed method has improved the virus detecting rate about 2%. In addition, our proposed system has a merit that it runs on not only MS-Windows but also Linux, and Unix-like Platform.