• Title/Summary/Keyword: 햅틱시스템

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ARMA-based data prediction method and its application to teleoperation systems (ARMA기반의 데이터 예측기법 및 원격조작시스템에서의 응용)

  • Kim, Heon-Hui
    • Journal of Advanced Marine Engineering and Technology
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    • v.41 no.1
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    • pp.56-61
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    • 2017
  • This paper presents a data prediction method and its application to haptic-based teleoperation systems. In general, time delays inevitably occur during data transmission in a network environment, which degrades the overall performance of haptic-based teleoperation systems. To address this situation, this paper proposes an autoregressive moving average (ARMA) model-based data prediction algorithm for estimating model parameters and predicting future data recursively in real time. The proposed method was applied to haptic data captured every 5 ms while bilateral haptic interaction was carried out by two users with an object in a virtual space. The results showed that the prediction performance of the proposed method had an error of less than 1 ms when predicting position-level data 100 ms ahead.

Mixed-Reality Based Situation Training System for the Developmental Disabled (발달장애인을 위한 혼합현실 기반 상황훈련 시스템)

  • Kim, Sung-Jin;Kim, Tae-Young;Lim, Chul-Soo
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.2
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    • pp.1-8
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    • 2008
  • This paper presents a design of a situation training system supporting mixed-reality for the developmental disabled. The training scenario is developed for the disabled to improve the sense of sight and perception. The user sticks a virtual pin into a hole in the working board according to the direction and the appropriate feedback is delivered based on the FSM(Finite State Machine). In order to improve the reality and the training effect, the user's hand is inserted in the virtual training environments and the tactile sensation is provided using the haptic device.

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모바일 촉각 디스플레이 기술 동향

  • Yang, Gi-Hun
    • ICROS
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    • v.20 no.3
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    • pp.22-26
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    • 2014
  • 본 기술 동향에서는 햅틱 기술과 관련된 최근의 동향에 대해서 살펴보기로 한다. 특히 진동 촉각을 기반으로 한 모바일 기기용 햅틱스는 관련 연구들이 활발하게 진행 중이며 이 중에 몇 가지 연구들과 활용되는 액추에이터 등에 대한 연구들을 바탕으로 앞으로의 촉각 기반 생태계를 예측해 보고, 아울러 의료 휴대폰, 컴퓨터, 재활 분야등에서 필요로 하고 또 활용 가치가 있는 햅틱 기술들에 대해서 고찰해 보기로 한다. 최근에 각광받는 웨어러블 기기등도 내부에 다양한 센서와 액추에이터를 내장하려는 움직임이 있고, 휴대폰 등에서 진동 액추에이터를 활용하여 소리를 대체하듯 촉각 기술이 터치 스크린 기반 시장을 한 단계 발전시켜 차세대 입력 장치로 발전할 수 있는 가능성을 가늠해 볼 수 있을 것이다. 지속적인 연구를 통해 관련 분야에서 필요한 촉각 기술을 개발한다면 햅틱 연구자들이 그토록 염원하는 촉각 기반 시장의 확대 성장도 그리 오랜 시일이 걸리지 않을 것으로 기대한다.

An Interactive Game with a Haptic Mouse (햅틱마우스를 이용한 인터랙티브 게임)

  • Cho, Seong-Man;Jung, Dong-June;Heo, Soo-Chul;Um, Yoo-Jin;Kim, Sang-Youn
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1-5
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    • 2009
  • In this paper, we develop a haptic mouse system for immersive human computer interaction. The proposed haptic mouse system can provide vibrotactile feedback as well as thermal feedback for realistic virtual experience. For vibrotactile and thermal feedback, we use eccentric motors, a solenoid, and a peltier actuator. In order to evaluate the proposed haptic mouse, we implement a racing game prototype system. The experimental result shows that our haptic mouse is expected to be useful in experiencing virtual world.

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Development of A Haptic Interactive Virtual Exhibition Space (햅틱 상호작용을 제공하는 가상 전시공간 개발)

  • You, Yong-Hee;Cho, Yun-Hye;Choi, Geon-Suk;Sung, Mee-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.6
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    • pp.412-416
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    • 2007
  • In this paper, we present a haptic virtual exhibition space that allows users to interact with 3D graphic objects not only through the sense of sight but also through the sense of touch. The haptic virtual exhibition space offers users in different places some efficient ways to experience the exhibitions of a virtual musical museum using the basic human senses of perception, such as vision, audition, and touch. Depending on 3D graphic objects, we apply different properties to let those feel realistic. We also provide haptic device based navigation which prevents users from rushing between various interfaces: keyboard and mouse. The haptic virtual museum is based on Client-Server architecture and clients are represented in the 3D space in the form of avatars. In this paper, we mainly discuss the design of the haptic virtual exhibition space in detail and in the end, we provide performance analysis in comparison to other similar applications such as QTVR and VRML).

Input Device for Immersive Virtual Education (몰입형 가상교육을 위한 입력장치)

  • Jeong, GooCheol;Im, SungMin;Kim, Sang-Youn
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.5 no.1
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    • pp.34-39
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    • 2013
  • This paper suggests an input device that allows a user not only to naturally interact with education contents in virtual environment but also to sense haptic feedback according to his/her interaction. The proposed system measures a user's motion and then creates haptic feedback based on the measured position. To create haptic information in response to a user's interaction with educational contents in virtual environment, we develop a motion input device which consists of a motion controller, a haptic actuator, a wireless communication module, and a motion sensor. To measure a user's motion input, an accelerometer is used as the motion sensor. The experiment shows that the proposed system creates continuous haptic sensation without any jerky motion or vibration.

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Comparison of LoG and DoG for 3D reconstruction in haptic systems (햅틱스 시스템용 3D 재구성을 위한 LoG 방법과 DoG 방법의 성능 분석)

  • Sung, Mee-Young;Kim, Ki-Kwon
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.711-721
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    • 2012
  • The objective of this study is to propose an efficient 3D reconstruction method for developing a stereo-vision-based haptics system which can replace "robotic eyes" and "robotic touch." The haptic rendering for 3D images requires to capture depth information and edge information of stereo images. This paper proposes the 3D reconstruction methods using LoG(Laplacian of Gaussian) algorithm and DoG(Difference of Gaussian) algorithm for edge detection in addition to the basic 3D depth extraction method for better haptic rendering. Also, some experiments are performed for evaluating the CPU time and the error rates of those methods. The experimental results lead us to conclude that the DoG method is more efficient for haptic rendering. This paper may contribute to investigate the effective methods for 3D image reconstruction such as in improving the performance of mobile patrol robots.

Network-adaptive Control of Object Stiffness for Networked Haptic Collaboration System (네트워크 기반 햅틱 협업 시스템의 네트워크 적응적 물체 강도 조절 기법)

  • Son, Seok-Ho;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.76-82
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    • 2007
  • 햅틱 협업을 위한 네트워크는 기본적으로 지연, 지터, 손실의 제약을 가진다. 햅틱은 정보의 속도에 민감하므로 네트워크 환경에서 협업을 이루어내기에 많은 제약이 있다. 특히 협업의 품질을 감소시키는 네트워크 지연을 보상하기 위한 연구가 필요하다. 본 논문에서는 물체의 좌표 전송을 기반으로 한 햅틱 협업이 높은 수준의 지연시간을 지닌 네트워크에서 발생할 수 있는 문제를 정의하고 그 원인을 파악하여 안정적인 협업을 유지하기 위하여 네트워크 지연 문제를 보상할 수 있는 기법을 제시한다. 네트워크 지연에 의해서 물체를 밀 때 더 많은 힘을 사용되는 현상과 클라이언트들이 물체를 들어올릴 때 물체가 진동하는 현상이 발생된다. 이 문제를 해결하기 위해 물체의 강도를 변경하는 방법을 제안한다. 지연 시간의 수준이 증가하여도 지연 문제가 발생하지 않게 함과 동시에 최대한 원래 물체 강도를 유지하기 위해서 클라이언트가 물체에 발생시키고자 하는 힘과 서버에서 물체에 발생시키는 힘을 같도록 만드는 수식을 유도한다. 이 수식을 이용하여 지연의 크기에 관계없이 클라이언트가 물체의 위치를 제어할 수 있다. 지연 보상 기법을 통해 햅틱 미디어의 품질을 유지하면서 지연에 의한 문제를 해결하는 방안을 제시하며, 실제 실험을 통하여 결과를 확인한다.

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Design and Implementation of a Real-time Education Assistive Technology System Based on Haptic Display to Improve Education Environment of Total Blindness People (전맹 시각장애인의 교육환경을 개선시키기 위한 햅틱 디스플레이 기반의 실시간 교육보조공학 시스템의 설계 및 구현)

  • Jung, Jung-Il;Kim, Heung-Gi;Cho, Jin-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.94-102
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    • 2011
  • In this paper, we proposed a real-time education assistive technology system based on haptic display to improve education environment of total blindness people. The proposed system consist of a lecture and writing S/W for educator and a previously developed haptic display H/W for total blindness people. The one has the major function which is quickly and easily writing to the education data, that will be provided to total blindness people, through familiar UI, the other has the major function which print out the tactile information about the education data. The result of implementing system not only provides a similar result using existing braille instrument and printer, but shows that it is effective performance and functionality because it can print out the education data in real time.

Haptic Collaboration System over High Resolution Tiled-display with QoE (QoE 지원 Tiled-display 기반 촉감 협업 시스템)

  • Son, Seok-Ho;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.65-71
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    • 2008
  • This paper proposes a structure of haptic collaboration system over high resolution tiled-display, and proposes a QoE (quality of experience) increase scheme in integrated system. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz, A requirement of tiled-display systeme is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources, and QoE of users also decrease. In this paper, therefore, we propose a QoE guaranty scheme which selectively allocates cpu resource between display update and haptic rendering. In order to increase QoE, we set a priority for visual and haptic in order to allocate more resource on visual or haptic. If a user sensitive about touch, then proposed scheme increases haptic rendering rate by allocating more resource. Otherwise a user more sensitive about visual than haptic, proposed scheme decreases haptic rendering rate and increases tiled-display update rate. Therefore, by selectively allocating limited cpu resource, proposed scheme guaranties QoE of both haptic and visual.

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