• Title/Summary/Keyword: 한국회화

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몰입적 학습 도구로서의 VR 예술작품의 적합성 (The Sutability of VR Artwork as an Immersive Learning Tool)

  • 이보아;김주섭
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2016년도 제53차 동계학술대회논문집 24권1호
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    • pp.223-226
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    • 2016
  • 본 논문은 최근 출시된 반 고흐 VR 예술작품의 2D 및 3D 콘텐츠에 대한 경험을 분석했다. 두 가지의 콘텐츠에서 쾌락적 특성이 강하게 나타났으며, 원작의 재생산된 작품으로서가 아니라 새로운 창작물로 인지되었다. 콘텐츠의 일반적 특성과 마찬가지로, 몰입감의 경우에도 2D 보다는 3D 콘텐츠에 대한 평가가 더욱 긍정적으로 이루어졌으며, 두 가지의 콘텐츠에서 가장 높게 평가된 몰입감 요인은 주의집중력으로 제시되었다. 특히 3D 콘텐츠의 경우, 다감각적 촉진은 가상공간에서의 현존감(presence)과 관련된 육체적 움직임에 대한 역동성에 영향을 미쳤으며, 원작에 대한 현존감은 가상공간에서의 현존감과 몰입감으로 대체되었다. 3D 기반의 콘텐츠는 학습에 대한 내재적 동기부여를 비롯, 그룹 토의의 활성화, 예술작품 및 작가에 대한 관심 증가 등의 몰입형 학습 도구로서의 효용성이 유의미하게 나타났다. 비록 2D 및 3D 콘텐츠의 몰입학습을 위한 도구로서의 적합성이 예술작품에 대한 감상 및 해석도구로서의 적합성보다 높게 제시되기는 했지만, 예술작품의 진정성과 아우라라는 관점에서 보면 '회화적 동일성'은 존재했지만 콘텐츠의 재창조적 특성으로 인해 '미학적 동일성'은 보장되지 못했다. 이러한 현상은 VR 예술작품의 콘텐츠 제작 목적의 상이함 뿐만 아니라 기술적 정교함 및 예술적 전문성 결여에 기인한다.

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에드워드 호퍼 회화의 실내공간에 나타난 공간적 특성에 관한 연구 (A Study on the Spatial Characteristics in the Interior Spaces of Edward Hopper's Paintings)

  • 김종진
    • 한국실내디자인학회논문집
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    • 제16권6호
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    • pp.11-18
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    • 2007
  • Edward Hopper is one of the great American artists in the 20th Century. In the field of art, it seems that his paintings are thoroughly analyzed In terms of human alienation and emotional aspects in various ways. However, in his numerous paintings, highly interesting spatial aspects can be found. Purpose of this study is to analyze some of his painting by the spatially analytical tools to examine how his space is experienced. The tools are: relationship between each space, relationship between light and space, and geometrical composition. Among many paintings by Hopper, four of the works that depicted interior spaces are selected and further case-studied in detail: ${\ulcorner}$Rooms by the Sea${\lrcorner}$ (1951), ${\ulcorner}$Sun in an Empty Room${\lrcorner}$ (1963), ${\ulcorner}$New York Movie${\lrcorner}$ (1939) and ${\ulcorner}$Automat${\lrcorner}$ (1927). An Environmental Simulation with scale models was used to examine the relation between light and space. After the research, some unique characteristics of his space were found. Even though his paintings seem to represent the everyday spaces, there are fascinating hidden structure to make people experience in a specific way that Hopper created. Spaces In his paintings do not communicate with each other but are constantly interrupted by the element of time. The mundane everyday world is rediscovered and recreated through these multidimensional and heterogeneous space.

회화와 건축에서 나타나는 비재현적 접근방법에 관한 연구 - 프란시스 베이컨의 회화와 SANAA의 건축 프로젝트를 중심으로 - (A Study on Non-representation Approach Indicated in Paintings and Architecture - Focus on Francis Bacon's paintings and SANAA's Architectural projects -)

  • 박소라;이영수
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.114-121
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    • 2012
  • Gilles Deleuze is a philosopher who replaces the world of representation defined as supremacy of identity with the contemporary reason of non-representation in the history of western philosophy that wants to transcend Plato. Deleuze developed his own philosophical concept through philosophical reason and encounter with arts, for which reason he exerted a great influence on artists and architects in diverse fields. Particularly, 'Logic of Sensation' published in 1981 considers the non-representation painting approach through Francis Bacon's painting theory defined as 'invisible force's visibility'. And it is considered that SANAA's architecture among many contemporary architects accepted the essence of Deleuze's philosophy and continuously reflects it on projects. Hence, objective of the present study is to consider how the non-representation constituting a root for Deleuze's reason has been indicated in paintings and architecture through examining the works by Bacon and SANAA. First, a theoretical consideration will be directed to non-representation, followed by an analysis of Bacon's painting works and SANAA's architecture projects from the viewpoints of the force of isolation, the force of transformation, the force of dissipation and the force of time dealt with by Deleuze in 'Logic of Sensation'. Finally, through such analysis, the characteristics of Deleuze's non-representation indicated in architecture and paintings will be derived.

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음향측정시 실의 종류와 음원에 따르는 음향인자 측정분석에 관한 연구 (A Study on the Acoustical Characteristics of Pistol Impluse and MLS Source Measurements in Room Types)

  • 김정중;손장렬
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2004년도 추계학술대회논문집
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    • pp.1028-1031
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    • 2004
  • Last target of architectural acoustics is that people wish to convey voice effectively from the space adaptively in use purpose in building. But, to how exactly through space sound source that wish to deliver from indoor can be passed does quantification sound estimation method is proposing various kinds physical parameter to estimate degree of voice definition (Speech articulation) and reverberation. Result that evaluate sound source about MLS signal and Impluse signal by pistol in this treatise could know that converge in MLS and measurement error extent about reverberation time(RT) of sound benevolent person. And value is thought there is problem showing change irregularly about sound benevolent person of D50, C80 etc. Finally, in case is spread sound field in difference of sound pressure level, when measure about change of sound pressure level, sound benevolent person could know that there is no different effect.

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라슬로 모홀리 나기의 회화를 응용한 애슬레저 패션 디자인 (Athleisure fashion design applied Laszlo Moholy-Nagy's paintings)

  • 김예술;장정임;이연희
    • 한국의상디자인학회지
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    • 제23권2호
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    • pp.115-132
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    • 2021
  • The purpose of this study was to suggest multiple directions of fashion design by producing differentiated athleisure fashion designs with functional materials based on existing sportswear. A design utilizing handcraft skill was developed by applying the design characteristics of Laszlo Moholy-Nagy's paintings. With respect to the study methods, the background of Laszlo Moholy-Nagy's paintings were analyzed and their historical background was investigated by employing previous studies and literature review. The design characteristics were classified by issue and time-period. The results are as follows; First, the feasibility of creative artwork expression was found by pursuing collaboration with artwork and fashion by applying the motives of the fashion with the characteristics by the times, lines, forms, colors, and overlapping in Moholy-Nagy's paintings. Second, athleisure fashion, which can mix-match with casual wear, was found to enhance not only creativity but also add value by applying design, which added multiple handcraft elements, as well as characteristics of functionality, aesthetics, practicality, appealability, ostentation, activity, and dynamism. Third, potential harmony was found with achromatic and chromatic colors that can express more dynamic and active images. Based on the study results, further studies are anticipated using multiple paintings.

애니메이션에 나타난 초현실주의 회화의 꼴라쥬 기법과 표현에 관한 연구 - 라울 세르베의 작품 <밤의 나비들>을 중심으로 - (A Study on the expression of Surrealism Collage in Animation - Focusing on Raoul Servais animation film called -)

  • 김윤경
    • 만화애니메이션 연구
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    • 통권11호
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    • pp.73-85
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    • 2007
  • 이 논문에서는 초현실주의 회화의 다양한 기법이 애니메이션에서는 어떻게 표현되는 지를 분석하였다. 특히 초현실주의의 꼴라쥬는 아무 관련성 없는 사물과 기법을 재배치함으로써 무의식 속에 잠재되어 있는 환상의 세계를 일깨우며 매체의 변화와 더불어 그것은 전혀 다른 물질이나 형상끼리의 우연한 만남에서 오는 새로운 이미지의 형성한다. 이러한 초현실주의의 기법의 확장을 라울 세르베의 작품<밤의 나비들>에서 논의해보고자 한다. 라울 세르베는 <밤의 나비들>에서 기존의 가치를 전복하는 새로운 접근방식을 통해 인간의 인식 구조에 보다 다차원적인 변화를 가져온 것이다.

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마티스 회화의 색채 자율성이 현대 패션디자인에 미친 영향 (The Influence of Color Autonomy in Matisse Paintings on Modern Fashion Design)

  • 이은경
    • 복식
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    • 제51권5호
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    • pp.147-156
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    • 2001
  • The painting style has much influenced on the creativity of design in the developmental process of modern fashion. This fact tells that pure art and fashion design have the same purpose in the end. In this paper. the color Autonomy of Matisse was analyzed and how its result influences on modern fashion design was investigated. Matisse is, in fact. the leader of Fauvism and the painter who brought the Fauvism painting to its perfection in the purest state. Matisse achieved the revolution of new color with only the color in expressing formative factor. Matisse's color autonomy are fusion technique, flatness, decoration, simplicity, etc. To sum up the influence that this autonomy played on modern fashion design, intensive pure color expression, strongly-supplemented color effect among primary colors, decoration of color, simplicity of color, that is to say. he gave rise to the revolution of color, Many modern designers are applying this method to the theme of fashion and motive, color the technique of expression. Thanks to this. the new formative artistic expression could be adapted in fashion, and it also induced the inspiration of original design, with great contribution to bringing the era of its own distinct individualism in modern times.

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플랑드르 회화에 표현된 벽걸이 직물의 발달 배경과 특징에 관한 연구 (A Study on the Background and Characteristics of Textile Wallcovering in Flemish Painting)

  • 이준한;김선미
    • 패션비즈니스
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    • 제24권4호
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    • pp.19-29
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    • 2020
  • The purpose of this study was to investigate Renaissance wall-covering fabrics through Flemish paintings, that provides the details of the origin and development of background of modern wallcovering. The methods of the study are as follows. First, the background of textile development of Flanders in the 14th to 16th centuries were examined through a prior study. Second, the shape and use of wallcoverings in paintings painted during that time were analyzed and the process of changing to modern forms was studied. The residential environment with many stone buildings in relatively humid and cold weather created a need for decorative fabrics. Back then, the wool and flax fabric were not allowed to be worn on the body, so the materials were used for the development of interior fabrics. The characteristics of wall covering in Flemish paint can be summarized with movable, allegory, and decoration. Movable stems from the arrival of the emerging aristocrats of Flanders, who had enormous commercial trade and carried decorative fabrics; the mobility has become an allegory in reality as the royal and aristocratic use of wall-decorated fabrics is the symbol of authority. In addition, unlike Italy, where silk was procured from the East, fabrics manufactured using flax and wool were not suitable for clothing in terms of religion and practicality and were used to decorate walls.

궁정회화(宮廷繪畵)를 통해 본 청대복식(淸代服飾) 연구(硏究) - 순치(順治) 15년(年)부터 가경(嘉慶) 19년(年)까지를 중심(中心)으로 - (A Study on the Costume of Qing Dynasty in the Court Painting)

  • 이현미;신경섭
    • 패션비즈니스
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    • 제6권1호
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    • pp.71-82
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    • 2002
  • The purpose of this study was to correctly understand the costume of Qing dynasty in the court painting. The starting point of this study was that the painting typically reflects the cultural values, social significations, costume and aesthetic outlook of that period when the paintings were done. Based on this regard, this study analyzed the costume of figure paintings in the court painting of the Qing dynasty that complied and edited by the Palace Museum. The court dress of Qing dynasty represented not only the spiritual world of Manchu tribes but also the influences of Chinese traditional culture. The court dresses of Kangxi and Qianloug showed definitely the luxury of life of Qing court. The everyday dress of Qing dynasty reflected the nomadic environments and it was very simple. The hunting dress of Qing dynasty was very developed and also represented horse riding and hunting activities of their traditional life. The ladies of Qing dynasty enjoyed to dress the costume of old Chinese style. The appearance of noble women was fragile and slim.

파티클 시스템을 이용한 자연의 물리적 현상의 비주얼 효과 구현 (The Implementation of Visual Effects on Physical Phenomena of Nature Using Particle System)

  • 김경남;이면재
    • 디지털융복합연구
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    • 제10권4호
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    • pp.347-352
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    • 2012
  • 자연의 불확정적인 물리현상은, 감성적인 공학기술 영역뿐 아니라 및 예술의 시각표현 방법으로도 자주 연구되는 영역이다. 본 논문에서는 모더니즘 회화에서 물질의 특성을 강조한 회화작품에서 보여 지는 자연의 물리적인 현상들(스며듦, 번짐, 흐름)을 분석한 연구[1]를 Unity3D 엔진의 파티클 시스템을 이용하여 구현 가능성을 제안한다. 그리하여 그래픽스 프로그래밍 습득에 어려운 아티스트들이 수월하게 Unity3D 엔진을 이용하여 자연의 불확정적 비주얼표현 구현에 도움을 줄 수 있으며 또한 감성기반 테크놀로지를 연구하는 공학자들에게도 아이디어 제공에 도움을 줄 수 있을 것이다.