• Title/Summary/Keyword: 한국컴퓨터

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A Study on the Perception of Elementary School Students and their Parents on Internet Ethics(Focusing on the Influences of the Parents on the Internet Usage of their Children) (초등학생과 학부모의 인터넷 윤리의식에 관한 연구 (부모가 자녀의 인터넷 이용에 미치는 영향을 중심으로))

  • Kang, Sung-Hee
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.213-222
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    • 2008
  • The information society based on Internet has positive effects to provide us with abundance and comfort as well as enhancement of quality of life. But it also has negative effects which bring about more serious social problems than real life. These negative effects of the cyber space are especially critical to elementary school students who do not have good judgment capability and clear concept on cyber space. To solve these problems, we have to let them have ethical sense to respond to the dysfunctions of Internet. We need to enforce Internet ethics education at home and in school so that they can behave as responsible and moral behaviors in this information society. Because the most of the elementary school students usually use Internet at home, the role of their parents can be particularly important factor in Internet ethics education. The purpose of this paper was to identify the current status of the consciousness on Internet ethics of the elementary school students who are the creators of new culture on Internet and their parents who make great influence on their education, and to study what influence the consciousness on the Internet ethics of parents has made on the Internet usage of their children. Through this study, we try to provide the desirable direction for Internet ethics of elementary school students.

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A Research for Methodology of Culture Semiotics for Smart Healing Contents (스마트 힐링콘텐츠의 문화기호학적 방법론 연구)

  • Baik, Seung-Kuk;Yoon, En-Ho
    • Journal of Information Technology and Architecture
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    • v.11 no.3
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    • pp.347-357
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    • 2014
  • This research aims to suggest the possibility of functional culture contents based on interdisciplinary methodologies, especially for people who have Autism Spectrum Conditions, or those who have disabilities on express and receive gamsung (emotions). Recently, the development of application technologies in smartphones and tablet computers needs of functional culture contents, which are connected with the gamsung system. Moreover, the potential of marketplace of functional culture contents is emerging, as can be seen from the success of Augmentative and Alternative Communications (AAC) applications. Therefore, with the development of more applications that prevent and resolve Gamsung Disabilities anticipatively, there will be a positive economic effect of reducing back on intervention expenses as well as the construction of new contents ecosystem. So, in this research, we will attempt to make an approach of using the cultural semiotics methodology in finding attributes and features of applications that help to keep mental stability and balance for people with gamsung Disabilities. Particularly, this research will suggest an interdisciplinary theory on healing contents making methodology, using contents analysis; user interface (UI) analysis; and user experience (UX) analysis on existing smart healing applications.

Software Architecture of IEEE1394 Based Home Network for Guaranteeing Real-Time Characteristics of Isochronous Service and Event (IEEE1394 기반의 홈 네트웍에서 이벤트와 등시성 서비스의 실시간성 보장을 위한 소프트웨어 구조)

  • Park, Dong-Hwan;O, Bong-Jin;Gang, Sun-Ju
    • The KIPS Transactions:PartA
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    • v.9A no.2
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    • pp.181-190
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    • 2002
  • IEEE1394 is a de facto standard for the home network interfaces of digital multimedia home devices including digital A/V systems, digital camcorders, and PCs. Recently, it has been used in applications to guarantee the real-time characteristics such as home automation system and IICP (Instrument and Industrial Control Protocol). In order to guarantee real-time requirements in these IEEE1394-based real-time applications, this thesis proposes the software architecture of an IEEE1394 based home network that supports the guarantee for service's react-time characteristics. The proposed architecture has a real-time IEEE1394 device driver and event service architecture for guarantee real-time characteristics. The real-time device driver supports priority-based queueing of packets and mechanism to reduce the interrupt latency time in ISR. The event service architecture supports a real-time events delivery based on home network service using real-time event channel. This architecture can accommodate the real-time requirements of various applications and services such as digital multimedia services with QoS guarantees. home automation system required real-tine characteristics.

State-of-arts in Multiscale Simulation for Process Development (공정개발을 위한 다규모 모사에서의 연구현황)

  • Lim, Young-Il
    • Korean Chemical Engineering Research
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    • v.51 no.1
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    • pp.10-24
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    • 2013
  • The state-of-arts of multiscale simulation (MSS) in science and engineering is briefly presented and MSS for process development (PD-MSS) is proposed to effectively apply the MSS to the process development. The four-level PD-MSS is composed of PLS (process-level simulation), FLS (fluid-level simulation), mFLS (microfluid-level simulation) and MLS (molecular-level simulation). Characteristics and methods of each level, as well as connectivity between the four levels are described. For example in PD-MSS, absorption column, fluidized-bed reactor, and adsorption process are introduced. For successful MSS, it is necessary to understand the multiscale nature in chemical engineering problems, to develop models representing physical phenomena at each scale and between scales, to develop softwares implementing mathematical models on computer, and to have strong computing facilities. MSS should be performed within acceptable accuracy of simulation results, available computation capacity, and reasonable efficiency of calculation. Macroscopic and microscopic scale simulations have been developed relatively well but mesoscale simulation shows a bottleneck in MSS. Therefore, advances on mesoscale models and simulation tools are required to accurately and reliably predict physical phenomena. PD-MSS will find its way into a sustainable technology being able to shorten the duration and to reduce the cost for process development.

Initial Stiffness of Beam Column Joints of PCS Structural Systems (PCS 구조 시스템 접합부의 초기 강성에 대한 연구)

  • Park, Soon-Kyu;Kim, Moo-Kyung
    • Journal of the Korea Concrete Institute
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    • v.20 no.3
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    • pp.271-282
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    • 2008
  • Specific joint devices composed of end-plates and through bolts are under development to assemble steel beams to PC columns efficiently by dry construction method for the PCS structural system, of which major structural components are precast concrete columns and steel beams. Seismic performance of the joint devices had been evaluated by experimental tests in the previous studies and it was showed that all the performance requirements regarding to strength deterioration, stiffness degradation and energy dissipation capacity were satisfied to the criteria of ACI requirements, but the initial stiffness was not. In order to find out possible causes of the insufficient rigidity of the joint devices and provide the proper measures to improve the performance of the joint accordingly, numerical analyses were carried out by using ABAQUS. Parameters, such as thickness of neoprene pad, conditions of surface between PC column and end-plate, magnitude of pretension forces of through bolts, stiffness of end-plate were taken into consideration. As the result, it was found that the rigidity of the PCS system was negatively affected by the magnitude of initial gaps between PC columns and end-plates, and insufficient stiffness of neoprene fillers and end plates. In order to improve the initial stiffness performance of the joints, measures such as increase of the magnitude of pretension forces on through bolts and increase of the stiffness of end-plate by reducing the bolt pitch and providing adequate stiffeners are recommended.

The Use of Computer Simulation in the Selfdischarge Evaluation of Ni/MH Battery for Electric Vehicle (전기자동차용 Ni/MH Battery의 자기방전율 평가를 위한 컴퓨터 시뮬레이션의 활용)

  • Jung Do Yang;Kim Myung Gyu;Park Seong Yong;Kim Sun Wook
    • Journal of the Korean Electrochemical Society
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    • v.4 no.2
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    • pp.53-57
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    • 2001
  • When an EV is parked for a long period time, the battery capacity naturally decreases due to selfdischarge. Therefore, this effect must be considered for the accurate measurement of the state of charge of EV battery. Battery selfdischarge simulations using the design of experiments among computer simulation methods are compared with experimental data for Ni/MH batteries for electric vehicles. The motivation is to predict the selfdischarge rate of the battery for electric vehicle at all temperature conditions and standing time when electric vehicle could be operated. We developed a general equation representing the seudischarge rate of the electric vehicle battery using design of experiments, and the equation is determined by temperature and standing time of the battery. We selected Ni/MH battery, 12 V-95 Ah, for pure electric vehicle for this study. ID develop the equation using design of experiments we selected temperature range of $-20^{\circ}~30^{\circ}C$ and standing time of 1 day$\~15$ days. We conducted several selfdischarge tests of Ni/MH battery to verify the integrity of the equation. The results showed that the computation values were in good agreement with experimental data.

A Camera Tracking System for Post Production of TV Contents (방송 콘텐츠의 후반 제작을 위한 카메라 추적 시스템)

  • Oh, Ju-Hyun;Nam, Seung-Jin;Jeon, Seong-Gyu;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.692-702
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    • 2009
  • Real-time virtual studios which could run only on expensive workstations are now available for personal computers thanks to the recent development of graphics hardware. Nevertheless, graphics are rendered off-line in the post production stage in film or TV drama productions, because the graphics' quality is still restricted by the real-time hardware. Software-based camera tracking methods taking only the source video into account take much computation time, and often shows unstable results. To overcome this restriction, we propose a system that stores camera motion data from sensors at shooting time as common virtual studios and uses them in the post production stage, named as POVIS(post virtual imaging system). For seamless registration of graphics onto the camera video, precise zoom lens calibration must precede the post production. A practical method using only two planar patterns is used in this work. We present a method to reduce the camera sensor's error due to the mechanical mismatch, using the Kalman filter. POVIS was successfully used to track the camera in a documentary production and saved much of the processing time, while conventional methods failed due to lack of features to track.

Tile-level and Frame-level Parallel Encoding for HEVC (타일 및 프레임 수준의 HEVC 병렬 부호화)

  • Kim, Younhee;Seok, Jinwuk;Jung, Soon-heung;Kim, Huiyong;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.388-397
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    • 2015
  • High Efficiency Video Coding (HEVC)/H.265 is a new video coding standard which is known as high compression ratio compared to the previous standard, Advanced Video Coding (AVC)/H.264. Due to achievement of high efficiency, HEVC sacrifices the time complexity. To apply HEVC to the market applications, one of the key requirements is the fast encoding. To achieve the fast encoding, exploiting thread-level parallelism is widely chosen mechanism since multi-threading is commonly supported based on the multi-core computer architecture. In this paper, we implement both the Tile-level parallelism and the Frame-level parallelism for HEVC encoding on multi-core platform. Based on the implementation, we present two approaches in combining the Tile-level parallelism with Frame-level parallelism. The first approach creates the fixed number of tile per frame while the second approach creates the number of tile per frame adaptively according to the number of frame in parallel and the number of available worker threads. Experimental results show that both improves the parallel scalability compared to the one that use only tile-level parallelism and the second approach achieves good trade-off between parallel scalability and coding efficiency for both Full-HD (1080 x 1920) and 4K UHD (3840 x 2160) sequences.

Performance Analysis of Screen Contents Coding Tools to Reduce Inter-Color Component Correlation (색 공간 내 중복 정보 감소를 위한 HEVC 스크린 콘텐츠 부호화 기법 성능 분석)

  • Kang, Je-Won
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.687-696
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    • 2015
  • JCT-VC (Joint Collaborative Team on Video Coding) continues developing HEVC/Screen Content Coding (HEVC/SCC) as an extension for efficiently coding screen content videos, including computer animations, graphics, and electrical documents, based on HEVC/Range extension (HEVC/RExt.). Color space conversion from RGB space being captured from CCD sensors is popular in natural video coding. However, the conversion is often undesired for screen contents because of a significant loss in perceptual quality. Therefore, several coding tools including cross-component prediction (CCP) and in-loop adaptive color space transform (ACST) have been developed for an efficient screen content video coding in order to reduce the redundancies between color spaces while maintaining the original color space. In this paper, we review the two coding tools, i.e., CCP and ACST exploiting the correlation in the RGB color space and conduct the performance analysis of the coding tools. In our simulation results, CCP and ACST provide 11.7% BD-rate saving and 16.4% BD-rate saving, respectively, while the two coding tools provide 18.2% BD-rate saving in total. Following this idea, if the two coding tools are exclusively selected, we provide 93% encoding measurement time with a 0.3% coding loss.

The Development of Stereotest using Gabor Images in 3D Environment: An Explorative Study (3D 환경에서 가보 영상을 이용한 입체 시력 검사도구의 개발: 탐색적 연구)

  • Kham, Keetaek
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.901-911
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    • 2015
  • Many studies tried to develop a 3D display based stereo test as a substitute for the conventional stereo test. Although many 3D monitor based stereo tests have various advantages over the conventional stereo tests with printed stimuli, they have a crucial limitation in manipulating disparity. The least value for disparity manipulation is one pixel, which is too big to screen the normal stereo acuity in pc environment with a short viewing distance. In this explorative study, a Gabor image was employed as a test stimulus, because its position can be manipulated by changing its phase information, which allows sub-pixel manipulation for disparity. Instead of employing the methods of the conventional stereo tests where measurement was made only once for each of a wide range of disparity values, 10 replications were administrated for each of 6 disparity levels. The results from the test using Gabor images were compared with those using random dot stimulus because the latter stimulus was exactly the same as that of the conventional stereo test. The correlation coefficient between two tests was found to be moderate. After one month later, the whole test was repeated in the same settings. The correlation coefficient between test and retest results from Gabor images was found to be as high as that from a random dot stimulus, implying high test-retest reliability. These results suggest that a Gabor stimulus could be used as a test stimulus for the valid and reliable stereo test, even in the limited condition, such as 3D environment with a short viewing distance and a condition for evaluating the stereo acuity very precisely.