• Title/Summary/Keyword: 학습지원도구

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Development and Application of Teaching Competency Tool of University Teachers (대학 교원의 교수역량 도구 개발과 적용 연구)

  • Kang, Kyunghee;Park, Sun Hee
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.88-98
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    • 2017
  • The purpose of this study is to develop the teaching competency tool of university teachers with responsibility for college education and analyze the need for change. We have developed teaching competency to strengthen the competencies required for university professors' responsibilities and community activities in and out of universities and the contents validity was examined from 24 experts. The developed tools were used to diagnose the 83 teachers of K university in Chungcheongnam-do, and to derive basic competence, educational practice competence, and community competence through exploratory factor analysis and confirmatory factor analysis. The teaching competencies include 'Understanding of college education', 'Educational philosophy and attitude', 'Teacher attitude', 'Analysis design', 'Instruction execution', 'Guidance management', 'Evaluation feedback', 'Academic convergence', 'Sympathy learning culture', and 'Global sharing'. The results of the paired t-test and the analysis of the need for change through the analysis of Borich coefficient analysis were as follows: Understanding of university education (4th rank), analysis design (5th rank), instruction execution(2nd rank), empathy learning culture (1st rank), and global sharing (3rd rank). The competence of university teachers is not only the ability to practice teaching, but also the ability to understand university education and to empathize and share with the members of the university community. In the future, the university should actively develop and provide ongoing support programs to strengthen the capacity of professors.

Implementation of Multimedia Integrated Learning Systems for ICT Use in Schools (ICT활용교육을 위한 멀티미디어 통합학습시스템 제안)

  • Ahn, Mi-Lee;Cho, In-Jin
    • Journal of Digital Contents Society
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    • v.1 no.1
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    • pp.65-75
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    • 2000
  • The 7th National Curriculum Guidelines strongly suggest the use of ICT for schools, and one of the best way to integrate ICT could be the implementation of Integrated Learning Systems (ILS). ILS is known to be a comprehensive system for learning that offer variety of multimedia contents and activities, textbooks, and networked systems. It is a comprehensive package for instruction and loaming tailored to fit specific curriculum. Thus, ILS is well-integrated and well-suited to individual learners' interest or capabilities. The school teachers who would have to use ICT in their courses required by the 7th National Curriculum Guidelines, ILS could be an innovative tool to be effective not only in teaching but also in using ICT. However, effective use and development of ILS, in Korea, should be supported by the educational decision makers and policies to fit Korean school curriculum. Thus, in this paper, we have studies to look at examplary ILS and a couple of cases to consider ILS for possible adoption in Korea.

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The Effects of a Robot Based Programming Learning on Learners' Creative Problem Solving Potential (로봇 활용 프로그래밍 학습이 창의적 문제해결성향에 미치는 영향)

  • Lee, EunKyoung;Lee, YoungJun
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.120-136
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    • 2008
  • Using the tangible programming tools, which combines physical objects (e.g. robot) and educational programming language, may help to encourage learners' creative thinking as well as to enhance problem solving ability. That is, learners can have opportunities to simulate problem solving processes through the physical objects, such as robots. Therefore, they can minimize an fixation about problem solving process. These experience is effective to induce creative thinking that is useful to find new solutions and change environment actively. Therefore, we developed a robot based programming teaching and learning curriculum and implemented it in college level introductory programming courses. The result shows that the robot based programming learning has a positive effect in all three factors of learners' creative problem solving potential, especially in a cognitive factor. The cognitive factor includes general problem solving abilities as well as factors that explain creativity, such as divergent thinking, problem recognition, problem representation. These result means that the developed robot based programming teaching and learning curriculum give positive effect to creative problem solving abilities.

An Analysis of the Observing Methods for Classroom: Pilot Application of CLASS (수업관찰 기법의 특성과 내용 분석 - CLASS 기법의 시범적 적용 -)

  • Kim, Hyun-Wook;Ahn, Se-Keun
    • Korean Journal of Comparative Education
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    • v.28 no.2
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    • pp.77-95
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    • 2018
  • This study introduces the Classroom Assessment Scoring System (CLASS) and explores the characteristics of CLASS for observing classroom. The CLASS is a standardized observation instrument that was largely developed for use in the USA. The CLASS attempts to provide a conceptual framework for categorizing classroom interactions and consists of three broad domains of quality (emotional supports, classroom organization, instructional supports). We simulated this method to the elementary school classes. The professional-teacher makes the best use of student's initiation behaviors, and the novice teacher focused on the leading the contents of subject. The novice teacher tyr to make more positive climate and to present more frequent feedback to students than professional teacher's classroom. The professional teacher would like to reveal the student's opinions, questions and subtle emotional state. The CLASS can be used to collect data on a wide range of specific aspects of the teaching and learning process at any given time.

A Design for the Personalized Difficulty Level Metric based on Learning State (학습 상태에 기반한 맞춤형 난이도 측정을 위한 척도 설계)

  • Jung, Woosung
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.67-75
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    • 2020
  • The 'level of difficulty' is one of the major factors for learners when selecting learning contents. However, the criteria for the difficulty level is mostly defined by the contents providers. This approach does not support the personalized education which should consider the abilities and environments of various learners. In this research, the knowledge of the learners and contents were formalized and generalized to resolve the issue, and object models, including a metric for personalized difficulty level, were designed in order to be applied for experiments. And then, based on 100 contents for music education and 20 learners, we performed simulations with an implemented tool to validate our approach. The experimental results showed that our method can calculate the personalized difficulty levels considering the similarities between the knowledges from the learning state and the contents. Our approach can be effectively applied to the on-line learning management system which contains easy access to the learning state and contents data.

Analysis of Learning Opportunities Provided in Elapsed Time Instruction: Focusing on Quantitative Objectification (경과시간 수업에서 제공되는 학습기회 분석: 양적 대상화를 중심으로)

  • Han, Chaereen
    • Education of Primary School Mathematics
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    • v.24 no.4
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    • pp.203-216
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    • 2021
  • Seeing the elapsed time as a quantity that can be measured is quite challenging for students while making students see it is also challenging for teachers. Tuning on these challenges, this article reports on what learning opportunities elementary teachers provide when they teach elapsed time focusing on quantitative objectification. I observed three mathematics classrooms where the elapsed time was taught by three elementary teachers and did a narrative analysis on the instructions. All three teachers utilized certain tools to support students access to the elapsed time as a quantity. They appropriated various quantitative attributes of the tool. In the case of the analog clock, one teacher tried to quantification the elapsed time with the number of minute hand's turning, while the other teacher indicated the distance of minute hand's moving. One teacher represented the elapsed time with the longitudinal attribute of the time band. Standing on the findings, the didactical implications of various attempts for quantitative objectification of the elapsed time implemented were discussed.

Development of a Sign Language Learning Assistance System using Mediapipe for Sign Language Education of Deaf-Mutility (청각장애인의 수어 교육을 위한 MediaPipe 활용 수어 학습 보조 시스템 개발)

  • Kim, Jin-Young;Sim, Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1355-1362
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    • 2021
  • Recently, not only congenital hearing impairment, but also the number of people with hearing impairment due to acquired factors is increasing. The environment in which sign language can be learned is poor. Therefore, this study intends to present a sign language (sign language number/sign language text) evaluation system as a sign language learning assistance tool for sign language learners. Therefore, in this paper, sign language is captured as an image using OpenCV and Convolutional Neural Network (CNN). In addition, we study a system that recognizes sign language behavior using MediaPipe, converts the meaning of sign language into text-type data, and provides it to users. Through this, self-directed learning is possible so that learners who learn sign language can judge whether they are correct dez. Therefore, we develop a sign language learning assistance system that helps us learn sign language. The purpose is to propose a sign language learning assistance system as a way to support sign language learning, the main language of communication for the hearing impaired.

Development of Scratch Code Analysis System for Assessment about Concepts of Computational Thinking (Computational Thinking 개념 평가를 위한 스크래치 코드 분석 시스템 개발)

  • Kim, Soohwan
    • The Journal of Korean Association of Computer Education
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    • v.18 no.6
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    • pp.13-22
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    • 2015
  • The purpose of this research is to develop scratch code analysis system about scratch project for assessment in computational thinking(CT) education. Recently, scratch which is event-based language is used actively in K-12 SW education but it is difficult to understand the structure of scratch project. Therefore, in this study, we developed the system that students can use it to debug their scratch project and teachers can give feedback to students or evaluate students' projects through this system, and verified its usability. We are able to use this system to facilitate students' debugging process and to evaluate students' project in K-12 SW education.

The Effectiveness of the Practice for the Arts and Crafts by machine for Project Based Learning upon Improving Industrial High School Students' Key Competency for Vocation (공업계 고등학교 기계공작실습에서 프로젝트 학습법의 적용이 학생들의 직업초능력 향상에 미치는 효과)

  • Lee, Young-Min
    • 대한공업교육학회지
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    • v.35 no.2
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    • pp.1-24
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    • 2010
  • The purpose of this study is to investigate provedly the effectiveness of the practice for the arts and crafts by machine for project based learning upon improving industrial high school students' key competency for vocation, and to provide the incumbent teachers and future teachers who want to conduct research, a similar study with the basic reference materials. The vocational key competencies interested in this study are communication ability, information usage skills, team work skills, problem solving skills, tool usage skills, and responsibility and confidence areas. Because the result of pre and post testing over these six areas has insignificant differences statistically, we reach a conclusion which project based learning is more effective than traditional practice methods at improving the vocational key competencies of industrial students. On the basis of the results of this study, I would like to suggest some kinds of things needed to improve the vocational key competencies of industrial high school students. First, we require the diverse research to investigate the best teaching and learning methods to cultivate people of ability with the vocational key competencies Second, it is required that to measure the extent of the improvement of the vocational key competencies of industrial high school students, we have to develop a more objective test tool than that used in this study. Third, in the light of facts that project based learning influences on improving the vocational key competencies of the industrial high school student, we will have to make an effort actively to find the best teaching and learning methods, like project based learning. Therefore, we need to give diverse training opportunities and financial support so that teachers can conduct research to find the best teaching and learning method at improving the vocational key competencies for industrial high school students.

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Fatigue, Personality Traits, Learning Strategies, and Academic Achievement in Graduate-entry Medical Students (의학전문대학원 학생의 피로, 성격특성, 학습전략과 학업성취도의 관계)

  • Hwang, In Cheol;Park, Kwi Hwa;Yim, Jun;Kim, Jin Joo;Ko, Kwang Pil;Bae, Seung Min;Kyung, Sun Young
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.231-240
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    • 2016
  • The purpose of this study is to investigate the relationship among fatigue, personality, learning strategies, and academic achievement of medical students. 146 students from year 1 to year 4 at one medical school participated in this study. Students completed the fatigue, Big Five personality traits(Neuroticism, Extraversion, Openness, Agreeableness, Conscientiousness), learning, strategies. The academic achievement of students measured by GPA. The data were analyzed by t-test and stepwise multiple regression. The student's fatigue differed by grade, and the students of low grade had higher scores than high grade. But personality traits and learning strategies were not significantly different by grade. The factors that affect on academic achievement differ by grade. In low grade, neuroticism, extraversion, and rehearsal affected students' academic achievement. In high grade, conscientiousness and extraversion had an effect on the academic achievement of students. These results could guide the design of medical education improvement, and be useful in developing a supporting program for medical students.