• Title/Summary/Keyword: 학습자 자율성

Search Result 84, Processing Time 0.025 seconds

A Study on Image-Based Mobile Robot Driving on Ship Deck (선박 갑판에서 이미지 기반 이동로봇 주행에 관한 연구)

  • Seon-Deok Kim;Kyung-Min Park;Seung-Yeol Wang
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.28 no.7
    • /
    • pp.1216-1221
    • /
    • 2022
  • Ships tend to be larger to increase the efficiency of cargo transportation. Larger ships lead to increased travel time for ship workers, increased work intensity, and reduced work efficiency. Problems such as increased work intensity are reducing the influx of young people into labor, along with the phenomenon of avoidance of high intensity labor by the younger generation. In addition, the rapid aging of the population and decrease in the young labor force aggravate the labor shortage problem in the maritime industry. To overcome this, the maritime industry has recently introduced technologies such as an intelligent production design platform and a smart production operation management system, and a smart autonomous logistics system in one of these technologies. The smart autonomous logistics system is a technology that delivers various goods using intelligent mobile robots, and enables the robot to drive itself by using sensors such as lidar and camera. Therefore, in this paper, it was checked whether the mobile robot could autonomously drive to the stop sign by detecting the passage way of the ship deck. The autonomous driving was performed by detecting the passage way of the ship deck through the camera mounted on the mobile robot based on the data learned through Nvidia's End-to-end learning. The mobile robot was stopped by checking the stop sign using SSD MobileNetV2. The experiment was repeated five times in which the mobile robot autonomously drives to the stop sign without deviation from the ship deck passage way at a distance of about 70m. As a result of the experiment, it was confirmed that the mobile robot was driven without deviation from passage way. If the smart autonomous logistics system to which this result is applied is used in the marine industry, it is thought that the stability, reduction of labor force, and work efficiency will be improved when workers work.

Comparing Elements of Inquiry in Field Geology by Learner Groups: Focusing on Cases of Geologic Fieldwork Education (교육 대상에 따른 야외 지질학 탐구 요소 특성 비교 : 지질 답사 교육 사례를 중심으로)

  • Jung, Chan-Mi;Shin, Dong-hee
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.10 no.3
    • /
    • pp.235-253
    • /
    • 2017
  • The purpose of this study is to compare by learner groups(K-12, geology-related majoring students, science teachers) how geologic fieldwork education cases in domestic and foreign papers for recent 20 years reflect the elements of inquiry in field geology. The total number of analyzed cases is 53(58 for double counting), and the analysis was conducted on the elements of inquiry in field geology and their sub-element. As a result, there was a clear difference between the cases of geologic fieldwork education for K-12 and college students majoring in geology-related disciplines, in the way of reflecting elements of inquiry in field geology. Because most of K-12 target fieldworks were designed based on the curriculum, it mainly included 2-3 elements of observations, representations, and/or abductive reasoning. On the other hand, because fieldworks for geology-related major students aim to train geologic experts, it diversely contained four or five of the elements of inquiry in field geology, including spatial thinking and diachronic thinking in a high proportion, and also frequently used activities that require specialized skills such as geological mapping. Fieldworks for science teachers were found to have mixed features of K-12 and geology-related major students. Considering the diversity of included inquiry elements, similarities with the activities performed by geologists, and the autonomy of learners, it was analyzed that geologic fieldwork for geology-related major students was more close to authentic geologic inquiry than fieldwork for others. Based on the results of this study, we suggested implications for improving geological fieldwork as authentic science inquiry.

Effects of Team Teaching on Strategic Cultural Curriculum Contents against Freshmen -focused on case of Local University(Department of Secondary Special Education)- (대학 신입생 대상 전략교양 교과 콘텐츠의 팀티칭 운영 효과 -지역대학(중등특수교육과) 사례를 중심으로-)

  • Rhyou, Sook-Ryeol;Park, Hye-Sung
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.12
    • /
    • pp.310-326
    • /
    • 2016
  • A lot of colleges have made continued efforts to help freshmen adapt themselves to a new school life and environment and build a decent relationship with faculty and other students. Therefore, this study attempted to figure out the effectiveness of team teaching(team teaching by academic advisor, standard textbook-centered guidance vs. autonomous mentoring) on strategic cultural curriculum as a way to help freshmen adapt themselves to a school life. For research subjects, 31 enrolled freshmen and 5 professors from a college in Chungbuk were selected. In terms of research tools, 'Communication Competence Assessment Sheet' provided by Strategic Cultural Curriculum Development Team and a simple questionnaire on 'curriculum satisfaction, adaptation to school and intimacy' were applied. For data analysis, paired t-test, independent samples t-test and rating scale were conducted. The study results found the followings: First, according to analysis on the effects of two different types of team teaching on the goal of strategic cultural curriculum('improvement of communication competence'), significant effects were found in a standard curriculum(textbook)-centered team. Second, when adaptation to a school life(school adaptation, intimacy) perceived by the students who completed the strategic cultural curriculum according to two different types of team teaching curriculum was analyzed, significant changes were found at standard textbook-centered guidance team. Third, this study has examined other changes, satisfaction, opinions and perception(strength, weakness, opinions for improvement) on the curriculum perceived by the students(learners) and faculty regarding about team teaching curriculum. Based on these results, educational implications of this study were reviewed. And a suggestion and limits were presented.

The Effect of Bibliotherapy on the Happiness Index of University Students (독서치료를 통한 대학생의 행복지수 제고에 관한 연구)

  • Lee, Seung-Chae
    • Journal of Korean Library and Information Science Society
    • /
    • v.44 no.3
    • /
    • pp.287-308
    • /
    • 2013
  • The purpose of this study is to investigate the effects of a bibliotherapy program on the happiness index of University students. To do this, this study collected its data through two questionnaires and the writings of 14 undergraduate students taking part in the bibliotherapy program. The bibliotherapy program was designed and applied to the course of 'Bibliotherapy' for the spring semester of 2013. The results were as follows: Firstly, we can raise the happiness index through the bibliotherapy program. More specifically, we can raise the level of satisfaction with life to a great extent, and increase positive emotions to some degree. However, reducing negative emotions is difficult. Secondly, we can heal with meditation, prayer, sticking to reality. etc., Thirdly, the bibliotherapist should consider the autonomy of the participant of the bibliotherapy program when he select books.

Implementation of Autonomous IoT Integrated Development Environment based on AI Component Abstract Model (AI 컴포넌트 추상화 모델 기반 자율형 IoT 통합개발환경 구현)

  • Kim, Seoyeon;Yun, Young-Sun;Eun, Seong-Bae;Cha, Sin;Jung, Jinman
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.21 no.5
    • /
    • pp.71-77
    • /
    • 2021
  • Recently, there is a demand for efficient program development of an IoT application support frameworks considering heterogeneous hardware characteristics. In addition, the scope of hardware support is expanding with the development of neuromorphic architecture that mimics the human brain to learn on their own and enables autonomous computing. However, most existing IoT IDE(Integrated Development Environment), it is difficult to support AI(Artificial Intelligence) or to support services combined with various hardware such as neuromorphic architectures. In this paper, we design an AI component abstract model that supports the second-generation ANN(Artificial Neural Network) and the third-generation SNN(Spiking Neural Network), and implemented an autonomous IoT IDE based on the proposed model. IoT developers can automatically create AI components through the proposed technique without knowledge of AI and SNN. The proposed technique is flexible in code conversion according to runtime, so development productivity is high. Through experimentation of the proposed method, it was confirmed that the conversion delay time due to the VCL(Virtual Component Layer) may occur, but the difference is not significant.

산수과 학습 보조 자료의 효율적인 활용 방안

  • 정창현;양인환;양순렬;신성균
    • The Mathematical Education
    • /
    • v.29 no.2
    • /
    • pp.117-139
    • /
    • 1990
  • 본 연구는 국민 학교 산수 익힘책의 효율적인 활용 방안을 찾는 데 목적이 있으며, 이를 위하여 선행 및 문헌 연구와 "산수 익힘책"의 활용 실태를 조사하였다. 본 연구에서 수행한 연구 내용을 요약하면 다음과 같다. 가. 이론적 배경 연구 및 산수 익힘책의 개발 방향 문헌과 선행 연구를 통하여 보조 교과서의 특성에 따를 활용 방안 및 보조 교과서의 학습 내용에 따른 틀용 방안을 이론적으로 고찰하였고, "산수 익힘책"의 개발 방향 및 그 특색에 대하여 조사하였다. 나. 활용 실태 조사 사용하고 있는 "산수 익힘책"의 활용 실태를 파악하여, 활용 방안을 마련하는 기선 자료를 수집하기 위함이며, 조사 내용은 다음과 같다. 1) 조사 내용 (1) 교사의 측면에서 ㆍ "산수 익힘책"의 도움 정도 ㆍ "산수 익힘책"의 수업 시간에의 활응 목적, 방법 ㆍ "산수 익힘책"의 활용시 편리성 ㆍ 흥미성 ㆍ 활용 시기 ㆍ 가정 학습으로 부과시의 목적 ㆍ 문제 풀이 결과 확인자 ㆍ 교육 과정 반영 정도 ㆍ 개선점 (2) 학부모의 측면에서 ㆍ"산수 익힘책"의 활용 목적 ㆍ "산수 익힘책"의 활용 정도 ㆍ "산수 익힘책"의 도움 정도 ㆍ 학부모의 역할 정도 ㆍ "산수 익힘책"에 대한 학생의 흥미도 ㆍ "산수 익힘책"의 개선점 2) 조사 도구 조사 내용에 대하여 국민 학교 1, 2, 3학년 담임 교사용과 학부모용의 질문지를 각각 작성하여 전문가의 검토를 거쳐 "산수 익힘책"의 활용에 관한 실태 조사지를 개발하였다. 이 때, 각 학년별 교사용끼리, 학부모용끼리의 질문지의 문항은 서로 같게 하였으며 교사용은 25문항, 학부모용은 16문항으로 구성하였다. 다. 활용 방안 구안 "산수 익힘책"의 개발 방향과 "산수 익힘책"의 활용 실태 조사에 기초하여 산수 익힘책의 효율적인 활용 방법을 수업 절차에 따라 구분하였다. 수업 절차는 여러 가지 형태가 있지만 본 연구에서는 KEDI의 수업 과정 일반 모형에 준하여 산수 익힘책의 활용 방법을 구안하였다. 라. 활용 방안을 구안하였다. 1) 적용 목적 구안된 "산수 익힘책"의 활용 방안의 현장 적용은 활용 방안의 질을 높이려는 대에 중요한 목적이 있다. 적용 결과는 현장 적용 가능성을 판단할 수 있는 입증 자료가 될 수 있을 뿐만 아니라, "산수 익힘책" 관심을 가지고 있는 교사나 연구자에게 학력 향상 가능성에 대한 경험적 근거를 제시함으로써 중요한 시사를 줄 수 있을 것이다. 2) 적용 결과 전체적으로 적응 수업이 실시된 지 3주후 부터는 활용 방안에 익숙해져 "산수 익힘책"을 효과적으로 활용할 수 있었다. 그 뿐만 아니라 자율학습시 학생들 스스로가 상호 확인을 하고, 서로 결손이 있는 부분을 가르쳐 주는 협동 학습이 이루어졌다.

  • PDF

Pipeline Structural Damage Detection Using Self-Sensing Technology and PNN-Based Pattern Recognition (자율 감지 및 확률론적 신경망 기반 패턴 인식을 이용한 배관 구조물 손상 진단 기법)

  • Lee, Chang-Gil;Park, Woong-Ki;Park, Seung-Hee
    • Journal of the Korean Society for Nondestructive Testing
    • /
    • v.31 no.4
    • /
    • pp.351-359
    • /
    • 2011
  • In a structure, damage can occur at several scales from micro-cracking to corrosion or loose bolts. This makes the identification of damage difficult with one mode of sensing. Hence, a multi-mode actuated sensing system is proposed based on a self-sensing circuit using a piezoelectric sensor. In the self sensing-based multi-mode actuated sensing, one mode provides a wide frequency-band structural response from the self-sensed impedance measurement and the other mode provides a specific frequency-induced structural wavelet response from the self-sensed guided wave measurement. In this study, an experimental study on the pipeline system is carried out to verify the effectiveness and the robustness of the proposed structural health monitoring approach. Different types of structural damage are artificially inflicted on the pipeline system. To classify the multiple types of structural damage, a supervised learning-based statistical pattern recognition is implemented by composing a two-dimensional space using the damage indices extracted from the impedance and guided wave features. For more systematic damage classification, several control parameters to determine an optimal decision boundary for the supervised learning-based pattern recognition are optimized. Finally, further research issues will be discussed for real-world implementation of the proposed approach.

A Study on the Measure to Maximize the Effects of Functional Games in Relation to the Changes in Visual and Auditory Stimulations (시각 및 청각 자극 변화에 따른 기능성 게임의 효능 극대화 방안 연구)

  • Shin, Jeong-Hoon
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.14 no.3
    • /
    • pp.147-153
    • /
    • 2013
  • Functional game, which is the combination of play and learning and a futuristic tool, can minimize the dysfunction and maximize the proper functions, and furthermore, has taken root as a new alternative that can change the game industry and game culture. Recently, the focus of game and education markets is shifting to the development of more advanced learning contents, rather than emphasizing the self-control and motivation of users. Along with that, the game market has excluded the socially dysfunctional elements, such as the addiction and learning disabilities, and has witnessed a diversification into the human-friendly entertainment business that emphasizes the mental and physical health and pursues scientific educational effects. In addition, functional games are expanding its reach from the professional sectors - such as medical aide/medical learning, military simulation, health, auxiliary tools, special education and learning tools - to the realm of routine education, mental health, etc., and has seen a steady growth. However, most functional games, which are being currently planned and developed to cope with the special characteristics of the market, have not undergone accurate scientific assessment of their functions and have not proven their effectiveness. An overwhelming proportion of the functional games are being developed based on the intuition and experience of game developers. Moreover, the type of games, which involve the repetition of simple tasks or take the form of simple puzzles, cannot effectively combine the practically interesting factors and the learning effects. Most games incorporate unscientific methods leading to the vague anticipation of improvement in functions, rather than the assessment of human functions. In this paper, a study was conducted to present the measures that could maximize the effects of functional games in relation to the changes in the visual and auditory stimulations in order to maximize the effects of functional games, i,e., the immersion and concentration. To compare the degree of effects arising from the visual stimulation, the functional game contents made in the form of 2D and 3D were utilized. In addition. ultra sound and 3-dimensional functional game contents were utilized to compare the degree of effects resulting from the changes in the auditory stimulation. The brainwave of the users were measured while conducting the experiments related to the response to the changes in visual and auditory stimulations in 3 steps, and the results of the analysis were compared.

Developing the mathematics model textbook based on storytelling with real-life context - Focusing on the coordinate geometry contents - (실생활 연계형 스토리텔링 수학 교과서 개발 -도형의 방정식 단원을 중심으로-)

  • Kim, Yujung;Kim, Ji Sun;Park, Sang Eui;Park, Kyoo-Hong;Lee, Jaesung
    • Communications of Mathematical Education
    • /
    • v.27 no.3
    • /
    • pp.179-203
    • /
    • 2013
  • The purpose of this study was to discuss the example that developed geometry model textbook based on storytelling using real-life context. To achieve this purpose, we first elaborated the meaning of the textbook based on storytelling with real-life context, and then we discussed the outline of the story and the summary of each lesson. This study defined the storytelling textbook with real-life context as the textbook consisting of activities that explored and organized mathematical concepts by using real-life situations as materials of stories. The geometry textbook we developed employed two real-life materials, a map and a set square: we used a map for the coordinate geometry and a set square for the equation of a line. To attract students' interest, we introduced confrontation between a teacher and two students and a villain. We implemented experimentation with the textbook based on storytelling in order to verify its validity. The participants were 25 students that were enrolled in a high school in Seoul. Among them, 17 participants were surveyed. Students' answers from the survey questionnaire suggested that the geometry textbook we developed based on storytelling helped them learn mathematics and that the instruments such as a map and a set square helped them understand mathematical concepts. However, their opinion implied that the story of the textbook needed to be improved so that the story reflected more realistic contexts that were familiar with students.

QoS-Aware Optimal SNN Model Parameter Generation Method in Neuromorphic Environment (뉴로모픽 환경에서 QoS를 고려한 최적의 SNN 모델 파라미터 생성 기법)

  • Seoyeon Kim;Bongjae Kim;Jinman Jung
    • Smart Media Journal
    • /
    • v.12 no.4
    • /
    • pp.19-26
    • /
    • 2023
  • IoT edge services utilizing neuromorphic hardware architectures are suitable for autonomous IoT applications as they perform intelligent processing on the device itself. However, spiking neural networks applied to neuromorphic hardware are difficult for IoT developers to comprehend due to their complex structures and various hyper-parameters. In this paper, we propose a method for generating spiking neural network (SNN) models that satisfy user performance requirements while considering the constraints of neuromorphic hardware. Our proposed method utilizes previously trained models from pre-processed data to find optimal SNN model parameters from profiling data. Comparing our method to a naive search method, both methods satisfy user requirements, but our proposed method shows better performance in terms of runtime. Additionally, even if the constraints of new hardware are not clearly known, the proposed method can provide high scalability by utilizing the profiled data of the hardware.