• Title/Summary/Keyword: 학습자 만족도

Search Result 786, Processing Time 0.03 seconds

An Analysis of Learner Satisfaction According to the Preferred Class Type in the Online Class (온라인 수업에서 선호수업유형에 따른 학습자 만족도 분석)

  • Kim, Kyong-Ah;Kim, Ji Sim;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.07a
    • /
    • pp.595-596
    • /
    • 2020
  • 2020학년도 1학기는 외부 환경 요인으로 인해 대학교육시스템에 큰 변화가 발생한 시기라고 할 수 있다. 컴퓨터공학 분야의 대표적인 실습기반 교과목인 프로그래밍 수업에서 학습자들에게 온라인 수업이지만 대면 수업의 실재감을 제공하는 방법을 모색할 필요성이 대두되었다. 본 연구에서는 다양한 유형의 수업 방식을 온라인 수업에 활용하여 대면 수업 수준의 실재감을 학습자에게 제공하고 학습효과를 높이고자 하였다. 강의 동영상 수업과 상호작용을 포함한 실시간 수업을 혼합하여 수업한 후 설문 조사를 통해 실시간 수업을 선호하는 학습자들이 수업목표인 프로그램 개발 능력을 타 학습자들보다 잘 습득하여 수업 만족도가 높았고, 이를 통해 온라인 수업에서 실시간 수업이 능동적인 학습자들에게는 대면 수업과 동등한 수준의 학습 효과가 있었음을 조사·분석하였다.

  • PDF

Development of Evaluation Criteria on Learners' Satisfaction to Increase Effectiveness of the Cyber Home Learning System (사이버가정학습 효과성 증진을 위한 학습자 만족도 평가 준거 개발)

  • Kim, Yong;Kim, JaMee;Chae, BoYoung;Kim, JungWon;Seo, JeongHee;Song, JaeShin
    • The Journal of Korean Association of Computer Education
    • /
    • v.10 no.6
    • /
    • pp.61-68
    • /
    • 2007
  • The Cyber Home Learning System(CHLS) is a representative, nationwide e-learning system specially for G1-12 in Korea. It was launched at 16 MPOE in 2005 and has been evolved through every year-its evaluation and sharing best practices. In terms of evaluation, learners' satisfaction is one of essential and indispensable factors to improve CHLS. In this research, evaluation criteria on learners's satisfaction were developed, and also, the developed evaluation criteria were verified through the process of item goodness analysis and item characteristic analysis. These evaluation criteria are expected to contribute to analysing learners' satisfaction more objectively and quantitatively.

  • PDF

Analysis of learning Effects according to the Structure Component of Transactional Distance in Online Course (온라인 과정에서 교류적 거리의 구조 지각수준과 학습효과의 관계)

  • Kim, Jeong-Kyoum;Lee, Sung-Il
    • 한국정보교육학회:학술대회논문집
    • /
    • 2007.08a
    • /
    • pp.108-113
    • /
    • 2007
  • 온라인 학습 환경을 효율적으로 구성하는 것은 학습자의 학습 성공을 촉진할 뿐만 아니라 학습과정의 이해에 절대적으로 필요한 일이다. 만일 학습자와 교수자가 효율적으로 교류하면 학습자가 느끼는 심리적 거리감은 상당히 최소화될 수 있을 것이다. 이 연구는 학습자들의 온라인 학습에서 교류적 거리의 구조 지각은 성별에 따라 달라지는가를 알아보고 온라인 환경에서의 수업만족도, 지속성, 학업성취도에 가장 큰 영향을 미치는 구조의 하위영역이 무엇인지를 밝혀 학습자들의 학습효과를 체계적으로 높일 수 있는 온라인 환경의 요소를 탐색하는데 있다. 설문을 통해 수집된 자료는 연구 목적에 따라 다양한 분석을 실시하였다. 이 연구 결과 학습자의 일반적 특성인 성별에 따른 교류적 거리의 구조 지각수준은 의의있는 차이가 없었다(p>.05). 교류적 거리의 구조 지각수준과 학습자가 지각하는 수업만족도간에 의의있는 상관이 있었으며, 학습자의 학습 지속성과도 통계적으로 의의있는 상관이 있는 것으로 나타났다. 그러나 학업성취도와 교류적 거리의 구조 지각수준 간에는 유의의한 차이가 발견되지 않았다(p>.05). 교류적 거리의 구조 하위영역 중 수업만족도에 대한 영향력이 큰 하위영역은 과정 상호 작용이며, 학습 지속성에 대한 영향력이 큰 하위영역은 내용 구성요인으로 나타났다.

  • PDF

The Effect of Instruction for 'Family Life Planning' based on Backward Design on Learners' Understanding and Satisfaction (백워드 수업설계를 적용한 '가족생활 설계' 영역 수업이 학습자의 이해도 및 수업만족도에 미치는 효과)

  • Yoo, Se Jong;Lee, Yon Suk
    • Journal of Korean Home Economics Education Association
    • /
    • v.30 no.3
    • /
    • pp.43-66
    • /
    • 2018
  • The purpose of this study was to conduct the instruction for 'Family Life Planning' based on backward design and measured the learners' understanding and satisfaction for testing validity. In short, the result of this study are as follows: In this study, first of all, the students could explain significant concepts, knowledge, and principles for the planning of family life; they could interpret and apply them; they have perspectives on them; they could empathize them; and they could have self-knowledge. The students could also accomplish high achievements for important concepts related to the field of family life planning. In conclusion, this study showed that the developed instruction was very effective for the students to achieve fruitful results, accelerating the learners' persistent understanding. Second, the learners had high satisfaction on the instruction of Family Life Planning based on backward design with the average score of 3.68 out of the perfect score 4. The students could be satisfied with the developed instruction since they could have high interest in the class thanks to diverse learning materials, and they could take an active part in the learning tasks based on group activities and questions. Also they could apply the contents that they learned through task performances to new situation and context. Therefore, this study proved that the developed instruction enhanced the learners' satisfaction on class.

A Study on the Effect of Small Business Start-up Education Service Quality on Learner Satisfaction and Entrepreneurial Intention (소상공인 창업교육 서비스 품질이 학습자 만족과 창업의지에 미치는 영향에 관한 연구)

  • Choi, Se-Chul;Kown, Yong-Ju
    • Culinary science and hospitality research
    • /
    • v.20 no.4
    • /
    • pp.86-99
    • /
    • 2014
  • The purpose of this study was to analyze the causative relationship of small business start-up education service quality with 'learner satisfaction' and 'willingness to start a business(start-up intension)'. This study was conducted to provide a basis for satisfying the desire of small business start-up entrepreneurs for high quality startup education service and seek the suggestions in terms of selection and concentration of the business start-up education program. The results of this study based on the outcomes derived from the empirical analysis can be summarized as follows: First, the quality of small business start-up education service was found to have a significant effect on the relationship with learner satisfaction. Next, the quality of small business start-up education service was found to have a significant effect on the relationship with start-up intension. Last, it was found that learner satisfaction had a significant effect on start-up intension.

A Study on the Influencing Factors of Learners' Satisfaction in Cyber Home Study System 2.0 (사이버가정학습 2.0에서 학습자 만족도에 대한 영향 요인 분석)

  • Park, JongHwa;Suh, Soonshik
    • Journal of The Korean Association of Information Education
    • /
    • v.16 no.4
    • /
    • pp.429-438
    • /
    • 2012
  • This study was conducted to identify the factors which influenced the learners' satisfaction in Cyber Home Learning System 2.0 and to propose the suggestions for design and implementation. 870 elementary school students and 153 middle school students were surveyed and factors which influenced learners' perceptions and satisfactions were analyzed. According to the results, four common factors on the perceptions about Cyber Home Learning System 2.0 were excluded according to the levels of schools. Based on the factor analysis results, multiple regression analysis was conducted to find out the influences on Cyber Home Learning System 2.0, for elementary school students, instruction specialty, usefulness of the contents, accessibility of system, and learning mood affected satisfactions significantly in the order. For middle school students, usefulness of the contents and the learning mood affected satisfactions significantly in the order.

  • PDF

Identification of the Structural Relationship between Goal Orientation, Teaching Presence, Approaches to Learning, Satisfaction and Academic Achievement of Online Continuing Education Learners (원격평생교육 학습자의 목표지향성, 교수실재감, 학습접근방식, 만족도 및 학업성취도 간의 구조적 관계 규명)

  • Joo, YoungJu;Chung, Aekyung;Choi, Miran
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.16 no.2
    • /
    • pp.137-144
    • /
    • 2016
  • The purpose of this study is to investigate the structural relationships among goal orientation, teaching presence, approaches to leaning, satisfaction and academic achievement. For this study, the web survey was administered to 235 learners who participated in distance lifelong education centers of A, B, and C university in South Korea. Structural equation modeling (SEM) analysis was conducted in order to examine the causal relationships among the variables. The results indicated that first, mastery-approach goal and teaching presence had positive effects on deep approach. Second, mastery-approach goal showed negative effects on surface approach, while teaching presence did not. Third, deep approach had positive effects on satisfaction, Fourth, surface approach had negative effects on satisfaction. Fifth, deep approach showed positive effects. Last, surface approach showed negative effects on academic achievement. Based on the result of the research, the study propose the constructive foundation for providing strategies raising the satisfaction and academic achievement in distance life-long education.

A Structural Analysis of Factors Affecting Adult Learners' Learning Outcomes at the University Lifelong Educational Institutions (대학평생교육원 성인학습자의 학습성과 영향요인 구조분석)

  • Bang, Hee-Bong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.11
    • /
    • pp.7474-7484
    • /
    • 2015
  • This study was conducted by implementing a structural analysis regarding adult learners' learning outcomes and their affecting factors in the lifelong educational institutions in Daejeon area with 960 adult learners. Research result was as following. First, learner and educational characteristics were confirmed to have an indirect impact on learning outcomes, which were mediated by learning satisfaction and commitment. Second, adult learner's characteristics directly influenced to learning commitment and satisfaction as well as educational institutions did. Third, learning commitment also directly affected learning satisfaction and outcomes. Fourth, learning satisfaction had a strong influence on learning outcomes. By all accounts, learning outcomes was directly influenced by learner, educational characteristics, and learning satisfaction. In addition, learning outcomes was indirectly impacted by mediating with learning satisfaction and commitment. Therefore, lifelong educational institutions should reinforce any strategies in order to enhance learning outcomes such as developing and providing more variable programs, making better class atmosphere and facility, positioning highly qualified teachers, and one-stop administration services.

Moderating Effect of Learning styles on the relationship of quality and satisfaction in the context of Business Simulation Game (시뮬레이션활용 경영 교육의 품질요인과 성과에 대한 학습유형의 조절효과)

  • Ahn, Tony Donghui
    • Journal of Service Research and Studies
    • /
    • v.7 no.4
    • /
    • pp.151-164
    • /
    • 2017
  • This study aims to explore the effect of quality factors and learning styles on users' satisfaction in the use of business simulation tools in business education. For this purpose, statistical methods such as reliability test, factor analysis, ANOVA, regression analysis were carried out using the survey data from university students. The quality factors of education using simulation were classified into contents, education environment, interpersonal activities, and instructor support while learning styles were classified into proactive, self-directed, environmental-dependent, and passive styles. The results showed that each quality factors of education using business simulation had a strong positive effect on user satisfaction. Proactive and environment-dependent group had higher satisfaction than other groups. Learning styles had moderating effects on the quality-satisfaction relationship, and the direction and degree varied depending on the quality factors and learning styles. Theoretical and practical implications were drawn from these findings.

The Effect of Logistics Education Using Metaverse on Learning Participation and Learning Satisfaction (메타버스 활용 물류 교육이 학습 참여와 학습 만족에 미치는 영향)

  • Cho, Sang-Lee;Shin, Hak-Sung
    • Journal of Korea Port Economic Association
    • /
    • v.39 no.3
    • /
    • pp.61-73
    • /
    • 2023
  • When conducting metaverse-based logistics education, educational, entertainment, and sense of reality were presented as preceding factors as factors that content should have, and the effect on learner satisfaction by mediating learner participation was verified. The results and implications are as follows. First, educational, entertainment, and presence were found to be important factors that can improve learners' participation. Since it is a content provided as part of university education, it can be expected that the educational value will be the highest, but entertainment has been identified as the most influential variable. Therefore, in order for metaverse-based logistics education to induce learners' participation, it is necessary to plan contents that students can enjoy and enjoy. Second, it was found that learner participation has a positive effect on learning satisfaction. Although it is a virtual world, if it is real and you can interact with other learners, you will be satisfied with your learning. Therefore, it is necessary to develop contents that can induce learners' participation in order to continuously provide learning satisfaction when providing metaverse-based logistics education.