• Title/Summary/Keyword: 학습성취도

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The Effects of Science Process Skill, Academic Achievement and Teaching Learning Perception by Digital Text-book in Elementary Science Lesson (디지털 교과서를 활용한 과학수업이 과학 탐구능력, 학업성취도 및 교수학습인식에 미치는 효과)

  • Lee, Yong-Seob;Hong, Soon-Won
    • Journal of the Korean Society of Earth Science Education
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    • v.3 no.2
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    • pp.109-117
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    • 2010
  • The purpose of this study is to examine the effect of higher grades in elementary the science process skill, academic achievement and teaching learining perception by Digital Text-book in elementary science lesson. To verify research problem, the subject of this study were sixth-grade students selected from two classes of an elementary school located in Ulsan : the experimental group is composed of thirty-one students who were participated in Digital Text-book, and the other is composed of thirty students(comparison group) who were participated in teacher map based learning situation. During eight weeks, Digital Text-book instruction was executed in th experimental group while the teacher map based instruction in controled group Post-test showed following results: First, the experimental group showed a significant improvement in the science process skill compared the comparison group. Second, the experimental group did not showed a significant improvement in the Acdemic Achievement compared th the control group. Third, the experimental group showed a significant improvement in the teaching learning perception compared the comparison group. In conclusion, Digital text-book model was more effective than the teacher map based teaching model on science process skill and teaching-learning perception. However, since the study has a limit on an objet of the study and the applied curriculum, the additional studies need to be conducted with an extended comparative group and curriculum.

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Effect of STEAM Education Program Based on Hands on Sensor (Hands on 센서 기반 고도화된 STEAM 교육 프로그램의 효과)

  • Kim, Sug Hee;Yu, Heonchang
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.79-89
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    • 2013
  • Over the past 10 years, STEAM education uprises to address student's low interest in and self-concept in comparison with their academic achievement in science, reacquaintance to enter schools of natural sciences or engineering. However, There is a paucity of empirical evidence revealing values and necessities of STEAM education in school. The purpose of this investigation is to develop steam education program making and using hands on sensor to experience new technology in school, to apply the program to 110 fourth graders, and to study the effect of the program. Pre- and post-test was used to measure level of student's scientific interest and attitude, scientific problem solving ability, scientific creative problem solving ability, personality test for children, satisfaction of school life. In conclusion, the result show that STEAM education improve every domain of the measurements.

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The Relationship between Students' Science Anxiety and Achivement (학생들의 과학교과 불안도와 학습성취도와의 관계)

  • Kim, Beom-Ki
    • Journal of The Korean Association For Science Education
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    • v.13 no.3
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    • pp.341-358
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    • 1993
  • In this study, the researcher analyzed relationship between stuents' science anxiety and achivement, and investigated the tendency of the science anxiety by students' variables. For the survey of this study. 5,304 stuents were sampled from the population of Korean secondary school. The researcher adopted R&D procedure for the development of SAMS(science anxiety measurement scale) and the SAT(science achivement test). The instrument SAMS consisted of 38-item scale. Cronbach a for SAMS was 0.92, concurrent validity was 0.66. SAT consist of 2O-item, the reliable coefficent of KR-20 was 0.70. The data were analyzed by using Pearson-Product coefficient and Regression analysis for the correlation between dependent and independent variable. The tendency of science anxiety were analyzed Multi-way analysis of variance, and all hypotheses were evaluated as the significant level of 0.001. Results of this study were summarized as follows : 1) The relationship between the science anxiety and the achivement showed negative correlation(r=-O.24) in all grades. 2) The relationship between the male and the female showed negative correlation (male;r=-Q.23. female=-O.22), but 11ths' humanities course and female of the science course didn't showed correlation. 3) The size of city where the school located showed negative correlation to the students anxiety(big city;-O27. medium;-O.24, small city;-O.22). 4) Tendency of students' science anxiety according to the variable of grades and sex variables was found to significant difference. The effects of interaction were found to significant difference between two variables of grade and sex. sex and local, local and grade. The effects among three variables were formed to significant difference grade, sex and local.

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The Relationship between Parents' Neglect and Children's Academic Achievement : Focusing on the Mediating Effects of Self-Regulated Learning Ability and Sense of Community (부모의 방임과 아동의 학업성취의 관계 : 자기조절학습능력과 공동체의식의 매개효과)

  • Park, Eun Jung;Lee, Yu Ri;Lee, Sung Hoon
    • Korean Journal of Human Ecology
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    • v.24 no.6
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    • pp.755-768
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    • 2015
  • The purpose of this study was to verify the mediating effects on self-regulated learning ability and sense of community in the relationship between parents' neglect and children's academic achievement. The subjects used in this study were 2,218 6th grade elementary school students from the third wave sample of the 2012 Korean Children and Youth Panel Survey (KCYPS). For data analysis, the three-step mediated regression analysis by Baron and Kenny (1986) was performed and the Sobel test was carried out in order to verify the effectiveness of mediation effects. The main results of the present study were as follows. First, the self-regulated learning ability and sub-component factors of achievement value, mastery goal orientation, behavioral control, academic time-management revealed to have a partial mediation effect in the relationship between parents' neglect and children's academic achievement. Second, the sense of community also showed to have a partial mediation effect on the relationship between parents' neglect and children's academic achievement. The findings of this study provide a viewpoint to deeply observe the problem of parents' neglect in connection with children's self-regulated learning ability and sense of community, and can be used as practical data to develop various programs for the benefit of improving children's academic achievement.

보건계열 대학생의 창업가 특성이 창업교육과 창업지원제도에 따라 창업의지에 미치는 영향

  • Lee, Gang-Im;Jeong, Hwa-Yeong;Kim, Myeong-Suk
    • 한국벤처창업학회:학술대회논문집
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    • 2017.11a
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    • pp.109-112
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    • 2017
  • 성공적인 창업을 위해서는 창업자 개인의 기본적인 역량뿐만 아니라 체계적인 창업교육과 학습을 통해 창업자가 되기 위한 필요역량을 습득해야 한다(최서윤, 2017). 대학생의 창업을 활성화하기 위해서는 다양한 분야를 전공하고 있는 대학생의 학문적 특성을 고려하고 그들의 전공 및 학문적 특성을 고려하여 창업교육 및 창업지원을 통해 대학생의 창업의지를 높이는 것이 필요하다(이우진 김진수 김용태, 2013). 창업의지는 창업에 대한 행위적 태도를 의미하며, 창업이라는 긴 과정의 첫 단계이고, 개인의 태도와 경험을 창업이라는 행동으로 매개하는 역할을 한다(윤방섭, 2004). 대학이 학생들에게 창업교육 및 창업공간, 멘토링, 컨설팅, 사업화를 위한 창업지원을 하고, 대학생들은 이러한 창업교육 및 창업지원을 긍정적으로 받아들일수록 창업의지가 높아져 취업이 아닌 창업을 선택할 가능성이 높아질 것이다. 조사대상은 전국의 보건계열 대학에 재학 중인 대학생이다. 자료수집 방법은 보건계열 재학 중인 대학생을 대상으로 이메일 설문지가 발송되었고, 자기보고식 작성방법에 따라 설문조사 되었다. 총735개의 설문지가 발송되었고 그 중 불성실하게 응답한 설문을 제외한 총 675개의 설문을 최종 설문으로 사용하였다. 자료수집기간은 2017년 10월 9일부터 2017년 10월 18일까지 10일간 이루어졌다. 본 연구를 수행하기 위해 수집된 자료는 IBM SPSS Statistics 22.0을 활용하여 분석하였다. 본 연구는 보건계열 대학생의 창업가 특성이 창업의지에 영향을 미치는지, 창업교육과 창업지원제도는 기업과 특성과 창업의지의 관계에서 조절효과를 미치는지를 확인하였다. 보건계열대학생의 창업가 특성인 성취욕구, 자기효능감, 위험감수성 중 위험감수성만이 창업의지에 영향을 미치는 것으로 나타났으며, 창업교육, 창업지원제도인 대학창업지원활동, 정부창업지원정책 중 창업가 특성과 창업의지 간의 관계에서 대학창업지원제도만 조절작용을 하는 것으로 나타났다.

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A Study of Gameplay based on Affordance (행동유도성 기반의 게임플레이에 관한 연구)

  • Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.170-171
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    • 2013
  • In aspect of HCI(Human Computer Interaction) gameplay is the procedure to solve the problem that gamers encounter in order to generate or discover a new rule to achieve gamers' goal. The goal of this research is to investigate the structure and understand the gameplay in aspect of affordance from ecological psychology rather than the traditional problem solving theory. This research selects 'World of Warcraft' as MMORPG(Massively Multiplayer Online Role Playing Game). Five expert gamers participated in this experiment. We record all gameplay using audio and video device. We conducted protocol analysis as qualitative method based on the verbal report and action protocol during game playing. As result, gameplay based on affordance includes selection and relation. We found that subjects selected one thing at once with attention. Moreover, we found that there were two behaviors : exploratory action and performatory action. We believe that learning, utilization, and transformation for affordance appear. The result of this research imply to suggest design guideline for game design methodology when designers develop game.

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Effects of High-fidelity Simulation-based Education on Nursing Care for Patients with Acute Chest Pain (시뮬레이션을 활용한 급성 흉통환자간호 실습교육의 효과)

  • Han, Sang-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.3
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    • pp.1515-1521
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    • 2014
  • This study applies simulation-based education and care for acute myocardial infarction nursing students to investigate the effect of critical thinking, problem solving, and academic achievement of a single group before and after the raw experimental design. A total of 137 subjects were arbitration period September-October 2011, enforcement and arbitration were evaluated after simulation-based training six weeks total. Data analysis was performed using SPSS Win17.0, Paired t-test, the mean and standard deviation, Pearson's correlation coefficient was used. Research results of simulation-based training program to improve critical thinking, problem solving, and academic achievement were As increase critical thinking and problem solving ability was improved. whereas, Critical thinking skills and problem solving ability was no significant difference with academic achievement. Simulation-based training program to improve the practical skills of nursing students learning was found how useful it, that there is a need to take advantage of hands-on training in a variety of cases that can be common in the field of clinical scenarios developed by. To do this, It seems to be necessary to the development and operation more varied and appropriate hands-on training method.

Effect of Schema Activation on English Reading Comprehension -Focused on Middle School Students- (스키마 활성화가 영어 독해에 미치는 영향 -중학생을 중심으로-)

  • Kim, Kyung-Hoon
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.404-411
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    • 2008
  • The purpose of this study is to suggest the effects of schema activation on reading comprehension. The subject of a sample survey was a 36 student experimental group and a 32 student control group, total 68 students at third grade class of C Middle School in Gwangju. Students ability to read English in the two groups were almost the same through, which was shown by pre-test administered before the beginning of the experiment. As a pre-reading activity, the experimental group was showed the pictures and vocabularies related to the text before reading. The other control group did Grammar Translation Method about text. The data needed for this study was obtained by the questionnaires with 25 questions about the English reading. The data analyzing method was t-test through the statistics program SPSS 12.0. The result of this study is as follows : First, the experimental group got a more meaningful score than the control group at the test. Second, pre-reading activities for providing prior knowledge of the text were affected by the student's English proficiency, peculiarly more effective on low level student than advanced level. Studying English reading through schema activation led the students to be present in classes with interests, so the experimental group showed more academic accomplishments than the control group.

A Study on Improvement of Introductions and Applications of 'Proof by Contradiction' in Textbooks (교과서의 귀류법 도입과 활용에 대한 고찰 및 개선 방안)

  • Lee, Gi Don;Hong, Gapju
    • School Mathematics
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    • v.18 no.4
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    • pp.839-856
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    • 2016
  • In 2009 revision and 2015 revision mathematics national curriculum, 'proof' was moved to high school from middle school in consideration of the cognitive development level of students, and 'proof by contradiction' was stated in the "success criteria of learning contents" of the first year high school subject while it had been not officially introduced in $7^{th}$ and 2007 revision national curriculum. Proof by contradiction is known that it induces a cognitive conflict due to the unique nature of rather assuming the opposite of the statement for proving it. In this article, based on the logical, mathematical and historical analysis of Proof by contradiction, we looked about the introductions and the applications of the current textbooks which had been revised recently, and searched for improvement measures from the viewpoint of discovery, explanation, and consilience. We suggested introducing Proof by contradiction after describing the discovery process earlier, separately but organically describing parts necessary to assume the opposite and parts not necessary, disclosing the relationships with proof by contrapositive, and using the viewpoint of consilience.

The Use of Technology with a Calculator for Improving Mathematical Thinking in Learning and Teaching Mathematics - A Study of Students' Mathematization Using Technology - (수학 교수.학습과정에서 사고력 신장을 위한 계산기의 활용 - 학생들의 수학화 발달에서 테크놀로지의 효과 -)

  • Choi-Koh, Sang-Sook;Ko, Ho-Kyoung
    • The Mathematical Education
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    • v.46 no.1 s.116
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    • pp.97-122
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    • 2007
  • This article provides how to implement the use of Realistic Mathematics Education (RME) in a teaching a function at a school to improve students' mathematization for their mathematical thinking using technology, This study was planed to get research results using the mixed methodology with quantitative and qualitative methodologies. 120 middle school students participated in the study to bring us data about their mathematical achievement and disposition. Through the data analysis used ANCOVA, the students with the experiment of the mathematization and technology excelled the other groups of students who were not provided with technology or both of them. In analysis of the questions of the achievement test, the problems for vertical mathematization were presented harder for the students than the other problems for horizontal and applicative mathematization. The technology environment might have helped students manipulate the application of real-life problems easier. This means that teachers can put more careful assignment on vertical mathematization using technology. We also explored that learning and teaching under RME using technology encouraged students to refine and develop their informal functional concept and pursue higher thinking of formalization. The study results in a lot of resources for teachers to use into their teaching mathematics for improving students' mathematical thinking.

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