• Title/Summary/Keyword: 학생중심학습

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Development and Evaluation of Teaching.Learning Process Plan with Problem-Based Learning through Book-Making in Middle School Home Economics (책만들기를 활용한 문제중심학습 중학교 가정과 교수.학습 과정안 개발 및 평가)

  • Kim, Sang-Mi;Lee, Hye-Ja
    • Journal of Korean Home Economics Education Association
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    • v.24 no.3
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    • pp.101-122
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    • 2012
  • The purpose of this study is to develop teaching learning process plans with problem-based learning using book-making applying to the "Dressing and Self Expression" unit and evaluate its effect in middle school home economics for first grade. We developed teaching learning process plans with problem-based learning using book-making including 9 teaching materials for teachers and 15 learning materials for students. Further, we conducted and investigated pre- and post-tests in a form of questionnaires in 167 students from a girls' middle school in Pusan. Teaching learning process plans with problem-based learning using book-making showed positive results in body satisfaction, such as reduction in distortion or less dissatisfaction regarding students' body images. Also, they were found to be less affected by sociocultural attitude towards appearance. The estimation of students included the positive contents that the class was interested with various materials and it provided them with a chance to understand their body. Meanwhile, minor comments pointed out lack of time and complained of the amount of assignments. With these results, we found that teaching learning process plans with problem-based learning using book-making was an appropriate model to achieve the purpose of this study and we suggested that this class might be applied to other units of middle school home economics.

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An Analysis of Learning Materials Use in an Outstanding Primary English Class (우수 초등 영어 수업의 학습 자료 활용 분석)

  • Hong, Jeong-Sil;Kim, Jeong-ryeol
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.128-137
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    • 2018
  • This study aims to investigate how learning materials are used in an outstanding English class and to analyze learning materials and their use in primary English classroom activities. To this end, An Analytic Scheme of Learning Materials Use (ASLMU) is used to quantify utilization patterns of learning materials. The findings are: Learning materials are most actively used in the development period, followed by introduction and consolidation. The teacher's rate of using learning materials is much higher than student's, and the rate of using materials for whole students is higher than the rate of using materials for an individual or groups. It requires developing learning materials toward more a student-centered class because the teacher's occupancy of the learning materials is fourfold compared to the student's occupancy. Also, non-language materials are used more than language materials, and English materials are used more than Korean materials. Most of the materials are used to present a question and explain. The findings of the study are expected to suggest features of learning materials in an outstanding English class and application method of learning materials to primary English teachers.

Wiki Usage of LIS Undergraduates for Collaborative Learning (문헌정보학과 학생들의 위키를 활용한 협력학습에 대한 연구)

  • Park, Sung Jae
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.4
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    • pp.93-108
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    • 2012
  • The purpose of this study is to find any contradictions which arise with the use of Wiki in the classroom, and to address such contradictions in order to promote learning among LIS students. This study employed a multi-methodology, including Wiki usage analysis, and interviews with 12 students who participated in an LIS class. Observations revealed that group projects are common in academic classes. Interviewees agreed that their performance through collaborative efforts was higher than that through individually performed activities. However, there were no pre-experiences with Wiki in learning and task-oriented cooperation which gave rise to a controversy. In addition, even though a new technology, as a more advanced form, was suggested, students cooperated with their peers according to their tradition without using the recommended new technology. Therefore, students should be taught about Wiki usage and experience the effective learning which is available to them through collaboration with their peers. Additionally, LIS curriculum should incorporate relationship-oriented activities using Web 2.0 applications with the expectation of enhanced learning among students.

Development of Sorting Algorithm Contents for Improving the Problem-solving Ability in Elementary Student (초등학생용 문제해결력 증진을 위한 정렬 알고리즘 교육자료 개발)

  • Jang, Junghoon;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.151-160
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    • 2016
  • Algorithm education is emphasized as an instrument for teaching the basic principles of Computer Science. But these materials is very short-fall. We'll present the CS Unplugged-based algorithm contents, which is easy to learn for elementary student. These contents for self-directed learning consisted of the activity-based learning. For problem-solving algorithm learning in everyday life we were developed the hashing techniques on the basis of the basic searching and sorting algorithms. For checking the adequacy of these materials were tested by surveys of teacher professional groups, and we obtain the appropriate conclusions for sorting algorithm contents for improving the problem-solving ability for in elementary student.

Analysis of Fieldtrip-related Perception and Attitudes of Science-talented Students: A Case of Winter School in Korea Earth Science Olympiad, 2007 (야외지질학습에 관한 과학영재학생들의 인식과 태도 분석: 2007년도 한국지구과학올림피아드 겨울학교 사례를 중심으로)

  • Ryu, Chun-Ryol
    • Journal of the Korean earth science society
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    • v.30 no.1
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    • pp.81-95
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    • 2009
  • The purpose of this study wasto analyze the factors that enhance their learning achievement in a fieldtrip environment. For this academic goal, we analyzed a pattern of fieldtrip-related perception and attitudes of 19 science-talented students who participated in the 2007 KESO winter school. As for the perception type, the result of analysis showed that the science-talented students understood a fieldtrip as an experimental inquiry from an inquiry perspective, and that their understanding about a fieldtrip was based on anthropocentrism, positivism and instrumentalism from a science philosophy perspective. Regarding theattitudes type, the result revealed that the purpose of the winter school was mainly to learn knowledge in earth science, and that there was a significant tendency for the participating students to become a future scientist more eagerly than their parents expected. Students' fieldtrip-related academic self-concept was mostly positive while the participants experienced both positive and negative emotions.

Correlation between Tutor, Peer, Self-Evaluation and Paper Test in Problem-Based Learning (문제중심학습에서 교수평가, 동료평가, 자기평가와 지필시험과의 관계)

  • Kim, Soo-Jin;Kim, Seong-Hyuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.275-283
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    • 2017
  • The purpose of this study is to investigate the evaluation scores among various evaluators such as tutor, peer, and self evaluation, the lenience and central tendency among these various evaluators, and the correlation between evaluation scores among the various evaluators and the paper test score in the Problem-Based Learning (PBL). For the research, tutor, peer, and self evaluations were carried out with PBL effectiveness evaluation tool for the 105 nursing students taking classes using PBL, and paper test was conducted after the PBL class ended. The collected data were analyzed by SPSS WIN (V. 12.0). The study results showed that peer and self evaluation scores were higher than tutor evaluation score. Also lenience and central tendency were higher and stronger in peer and self evaluation than in tutor evaluation. Paper test score had a significant correlation with tutor evaluation score, but not with peer or self evaluation scores.

A Case Study of a Play-oriented Block Coding Class (놀이 중심의 블록 코딩 수업 사례 연구)

  • Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.619-624
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    • 2023
  • As the importance of digital competency education is highlighted, this study is a case study on block coding classes for elementary school students during vacation for the purpose of bridging the information education gap among students. The purpose of this study is to design and operate a play-centered block coding class program and find out if it is effective in improving students' interest. As a result of completing the teaching plan through the second consultation and revision, running the class, and analyzing the change in learning interest of the students through the t-test, the play-oriented block coding class designed in this study was effective in improving students' interest. In addition, it was possible to discover interesting elements such as student-led learning process and immersion through realistic play activities, friendship, collaboration, and communication through group activities. This study is significant in suggesting a plan to increase learning interest for students who are new to coding.

The Development of the Web-Based Project Learning System Focusing on the Learner (학습자 중심의 웹 기반 프로젝트 학습 시스템 개발)

  • Lm, Byung-Min;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.6 no.2
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    • pp.131-140
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    • 2002
  • In this study, we will explain the concept of an organized and collective web based project learning system and suggest a basic structure concentrating on the learners. The web-based project learning system enables learners to use the diverse information on the internet any where, any time. Also the project system aims to go beyond classroom education and achieve learner-focused education with a project based on the students' tastes.

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Analysis on the Effectiveness of Learner-centered Evaluation in Software Education (소프트웨어 교육에서 학습자 중심 평가의 효과 분석)

  • Sung, Jaeho;Ahn, Sung Hun
    • Journal of Creative Information Culture
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    • v.5 no.2
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    • pp.165-171
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    • 2019
  • As the interest in software education grew, the Ministry of Education was also required to provide software education for practical course of grades 5-6. In this study, learner-centered evaluation was applied to software education to analyze its effectiveness. It is hoped that many teachers will apply learner-centered evaluation to software education to become more effective software education in school. In a learner-centered evaluation, students can expect positive effects by actively participating in classes and engaging in active learning activities. Through learner-centered evaluation, we have taken into account the various background variables to see how students' three aspects, creativity, problem-solving ability and information-use ability change, and how learner-centered evaluation affects these abilities in software education. The result of research have shown that in software education, learner-centered evaluations have all had significant effects on creativity, problem-solving ability and information-use ability, as well as the existence of entry/scratch study experience.

The Design of Web based Actual Experience Studying Management System for Elementary School Students (초등학생을 위한 웹기반 현장 체험학습 관리시스템 설계)

  • Kim, Jae-Hong;Kim, Jeong-Rang
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.438-445
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    • 2004
  • 미래 사회에서 요구하는 인성과 창의성을 지닌 인간을 육성하기 위해서는 경험, 체험 중심의 교육활동이 전개되어야 하며, 현장 체험학습은 점차 그 중요성을 더해가고 있다. 그러나 현장에서는 여러 가지 요인에 의하여 학생 개인에 대한 교사의 지도가 부족하고 교사들은 체험학습을 체계적으로 관리하지 못하고 있어 이에 대한 효율적인 대처방안이 필요하게 되었다. 이 논문에서는 현장 체험학습 관리시스템을 설계하여 실시간 상호작용을 통해 체험학습에 대한 이해를 높이고, 체험학습 계획서와 보고서를 D/B화하여 상호평가와 교사의 지도적 평가를 용이하게 하고, 멀티미디어 요소를 포함한 보고서 작성방법을 탐색하여 교사는 현장 체험학습의 과정을 체계적으로 관리하고 지도하며 학생들은 체험학습에 대한 이해와 흥미를 갖게 되어 효율적인 체험학습을 할 수 있는 방법을 모색해 보고자 한다.

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