• Title/Summary/Keyword: 필름조작

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INDEPENDENT JAW를 이용한 인접한 HALF BEAM 조사야 경계에서 조작방법과 조작자에 따른 선량오차의 경향

  • 서정민;박용철;주상규
    • The Journal of Korean Society for Radiation Therapy
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    • v.13 no.1
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    • pp.126-129
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    • 2001
  • I. 목적 : Half beam을 이용하여 인접한 조사면 치료시, 경계부위에서 발생할 수 있는 Jaw Position에 의한 기하학적 오차는 정확한 선량전달에 문제를 일으킨다. 이에 본 저자는 QA용 필름을 이용하여 조사면 setting 방법과 조작자간의 오차를 분석하고 이를 최소화할 수 있는 방법을 찾고자 한다. II. 대상 및 방법 : 본 실험은 6MV선(CL2100C, Varian, USA)을 대상으로 하였으며, 폴리스틸렌팬톰($25{\times}25cm2$)을 SSD 100 cm으로 고정한 후, 측정용 필름(X-omat V2, Kodak, USA)을 5 cm 깊이에 위치 시켜 조사면의 중심에서 경계를 이루는 비대칭 조사면 ($0/7.5{\times}15,7.5/0{\times}15 cm$)을 쌍으로 조사하였다. 조사된 필름은 자동현상기를 이용하여 현상한 후 농도계(Densitometer, Multidata, USA)를 이용하여 중심축상에서의 농도분포를 측정하여 인접한 조사면에서의 오차를 분석하였다. 조작방법과 조작자간의 오차를 분석하기 위하여 5명의 방사선사를 대상으로 auto및 manual set-up을 실시하였고 각 방법의 평균 오차를 분석하기 위해 5회 반복하였다. III. 결과 : 필름 농도곡선을 이용하여 두 조사면이 만나는 경계에서의 오차를 분석한 결과, remote console set-up의 경우 주변 조사면에 비해 $-0.16{\pm}3.44\%$, pendant방식에서는 $+5.04{\pm}4.37\%$로 나타났고, 조작자간의 유의성이 관찰되었다. IV. 결론 : 비대칭 조사면을 이용한 근접 조사면의 치료시 pendant 방식보다 remote console 방식에서 오차가 적 게 나타나므로 Auto set-up 기능의 이용은 치료시에 조사면 경계에서의 선량 오차를 최소한으로 줄이는데 도움이 될 것으로 생각된다. 또한 manual 방식으로 set-up 시 오차의 편차가 크게 나타나므로 치료시에 세심한 주의가 필요할 것으로 사료된다.

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Evaluation of Dry Rehydratable Film Method for Detection of Coliform Bacteria and Escherichia coli (대장균군과 대장균의 검출을 위한 건조필름 방법의 평가)

  • Park, Heon-Kuk
    • The Korean Journal of Food And Nutrition
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    • v.22 no.4
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    • pp.696-700
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    • 2009
  • The adaptability of dry rehydratable film for the qualitative evaluation of coliform bacteria and Escherichia coli was tested. In general, culture methods that employ lactose broth or desoxycholate lactose agar are used for qualitative tests of coliform bacteria. Culture using lactose broth showed a high detection yield and low selectivity when compared to the dry rehydratable film. However, culture methods that employ lactose broth required a long time(48 hrs) for qualitative tests of coliform bacteria and complicated procedures were required to prepare the medium. The detection of coliforms using desoxycholate lactose agar had a slightly higher selectivity than the dry rehydratable film method, but this difference was not statistically significant. However, the preparation of the desoxycholate lactose agar was complicated. EC broth for the detection of E. coli showed the highest detection yield and lowest selectivity; however, this method required complicated procedures for preparation of the medium as well. Overall, the dry rehydratable film had a slightly lower detection yield than the other methods. The detection yield of dry rehydratable film method was over 37.1% at a concentration of 1 cfu/$m{\ell}$. Additionally, the dry rehydratable film method showed high selectivity and did not require preparation. However, because the selectivity of the dry rehydratable film was high, it took a long time(36 hrs) to detect E. coli. Overall, these findings indicate that dry rehydratable film can be used for qualitative detection of coliforms and E. coli.

A Study of Experimental Image Direction for Short Animation Movies -focusing in short film and (단편애니메이션의 실험적 영상연출 연구 -<탱고>와 <페스트 필름>을 중심으로)

  • Choi, Don-Ill
    • Cartoon and Animation Studies
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    • s.36
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    • pp.375-391
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    • 2014
  • Animation movie is a non-photorealistic animated art that consists of formative language forming a frame based on a story and cuts describing frames that form the cuts. Therefore, in expressing an image, artistic expression methods and devices for a formative space are should be provided in a frame while cuts have the images between frames faithfully. Short animation movie is produced by various image experiments with unique image expressions rather than narration for expressing subjective discourse of a writer. Therefore, image style that forms unique images and various image directions are important factors. This study compared the experimental image directions of and , both of which showed a production method of film manipulation. First, while uses pixilation that produces images obtained from live images through painting and many optical disclosure process on a cell mat, was made with diverse collage techniques such as tearing, cutting, pasting, and folding hundreds of scenes from action movies. Second, expresses non-causal relationship of characters by their repetitive behaviors and circulatory image structure through a fixed camera angle, resisting typical scene transition. On the other hand, has an advancing structure that progresses antagonistic relationship of characters through diverse camera angles and scene transition of unique images. Third, in terms of editing, uses a long-take short cut technique in which the whole image consists of one short cut, though it seems to be many scenes with the appearance of various characters. On the other hand, maximizes visual fun and commitment by image reconstruction with hundreds of various short cuts. That is, both works have common features of an experimental work that shows expansion of animated image expressions through film manipulation that is different form general animation productions. On top of that, delivers routine life of diverse human beings without clear narration through image of conceptualized spaces. expresses it in a new image space through image reconstruction with collage technique and speedy progress, setting a binary opposition structure.

Study on Characteristics of Vacuum Cooling for Agriculture Products (농산물의 진공예냉 특성에 관한 연구)

  • Lee, W.O.;Yun, H.S.;Chung, H.;Lee, H.D.;Cho, K.H.;Lee, K.H.
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2002.07a
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    • pp.202-208
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    • 2002
  • 진공냉각장치의 효율적인 설계를 위하여 파일럿 규모의 진공냉각장치에서 진공압력에 따른 작물별 냉각특성과 운전조작에 따른 냉각특성을 구명하는 요인실험을 실시한 결과 가. 배추와 같이 조밀하게 결구되어 있는 작물은 프레시 포인트로부터 습구온도와 품온에 따라 진공압을 조절함으로서 표면과 심부의 온도편차를 줄일 수 있고 버섯, 상추와 같이 개체가 작은 작물은 진공압력에 따른 온도편차가 거의 나타나지 않았다. 나. 포장방법에 따른 냉각 특성에서는 무개공 및 개공율 5% 골판지상자, PE 상자, 6mm 통기공이 있는 필름 포장에서의 냉각속도는 유사한 경향을 나타냈으나 0.8mm의 통기공을 가지고있는 필름 포장에서는 냉각속도가 현저히 낮게 나타나 필름 포장을 했을 경우 최소 개공율의 구명이 필요한 것으로 나타났다. 다. 예냉전 농산물 표면에 가수를 했을 경우 배추와 같은 결구성 농산물은 감모율 저하에는 효과적이었으나 무가수에 비해 냉각균일도와 냉각속도가 낮게 나타났으며 버섯에서는 감모율 저하 및 냉각속도 향상에 효과가 있는 것으로 나타났다.

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A Study on the code and design elements as a way of transition (애니메이션 화면 전환 수단으로서의 조형 요소 변화에 대한 연구)

  • Kim, Jean-Young
    • Cartoon and Animation Studies
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    • s.14
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    • pp.83-99
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    • 2008
  • In general, the cut or dissolve or etc., collective changeover represents the change of scene in the film. Animation film makes scene's various parts to allow intended sensibility and narrative factors by special manufacturing skill generating frame image one by one and transfer it to the different symbolic dimensional expression. Nowadays sequential scene composition is not any more the unique special treatment for 2D animation according to image handling skill like morphing, metamorphosis, etc. becomes diverse and elaborate. But 2D manual animation makes spectator to be absorbed into different visual dimensions continuously and strongly beyond character and background, namely object and space. that is 2D manual animation's strong attractiveness. Finally these characteristics enable literary function which makes it possible to do delicate metaphorical through full scene composition basis and to communicate a implicative meaning system The analysis about scene broke boundary between symbolic perspective world and plane formative world and it became more diverse and complicated. Hereupon the analyzing the composition basis of formative element in the animation film scene and it's application effect make it helpful to analysis and application in the modern image scene having new absorbing methods

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Research of the reason why people subscribe charged mobile applications - With popularity on the series of Analog Film City (소비자의 유료 모바일 애플리케이션 구매 원인에 대한 탐구 - 아날로그 필름 시티 시리즈의 유행을 중심으로)

  • Han, Su-jin;Choi, Hee-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.213-214
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    • 2016
  • 현재 앱 스토어 인기 차트 1위에서 7위까지의 순위를 3주째 차지하고 있는 Ordinary Factory의 Analog Film City 시리즈는 각 테마별 도시의 느낌을 입혀주는 사진 보정 애플리케이션이다. 이 애플리케이션은 트위터 등 Social Network Services 이용자들의 입소문을 타고 지속적인 판매 실적을 올리고 있다. 사진 보정 애플리케이션은 현재 무료 버전으로 출시된 툴만 수십 종에 이른다. 그 외에도 SNS에 기본 옵션으로 탑재된 보정 기능 또한 전문 애플리케이션 못지않은 훌륭한 성능을 자랑한다. 이런 때에 Analog Film City 시리즈가 SNS 유저 사이에서 선풍적인 인기몰이를 하는 이유는 레트로 콘텐츠가 트렌드의 중심에 자리한 요즘 시기에 별다른 전문성을 요하지 않는 간편한 조작으로 일반 이용자들의 감성을 표현해낸다는 점에서 기인한 것으로 여겨진다.

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How Digital Camera Has Changed Photographers? A Phenomenological Approach of Digital Labor (디지털 사진 이후 사진가들의 변화 현상학적 접근을 중심으로)

  • Cho, In Won
    • Korean journal of communication and information
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    • v.84
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    • pp.124-151
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    • 2017
  • This study examines photographers who experienced steep changes from film to digital photography working and photography culture after using digital camera through a phenomenological approach. Digital technologies have brought many transition. Most of all digital camera popularize photography among people who had no knowledge and experience about camera. On the contrary digital photography made many professional photographers difficulties. After being digital photography, most film companies and film developing and printing studios have diminished. In addition many professional photographers have to cover increasing working time by decreasing photography price. For this research researcher interviewed 12 professional photographers who is working as a digital photographer. After collecting data, researcher analyse data by phenomenological approach. This study is looking for a meaning of photographers' labor after digital photography times.

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Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.40-47
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    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.

The Uncanny of Familiar, yet Foreign Gestures Focused on the Works of Brothers Quay (몸짓의 언캐니 연구 - 퀘이 형제의 작품을 중심으로 -)

  • Ko, Min-Jung
    • Cartoon and Animation Studies
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    • s.33
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    • pp.55-78
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    • 2013
  • The issues on the representation of digital images, the uncanny is not considered aesthetically but must be overcome. It seems that the future of visual media using digital images, depends on the development and advancement of the digital technology. However, the Brothers Quay regarded as unique and experimental animators, focus their attention towards the past rather than the future. They trace back to the origin of the media, reproducing, manipulating, and representing gestures in oder to restore the shock and thrill delivered in film and animation. The Brothers Quay explore the uncanny of gestures through the mechanism of medium. They work in a wide range of genres, from animation, live action to dance film. The creaking spasms, which create the feeling that the movement does not belong to this world, and the strange gestures, reveals the flicker of the still projection and make audiences recognize gestures in the true meaning of the word. While they animate live actors and dead objects like automata, the hidden desires are revealed over screen. In this paper, focusing on the works of Brothers Quay, I tried to explore the uncanny of gesture based on Freud's and Jentsch' theory of uncanny.

A Study on the Motion and Voice Recognition Smart Mirror Using Grove Gesture Sensor (그로브 제스처 센서를 활용한 모션 및 음성 인식 스마트 미러에 관한 연구)

  • Hui-Tae Choi;Chang-Hoon Go;Ji-Min Jeong;Ye-Seul Shin;Hyoung-Keun Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1313-1320
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    • 2023
  • This paper presents the development of a smart mirror that allows control of its display through glove gestures and integrates voice recognition functionality. The hardware configuration of the smart mirror consists of an LCD monitor combined with an acrylic panel, onto which a semi-mirror film with a reflectance of 37% and transmittance of 36% is attached, enabling it to function as both a mirror and a display. The proposed smart mirror eliminates the need for users to physically touch the mirror or operate a keyboard, as it implements gesture control through glove gesture sensors. Additionally, it incorporates voice recognition capabilities and integrates Google Assistant to display results on the screen corresponding to voice commands issued by the user.