• Title/Summary/Keyword: 텍스트 연구

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Inference of Korean Public Sentiment from Online News (온라인 뉴스에 대한 한국 대중의 감정 예측)

  • Matteson, Andrew Stuart;Choi, Soon-Young;Lim, Heui-Seok
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.25-31
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    • 2018
  • Online news has replaced the traditional newspaper and has brought about a profound transformation in the way we access and share information. News websites have had the ability for users to post comments for quite some time, and some have also begun to crowdsource reactions to news articles. The field of sentiment analysis seeks to computationally model the emotions and reactions experienced when presented with text. In this work, we analyze more than 100,000 news articles over ten categories with five user-generated emotional annotations to determine whether or not these reactions have a mathematical correlation to the news body text and propose a simple sentiment analysis algorithm that requires minimal preprocessing and no machine learning. We show that it is effective even for a morphologically complex language like Korean.

Technology Acceptance and Influencing Factor of Anatomy Learning using Augmented Reality :Usability Based on the Technology Acceptance Model (증강현실(Augmented Reality)을 이용한 해부학 학습에 대한 기술 수용도와 영향요인: 기술수용모델에 기초한 사용성 조사)

  • An, Jiwon
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.487-494
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    • 2019
  • Augmented reality (AR) or virtual reality is suitable to apply the contents of a textbook so as to be directly observable by learners. This study aimed to examine the applicability and technology acceptance of anatomy learning using AR in nursing students. This study was conducted in May 2019 with 17 nursing students who studied an anatomy textbook using AR and answered a questionnaire about technology acceptance and the usability of AR in combination with the anatomy textbook. Perceived usefulness was identified as an influencing factor on technology acceptance with 51.2% acceptance rate and thus should be taken into consideration in the development of learning strategies using new technological learning methods.

Development of Multimedia Database for Earth Science Learning (지구과학 학습을 위한 멀티미디어 학습 자료 데이터베이스 개발)

  • Lee, Won-Kook;Kim, Yeo-Sang;Kim, Chil-Young;Kim, Jong-Hun;Kim, Hee-Soo
    • Journal of the Korean earth science society
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    • v.21 no.2
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    • pp.116-127
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    • 2000
  • This study is aimed at the development of multimedia learning program for earth science in the middle and high school. This program was made of HTML format and includes a variety of texts, graphs, pictures, drawings, animations, and moving image materials. And it was composed of six database elements(learning context, terminology dictionary, practical science, inquiry actvity, image material, and test item). The results of applying this program to students and teachers gave affirmative answers. The program is being offered on an internet website under Institute of Science Education of Kongju National University.

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Tendency Analyze the Core Policies of Local Government Directors (지방자치단체장의 주요정책 경향분석(I):민선 5기 선거공약을 중심으로)

  • Choi, Ho-Taek;Ryu, Sang-Il;Jung, Seok-Hwan;Lee, Min-Kyu
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.661-671
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    • 2012
  • The purpose of this study was to analyze the core policies of local government directors by performing centrality analysis on their core policies using network text analysis method. From the research results, it was verified to some extent that major policies of local government directors were changing during the path to arrive at 5th civil election. However, according to policy type by Peterson (development policy, allocation policy and redistribution policy) it was found that they still focused on development policies. However, it is encouraging that the government directors elected in the 5th election started to pay attention to 'Culture' which is one of allocation policies.

English Writing Strategies of Korean Students: Exploring Written Texts and Interviews with the Teacher (한국 학생들의 영작문 전략: 텍스트 분석과 교사와의 인터뷰를 중심으로)

  • Lee, Younghwa;Kim, Seon Jae
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.829-839
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    • 2014
  • This study aims at investigating Korean EFL students' writing strategies through their rhetorical patterns and meaning-making for a writing task in an English writing classroom at a Korean university. The participants were the students and teacher in the course, and the data comprised nine pieces of students' opinion writing and interviews with the teacher. To analyze the data, a 'Claim-Support' pattern was adopted. The findings show that most students, 89%, demonstrated the same or similar elements in the 'Claim-Support' pattern for their textual structures and many parts of the meaning-making in their writing were originated from the textbook. These findings reflect that the students pursued the strategy of 'accommodation' in order to succeed in their academic writing regardless of the teacher's intention which focused on creativity and imagination in writing. The conclusion suggest that the students tend to establish their own ways of strategy to cope with the recontextualized setting for writing in English.

The Origin of K orean Online Game Industry : Networks of 'Butterflies' (한국 온라인 게임 산업의 기원 : '나비들'의 네트워크)

  • Nam, Young
    • Journal of Science and Technology Studies
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    • v.11 no.2
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    • pp.1-30
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    • 2011
  • This paper analyzes system builders and their human networks of the Korean online game industry. By the early 2000s, Korea became one of the major online gaming countries in the world. In this period, important factors included the existence of system builders and their solid human networks. The few innovators who assisted the breakthrough of the development of the online gaming industry formed a human network in universities and IT companies. They shared innovations in information and collectively learned the conventions of the industry. In their achievement, the human networks which had already fully formed in the late 1990s became more noticeable. This paper, with its historical approach, will complement the limits shown by existing researches that, in their effort to find the causes for the success of the Korean online game industry, focus rather narrowly on the conditions of the period during which online games were becoming popular.

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Construction of the Digital Archive System from the Records of Westerners Who Stayed in Korea during the Enlightenment Period of Chosun (개화기 조선 체류 서양인 기록물의 디지털 아카이브 시스템 구축)

  • Chung, Heesun;Kim, Heesoon;Song, Hyun-Sook;Lee, Myeong-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.27 no.4
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    • pp.229-249
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    • 2016
  • This study was conducted to create a digital archive for local cultural contents compiled from the records of westerners who stayed in Korea during the Enlightenment Period of Chosun. The compiled information were gathered from 22 records, and 10 main subjects, 40 sub-subjects and 239 mini-subjects were derived through the subject classification scheme. Item analysis was conducted through 38 metadata and input data types were classified and databased in Excel. Finally, a web-based digital archiving system was developed for searching and providing information through various access points. Suggestions for future research were made to expand archive contents through continuous excavation of westerners' records, to build an integrated information system of Korean digital archives incorporating individual archive systems, to develop standardization of classification schemes and a multidimensional classification system considering facet structure in cultural heritage areas, to keep consistency of contents through standardization of metadata format, and to build ontology using semantic search functions and data mining functions.

Preliminary Study on Global Clipboard System (글로벌 클립보드 시스템에 대한 기초 연구)

  • Hwang, Kitae;Kwon, Heejeong;Lee, Sanghoon;Park, Doyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.223-229
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    • 2017
  • This paper proposes the Global Clipboard System and presents a preliminary study on it. The clipboard is a temporary storage used to copy and paste some contents between application programs in Windows Operating System. The proposed Global Clipboard is a contents delivery system that extends the concept of the existing local clipboard to Internet. The Global Clipboard System operates in two steps. An application user can upload selected contents to the Global Clipboard by typing consecutive keys of Ctrl-C and Ctrl-Shift-C easily. And other users can download and utilize the contents from the Global Clipboard by typing Ctrl-Shift-V and Ctrl-V keys consecutively. The proposed Global Clipboard can deal almost data like simple texts, screen capture images, files, and directories. In this paper, we developed a global clipboard server, a Windows application, and an Android application. We have conducted experiments about functions of the Global Clipboard and also compared delay times between 4 applications such as e-mail, Kakao, Google Drive, and the Global Clipboard. The results of the evaluation show that the time delay spending in sending and receiving contents is shortest when the Global Clipboard is used.

Development on Public Participation GIS 2.0 Application Based on Google Map for Android Smart-phones (구글맵기반 사용자 참여형 안드로이드폰 GIS 2.0 응용프로그램 개발)

  • Kim, Byeong-Su;Kim, Jong-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.14 no.4
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    • pp.11-20
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    • 2011
  • Recently, the interests of mobile GIS(Geographic Information System) technology is increasing with the spread of wireless network, the improvement of mobile device's performances and the growth of demands about mobile services. If we refer mobile GIS system classified as 3rd generation with the success of Web 2.0, it is suggested that supplies of information from the server side couldn't enhance users' participations and the usage of service. In this study, we suggested the model of GIS 2.0 application based on Google map for Android smart-phones, which users could make, save and share information using photos and text by themselves. We were able to grasp the expectation of GIS 2.0 by expert assessment of this application and got to the core of conditions and implications for the success of GIS 2.0.

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The Experience of Teachers' Self-supervision at After-school Nurseries (방과후 어린이집교사의 자기장학 체험 이야기)

  • Kim, Jin Seon
    • Korean Journal of Childcare and Education
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    • v.9 no.4
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    • pp.235-257
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    • 2013
  • This study intended to deeply understand teachers' experiences about their self-supervision at after-school nurseries through many different stories. This study composed field texts based on the data collected through face-to-face talks with participants, their journals, and e-mails and phone conversations given and taken with participants for a total of 4 months from September to the end of December, 2012. The teachers all had ten years teaching experience, and worked as after-school nursery teachers in S-gu, S-si. The study found many things such as experiencing the joy of learning things that were unknown through self-supervision, hardship involved in self-supervision, co-workers dedicated to joint learning, and time and spaced used to better understand children. The study figured out that the meaning of self-supervision lay in the pursuit of learning and bright eyes(seeing what was not seen before), despite the difficult condition to self-supervise, the after-school nursery teachers unceasing passion for self-supervision brings happiness within oneself. As a result, this study discussed the implications which the experience of after-school nursery teachers who found a happy meaning of life through self-supervision in spite of the actual difficult conditions offered to after-school nursery teachers.