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A Study on the Cave as Edutainment Tourism Resource (에듀테인먼트 관광자원으로서의 동굴)

  • You, Young-Jun
    • Journal of the Speleological Society of Korea
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    • no.93
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    • pp.69-78
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    • 2009
  • Many researcher contended that the tourism types of modern society has changed to 'experience tourism' from 'seeing tourism' recently. Therefore attempts to add edutainment factors in the original tour program has been introduced in cases of tourism cave. As we can see the Hwaam-cave in Jungsun-gun, by preparing with various pavilions which are well-matched with tourism cave. So, the purpose of this study is to the presentations of the activation programs that having on characteristics of edutainment tourism resources for tourism cave. Thus, first of all for establishing of this study, we examined the characteristics and values as tourism resources of cave and then observed the roles and examples of edutainment tourism cave, finally suggested the activation programs that can be shaped for edutainment tourism of cave.

Development of EDUTAINMENT Application on DMB Data Service (DMB 데이터 서비스에서의 유아 대상 EDUTAINMENT 어플리케이션 개발)

  • Kong, Shin;Kim, Hyo-Yong;Park, Tae-Jin;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.223-228
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    • 2007
  • 근래 주목받는 키워드인 유비쿼터스(Ubiquitous), UCC(User Created Contents) 등은 기술적 발달과 함께한 사람들의 행동 양식 변화를 잘 반영하고 있다. 기술적인 측면에서 모바일 환경으로의 진화는 사람들에게 시공간적 제약을 없애주었으며, '호모 루덴스'로 표현된 유희적 인간의 개념은 현대인의 행동 양식을 잘 표현했다. 이중 지상파 이동 멀티미디어 방송(Digital Multimedia Broadcasting, DMB)은 방송에 있어서 시공간적 제약을 없앤 대표적인 사례이며, 'EDUTAINMENT(에듀테인먼트)'는 교육에 유희를 결합한 실례라고 하겠다. 특히 DMB는 정보와 유희의 욕구를 기본적으로 충족시킬 수 있는 방송이라는 매체를 이용한다는 점에서 에듀테인먼트의 기술적 기반이 될 수 있으며, 이를 통해 저 연령의 학습자에게 유희와 교육을 동시에 제공함으로써, 학습효과를 높일 수 있는 장점이 있다. 본 논문에서는 DMB 시스템을 위한 유아 대상의 에듀테인먼트 어플리케이션을 설계하고, 구현한다. 이 어플리케이션을 위해 스토리텔링, 음악과 악기 선택 시스템, 타임라인 및 자유표면 게임 시스템 등 DMB 시스템에 적절하며, 에듀테인먼트의 조건을 충족하는 몇 가지 방법론을 제안하여 방송을 통해 콘텐츠와 대상자가 서로 상호작용 할 수 있도록 한다. 이를 위해서는 기존 방송의 음성, 영상 서비스를 넘어 상호작용의 필수적인 요소라고 할 수 있는 데이터 서비스를 요구하며, 이는 MPEG-4 Part 11: BIFS(Binary Format for Scenes) 기술을 기반으로 그 구현에는 VRML에 기초한 BT(BIFS Text) 언어를 사용한다.

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Model on the Elastic Deflection of Temple of the Spectacle Frame (안경테 다리의 탄성변형에 관한 모델)

  • Kim, Dae-Soo
    • Journal of Korean Ophthalmic Optics Society
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    • v.12 no.1
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    • pp.41-51
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    • 2007
  • Differential equations and their solutions were formulated to describe the deflection of the tapered, nonuniform thickness and width's temple, clamped at one end while the perpendicular force is acting on the other end which is freely suspended. The model was derived based on laws of continuity at every point inside the elastic medium that the deflection, tangent slope, bending moment, shearing force must be continuous within the medium. The model is found to be in good agreement with measurements on the beta titanium temple with the correlation 0.992 and p=0.999(Chi test). Therefore it is possible to predict the effect of various temple parameters such as elastic modulus, thickness, width on the deflection of the temples being considered.

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Analysis and Design of Connected Car Infotainment System (커넥티드카 인포테인먼트 시스템의 분석 및 설계)

  • Cho, Byung-Ho;Ahn, Heui-Hak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.17-23
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    • 2017
  • A connected car's major factor is connectivity and it can be applied for new concept smart PC hardware and software design method of digital virtual assistance using voice recognition engine at server when infotainment functions are implemented because internet connecting LTE or 5G wireless mobile communication is always is possible. In this paper, a hardware architecture of smart auto-PC and software architecture based on GENIVI platform, and necessary functions are proposed. Also an effective analysis and design method of connected car infotainment system will be presented by showing user requirement analysis using object-oriented method, flowchart and screen design.

A Study on the Cave as Edutainment tourism Resource (에듀테인먼트 관광자원으로서의 동굴)

  • You, Young-Jun
    • Journal of the Speleological Society of Korea
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    • no.86
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    • pp.16-24
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    • 2008
  • Many researcher contended that the tourism types of modern society has changed to 'experience tourism' from 'seeing tourism' recently. Therefore attempts to add edutainment factors in the original tour program has been introduced in cases of tourism cave. As we can see the Hwaam-cave in Jungsun-gun, by preparing with various pavilions which are well-matched with tourism cave. So, the purpose of this study is to the presentations of the activation programs that having on characteristics of edutainment tourism resources for tourism cave. Thus, first of all for establishing of this study, we examined the characteristics and values as tourism resources of cave and then observed the roles and examples of edutainment tourism cave, finally suggested the activation programs that can be shaped for edutainment tourism of cave.

Implementation of Automotive Multimedia Interface Supporting Multi-Channel Display in Multi-Screen Display (다채널 다중 화면 디스플레이를 지원하는 차량용 멀티미디어 인터페이스 구현)

  • Jeon, Young-Joon;Song, Bong-Gi;Kim, Jang-Ju;Park, Jang-Sik;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.199-206
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    • 2013
  • Recently, the diverse needs of the drivers for in-vehicle infotainment systems are increasing rapidly. As a result, the infotainment systems are equipped with more convenient and human-friendly high-tech features. In this paper, we designed and implemented in-vehicle multimedia infotainment system based on embedded system that was applied various multimedia to in-vehicles. The proposed system can support independent display on each screen for the multi-channel multimedia source based on one processor(1 CPU). Therefore, our system can be reduced costs compared to other systems. This system not only displays the video and audio data in storage devices but also displays CAM, T-DMB, and DVB-T multimedia contents which are supplied in real-time services. Also, our system could multi-screen displays multimedia data in smart phone using Wi-Fi. We expect that in-vehicle infotainment systems like AVN(Audio video navigation) and RSE(Rear Seat Entertainment) could be used in various applications and reduced costs.

A Research for Possibility of Interactive Cartoon as Edutainment Contents (에듀테인먼트 콘텐츠로서 인터랙티브 만화의 가능성 탐색)

  • Song, Su-Mi;Ahn, Seong-Hye
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.190-194
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    • 2006
  • Recently, the education is trying to increase educational effect in self-directed teaming to attract learners' interest and concentration. For that reason, as interaction which makes learners step into lessons spontaneously than a simple convey of knowledge is getting more important, edutainment contents that introduce entertainment for education is being in the limelight. Especially, it needs how to design interaction in which the factors of pleasure and entertainment are emphasized for learners' immersion regarding with edutainment contents based on digital mediums. So, I'm going to present a method of curriculum design on educational factors and how to design interaction on enjoyment factors of interactive cartoon in order to increase educational effect. Through this research, I wish to provide the groundwork which makes interactive cartoon that carries infinite possibility become a new part of edutainment contents.

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Design of Mixed Reality based Convergence Edutainment System using Cloud Service (클라우드 서비스를 이용한 복합현실 기반의 융합형 에듀테인먼트 시스템 설계)

  • Kim, Donghyun;Kim, Minho
    • Journal of the Korea Convergence Society
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    • v.6 no.3
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    • pp.103-109
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    • 2015
  • TOLED(Transparent, Organic Light Emitting Diodes) based edutainment system has been studied to solve the actual feeling training and educational experience problem of e-learning. However, edutainment system using TOLED has a problem for the non-detection of multi marker array and rotate marker array, and it has problem for the dissonance phenomena caused by Illumination Environment between real world and virtual object. It also has a do not provide services through a variety of devices problem. Therefore, in this paper, we designed a system that provides a realistic actual feeling edutainment contents by recognizes the marker array rotation and a plurality of marker arrangement via an improved marker detection technique. And to unify the real space and virtual space of the lighting environment through a nested block layer.

Anti-obesity Effects of Genistein in Female Ovariectomy-induced Obese Mice (난소절제로 비만이 유도된 암컷 쥐에서 제니스테인의 항비만 효과)

  • Jeong, Sun-Hyo
    • Journal of the Korean Applied Science and Technology
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    • v.34 no.3
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    • pp.427-435
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    • 2017
  • To investigate whether genistein regulates menopause-induced obesity, it was studied the effects of genistein on anti-obesity effects in female ovariectomized (OVX) mice, an animal model of postmenopausal women. 7-week-old female mice (C57BL/6J) were randomly divided into three groups. All the animals received a high fat diet or a high fat diet supplemented with genistein for 8 weeks and variables and determinants of obesity were measured. The OVX mice had significantly higher body weight and adipose tissue mass than sham mice. However, genistein supplementation reduced body weight, adipose tissue mass, and adipocyte size of OVX mice. The OVX mice treated with genistein had significantly lower levels of serum triglycerides and total cholesterol than the vehicle-treated OVX mice. Lipid accumulation in liver was also markedly decreased by genistein in OVX mice. The results suggest that genistein can effectively prevent adiposity, adipocyte phertrophy, and llipid disorders caused by ovariectomy. Moreover, this study may contribute to the alleviation of metabolic syndrome, including obesity and hyerlipidemia in postmenopausal women.

Manufacturing Ti-Alloy Frames of Classes with High-Precision Laser Beam Welding (초정밀 레이저용접을 이용한 티타늄 안경테 제조)

  • 황용화;김수성;이형권;민덕기;고진현
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.1 no.2
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    • pp.1-8
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    • 2000
  • An attempt was made to develop commercially pure titanium frames of glasses with a high-precision laser beam welding machine, in which a resonator with 12kw of the peak power and 200 W of maximum mean power has the capacity of variable in the range of 0.08~10 ms pulse width. In addition the optical fiber beam transmission with 400 ${\mu}{\textrm}{m}$ of the core diameter and a weld chamber to contain specimens in the inert gas atmosphere were also designed and used. In the present study. titanium frames of glasses parts such as temple plus spring hinge. bridge and top bar were experimentally manufactured by utilizing the optimum welding parameters with the optical fiber of GI 400 ${\mu}{\textrm}{m}$, 2.9J energy per pulse, and focussing position for Tee and butt joints. The titanium welded joints with laser beam welding did not reveal any severe weld defects or weld bead appearance except some pores in the weld section.

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