• Title/Summary/Keyword: 탐색비용

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Subjective Recognition Types on Cancer Treatment Cost (암 비용에 대한 주관적 인식 유형)

  • Rhee, Young-Sun;Kim, Su-Yeon;Kim, Hye-Ji;Kim, Han-Na
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.7
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    • pp.281-290
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    • 2019
  • This study analyzed the recognition types of the economic burden for cancer treatment and the characteristics of each recognition type by employing Q methodology. For this study, we determined the final 45 Q statements by conducting literature surveys, internet searches and in-depth interviews. The P samples are 35 people of cancer patients, their family members, and experts. The Q statements were classified according to the forced normal distribution method and the collected data was analyzed using the PC QUANL program. For the analysis results, we extracted four recognition types on the economic burden of cancer treatment, and we named them 'uncertain anxiety', 'acceptance by family burden', 'object to challenge with active response' and 'insurance preparation', depending on their characteristics. The results of this study can be used as a basis for preparing the clinical intervention plan and the policies for cancer patients and the families involved in the fields of medicine, nursing and social welfare.

A Study on Strategic Marketing Plans for the Effective Expansion of Mobile Game Industry (모바일 게임 산업의 효과적 전략적 마케팅 전략 방안에 관한 연구)

  • Kang, Tae-Wook
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.297-309
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    • 2021
  • Many game companies are releasing various games based on mobile platforms, and they are using various marketing strategies such as using celebrities to expand their influence on the initial market. This increases the related cost, which makes the continued development of small and medium-sized game companies more difficult. Therefore, this study attempts to understand consumer values according to the type of mobile game marketing and to explore the factors that affect the switching intention of mobile games based on real users of mobile games. As a result of this study, it was found that the playfulness and economics of mobile game marketing have positive effect on the attitudes towards mobile game advertisements and attitudes towards mobile games, but the attractiveness of mobile game marketing using celebrities does not. It was found that attitudes towards mobile game advertisements and attitudes towards mobile games have an influence on the switching intention of mobile games. Through this, we intend to provide useful implications for small and medium game companies to seek effective marketing plans.

Information Security Importance Perception: Protection Motivation Theory Perpectives (정보보안 중요성 인식에 관한 연구: 예방동기이론 관점에서)

  • Yim, Myung-Seong
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.283-295
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    • 2022
  • This study attempts to explore factors that influence the perception of importance of information security. Three possible exogenous variables including perceived certainty of punishment, perceived response cost, and acquiescense are suggested that are based on the protectiom motivation theory. As a result, we found followings. First, The perceived punishment certainty has a significant effect on the perceived importance of information security. Also, it influences a negative effect on acquiescence. Second, the response cost has a negative effect on the perceived importance of information security. In addition, the response cost positively effects on acquiescence. Finally, acquiescence negatively influences on the perceived importance of information security. The results show that, in order to increase the perceived importance of information security among employees, it is necessary to make them aware that a security violation can result in certain punishment. At the same time, organizations should also attempt to remove major obstacles accompanying security behaviors of employees. Finally, organizations encourage open communication relating to information security among employees.

Can Random Reward Item Usage Predict the Internet Gaming Disorder Tendency? (확률형 아이템 이용은 인터넷 게임 과몰입을 예측하는가?)

  • Lee, Soo Jin;Jeon, Yong June;Chae, Han
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.439-452
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    • 2022
  • This study aimed to explore the relationships between random item usage and gaming disorder tendency. A total of 413 adults participated and demographic and psychosocial variables were collected using Cloninger's Temperament and Character Inventory, Cognitive Emotion Regulation Questionnaire, and Daily Hassles Scale for Korean Worker. The results are as follows. First, two-third of gamers used the random item games and women are more engaged than men in random item games. Second, there were significant differences of gaming disorder tendency, game use time, and game use money (both for general and random item) depending on the item use type. Third, predictors of gaming disorder tendency were found as game use money (general), game use time, maladaptive emotion regulation, stress, novelty seeking, and stress using multiple regression analysis. Proper intervention for gaming disorder tendency and the need of further research were discussed.

Entrepreneurial Costs as Determinants of the Decision on Getting Back From Self-Employment to Salary-Employment: A Social Psychological Approach (창업비용이 창업 후 재취업 (의사)결정에 미치는 영향: 사회심리학적 접근)

  • Lee, Juil;Kim, Sang-Joon
    • Korean small business review
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    • v.40 no.4
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    • pp.75-94
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    • 2018
  • This study captures the possibility that entrepreneurs can become an employee in a traditional organization (a company). Acknowledging that the career change from self-employment to salary-employment is not a trivial decision, we investigate how this career path can be made. As an exploratory approach, we take a social psychological perspective; in particular, we posit that entrepreneurial costs can affect the "getting-back" career decision. Given that career changes can be considered as a boundedly-rational choice, we claim that when the entrepreneurs are perceived as being stigmatized, these transaction-related costs will further engage in the "getting-back" career decision. To test these ideas, we sample 254 respondents from the database of Korea Education & Employment Panel (KEEP) and estimate the hazard ratio that an entrepreneur, who used to be an employee, becomes an employee with respect to entrepreneurial costs. With the results, we discuss how career changes (especially getting back to salary-employment) can be made through social evaluations of the entrepreneurs.

Intelligent Diagnosis Assistant System of Capsule Endoscopy Video Through Analysis of Video Frames (영상 프레임 분석을 통한 대용량 캡슐내시경 영상의 지능형 판독보조 시스템)

  • Lee, H.G.;Choi, H.K.;Lee, D.H.;Lee, S.C.
    • Journal of Intelligence and Information Systems
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    • v.15 no.2
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    • pp.33-48
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    • 2009
  • Capsule endoscopy is one of the most remarkable inventions in last ten years. Causing less pain for patients, diagnosis for entire digestive system has been considered as a most convenience method over a normal endoscope. However, it is known that the diagnosis process typically requires very long inspection time for clinical experts because of considerably many duplicate images of same areas in human digestive system due to uncontrollable movement of a capsule endoscope. In this paper, we propose a method for clinical diagnosticians to get highly valuable information from capsule-endoscopy video. Our software system consists of three global maps, such as movement map, characteristic map, and brightness map, in temporal domain for entire sequence of the input video. The movement map can be used for effectively removing duplicated adjacent images. The characteristic and brightness maps provide frame content analyses that can be quickly used for segmenting regions or locating some features(such as blood) in the stream. Our experiments show the results of four patients having different health conditions. The result maps clearly capture the movements and characteristics from the image frames. Our method may help the diagnosticians quickly search the locations of lesion, bleeding, or some other interesting areas.

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Reducing Power Consumption of Data Caches for Embedded Processors (임베디드 프로세서를 위한 선인출 데이터캐시의 저전력화 방안)

  • Moon, Hyun-Ju;Jee, Sung-Hyun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.1
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    • pp.1-9
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    • 2007
  • Since data caches used in modern embedded processors consume significant fraction of total processor power up to 40%, embedded processors need power-efficient high performance data caches. This paper proposes a prefetching data cache structure which pursuing low power consumption. We added tag history table on existing data cache structure which includes hardware unit for data prefetching so that reduce the number of parallel lookup on tag memory. This strategic cache structure remarkably reduces power consumption for parallel tag lookup. Experimental results show that the proposed cache architecture induce low power consumption while maintain the same cache performance.

The Development of Merchant-PIMS Integrated CMS Based on Distributed Content (분산 콘텐츠 기반의 머천트-개인정보 통합콘텐츠관리시스템 개발)

  • Shin Dong-Suk
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.113-121
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    • 2006
  • As Internet evolves, web sites are becoming more and more complex, and it costs a lot of time and money to update web sites. The explosive growth of a large amount of content has resulted in an excessive server load and high network traffic, and thus it decreases the quality of service. In this research, we designed and implemented an integrated content management system which can be constructed and managed the content easily, and which is combined a merchant system with a personal information system based on the distributed content gathering and searching in order to optimize the utilization of the content itself.

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Effect of Order and Trading Variables in KOSPI200 Futures on Bid-Ask Spread (주가지수선물의 주문 및 거래변수가 호가스프레드에 미치는 영향)

  • Kim, Young-Kyu;Shin, Yeon-Soo
    • The Korean Journal of Financial Management
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    • v.17 no.1
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    • pp.181-202
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    • 2000
  • 본 연구는 지수선물 시장에서 호가스프레드에 영향을 줄 수 있는 요인변수를 탐색하였다. 호가스프레드는 1996년 5월 3일부터 1997년 7월 31일까지 일중 4시간 5분의 거래시간을 5분 간격으로 나누어 49개의 시간대별 잔량을 구하여 호가스프레드를 계산하였으며, 요인변수는 주문 거래자료를 이용하여 산출하였다. 분석결과는 다음과 같다. 첫째로, 호가스프레드 측정결과 개장직후 10분과 폐장직전 10분간의 호가스프레드가 다른 시간대보다 크게 나타났다. 우리나라 주가지수선물시장에서도 이상의 두 시간대에서는 거래자들이 현저히 높은 정보불균형이 있었고, 역선택과정이 심한 것으로 보여진다. 이는 McInish와 Wood(1992) 및 Jang과 Lee(1995) 그리고 Daigler(1997)의 U자형 패턴과 유사하게 나타났다. 둘째로, 거래빈도, 총주문량은 호가스프레드에 유의적인 음(-)의 영향을 주어 호가스프레드를 줄이는데 정보적 역할을 하고 있었던 것으로 생각된다. 그리고 주문빈도 및 변동성과 수익률이 모두 호가스프레드에 유의적인 양(+)의 영향을 주고 있었다. 회귀분석결과 관찰자료로 총주문량, 거래빈도가 유동성변수로서 의미가 있었고, 묵시적 거래비용을 줄여줄 수 있을 것이라 보여진다. 한편 주문빈도는 정보탐색을 위한 허수주문으로 여겨진다. 우리나라 선물시장에서는 투자자들이 가격 변동성에 대한 보상을 원하고 있었다. 일반적으로 투자자들은 가격위험하에서는 거래 체결을 원하지 않기 때문에 이러한 점이 호가스프레드를 커지게 하였던 원인으로 보여진다.

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Design and Implementation of Mobile Agent Model Supporting the Optimal Path Search through Traffic Sense (트래픽 감지를 통한 최적 경로 탐색 이동 에이전트 모델 설계 및 구현)

  • Kim Kwang-jong;Ko Hyun;Kim Youngja;Lee Yon-sik
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1421-1435
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    • 2004
  • When various work was given from user, the existing mobile agent model migrated from node to node and process the work at the point that much traffics according to passive routing schedule are happened, until it makes service the work result, time cost of round work process for the distributed nodes are increased. Therefore, the existing agent systems need migration method to solve the problems of agent size increment or a lack of interoperability among agent systems. To solve these problems in this thesis, we design and implement an CORBA-based Mobile Agent Model(CMAM) for the efficient work process into the distributed nodes, when the mobile agents are migrated among the nodes, using an optimal path search by sensing of network traffic.

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