• Title/Summary/Keyword: 콘텐츠 저작

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Supporting Effective Open Workspaces Based on WebDAV (WebDAV 기반의 효과적인 공개 작업장 지원)

  • Park Hee-Jong;Kim Dong-Ho;Ahn Geon-Tae;Lee Myung-Joon
    • The KIPS Transactions:PartC
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    • v.13C no.2 s.105
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    • pp.249-258
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    • 2006
  • WebDAV is an IETF standard protocol, which is an extended version of HTTP 1.1, supporting asynchronous collaborative authoring of various contents on the web. Recently, to precisely control access to the resources on a WebDAY server, the WebDAV Access Control Protocol was published. This protocol helps developers to implement advanced server functionalities in a convenient way by providing various control methods to the resources on the WebDAV server. Based on the WebDAV access control protocol, we developed Open Workspaces, which systematically support exchanging and sharing data for general visitors. An Open Workspace can be supplied as a Download-Only Open Workspace, an Upload-Only Open Workspace, or an Upload-Download Open Workspace. Any registered user can create these workspaces without bothering the system administrator. To support the Open Workspaces, we extended the Slide WebDAV server and the DAVExplorer WebDAV client, which are being used popularly.

A Novel Copyright Protection for Digital Images Using Magnitude and Orientation of Edge (영상의 에지 크기와 각도를 이용한 정지영상 보호 기법)

  • Shin, Jin-Wook;Min, Byung-Jun;Yoon, Sook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.3C
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    • pp.262-270
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    • 2008
  • We propose a technique to protect digital images using the magnitude and orientation of their edges. The proposed technique uses the content-associated copyright message generated by combining the original copyright message with the magnitude and orientation of some edges of a digital image. It enables the distribution of the original copyright message without any distortion of original digital images by avoiding embedment of the original copyright message into images. In addition to the advantage in the image quality, it also has a relatively low computational complexity by using simple operations to generate the content-associated copyright message. To verify the proposed technique, we performed experiments on its robustness to the external attacks such as histogram equalization, median filtering, rotation, and cropping. Experimental results on restoring the copyright message from images distorted by attacks show that more than 90%, on the average, can be recovered.

Implementation of Bi-directional Broadcasting System Using Interaction Channel (대화 채널을 이용한 양방향 방송 시스템의 구현)

  • Jeong Jong-Myeon;Choi Jin Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1002-1011
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    • 2005
  • In this paper. we design and implement a bi-directional broadcasting system, so called return channel server, to allow users to participate in a broadcasting program by using a hi-directional interaction channel. To provide user participation in a program and reflect the user's opinions or responses in real time, the return channel server can be viewed as consisting of four major functional modules: a control module, network interface module, DBMS module, and real-time content authoring module. To construct a return channel server that has a service independent architecture, we designed a return channel server to include the hierarchical structure. The presented return channel server consists of two parts: an RCSAE(return channel server application environment) and RCSA(return channel server application). An RCSA is composed of an execution code and a parameter for executing the execution code. RCSA defines the procedures for providing a specific broadcasting program using the return channel server. On the other hand, an RCSAE provides the environment for the execution of RCSAS. By adopting RCSAE and RCSA, we construct the return channel server that has a service-independent architecture which are shown by the test.

Supporting WebDAV-based Remote Workspaces for Eclipse IDE (이클립스 통합 개발 환경에서의 WebDAV 기반 원격작업공간 지원)

  • Kim, Seong-Hune;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of Internet Computing and Services
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    • v.9 no.4
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    • pp.97-114
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    • 2008
  • Eclipse is an open integrated environment for software development, rapidly emerging as the de facto standard for developing java applications. Also, it is easily extensible since new functions for the environment can be added through the installation of various plug-in modules. WebDAV is an IETF standard protocol, which is an extended version of HTTP 1.1, supporting asynchronous collaborative authoring of various contents on the web. In this paper, we describe the development of the DAVSpace plug-in which enables programmers to use remote workspaces offered by WebDAV servers as project workspaces for software development in Eclipse. Based on the WebDAV protocol, DAVSpace supports the management of resources on the remote workspaces associated with projects in Eclipse. Using DAVSpace, we can create a project in Eclipse on a designated remote workspace in addition to the default local workspace. Whenever an event for storing a resource is generated, DAVSpace stores the resource into both workspaces. Thanks to DAVSpace, developers can effectively proceed their projects regardless of where they are located.

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A Convergence Study on Korean Traditional Plant Patterns and 'Zentangle Art' (한국 전통문양 식물문(食物紋)과 젠탱글 아트의 융합연구)

  • Yoon, Hee-Sun;Kim, Ki-Beom;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.285-290
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    • 2019
  • This study is a study on the methodology and possibility of making more creative 'Zentangle Art' works through the effective convergence of digital art during the process of Zentangle Art' which draws patterns using writing instruments such as analog pencils and pens to be. In particular, we studied the convergence of traditional pattern and 'Zentangle Art' by applying the method of making using digital author's authoring tool and the pattern symbol of Korean traditional pattern. And It was studied and analyzed in terms of semiotics. In the future, I intend to study the psychological phenomenon and characteristics of the artist during the production of the works. Later, Zentangle artists and researchers will be presenting the continuing direction of content creation and industrial value.

Implementation of Clinical Microbiology Images CAI System Using Web (Web을 이용한 임상미생물 화상 CAI 시스템의 구현)

  • Koo Bong-Oh;Shin Yong-Won
    • The Journal of the Korea Contents Association
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    • v.4 no.4
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    • pp.45-51
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    • 2004
  • The number of development in educational software is currently decreasing despite rapid improvement in computer technology. This is partly due to the fact that the current software relies on the conventional hypermedia method or on the hierarchical method, both of which have inherent limitations. To compensate their limitations while keeping their merits, a hybrid method called the structured hypermedia link method has recently been proposed in the literature. It has been found that the structured hypermedia link method is far superior than the conventional methods in terms of educational effectiveness because it can help a learner to search various data by navigating between the study topics on his own while maintaining his level of cognitively overloaded stress to the minimum. The clinical microbiology laboratories were chosen as the candidate site for this study because its educational system has not been standardized and has been relying heavily on the personal experience. In this study, the hypermedia link method was applied to the development of an education system for the image analysis in clinical microbiology laboratories. For this purpose, a web-based computer aided instruction(CAI) program was designed to systematically organize the Gram stain method based on the standardized image data. In the future, CAI program must be intended to educate for beginner and developed to accept for variable knowledge. And it will be useful program for technicians in case of applying various examinations based Gram stain method of this study.

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Virtual Tactical Map : Military Briefing Tools for Virtual Training based on Augmented Reality (가상 전술 지도 : 증강현실에 기반한 군사 훈련 브리핑 도구)

  • Jung Kyung-Boo;Lee Sang-Won;Choi Byung-Uk;Jeong Seung-Do
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4C
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    • pp.341-350
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    • 2006
  • The sand table training is one of the most effective training method in military operations which can accomplish missions such as simulation and rehearsal without limitations related to time, space, money and so on. Previous sand table training has many problems like that the sand table cannot represent real field condition because of its physical properties. So, it is hard to be preserved and impossible to include much of information into them. In this paper, we make an approach based on Augmented Reality(AR) to solve these problems and propose an efficient military training briefing tool with virtual sand table environment described as actual battle field Virtual Tactical Map(VTM) can realize a virtual military training with simple action like moving marker or tangible interface by hand. Real-time state information of VTM gives us more organic intelligence for entire situation. Tangible AR interface provides users with a contents authoring tool that is natural, intuitive and easy to deal with as interaction between user in real world and system that augmented real world with virtual object. VTM is a newly designed military training briefing tools. A military training content can be reproduced and it is possible that user uses this content later. Thus, it shows us potential possibilities of AR applications on military leaning field.

The Effect of the Punishment for Internet Piracy on Attitude and Intention: Focusing on the Moderating Effect of Piracy Education (인터넷 저작권 침해에 대한 처벌이 태도와 침해 의도에 미치는 영향에 관한 연구: 저작권 교육의 조절변수 효과를 중심으로)

  • Park, Joo-Yeon
    • Journal of Information Management
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    • v.43 no.3
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    • pp.61-78
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    • 2012
  • Internet is widely spreading in everyday life and it makes easy to find and share information on the Internet. Many of Internet users are copying and distributing copyrighted materials freely on the Internet without recognizing that it is unethical and illegal behavior. The rate of Internet piracy is constantly increasing even though the regulation and punishment for piracy behavior are to be strict. However, there is a lack of study about the relationship between the punishment and education for intenet piracy on users' attitude and intention toward piracy on the Internet. The purpose of this study is therefore to find out the effect of the level of punishment for internet piracy on users' attitude and intention. This study also examines the moderating effect of piracy education on the relationship between punishment and piracy intention. The study shows that the punishment is directly associated with the attitude but not associated with the piracy intention. The piracy education has a significant effect on the relationship between punishment and intention. The result of this study could bring up the issue of intellectual property protection on the Intenet and suggest an importance of piracy education to educators, managers and internet users.

Resolution Methods for Developer's Difficulties in the Serious Game Developing Process for Science Learning (과학 학습 기능성 게임 개발 과정에서 개발자가 겪는 어려움과 대처 방법)

  • Hwang, Hyunjung;Lee, Changhoon;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.121-132
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    • 2014
  • The main goal of this research is to invest the difficulties in the process of developing serious game for science learning to acquire the suggestion. We analysed the journals written by developers of game scenario on the procedure of the development and on the review of the accomplished game. Then we also interviewed the scenario developers as well as game developers. When interviewing the game developers, we passed them the thoughts and questions of scenario developers. The possible difficulties in developing serious game are form the difference of cognitions on the skills which can be embodied in the development process and interaction and communication problem between scenario developers and game developers. As a consequence of the research, we acquired some suggestions for developing serious game as follows; 1) Scenario developers and game developers must understand the concepts of serious game as well as learning theory; 2) Both scenario developers and game developers should be aware of secured technological capacity and allowed time period. 3) Scenario developer should take a part of game developer' role as using a learning contents authoring tool; 4) Scenario developers have to consistently interact with game developers in developing the games; 5) Scenario should be concretely described in detail; and 6) A Supervisor is essential to control both scenario developers and game developers.

Extending a WebDAV Protocol to Efficiently Support the Management of User Properties (사용자 속성 관리의 효율적 지원을 위한 WebDAV 프로토콜의 확장)

  • Jung Hye-Young;Kim Dong-Ho;Ahn Geon-Tae;Lee Myung-Joon
    • The KIPS Transactions:PartC
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    • v.12C no.7 s.103
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    • pp.1057-1066
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    • 2005
  • WebDAV(Web-based Distributed Authoring and Versioning), a protocol which supports web-based distributed authoring and versioning, provides a standard infrastructure for asynchronous collaboration on various contents through the Internet. A WebDAV property management is a function to set and manage the main information of the resources as properties, and a user property, one kind of the WebDAV properties, has the ability to be freely defined by users. This free definition of user property makes it very useful to develop web-based applications like a collaboration system based on WebDAV However, with an existing WebDAV property management scheme, there is a limit to develop various applications. This paper describes a DavUP(WebDAV User property design Protocol) protocol which extended the original WebDAV and its uti-lization which efficiently supports management of WebDAV user properties. DavUP needs the definition of the collection structure and type definition properties for an application. To do this, we added a new header md appropriated WebDAV method functions to the WebDAV protocol. To show the usefulness of DavUP protocols, we extended our DAVinci WebDAV server to support DavUP Protocols and experimentally implemented a general Open Workspace, which provides effective functions to share and exchange open data among general users, on the DAVinci.