Browse > Article
http://dx.doi.org/10.14352/jkaie.2014.18.1.121

Resolution Methods for Developer's Difficulties in the Serious Game Developing Process for Science Learning  

Hwang, Hyunjung (Shindong Elementary School)
Lee, Changhoon (KICE)
Jhun, Youngseok (Dept. of Science Education, Seoul National University of Education)
Publication Information
Journal of The Korean Association of Information Education / v.18, no.1, 2014 , pp. 121-132 More about this Journal
Abstract
The main goal of this research is to invest the difficulties in the process of developing serious game for science learning to acquire the suggestion. We analysed the journals written by developers of game scenario on the procedure of the development and on the review of the accomplished game. Then we also interviewed the scenario developers as well as game developers. When interviewing the game developers, we passed them the thoughts and questions of scenario developers. The possible difficulties in developing serious game are form the difference of cognitions on the skills which can be embodied in the development process and interaction and communication problem between scenario developers and game developers. As a consequence of the research, we acquired some suggestions for developing serious game as follows; 1) Scenario developers and game developers must understand the concepts of serious game as well as learning theory; 2) Both scenario developers and game developers should be aware of secured technological capacity and allowed time period. 3) Scenario developer should take a part of game developer' role as using a learning contents authoring tool; 4) Scenario developers have to consistently interact with game developers in developing the games; 5) Scenario should be concretely described in detail; and 6) A Supervisor is essential to control both scenario developers and game developers.
Keywords
Serious Game for Science Learning; Developing Process of Serious Game; Solution of Difficulties;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Baek Y.K(2005), The Understanding and Utilization of Edutainment, Jungil Publishing Co.
2 Bryan Bergeron(2006), Developing Serious Games, Thomson Course Technology PTR, Boston.
3 Cho Y-S(2006), Design and Implementation of an RPG Edugame, using Geal-based Scenarios Theory, Master's dissertation. Kyeongin National University of Education, Incheon.
4 David Michael, Sande Chen (2006), Serious Games: Games That Educate, Train, and Inform, Thomson Course Technology PTR, Boston.
5 Elaine M. Raybourn(2007), Applying simulation experience design methods to creating serious game-based adaptive training systems, Interacting with Computer, 19-2, 206-214.   DOI
6 Eun K-H(2010), A Case Study of a Planning Process through Developing Serious Games, Journal of Korea Contents Association, 10-6, 197-204.
7 Jung D.H(2011), Development plans and overview for educational serious game of business, Master's dissertation. Hanyang University, Seoul.
8 Kim H.S & Kim C.M & Kim S.B(2007), Developing & Applying a Template-based Game-type Learning Contents Authoring Tool, The Journal of Korean association of computer education, 10-1, 41-53.
9 KOCCA(2009), 2009 White paper on Korean game: guide to Korean game industry and culture, Seoul: Korea Creative Content Agency.
10 Martin (2000), The design and evolution of a simulation/game for teaching information systems development, Simulation & Gaming, 31, 445-463.   DOI
11 Nicholas Iuppa, Terry Borst(2010), End-to-End Game Development: creating indepent serious games and simulations from start to finish, Elsevier, Burlington.
12 Rob J. Nadolski, Hans G. K. Hummel, Henk J. van den Brink, Ruud E. Hoefakker, Aad Slootmaker, Hub J. Kurvers & Jeroen Storm (2008), EMERGO: A methodology and toolkit for developing serious games in higher education, Simulation & Gaming, 39-3, 338-352.   DOI
13 Seo J.H & Park H.S(2010), Game in Education: The Understanding and Utilization of Serious Games, KERIS Issue Report Research RM 2010-3, Seoul: Korea Education & Research in Information Service.
14 Seo K.W & Ryu H.K(2013), Case study of developing medical serious game 'RehabMaster' by participatory design, Korea HCI Research Annual Conference, 2013-1, 1103-1106.