• Title/Summary/Keyword: 콘텐츠요인

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Disparity and Image Characteristics of Stereoscopic Video Affecting on Viewing Safety (스테레오스코픽 비디오의 시청안전성에 영향을 미치는 변위 및 화면 특성)

  • Seo, Young-Ho;Bae, Yun-Jin;Kim, Woo-Youl;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.17 no.5
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    • pp.789-807
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    • 2012
  • The purpose of this paper is to find various disparity factors in conjunction with situations and contexts of the contents that cause viewer's discomfort, which is to make a content production guideline for viewer's safety, eventually. As a methodology, we extract the experimental data by letting various viewers push a pre-defined key as long as they feel discomfort during watching stereo 3D contents. For each contents, we extract the disparities and disparity changes for the focal point, vicinity of the focal point (ROI, region of interest), and the whole image. For each contents, each point or part of contents is analyzed to find the factors causing discomfort with the two prepared data with watching the contents in 3D. Then, all the analyzed data are re-analyzed to find the strength of each factor. The results from the analyses are explained from the factors having relatively high strength first. It includes the factors that are not known as well as the ones that we can already guess.

Factors Influencing OTT Continued Use: Focusing on the Behavioral Economics Perspective (행동경제학 관점에서 본 온라인 동영상 서비스(OTT)의 지속적 이용에 영향을 미치는 요인에 관한 연구)

  • Yang, Ah-Jung;Yu, Sae-Kyung
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.159-169
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    • 2022
  • The study explored the key factors(content satisfaction factor, functional satisfaction factor, inertia factor and situational factor) that influence OTT users' continued use from the perspective of Behavioral Economics. In addition to rational factors that make OTT users feel satisfied after experiencing the contents and functions by the platform, we assumed that it would also affect habitual factors from the 'status quo bias'. To verify this, an online survey was conducted on 523 adults in 20s and 40s who have subscribed to the Top3 OTT platform(Netflix, Wavve, and Tving). As a result of regression analysis, 'content satisfaction factor', 'functional satisfaction factor' and 'inertia factor' were significant in OTT continued use. 'Inertia factor' did not affect domestic OTT users. Unlike previous studies that supposed OTT service users as beings with complete rationality, this study is meaningful to explain OTT continued use by applying 'bounded rationality'.

A Study on Cognition of in Charge of Content Trade on the Factor of TV Format Trade (방송프로그램 포맷 거래요인에 따른 콘텐츠 거래담당자 인식에 관한 연구)

  • PARK, Jin-Sik;Kim, Seong-Joon;Lee, Ha-Na
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.27-28
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    • 2016
  • 최근 국제영상견본시에 콘텐츠 거래담당자들의 참여가 점차 증가하고 있어 방송프로그램 포맷 거래에 필요한 요인들을 통해 해당 콘텐츠 거래담당자의 인식이 중요한 콘텐츠 거래에 작용하고 있다. 이러한 방송프로그램포맷의 거래가 더욱 활성화되고 있는 환경에서 방송프로그램 포맷 거래요인에 따라 콘텐츠 담당자들의 인식에 어떠한 상관관계가 있는지 확인함으로써 향후 국내 방송사들과 방송사업자들 그리고 관련산업 종사자들에게 글로벌 범위의 방송프로그램 포맷 거래에 있어서 전략적인 방송영상 콘텐츠 거래에 우위를 차지할 수 있는 실용적인 자료로 활용되고자 한다.

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Exploring the Determinants of Continuous Usages of ASMR Content: Focusing on the Moderating Effects of Neuroticism (ASMR 콘텐츠 지속적 사용 영향 요인 탐색: 신경증의 조절효과를 중심으로)

  • Lee, Sungjoon
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.112-125
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    • 2019
  • ASMR are becoming a new consumption trend with wide prevalence of personal web-casting and video-sharing platforms. In this context, this research looked at what factors determine usage of ASMR contents. In greater details, demographic variables, sub-types of contents, usage motivations, neuroticism and subjective norm were considered as possible determinants in this study. And their influences on ASMR usage were empirically tested. The moderating effect of neuroticism was also examined. The findings showed that educational level as one of demographic variables, two sub-types of scratching and eating sound, three motivational factors including attention, relieving for sleep disorder and pleasure stress relief have positive influences on ASMR usage while motivations of curiosity trend and sexual pleasure have negative influences. The moderating effect of neuroticism was also empirically proven. This study has implications since it suggests that personal traits including neuroticism as influencing factors should be taken into account in understanding usage behaviors of ASMR contents with accuracy.

A Research on the Effects of Attribution in Broadcasting Contents for the Satisfaction of Overseas Korean Broadcasting Stations: Focusing on population difference according to ratio of time (방송콘텐츠의 서비스속성이 해외교포방송사에 대한 만족도에 미치는 영향 연구 : 시청시간 비율 차이 분석을 중심으로)

  • Moon, Joon-Seo;Kwon, O-Sang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.212-215
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    • 2010
  • 본 연구는 최근 침체위기를 맞고 있는 해외의 한국어방송사들의 방송서비스를 개선방안을 모색하기 위해 해외 교민들을 대상으로 방송콘텐츠 서비스의 주요 속성이 방송을 송출하는 해외 한국어방송사의 만족도에 영향을 미치는 과정을 탐색적으로 분석하였다. 본 연구에서는 해외 한국어방송사가 주로 제공하는 서비스를 크게 방송콘텐츠 자체의 완성도, 방송콘텐츠제공의 효율성, 방송콘텐츠의 공익성이라는 세 가지의 틀로 구분하였고 이러한 세가지 속성이 방송사의 만족도에 영향을 주는 주요 요인으로 설정하였다. 또한 방송사의 내적요인과 외적요인이 방송사의 만족도 직접적으로 영향을 주는 요인으로 설정하였다. 이러한 연구모형을 시청률이 낮은 집단과 높은 집단을 나누어서 비교분석함으로써 보다 해외한국어방송사에 대한 만족도 촉진을 향상시키기 위한 현실적인 대안을 제시하였다.

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An Exploratory Study on Determinants of National Preference between Korean and Japanese College Students: Focusing on Media and Cultural Contents Consumption (한·일 대학생의 국가 호감도에 미치는 영향 요인 탐색: 미디어 접촉도와 문화 콘텐츠 소비를 중심으로)

  • Cho, Yoon Y.
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.667-678
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    • 2016
  • National preference enables a nation to achieve more advantageous position regarding international relations. Considering this benefit, the purpose of this study is to explore determinants of national preference between Korean and Japanese college students. To pursue this aim, two versions (translated to Korean and Japanese) of survey were conducted in Korea and Japan in 2015. A total of 370 (206 of Koreans and 164 of Japanese) college students were participated in the survey. Specifically, participants were asked to respond perceptions toward multiculturalism, international experiences, and consumption of media contents. Further, participants were asked to describe their knowledge and perception toward cultural contents of partnered country via open-ended questions. The results implies that Japanese music and books are significant determinants among Korean students in developing national preference toward Japan whereas Koran drama is more an effective factor among Japanese students to build national preference toward Korea. Based on the result, theoretical and practical implications were discussed.

An Exploratory Study on the Success Factors of Project Management After Content Investment (콘텐츠 투자 후 관리 성공요인에 관한 탐색적 연구)

  • Lee, Junho;Lee, Jihoon;Baek, Seunghyeok
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.3
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    • pp.41-57
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    • 2021
  • This study explores the success factors of post-investment management in content projects, which have recently seen increasing quantitative and qualitative status. The dependence on investment is huge in projects in the domestic content industry. As a result, unlike other industries, the content industry has a large role and contribution of investors in terms of project management. This study is conducted on 15 venture capitalists who have a key function in domestic content investment, and draws on their successful experience, what factors are successful in management(project management). To this end, 10 representative project management areas at the research and practice level are manipulated to suit content projects, and success factors by management area are derived in a qualitative manner for films and games with genre and industrial representation. For each area of management, a total of 38 success factors were derived, ranging from as little as three to as many as five. Given the theoretical and practical implications of research and the limitations of research, we present future research directions.

A Study on the Impact Factors of Contents Diffusion in Youtube using Integrated Content Network Analysis (일반영향요인과 댓글기반 콘텐츠 네트워크 분석을 통합한 유튜브(Youtube)상의 콘텐츠 확산 영향요인 연구)

  • Park, Byung Eun;Lim, Gyoo Gun
    • Journal of Intelligence and Information Systems
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    • v.21 no.3
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    • pp.19-36
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    • 2015
  • Social media is an emerging issue in content services and in current business environment. YouTube is the most representative social media service in the world. YouTube is different from other conventional content services in its open user participation and contents creation methods. To promote a content in YouTube, it is important to understand the diffusion phenomena of contents and the network structural characteristics. Most previous studies analyzed impact factors of contents diffusion from the view point of general behavioral factors. Currently some researchers use network structure factors. However, these two approaches have been used separately. However this study tries to analyze the general impact factors on the view count and content based network structures all together. In addition, when building a content based network, this study forms the network structure by analyzing user comments on 22,370 contents of YouTube not based on the individual user based network. From this study, we re-proved statistically the causal relations between view count and not only general factors but also network factors. Moreover by analyzing this integrated research model, we found that these factors affect the view count of YouTube according to the following order; Uploader Followers, Video Age, Betweenness Centrality, Comments, Closeness Centrality, Clustering Coefficient and Rating. However Degree Centrality and Eigenvector Centrality affect the view count negatively. From this research some strategic points for the utilizing of contents diffusion are as followings. First, it is needed to manage general factors such as the number of uploader followers or subscribers, the video age, the number of comments, average rating points, and etc. The impact of average rating points is not so much important as we thought before. However, it is needed to increase the number of uploader followers strategically and sustain the contents in the service as long as possible. Second, we need to pay attention to the impacts of betweenness centrality and closeness centrality among other network factors. Users seems to search the related subject or similar contents after watching a content. It is needed to shorten the distance between other popular contents in the service. Namely, this study showed that it is beneficial for increasing view counts by decreasing the number of search attempts and increasing similarity with many other contents. This is consistent with the result of the clustering coefficient impact analysis. Third, it is important to notice the negative impact of degree centrality and eigenvector centrality on the view count. If the number of connections with other contents is too much increased it means there are many similar contents and eventually it might distribute the view counts. Moreover, too high eigenvector centrality means that there are connections with popular contents around the content, and it might lose the view count because of the impact of the popular contents. It would be better to avoid connections with too powerful popular contents. From this study we analyzed the phenomenon and verified diffusion factors of Youtube contents by using an integrated model consisting of general factors and network structure factors. From the viewpoints of social contribution, this study might provide useful information to music or movie industry or other contents vendors for their effective contents services. This research provides basic schemes that can be applied strategically in online contents marketing. One of the limitations of this study is that this study formed a contents based network for the network structure analysis. It might be an indirect method to see the content network structure. We can use more various methods to establish direct content network. Further researches include more detailed researches like an analysis according to the types of contents or domains or characteristics of the contents or users, and etc.

A Study on the Influence of Game Broadcasting Content Factors and Communicator Factors on Immersion and Viewing Intention : Focusing on e-sports game broadcasting contents (게임 방송 콘텐츠 요인과 커뮤니케이터 요인이 몰입 및 시청의도에 미치는 영향에 관한 연구 : e스포츠 게임 중계 방송 콘텐츠를 중심으로)

  • Kim, Yu Mi
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.39-52
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    • 2021
  • This purpose of study is to investigate the influence of e-sports(electronic sports) broadcasting contents and communication factors on game broadcasting viewing intention, focusing on the immersion parameter. As a result of the analysis, it was found that 'creativity' among content elements such as 'entertainment', 'creativity' and 'informationality' has a great influence on immersion. Among the communicator factors, 'communication', 'professionality', and 'uniqueness' were found to have a positive effect on immersion. In addition, the sense of immersion had a great influence on the intention to watch the broadcast.

Evaluation of Key Elements and Priorities of Initial Coin Offering(ICO) for Integrating Blockchain Technology and Digital Content (디지털 콘텐츠 산업과 블록체인 기술의 융합 활성화를 위한 ICO(Initial Coin Offering) 핵심요인 중요도 평가)

  • Ryu, Gui Jin;Baek, Bo Hyun;Kwon, Hyeog In
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.194-204
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    • 2019
  • This study aims to review previous research on the key elements of an Initial Coin Offering (ICO) and establish their priorities in order to help relevant stakeholders build and invigorate an ecosystem that integrates blockchain technology with the digital content industry. To achieve this goal, we first structured the key elements identified from previous studies into a hierarchy model. We then assigned weighted values to each element using the Analytic Hierarchy Process (AHP) methodology. Among the main elements, the priorities were identified as follows, from most important to least: Business (0.422) > Technology (0.172) > Contents (0.144) > Human Resources (0.104) > Institutions (0.099) > Token (0.059). With regard to the sub-elements, the weighted values were found to be as follows, in descending order: Probability (0.162) > Laws and Regulations (0.071) > Estimated Growth (0.063). The implications of the results are also described within the present study. The findings of this study will be of great value to ICO founders as well as investors and provide a much-needed academic basis for the burgeoning blockchain-integrated ecosystems and businesses.