• Title/Summary/Keyword: 컴퓨터 지원설계

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Development of Message Oriented Middleware for Operational Flight Program in Avionics (항공전자 비행운영프로그램을 위한 메시지 기반 미들웨어 개발)

  • Kim, Jong-Moon;Kim, Ki-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.2
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    • pp.299-305
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    • 2016
  • It is require to design the next generation avionics system while considering applicability under open architecture where standerd communication module is used. In this situation, if the existing schemes cannot guarantee new requirement, new system development is demanded. In this paper, we present design, implementation, and testing procedure for message based middleware to support operational flight program on avionics. System architecture include mission computer (MC) and large area display (LAD) over standard socket communication based on reliable Ethernet. Finally, experimental results demonstrate that the proposed middleware can guarantee real-time with 20msec as well as reliability requirements with no lost packet.

A Design and Implementation of Web-based Green House Automation System (웹기반 온실 자동화 시스템 설계 및 구현)

  • Choi, Yue-Soon;Lee, Hyae-Jung;Joung, Suck-Tae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.6
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    • pp.1519-1527
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    • 2012
  • In this paper, we have implemented Green House automation system. The system should be kept in optimal condition in real-time by checking the greenhouse environmental conditions in the greenhouse. In addition, it can be converted to temporarily the necessary equipment by converting to manual mode in the environment you want. Environmental data collected from the greenhouse is sent to your computer monitor, as well as it support the web-based system to enable immediate control through the web. Users can view the situation of the greenhouse in real time by using a web-based system and maintain automation features by deciding specified conditions for a greenhouse environment.

Extended Storage Management System for Spatial Data Processing (공간데이타 처리를 위한 확장된 저장관리시스템)

  • 김재홍;배해영
    • Spatial Information Research
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    • v.1 no.1
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    • pp.7-16
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    • 1993
  • Current computer technologies developing. our requirements are changing from simple alpha-numeric processing to graphic and image. spatial data processing which are easy for user to understand and use. Geographic information system is a kind of spatial database system that can not only print out the data in the form of maps but also manipulate. store. retrieve. and analyze the geographic data. It is efficient system that can process the spatial data which has a geographical feature and its relative attribute data. Conventional relational database management systems are not suitable for spatial data processing, so we need to design the spatial database mana-gement system which is suitable for efficient spatial data processing. In this paper we design the extended storage management system that supports the spatial index technique that allows user to access fast and store and manage the enormous spatial data efficiently like geographic information system.

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Design and Analysis of a New Video Conference System Supporting the NAT of Firewall (방화벽 NAT를 지원하는 새로운 다자간 화상회의 시스템의 설계 및 분석)

  • Jung, Yong-Deug;Kim, Gil-Choon;Jeon, Moon-Seog
    • The Journal of Society for e-Business Studies
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    • v.9 no.4
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    • pp.137-155
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    • 2004
  • A video-conference system is being utilized in web based application services in various fields due to the widespread use of Internet and the progress of computer technologies. This system should use the public IP address for sharing file and white board and it is difficult to manage the internal network users of the firewall and non-public IP address users. In this paper, we propose an Application Level Gateway which transforms non-public IP address into public IP address. This mechanism is for the internal network users of the firewall or non-public IP address users over the Internet. We also propose a Control Daemon which manages video and audio media dynamically according to network bandwidth. This mechanism can start and terminate a video conference and manage the process of the video conference.

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The Implementation and Performance Evaluation of a Multi-OS Platform Software Streaming Services (다중 운영체제 플랫폼 소프트웨어 스트리밍 서비스의 구현과 성능평가)

  • O, Chang-Hun;Song, Dong-Ho;Jeon, Yong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.1B
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    • pp.25-37
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    • 2008
  • Network streaming technology is a service method which can support several application software via streaming in networks. Although multimedia streaming technology has been developed and widely used, research on the software streaming technology is not yet being progressed actively. In this paper, we design and implement a software streaming technology based on Java language with enhanced performance, compare the existing related systems with it and analyze several characteristics, and perform the performance evaluation. The implemented system has a platform to be used in multiple operating systems in addition to Windows system. It can also be used without installing a software at the client's computer, and has a novel feature that the user's convenience is maximized.

Adaptive Online Network Management for QoS Sensitive Multimedia Services (멀티미디어 서비스의 품질 보장을 위한 적응적 자원관리 기법에 대한 연구)

  • Kim, Sung-Wook;Kim, Sung-Chun
    • The KIPS Transactions:PartC
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    • v.13C no.7 s.110
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    • pp.933-938
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    • 2006
  • Different multimedia services over networks not only require different amounts of bandwidth but also have different Qualify of Service (QoS) requirements. For example, QoS guarantees for higher priority calls is an important issue in multimedia communication networks. In this paper, we develop an adaptive bandwidth management algorithm, which is able to provide QoS guarantees for higher priority calls while accommodating as many heterogeneous multimedia call connections as possible. Our scheme, based on reservation and bandwidth adaptation, manages bandwidth based on real time estimates of current network conditions. Simulation results indicate the superior performance of our scheme providing excellent trade off between contradictory requirements.

Implementation of the Grid-Based Research System Supporting Remote Experiment Replay using Distributed Streaming Server (분산 스트리밍 서버를 이용한 원격 실험 재연을 지원하는 그리드 기반 연구 시스템의 구현)

  • Jang, Sun;Lee, Jang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.677-684
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    • 2008
  • We propose an grid-based research system that replays the experiment by storing and reusing the previous experiment result data in performing remote experiment from a distance. The proposed system was designed for the real-time hybrid test facility which is being built in Korea Construction Engineering Development(KOCED) Project. To provide users with various data, the experiment result data are maintained by the distributed streaming servers based on the publish/subscribe paradigm. Based on the data characteristics of our project, we compared analyzed the performance of the one-streaming-server case and the distributed-multiple-streaming-server case.

Study on Smart Agent for Content Delivery based on D2D (D2D 기반 콘텐츠 전송을 위한 스마트 에이전트에 관한 연구)

  • Baek, Dusan;Kim, Kyung-Ah;Lee, Jung-won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.489-492
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    • 2013
  • 각종 스마트 모바일 기기들의 보급이 활성화되면서 사용자들이 전송하는 정보들의 종류가 다양해지고 있다. 이러한 정보들 가운데 가장 큰 트래픽을 차지하는 비디오 콘텐츠의 전송은 이동통신망의 병목현상을 일으키는 주요한 원인으로 꼽힌다. 이동 통신망 기반의 콘텐츠 전송의 근본적인 문제들과 더불어 병목현상으로 인한 과부하 문제를 해결하기 위해서 D2D 기반의 콘텐츠 전송을 위한 연구들이 진행되고 있으나 대부분은 동일망을 전제로 하거나 이동, 배터리 문제등과 같은 모바일 환경에서 일어나는 상황에 대응하지 못하였다. 본 논문에서는 D2D 기반 스마트 에이전트의 콘텐츠 전송기법을 적용하여 이종망을 지원하게 하였다. 또한 콘텐츠를 전송하는 기기이외에 이들을 관리하는 에이전트를 따로 두어 모바일 환경에 대응하도록 하였다. 스마트 에이전트는 크게 콘텐츠를 요청하는 요청 에이전트와 콘텐츠를 제공하는 제공 에이전트, 마지막으로 이들은 중개하는 중개 에이전트로 나누어진다. 각각의 에이전트는 사용자의 기기에 독립적으로 탑재되어 콘텐츠를 요청, 전송, 관리하며 지능레벨에 따른 서비스의 범위를 다양하게 할 수 있도록 설계하였다. 끝으로 스마트 에이전트의 역할이 효과적으로 나타날 다양한 활용방안을 제시하였다.

Practical Architectural Patterns and Guidelines for Designing Complex Mobile Applications (복잡도가 높은 모바일 어플리케이션 설계를 위한 아키텍처 패턴과 적용지침)

  • Jang, Jeong-Ran;La, Hyun-Jung;Kim, Soo-Dong
    • The KIPS Transactions:PartD
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    • v.19D no.1
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    • pp.63-80
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    • 2012
  • Mobile devices with Android OS and iOS have been emerged as mobile computing devices where various software applications are deployed. Furthermore, they are anticipated to be used not only for traditional personal computing but also for enterprise computing. However, such mobile devices have their intrinsic characteristics such as limited resources and flexible network capabilities, which are not revealed in traditional computers. Hence, there is high demand for methods to develop mobile applications with reflecting their intrinsic characteristics. Since those characteristics belong to non-functional requirements, they should be reflected in architecture design while designing mobile applications. To design architecture, the architecture drivers that are architecture non-functional requirements are decided from mobile application characteristics. Conventional architecture design methods do not consider those characteristics so that the methods cannot be straightforwardly applied to mobile applications. In this paper, to efficiently develop mobile applications reflecting those characteristics, we propose a set of architecture patterns and define a guideline to apply those patterns. First, we define the characteristics of mobile applications distinguished and derive architectural drivers from them. Then, we propose architecture patterns in terms of static and dynamic views and define an architectural guideline to apply the patterns to designing architecture for mobile application. And, we perform case studies to verify the applicability of proposed patterns. Finally, we assess the proposed architecture patterns by proving how the patterns can fulfill identified architecture drivers and by comparing our approach with previous works.

Collaborative Learning System based on Augmented Reality for Enhancing Collaboration (협업성 강화를 위한 증강현실 기반의 협업적 교육 시스템)

  • Park, Byung-June;Baek, Yeong-Tae;Park, Seung-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.101-109
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    • 2014
  • This paper aims to design and implement a collaborative learning system based on the augmented reality. The existing augment reality-based learning systems have just focused on interactivity between a system and learners without consideration of cooperability, thereby leading to an ineffective approach to encouraging an learning system to be more supportive and conducive of and to cooperation among learners. The collaborative learning system is a learning method, with which learners achieve a common objective through critical thinking and cooperative teamwork so as to seek solutions to such fulfillment. This requires positive interdependence, proactive interactions, a sense of responsibility shared by individuals as well as the group, and development of teamwork among learners. Educators and systems assume a critical role in helping the collaborative education be effective. An educator is responsible for defining a project at the outset of learning activities, organizing groups for learners, and providing evaluation criteria applied to a group's project activities. Meanwhile, a system shall support interactions to take place while facilitating learning activities. Furthermore, an educator shall provide a system for managing and evaluating activities involving interactions among learners. This paper suggests and embodies a collaborative learning system based on the augmented reality with consideration of the aforementioned collaborative education.