• Title/Summary/Keyword: 커뮤니티 인식

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A Study of User Oriented Web Interface Design and Appraisement (사용자 중심의 웹 인터페이스 디자인 및 평가에 관한 연구)

  • 송승헌;기우서;김응곤
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.478-480
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    • 2001
  • 웹사이트의 폭발적 증가는 여러 계층의 사용자들에게 기존 미디어의 정보 유통체계에 대한 급작스런 변화를 가져왔다. 단순한 지사의 홍보사이트뿐만 아니라 사이버커뮤니티와 전자상거래를 가능하게 하는 중요한 매체로 인식되고 있다. 그리고 동일한 컨텐츠를 제공하는 여러 가지 웹사이트들의 성공 여부는 웹페이지를 통한 많은 사용자의 확보와 지속적인 방문의 유도를 통해 결정된다. 성공적인 웹사이트의 구축에는 다양하고 변화하는 사용자 계층에 적합한 웹 인터페이스의 디자인과 평가에 달려 있다. 따라서 본 연구에서는 효율적인 사용자 중심의 웹 인터페이스를 디자인하고 평가하기 위한 방법론적 요소를 기술하고 제안한다.

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Adolescents' Information-seeking Behavior for Gender Identity in a Community-driven Knowledge Site (청소년들의 성 정체성에 관한 지식검색 커뮤니티 정보탐색행태)

  • Yi, Da Jeong;Yi, Yong Jeong
    • Journal of the Korean Society for information Management
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    • v.36 no.4
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    • pp.161-181
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    • 2019
  • People begin to recognize sexual orientation or gender identity in adolescence, and adolescents frequently use an accessible and anonymous anonymity knowledge retrieval community to explore sensitive health information about gender. This study attempted to observe their information search behavior based on questions and answers about adolescents' gender identity in the knowledge retrieval community. First, we wanted to examine their information needs and to investigate what factors they preferred to answer by comparing the characteristics of the answers adopted with the non-adopted answers among the answers provided in the questions they shared. To this end, Naver, Korea's representative knowledge search community. In Knowledge-iN, a total of 358 sets of data were analyzed, consisting of responses adopted over three years from January 2016 to December 2018. As a result, adolescents with concerns about gender identity demanded information about definition or confusion about gender identity. In the responses adopted by the users, the factors that gave empathy and positive feelings were higher than those that were not adopted, whereas the negative responses were higher in the unaccepted answers. This study is meaningful in that it analyzes the information needs and information search behaviors of adolescents with no established gender identity, expands the discussion in the information search field, and confirms cognitive and emotional models for information evaluation of health information users. Also, based on the research results, we propose practical implications for effective information services on gender identity that social media should provide to young people.

Participation of Television Viewers in Social Community : Social Television (TV 매체를 통한 시청자의 사회적 커뮤니티 참여 : 소셜 TV를 중심으로)

  • Oh, Jong-Sir
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.268-272
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    • 2009
  • Reportedly it says that 45% teenagers in the United State exchange the SMS with their friends during television watching. In other word TV viewing moulds the social community between audiences. In terms of social television it is all about interaction or communication technology relevant to TV watching as well as social behaviour. Besides it integrates voice communication, text chat, context awareness, TV recommendations, ratings, video conference and so forth. So far it approaches the conceptual stage or pilot production and remains more research and development. This study is to scrutinise whether the functionality of social TV enables to substitute for social activities of TV viewers or not.

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A Study on the User Recognition of Library Complex Culture Space (도서관 복합문화공간에 대한 이용자 인식 연구)

  • Noh, Younghee;Kim, Yoon-Jeong
    • Journal of the Korean Society for Library and Information Science
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    • v.53 no.4
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    • pp.23-50
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    • 2019
  • Libraries have recently sought to diversify their roles to meet the changing needs of local residents, while faithfully playing the library's original roles. The creation of a complex cultural space and the provision of services based on it are one of the ways to expand its role. In this study, a surveyed and analyzed the awareness of the complex cultural space of the library and the preference and awareness of the program operated in the complex cultural space by conducting a survey on the users of the library currently operating the complex cultural space. As a result, first, it was found that they preferred information space, education space, and rest space in space preference. On the other hand, community space and experience space showed low preference. Second, they prefer educational programs, exhibition programs, and performance programs that utilize complex cultural spaces, but experience programs and community programs have low preference. Therefore, it is necessary to operate the program by providing exhibitions and performance spaces while providing information and education spaces to users. The librarian should also promote the fact that library can be only the space of information and education, but also the space where culture, healing, experience and communication take place. In addition, libraries should strive to improve user awareness of library space.

The Trends of Mobile Services (모바일 서비스 동향)

  • Yoon, S.I.;Kim, S.H.;Shin, G.C.
    • Electronics and Telecommunications Trends
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    • v.19 no.4 s.88
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    • pp.109-118
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    • 2004
  • 현재 모바일폰을 통해 휴대전화와 무전기 기능을 접목한 PTT 서비스, 커뮤니티 서비스, 카메라폰 응용 서비스, LBS 활용 서비스 및 웰빙 관련 서비스를 비롯해 기존 서비스의 융합 형태인 컨버전스 서비스들이 제공되고 있으며, 사용자의 다양한 요구를 반영하며 끊임없이 진화하고 있다. 앞으로 차세대 이동통신망 중심의 융합 및 이동 단말의 컴퓨팅 능력이 고도화되면 언제, 어디서나, 누구와도 모든 정보를 이용할 수 있는 고속 멀티미디어 통신 환경 즉, 유비쿼터스 환경이 구축될 것이며 향후 이러한 환경에서의 모바일 서비스는 특정 시점의 사용자 상황에 적절한 서비스를 제공하는 상황인식의 특성을 가지게 될 것이다. 본 논문에서는 현재 제공되고 있는 다양한 모바일 서비스의 동향을 분석하고, 향후 유비쿼터스 환경에서의 주요 모바일 서비스로서 상황인식 서비스를 제시하고 수행중인 관련 연구 및 가능한 응용 서비스를 살펴본다.

A Study on Faculty Perception of Research Performance Evaluation (연구업적 평가에 관한 대학 교수 인식 연구)

  • Yong Hwan, Kim;Ji Hei, Kang;Jongwook, Lee;Younghee, Noh
    • Journal of the Korean Society for Library and Information Science
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    • v.56 no.4
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    • pp.309-333
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    • 2022
  • A survey was conducted to analyze the perceptions related to research performance evaluation from 2,618 professors. The survey is to find out the perception about two parts. One is a survey of professors' perceptions about the faculty performance evaluation, which is currently being conducted at each university. The other is that we analyzed the perception of the introduction of qualitative performance evaluation indicators, an alternative to the quantitative performance evaluation. As a result, we confirmed followings. Quantitative research performance evaluation is carried out in most universities. Research performance evaluation is not appropriate for a department or research field. And an extension of the evaluation period is required. Quantitative evaluation have a negative impact on the academic community. Quantitative evaluation needs to be improved. As regard to the introduction of the qualitative evaluation, we confirmed that professors perceived that qualitative evaluation is necessary to evaluate research performance, and they also have negative opinions about introduction of qualitative evaluation.

Face Annotation System for Social Network Environments (소셜 네트웍 환경에서의 얼굴 주석 시스템)

  • Chai, Kwon-Taeg;Byun, Hye-Ran
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.8
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    • pp.601-605
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    • 2009
  • Recently, photo sharing and publishing based Social Network Sites(SNSs) are increasingly attracting the attention of academic and industry researches. Millions of users have integrated these sites into their daily practices to communicate with online people. In this paper, we propose an efficient face annotation and retrieval system under SNS. Since the system needs to deal with a huge database which consists of an increasing users and images, both effectiveness and efficiency are required, In order to deal with this problem, we propose a face annotation classifier which adopts an online learning and social decomposition approach. The proposed method is shown to have comparable accuracy and better efficiency than that of the widely used Support Vector Machine. Consequently, the proposed framework can reduce the user's tedious efforts to annotate face images and provides a fast response to millions of users.

The Effect of Community Artifacts and Media Richness Elements on the Experiences of the Social Network Game Users : 'Anypang' Case (커뮤니티 요소와 매체 풍요도 요소가 소셜 네트워크 게임 이용자의 이용경험에 미치는 영향 : '애니팡'을 중심으로)

  • Lee, Un-Kon;Kim, Kyong Kyu;Lee, Jung Reul
    • The Journal of Society for e-Business Studies
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    • v.18 no.1
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    • pp.191-211
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    • 2013
  • The deployment of social network service(SNS) makes the social network game(SNG) as the new value added service of SNS be popular. But, a few study had identified the reason of this popularity and the elements of SNG. Based on the social presence theory and media richness theory, we had tried to identify three community artifacts (i.e. persistent labeling, self presentation and deep profiling) and two media characteristics(i.e. vividness and interactivity) as the SNG elements in this research. Then we had empirically validated the effect of these elements on the SNGexperience (i.e. social presence, perceived enjoyment) and behavioral intentions (i.e. Continuous usage intention, willingness to pay and loyalty) of the users. We conducted a survey to the actual SNG users. 243 data were collected and analyzed by PLS algorism. The results indicated that the community artifacts mediated by the social presence and media characteristics could significantly affect on the experiences and behavioral intentions. These findings could contribute to identify what element could be the reason of social network game popularity and could also contribute to design more attractive social network game in practice.

Development of Collaborative Environment for Community-driven Scientific Data Curation (커뮤니티 주도적 과학 데이터 큐레이션 협업 환경의 개발)

  • Choi, Dong-Hoon;Park, Jae-Won;Kim, ByungKyu;Shin, Jin-Sup
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.1-11
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    • 2017
  • The importance of data curation is increasingly recognized as the need of data reuse drastically grows. Due to recent data explosion, scientists invest almost 90% of their efforts in the retrieval and collection of data needed to their study. In this paper, we deal with the development and application of a collaborative environment for community-driven data curation which is essential to enhance scientific data reusability and citability. The collaborative scientific data curation environment focuses on the cross-linking between data (or data collections) and their associated literatures to capture and organize inter-relations among research results in a specific domain. Also, plenty of contextual information is provided as metadata in order to support users in understanding data. The cross-linking has been realized by using DOI system to guarantee global accessibility to data and their relationships to literatures. The curation environment has been adopted to build a community-driven curated DB by a globally well-known intrinsically-disorderd protein research group. The curated DB will drastically reduce researchers' efforts to retrieve and collect the data required for scientific discovery.

Influence of Motivational, Social, and Environmental Factors on the Learning of Hackers (동기적, 사회적, 그리고 환경적 요인이 해커의 기술 습득에 미치는 영향)

  • Jang, Jaeyoung;Kim, Beomsoo
    • Information Systems Review
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    • v.18 no.1
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    • pp.57-78
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    • 2016
  • Hacking has raised many critical issues in the modern world, particularly because the size and cost of the damages caused by this disruptive activity have steadily increased. Accordingly, many significant studies have been conducted by behavioral scientists to understand hackers and their practices. Nonetheless, only qualitative methods, such as interviews, meta-studies, and media studies, have been employed in such studies because of hacker sampling limitations. Existing studies have determined that intrinsic motivation was the dominant factor influencing hackers, and that their techniques were mainly acquired from online hacking communities. However, such results have yet to be causally proven. This study attempted to identify the causal factors influencing the motivational and environmental factors encouraging hackers to learn hacking skills. To this end, hacker community members using the theory of planned behavior were observed to identify the causal factors of their learning of hacking skills. We selected a group of students who were developing their hacking skills. The survey was conducted over a two-week period in May 2015 with a total of 227 students as respondents. After list-wise deletion, 215 of the responses were deemed usable (94.7 percent). In summary, the hackers were aware that hacking skills are considered socially unethical, and their attitudes toward the learning of hacking skills were affected by both intrinsic and extrinsic motivations. In addition, the characteristics of the online hacking community affected their perceived behavioral control. This study introduced new concepts in the process of conducting a causal relationship analysis on a hacker sample. Moreover, this research expanded the discussion on the causal direction of subjective norms in unethical research, and empirically confirmed that both intrinsic and extrinsic motivations affect the learning of hacking skills. This study also made a practical contribution by raising the educational and policy response issues for ethical hackers and demonstrating the necessity to intensify the punishment for hacking.