• Title/Summary/Keyword: 체험 활동

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A Study or Analysis of the Phenomenal Experiences with Human Book - Focusing on the Human Book Program at the Geonggi Provincial Office of Education - (사람 책 참여자의 체험 현상 분석 연구 -경기도교육청의 사람 책 프로그램을 중심으로-)

  • Lim, Seong-Gwan
    • Journal of Korean Library and Information Science Society
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    • v.48 no.3
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    • pp.153-176
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    • 2017
  • This article or study subjectively explores actual experiences of a human book from a phenomenal viewpoint and is based on considerable amounts of reference literature and the collecting/analyzing of precedent theses data. Selecting specific research samples and conducting in-depth interviews were made to elicit the phenomenal marks or responses in human book experiences. Samples included a total of three human book practicing teachers belonging to Gyonggi Provincial Office of Education, who were picked out or chosen according to their rich performance experiences/activities over a two year period. They were interviewed in four different basic topic areas or parts sectioned out to the following: 1) actual needs of a human book; 2) experiences in human book; 3) changes of cognition to the human book; and, lastly 4) improvement in the application of a human book. As a result, the number of schools, the number of readers, and the number of people who participated in human book activities continued to expand. In addition, human book activities have become an opportunity for growth not only for participating readers, but also for the human book itself.

The Effects of Coding Education on Creative Problem Solving of Academic High School Students in Creative Experience Activities (창의적 체험 활동에서의 코딩교육이 일반계 고등학생의 창의적 문제해결력에 미치는 효과)

  • Lee, Eun-Ah;Yi, Seung-Hoon
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.716-724
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    • 2021
  • The purpose of this study is to examine the effect of coded education on creative problem solving ability on academic high school students. The subjects of the study were 24 students (14 male, 10 female) in the 1st to 3rd grade students voluntarily desiring coding education at the 'J' high school in Chungju, Chungcheongbuk-do. For the experimental group, the intervention program was conducted 10 times a month for 5 months. In the intervention program, pre and post test were conducted to investigate the effects of creative problem solving ability by using the scratch program. The results of the study are as follows. First, after examining the creative problem solving ability of the experimental group after the coding training, it was statistically significant as the average score increased. Second, coding education was suitable for achieving the sub-goal of the creative experience activity of' increasing the ability to reasonably and creatively solve everyday problems'. In particular, it was found that it is effective in improving self-confidence and independence.

A Design Courseware for Effective Actual Experience Studying (효율적인 현장체험 학습을 위한 코스웨어 설계)

  • Kim, Dai-Bum;Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.159-166
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    • 2004
  • 현장체험학습은 교과 학습과 관련해서 교실을 벗어나 학습장을 방문하여 학습활동을 한 후 보고서를 작성하고 결과를 평가하는 학습을 말한다. 하지만 저학년에서 고학년으로 갈수록 학습 범위가 넓어지고 사전학습이 없어 효율적인 학습이 이루어지기 어렵다. 이에 교사에게는 풍부한 현장체험학습 자료를 이용하여 효과적인 학습을 할 수 있는 수업 기회를 제공하고, 학생에게는 시간과 공간을 초월하여 자기 주도적으로 사전 수업을 한 후 현장체험학습을 실시, 보고서를 작성할 수 있는 장을 마련해 주어야 한다. 그러므로 본 연구에서는 시간과 공간의 한계를 극복하면서 학습자가 살고 있는 지역에 관한 체험 학습을 할 수 있도록 현장체험 학습 시스템을 설계하였다 본 코스웨어는 학습자가 스스로 사전 사후 학습을 하며 교사와 상호 작용을 할 수 있도록 구성되었다.

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Effects of Gamified Disability Awareness Program on the Peers' Disability (게임화된 장애체험활동이 비장애아동의 장애인식에 미치는 영향)

  • Kwon, Jungmin
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.45-54
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    • 2019
  • In this study, the effect of gamified disability awareness program was researched to examine its potential to be used as a disability awareness curriculum particular to Korean schools. The gamified program consisted of lessons related to disability skiing such as learning about Paralympic skier, experiencing mono skis, and participating in cooperative games. To examine its effectiveness, Multidimensional Attitudes Scale towards persons with disabilities (MAS) was used. Results indicate that the attitude of the experiment group showed significant change.

먼 이국 땅에서 한국인 뿌리찾기

  • O, Wan-Jin
    • The Korean Publising Journal, Monthly
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    • s.242
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    • pp.16-17
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    • 1998
  • 최근 해외에서 활동하는 한국계 작가들의 국내 소개가 활발하다. 일본과 영어권에서 활동하는 이들의 작품은 대체로 한국의 근.현대사를 배경으로 하고 있다. 작가의 개인적 체험과 시대적 상황묘사, 동양문화의 생경한 소재와 함께 서구인의 관심을 모으지만 정작 국내 독자의 반응은 무관심 한 편이다.

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A Study on Teaching Methods of Trigonometric Functions through Experimental Mathematics measuring height and width of buildings (건물의 높이.너비 측정하기 체험수학 활동을 통한 삼각함수 지도방안)

  • Kim, Ki-Won;Kim, Mi-Na
    • Communications of Mathematical Education
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    • v.23 no.3
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    • pp.785-801
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    • 2009
  • The education of mathematics is comprised of formal thoughts so students lose interest and they don't have a chance to have a liberal mind. To solve this problem, recently, the flow of mathematic education is changing from formal mathematics to experimental mathematics, which focuses on student's activity and experience. Experimental mathematics can improve student's interest and participation. This study is about teaching methods of trigonometric functions through experimental mathematics measuring height and width of buildings. For measuring height of buildings we use clinometer and for measuring width of buildings we developed a mathematical tool with which we can measure angle for width of buildings. Through this activity, students obtained an interest in mathematics and they gained a positive attitude for the lesson. If we use this experimental mathematics method in high school, it's possible to reduce fears of mathematics and to increase an interest for mathematics.

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The impacts of the experince of donation for education to improve the teaching efficacy of pre-technology teacher with Invent touring activity (발명체험 교육기부활동이 예비기술교사의 교수 효능감에 미치는 영향)

  • Choi, Yu-Hyun;Lim, Yun-Jin;Lee, Eun-Sang;Lee, Dong-Won
    • 대한공업교육학회지
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    • v.38 no.2
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    • pp.156-175
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    • 2013
  • The purpose of this study was to verify that the impacts of experience of donation for education to improve the teaching efficacy of pre-technology teacher. The Invention experience of donation for education was performed with Invent-touring sponsored by Chunnam National University Invention Education Center for Teachers and was included by development of creative problem solving program, program execution and evaluation. Research participants were Technology education Majors and minors 20 students. The active locations were D children community center, K alternative school, D Elementary School and D middle school. For the study, various literature researches were reviewed intensively about donation for education and teaching efficacy. The instrument for the study was the modified STEBI(Science Teaching Efficacy Beliefs Instrument) for technology education by 3 experts. This study was designed by single group pre and post test design (One-Group Pretest-Posttest Design) and was conducted by the pre-test and post-test. Check the reliability of the tool was conducted with Cronbach ${\alpha}$ coefficient analysis, pre-test 0.840, post-test 0.746. The analysis of data from the 5% significance level, paired sample t-test was performed using the SPSS 19.0 statistical tool. The results were as follows: 1. Teaching efficacy of pre-technology teachers who participated in the invention experience for educational donation technology has improved. 72. The qualitative study was performed by the interviews with students who participated in. Humanism was positively change and learning opportunity was provided to develop the competence of technology education teacher. Based upon the conclusion of this study, the donation activity for invention education need to use learning strategies for pre-technology teacher to improve teaching efficacy.