• Title/Summary/Keyword: 청소년활동

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The Effect of Youth Activity by Aspects of Individual, Family, and School Life on Youths -Focusing on Mediated Effects of Self-Esteem - (청소년활동이 청소년의 개인, 가족, 학교측면 결과에 미치는 영향 - 자아존중감의 매개효과를 중심으로-)

  • Kim, Soon Gyu;Choi, Hey Jeong;Park, Shin Ae
    • Korean Journal of Social Welfare
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    • v.64 no.4
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    • pp.189-207
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    • 2012
  • This study aims to explore the effect of youth activity on aspects of individual, family, and school life on youths. Also, this study verifies the consideration of self-esteem as a mediated variable in reporting the effectiveness of youth activities. For the purpose, this study collected data from 1,088 high school and junior high school students in Jeollabuk-do, and performed a final data analysis from 1,063 of those students. SPSS 19.0 and Amos 18.0 were used to analyze the data. As the result of study, youth activities have a positive significant effect on individual, familial, and school life for the youth involved. The results also show that youth activity experiences contribute to self-esteem completely in the youths' individual aspect, and to partially in both familial and school life as well. This study suggested direction in conjunction with the activation of youth activities by analyzing the effectiveness of youth activities from a variety of viewpoints such as individual, familial, and school life for the youths involved.

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The Effect of Community Spirit on Participation Time to the Youth Volunteer Activities -Mediating Effect of the Level of Satisfaction in Youth Volunteer Activities- (청소년의 자원봉사활동 참여시간이 공동체의식에 미치는 영향 -청소년 자원봉사활동 만족도 매개효과-)

  • Jeon, Myeung-Sook;Park, Sun-Nyeo
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.228-237
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    • 2016
  • This study aimed to concretely verify the mediating effect of the level of satisfaction of youth volunteer activities where the youth volunteer activities had the effect on community spirit. The data was collected from 927 students in 2091 students who participated in 5th [Korea Children Youth Panel Study] (KCYPS) in 2014. The results from the analyzed data are as follows. First, it was found that participation time to the youth volunteer activities had the meaningful effect on the youth's community spirit. Second, it was found that participation time to the youth volunteer activities had the meaningful effect on the level of satisfaction in youth volunteer activities. Third, it was found that there was a mediating effect between the participation time and community spirit when considering the level of satisfaction of volunteer activities. Based on the results of these studies, we proposed a volunteer education program for the scheme and the youth that it is possible to improve the satisfaction of the volunteer activities of young people to participate in volunteer activities.

The effect of off-line and on-line fandom activity participation on adolescents' academic time management skills -A multi-level growth curve analysis- (청소년의 온라인 및 오프라인 팬덤 활동이 청소년의 학습시간 관리능력에 미치는 영향 -다층성장모형의 적용-)

  • Jeon, Suah;Han, Yoonsun
    • Journal of the Korean Society of Child Welfare
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    • no.56
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    • pp.101-132
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    • 2016
  • Fandom is a meaningful social phenomenon that represents a significant dimension of contemporary Korean youth culture. Previous research, however, has considered fandom as a deviant activity that is negative in nature, and there is scant research on the positive effects of fandom activity. This study examined the effects of off-line and on-line fandom activity participation on adolescents' academic time management capability. Data were collected from three waves (2010, 2012, and 2014) of the Korean Children and Youth Panel Survey (middle school cohort; N=2,206 at baseline). Results from the multi-level growth curve analysis were as follows. First, more than half of the adolescents reported participating in fandom activities, and the majority of them participated in both online and offline activities. Second, adolescents' academic time management capability improved over time. Third, both off-line and on-line fandom activity participation was positively associated with adolescents' academic time management capability at the baseline (first year of middle school). The size of this relationship, however, decreased over time (from middle school to high school). This study presented the importance of appropriate guidance by adults to develop and promote the positive aspects of fandom activity, and highlighted the need for further research that focuses on the positive aspects of fandom activities.

The Effects of the Experience of Youth Activities during High School Years on the Leadership Life Skills of College Students: Mediating Effect of Self-esteem and Happiness (고교시절 청소년활동이 대학생의 리더십 생활기술에 미치는 영향: 자아존중감 및 행복감의 매개효과)

  • Lee, Si-youn;Kang, Hyunah
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.454-466
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    • 2018
  • The purposes of this study were to investigate the effects of the experience of youth activities during high school years on the leadership life skills of college students and to identify the mediating effects of self-esteem and happiness. For the purposes, we investigated the youth activities during high school years of college students had experienced. We also measured self-esteem, happiness, and leadership life skills of the students. We surveyed 260 students and analyzed the data of 234 students. The results are as follows. First, there was a significant positive association between the experience of youth activities and leadership life skills. Second, self-esteem and happiness showed a partial mediating effects on the relationship between the youth activity and leadership life skill. Based on the results, this study suggested policy and practical implications to help youths develop competency needed for adulthood through participating youth activities.

Relationship between time availability and time invested in leisure activities in adolescents (청소년의 적극적 여가활동 시간가용성과 투자시간 관계 연구)

  • Ryou, Bee
    • Journal of the Korean Society of Child Welfare
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    • no.60
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    • pp.25-57
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    • 2017
  • The effects of regular and active leisure activities on positive growth and development in adolescents are widely known. In our society, however, it is challenging to enjoy or expand such activities due to diverse constraints. Under unfavorable circumstances, this study attempted to investigate the application of time availability for liberal leisure activities as a way to help adolescents engage in active leisure activities. Specifically, this study examined the relationship between time availability (both individual and structural) and the time invested in leisure activities at youth training centers which support such leisure activities. The study found the following results: As both individual and structural time availability expanded, the time invested in leisure activities increased as well. Based on these results, this study discussed policy and practice implications regarding the support of adolescents' leisure activities.

Effect of Youth Activities on Sociality - Based on the Mediated Effect of School Life and Gender Difference - (청소년 활동이 사회성에 미치는 영향 - 학교생활의 매개 효과와 성별 차이 중심으로 -)

  • Kim, Kwang-Ho
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.545-554
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    • 2021
  • The purpose of this study is to investigate the mediated effects of school life and gender differences in the effect of youth activities on sociality. The research method was analyzed as SPSS V. 22.0 for 403 teenagers based in Gyeonggi-do. The status of participation in youth activities was 58.8% in physical activity, 21.1% in emotional activity, and 20.1% in service activity, and the results of verifying research problems are as follows. First, gender-based youth activity showed that men were higher in physical activity than women. Emotional and service activity showed women higher than men. Sociality was higher in men than women. Second, the effect of youth activities on sociality was shown to have positive effects in order of emotional, physical and service activities. Third, the mediating effect of school life in relation to youth activities and sociality was shown to be significant, with partial mediating influence in order of emotional activity, physical activity and service activity.

Trend and Differentials in Youth's Labor Force Participation and Employment over the Last Two Decades (청소년 인구의 경제활동참여와 고용구조)

  • 방하남
    • Korea journal of population studies
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    • v.22 no.1
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    • pp.5-36
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    • 1999
  • 본 논문은 우리나라 청소년 인구의 장기적 경제활동참여율 변동추이와 고용(실업)구조에 있어서의 변화에 관한 연구이다. 청소년층의 경제활동참여와 취업은 학교교육의 이수, 군복무, 결혼·출산을 통한 자신의 가족형성 등 일련의 생애전이과정(life-course transitin)과의 긴밀한 연계속에서 이루어지며 따라서 집단적으로는 연령단계에 따라서 큰 변화를 보인다. 본 논문에서는 먼저 지난 20여년간(1980년대-1990대) 청소년층의 연령단계별 경제활동참여 및 취업률이 어떻게 변화해 왔는가를 살펴본다. 청소년기에는 학교에서 노동시장으로의 진입과정(school-to-work transition)을 포함하고 있기 때문에 청소년층의 경제활동참여율 및 취업률은 무엇보다 동 연령집단의 취학률 및 진학률의 변화와 직접적으로 연결되어 있다. 본 논문에서 제시되는 자료에 의하면 지난 20여년간 우리나라 청소년층의 고등학교 및 대학진학률은 지속적이고 급격하게 상승하고 있었던 것으로 나타나고 있으며, 따라서 이러한 변화가 그들의 경제활동참여율 및 고용구조에 있어서의 변화에 미친 영향을 경험적 자료를 통하여 살펴본다. 1980년대 초반이후 우리나라 학교교육체제에 있어서의 변화가 청소년층의 취업구조에 미친 가장 주요한 영향 중의 하나는 높은 대학진학률에 따른 청소년 노동력의 고학력화와 그에 따른 고(高)실업의 문제이다. 본 논문에서는 사회구조적 요인과 고실업을 낳는 노동시장에 있어서의 불평등한 기회구조에 관한 이론적 논의와 경험적 증거들을 제시한다.

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A Study on Relationship of Career Decision-Making and Youth Activities : Focused on Mediating Effect of Academic Achievement Level (중학생의 청소년활동 참여와 진로결정의 관계에서의 학업성취수준의 매개효과에 관한 연구)

  • Un, Sun-Kyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.611-617
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    • 2020
  • The purpose of this paper was to understand the mediating effect of academic achievement on the relationship between youth activity participation and career decision-making in middle school students. To this end, data from the KCYPS2018 (Korean Children and Youth Panel Survey 2018) were used, and this research proceeded with 2,471 middle school 1st grade students. This analysis method was a regression analysis to examine any mediating effect. And the findings are as follows. Middle school students' youth activities participation had a significant effect on career decision-making and academic achievement, and the effect of youth activities participation on career decision-making was mediated in part by academic achievement. Thus, a variety of youth activity programs should be developed and provided to middle school students to increase their motivation and academic achievement. Education and training for youth leaders and teachers should be provided to help middle school students make career decisions by operating youth activity programs in conjunction with the free semester system.

Youth Physical Activity Game Application Planning and GUI Design using Smartphone (스마트폰을 통한 청소년 신체활동 게임 어플리케이션 기획 및 GUI설계)

  • Kim, Do-hyeon;Ahn, Su-zy;Lee, Yeon-jung;Han, Se-jin;Park, Jung Kyu;Park, Su e
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.182-184
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    • 2017
  • Recently, adolescent's lack of exercise due to increasing physical inactivity is emerging as a social problem. Accordingly, we planned a smartphone game to increase the physical activity of adolescents. The application is able to induce the interest of the youth through the interesting factor of 'game'. Also it provides the user with information about the physical activity by measuring the amount of physical activity of the user through GPS. We propose a way to continuously motivate adolescent's physical activity through this motion interaction game application.

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최신의학상식 - 이어폰 사용과 소음

  • Kim, Gyu-Sang
    • KOREAN ASSOCIATION OF OCCUPATIONAL HEALTH NURSES
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    • v.19 no.4
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    • pp.25-32
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    • 2012
  • 최근에는 산업장 근로자나 노인에게 주로 발생되던 청력손실이 청소년에까지 점차 확대되면서 청소년의 청력뿐 아니라 청소년의 청력에 영향을 미치는 여러 환경 및 요인에 대한 관심이 고조되고 있다. 그 중 외국어 공부나 음악감상용으로 청소년들 사이에 생활필수품처럼 널리 이용되고 있는 휴대용 카세트가 청소년의 소음성 난청원으로 매우 위험하다는 연구결과가 제시되어 학부모, 교사, 전문가에 의해 청소년 청력상태에 대한 조사와 청력손실을 유발하는 위험요인에 대해 많은 연구가 실시되었다. 청소년기에 취미/오락활동, 가정내 기계 기구, 음악, 교통 등의 소음에 상시적으로 노출될 수 있다. 직업적으로 소음에 노출된 적이 없는 청소년에게서 소음성 난청이 발생할 수 있다는 연구결과가 나오고 있는데, 청소년의 소음성 난청은 큰 소리를 내는 장난감과 개인용 음향기기, 콘서트장, 밴드활동 등의 음악과 관련이 있으며 이외에 모터사이클, 모터 스포츠 등의 레저 활동과 관련이 있다. 이러한 소음은 작업장 소음에 의한 초기 청력손실처럼 3~6 kHz 역의 청력손실을 특징적으로 보여준다. 이 글에서는 주요 취미활동과 관련하여 MP3 등 개인용 음향기기와 헤드셋 착용 근로자의 소음 노출 수준과 이에 따른 청력영향을 살펴보고, 소음저감방법에 대해 알아보고자 한다.

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