• Title/Summary/Keyword: 창작활동

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예.체능계 교수업적평가:연구 위주로는 천재 예술가를 수용 못한다

  • Lee, Sang-Il
    • 대학교육
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    • s.82
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    • pp.66-74
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    • 1996
  • 연구.교육.사회활동이라는 삼분법적 교수업적 평가제는 특정 분야의 천재성이 인정되지 않는 평범한 대학상과 상식적인 교수상만 만들어낸다. -무의미한 논문, 저술의 양산에 질린 우리가 예.체능계 교수들의 업적평가를 일반계의 틀에 맞춘다는 것 자체가 뒤떨어진 발상이다. 예술가는 예술작품으로 평가받아야 한다. 그러기 위하여 창작평가위원회가 따로 설치되어야 한다.

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Local Cultural Ecosystem and Emerging Artists: A Study on Hindering Factors in Creative Activities of Young Artists in Gwangju by Adopting Creative Sector Holistic Model (지역문화생태계와 청년예술가 - Creative Sector Holistic Model을 적용한 광주 청년예술가들의 창작 활동 저해요인에 관한 연구 -)

  • Kim, Miyeon;Kim, InSul
    • Korean Association of Arts Management
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    • no.51
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    • pp.5-34
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    • 2019
  • This study is a qualitative study conducted to identify environmental factors that impede emerging artists' ongoing creative activities, focusing on the local cultural ecosystem that they are part of. By doing so, we tried to understand the dynamics between key stake holders in the ecosystem that these young artists interact with and how they build and perceive their own, local cultural environment. The central research question of this study is: what factors impede the continuous creative activities of young artists and what causes them to leave local art scenes? The research was conducted thoroughly on the basis of emerging artists' experience and perspectives and applied to Creative Sector Holistic Model for analysis. The data of this research were collected based on two national-funding projects to support young artists from 2016 to 2018. The main research method of this study was interviews: official and casual interviews were executed with 29 young artists aged 20-34 who work in the fields of painting, literature, sculpture, video, korean traditional music, visual design and crafts. For the analysis of the data, the Creative Sector Holistic Model(Wyszomirski, 2008), which had applied the ecological logic to the creative industries, was applied. The result of this study shows that economic difficulties were not the only hindering factor in their sustainable art-making process. Various impeding factors derived from the local cultural ecosystem have been identified within the Holistic Model, demonstrating that these factors are all intertwined and connected. Thus, analyzing and understanding one's local cultural ecosystem can provide keys to long-term and lasting impacts when a local authorities wish to support young artists for the future of local cultural environment.

Interchange study of the Korean late intellectual group (조선후기 지식인집단의 교류양상 연구 - 서천매화사를 중심으로 ­-)

  • Maeng, young-ill
    • (The)Study of the Eastern Classic
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    • no.73
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    • pp.35-63
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    • 2018
  • The intellectuals of the Joseon Dynasty were Yangban Sadaebu who had knowledge based on Confucianism(Neo-Confucianism), enjoyed cultural powers by expressing their knowledge in words or writing, and entered government posts to guide society with such knowledge or included some pre-officials. Sisa(Poem Society) was a major place of knowledge transmission to acquire and impart knowledge of creating Chinese poems that traditional intellectuals of the Joseon Dynasty possessed. Seocheonmaehwasa(西泉梅花社) was a group of writers from the late Joseon Dynasty gathered together based on the commonality of kinship and political iniquity although they were different factions like Nam'in and Soron, and they enjoyed apricot blossoms and wrote poems there. Seocheonmaehwasa(西泉梅花社) was basically the meeting making poems. They improved their creative abilities with creating poems. Seocheonmaehwasa(西泉梅花社) was a major place of knowledge transmission to acquire and impart knowledge of creating Chinese poems that traditional intellectuals of the Joseon Dynasty possessed.

Understanding Personal and Cultural Factors on the Level of UCC Participation: Centered on Korea and U.S.A (UCC 사용자 참여수준과 개인적 및 문화적 특성 요인과의 관계 - 한국과 미국을 중심으로 -)

  • Lee, Hyun-Ju;Kim, Yoo-Jung;Kang, So-Ra
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.216-232
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    • 2009
  • The purpose of this paper is to examine the ethical implications in UCC participation. This paper aimed at examining the advent of UCC as a critical media tool in interactive two-way communication and the effect of ethical questions on the level of UCC participation. The findings show that uncertainty avoidance gives an positive and significant effect on privacy concern and regulatory preference, but it is not related to copyright invasion in Korea and U.S.A. It is shown that privacy concern does not influence on UCC retrieval in Korea whereas it is positively related to UCC retrieval in the United States. Also, privacy concern has not relationship with UCC production(modification, recreation, generation) in both nations. In the case of regulatory preference, it posits an significant and positive effect on UCC retrieval in Korea while it is not related to UCC retrieval in the United States. Also, regulatory preference does not affect on UCC production in Korea whereas it influences on UCC generation without impacting UCC modification and recreation in U.S.A. Finally, the results show that copyright invasion has stronger relationship with UCC recreation and generation than UCC modification, and it is positively related to UCC retrieval in both nations.

The Impact of Interaction of Art Education in the Era of Pandemic on Satisfaction and Behavioral Intent: Focusing on Online and Offline Comparisons (팬데믹 시대 예술교육 상호작용이 만족도와 행동의도에 미치는 영향 연구: 온라인과 오프라인 비교를 중심으로)

  • Kim, Kwang-Cheol;Song, Jin-Ho
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.99-111
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    • 2021
  • This study confirms whether interaction and satisfaction between educators and learners can be repeated as artistic activities in art education and compares online and offline differences. And it suggests ways to enhance the effectiveness of online art education. As a method of research, literature analysis shall be conducted on art education, educational and social interaction, satisfaction, and behavioral intent. Two surveys were conducted on online and offline education for music and art students who completed art education lectures. As a result, 89 online and 56 offline students participated. The higher the satisfaction level of educational and social interaction in art education, the more it led to artistic activities. Educational interaction in online art education was higher, social interaction was lower, and it was different from offline.

A Study of Shin Hae-Chul's Music -With focus on N.EX.T album- (신해철의 음악 연구 -넥스트 앨범의 전반적인 특징을 중심으로-)

  • Kim, Joon-Soo;Cho, Tae-Seon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.212-217
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    • 2018
  • Shin Hae-Chul's music opened a new horizon in the Korean pop music market where only popular music is produced and the music of a similar genre or pattern is mainstream, which has dissolved the complaints of the public who longed for new music. He experimented with his musical potential every time he released his work, which received favorable reviews in that he raised the level of Korean pop music. To solve the unstable factors in today's pop music, it is important to appeal to the public by capturing quality work through continued studies and creative activities. In that context, the attitude of "Next" is led by the late Shin Hae-Chul, and his qualities as an artist greatly contributed to the development of Korean pop music. This indicates that if musicians strive to develop themselves, and strengthen their creative ability to make bold and new attempts, Korean pop music will lead to another fashionable "K-pop" and will open up a new horizon.

인공지능 기술 기반 Hyper-Experience Art

  • Han, Jeong-Yeop;Lee, Yeon-Bin
    • Broadcasting and Media Magazine
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    • v.25 no.1
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    • pp.83-99
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    • 2020
  • 본 연구는 '인공지능이 그린 그림은 예술적 가치가 있는가?' '인공지능을 활용한 21세기의 현시대 예술은 무엇인가?' '어떻게 실현되는가?'라는 실천적 질문에서 출발하였다. 4차 산업혁명은 초실감(Hyper-Reality), 초지능(Hyper-Intellect), 초연결(Hyper-connect)로 '초(Hyper)의 시대'를 예고하고 있다. 이 혁명은 현시대 예술가에게 현실과 가상을 분간할 수 없는 혼합현실환경, 예술의 창작활동에 훌륭한 조수로서 역할을 할 수 있는 인공지능, 예술적 경험을 가상과 현실을 넘나들며, 언제 어디서나 즉각적으로 체험할 수 있는 기술을 제공한다. 실천적 질문에 대한 해답을 찾기 위하여 주관기관 홍익대학교, 참여기관 서울미디어대학원대학교, (주)브이알애드가 2018년 5월부터 2019년 12월까지 2년간 진행한 한국콘텐츠진흥원 문화기술 연구개발 지원사업 '인공지능 기반 창작 아틀리에 발굴 및 구축 기술 개발 프로젝트'를 통하여 인공지능 엔진(stNET, vidNET, hdtNET, omniNET)을 개발하였고 예술가와 4번의 전시를 통하여 성능 및 가치를 실증하였다. 인공지능은 그동안의 예술적 장르와는 차별화된 특이점을 가지고 있으며 응용 범위 또한 다양하다. 현시대 예술가에게 새로운 장르 개척의 훌륭한 조수로서 역할이 가능하다는 것이다. 그동안 현대 예술의 조형과 개념 미술에 한정적 메시지를 넘어, 인공지능기반 초 실감, 실 시간, 직관적 인터랙션을 통하여 직접적 예술 경험을 체험할 수 있다는 점에서, 현시대의 예술가에게 초 경험 예술(Hyper-Experience Art)의 시작인 동시에 새로운 장르 개척의 단초가 제공된다.

Reinventing the revenue model for the content platform (콘텐츠 플랫폼의 수익모델 혁신 전략에 대한 고찰)

  • Choi, Kwang-Hun;Kim, Junic
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1267-1280
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    • 2017
  • This study examines the changes of the online music market and revenue models by the theory of network society and communications of Manuel Castells for the content platform. As a result of this study, we found that active communications among the members in the network, played a crucial role in the creation of contents and the promotions of profit for platform providers. It is especially important to create an environment in which members can voluntarily communicate rather than an artificial control. The content platform business consists of people, thus it has been proven that providing play elements of culture and society are important, as well as necessary conditions to the generation related to content based platform businesses.

Design for Humane Sentential On Software Modeling Object Presentation (인간중심적인 구문체계에 상응하는 소프트웨어 모델상의 객체표현의 설계)

  • John, Young-Jun;Shin, Seoung-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.400-402
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    • 2005
  • 소프트웨어 개발의 본질은 매우 복잡하다. 이는 서로 맞물려 돌아가도록 여러 컨셉들을 명세화하고 설계하여 검증해야 하기 때문이다. 또한 문제영역에 들어맞도록 개발해내도 여전히 실세계 엔티티(entities)간의 관계를 정의해 줘야 하고, 예외적인 상황을 식별해야 하며, 각각의 상태 변화를 예측해야 하기 때문에 여전히 복잡한 행위일 수밖에 없다. 이와 같은 복잡도를 낮추기 위해 비주얼한 기호형태에 기반을 둔 개발에 도움을 받을 수 있다. 그러나 개발의 중심에 인간이 있다는 데에는 변함이 없어야 한다. 또한 기계가 아닌 좀 더 인간적이고, 자동화가 아닌 실제적인 창작의 주체로서 개발자들을 '인간'이라는 사회적 대상으로서 초점을 둘 필요가 있다. 본 논문의 목적은 개발자간의 의사소통과 자유로운 창작활동을 위한 설계법을 인문사회영역에서 접근함으로서 개발자간에 '이해'의 폭을 증대시키기 위한 객체의 관계와 설계에 대한 재 정립이다. 이를위해 소프트웨어 개발상의 요소의 선택과 관계의 표현에 대해 기존의 기호체계에만 의존하지 않고 인간의 언어구조에 기반을 둔 구문체계에 상응하는 방식을 사용하는 것으로 구문기반의 관계의 성립과 그것을 지배하는 원리를 수립한다.

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Exploring the Trend of Korean Creative Dance by Analyzing Research Topics : Application of Text Mining (연구주제 분석을 통한 한국창작무용 경향 탐색 : 텍스트 마이닝의 적용)

  • Yoo, Ji-Young;Kim, Woo-Kyung
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.53-60
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    • 2020
  • The study is based on the assumption that the trend of phenomena and trends in research are contextually consistent. Therefore the purpose of this study is to explore the trend of dance through the subject analysis of the Korean creative dance study by utilizing text mining. Thus, 1,291 words were analyzed in the 616 journal title, which were established on the paper search website. The collection, refining and analysis of the data were all R 3.6.0 SW. According to the study, keywords representing the times were frequently used before the 2000s, but Korean creative dance research types were also found in terms of education and physical training. Second, the frequency of keywords related to the dance troupe's performance was high after the 2000s, but it was confirmed that Choi Seung-hee was still in an important position in the study of Korean creative dance. Third, an analysis of the overall research subjects of the Korean creative dance study showed that the research on 'Art of Choi Seung-hee in the modern era' was the highest proportion. Fourth, the Hot Topics, which are rising as of 2000, appeared as 'the performance activities of the National Dance Company' and 'the choreography expression and utilization of traditional dance'. However, since the recent trend of the National Dance Company's performance is advocating 'modernization based on tradition', it has been confirmed that the trend of Korean creative dance since the 2000s has been focused on the use of traditional dance motifs. Fifth, the Cold Topic, which has been falling as of 2000, has been shown to be a study of 'dancing expressions by age'. It was judged that interest in research also decreased due to the tendency to mix various dance styles after the establishment of the genre of Korean creative dance.