• Title/Summary/Keyword: 창의적 문제해결 이론

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수학과 창의성 평가에서 개방형 문항의 특성과 중학교 학생들의 반응유형에 관한 연구

  • Lee, Gang-Seop;Hwang, Dong-Ju;Seo, Jong-Jin
    • Communications of Mathematical Education
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    • v.16
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    • pp.201-215
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    • 2003
  • 이 연구에서는 창의적인 문제해결능력을 검사하는 도구로 널리 알려진 개방형 문항 5 문제를 수정 또는 번역하여 중학교 2학년 학생들에게 적용하고 그 결과를 분석하였다. 검사도구에 대한 양호도 분석 결과는 다음과 같다. 첫째, 문항 내적 일관성 신뢰도(Cronbach ${\alpha}$)의 계수는 0.8이다. 둘째, 문항반응이론에 근거한 문항의 적합도 지수는 모두 1.2미만으로서 분석모형에 적합한 문항이라고 볼 수 있다. 또한, 문항간의 난이도의 차이는 로짓트 점수가 0.6을 넘지 않은 범위에서 골고루 분포되어 있다. 셋째, 문항 신뢰도 지수가 모두 0.80보다 높은 것으로 나타나 사용된 문항들은 서로 잘 분리되어 창의적 문제해결력을 추정하고 변별하는데 무리가 없다. 학생들의 반응에 대한 분석 결과는 다음과 같다. 문항1에서 곡선을 이용한 반응은 영재학생들에서만 발견할 수 있었다. 문항2에 대한 각 반응의 독창성 점수는 모두 0이다 이것은 문항2가 널리 알려진 문제에 기인한 것으로 해석된다. 문항3은 영재학생들이 더 많은 반응을 보인 것으로 모든 반응이 독창성 점수를 부여받았다. 문항4에 대하여 일반학생들은 거의 반응을 하지 못하였다. 문항5는 대부분의 학생이 반응을 하였으며 반응의 종류도 가장 다양하였다.

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A Research on Education of Computer Algorithm for the Development of Creativity for Gifted Elementary Students in Computer Science (초등 정보영재의 창의성 개발을 위한 컴퓨터 알고리즘 교육에 대한 연구)

  • Gyo, Sik-Moon
    • Journal of the Korea Computer Industry Society
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    • v.9 no.5
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    • pp.197-206
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    • 2008
  • Gifted education has drawn much attention in education in recent years and gifted education in computers in elementary education has been emerged as well throughout the country. Now computer algorithm education is considered as a core subject in the area because computer algorithm is the essence of computer technology on which information society relies technically, and also it provides theoretical basis for problem solving using computers. And we observe that fostering learner's creativity is crucial in learning computer algorithms because problem solving requires creativity in general. In the paper, we discuss the procedure to foster learner's creative problem solving ability which would greatly help students learn computer algorithms, and then we discuss how we can make algorithmic ideas into reality. Furthermore, we note that an appropriate level education is necessary for better results for outstanding students in the program, and lastly we propose ideas to improve current gifted elementary education in computers. The content of the paper is largely originated from experiences of teaching gifted elementary students conducted by a local university and sponsored by its municipal government for six years.

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Exploring Strategies for Applying TRIZ to Technology Education (기술과 교육에서 TRIZ(창의적 문제해결 이론)의 적용 방안 탐색)

  • Moon, Daeyoung
    • 대한공업교육학회지
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    • v.31 no.2
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    • pp.155-176
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    • 2006
  • The purpose of this study was to explore the strategies for applying TRIZ to technology education. This study was carried out through literature review on contradiction, 40 principles, 76 standard solutions, multi screen method, effects, the law of technology evolution, and ARIZ, and questionnaire survey to investigate the validity. Through this study the strategies for applying TRIZ to technology education were proposed and the validity was identified. Only the '40 Principles' was appropriate to technology education of elementary and middle school. The results of this study were as follows; In elementary school technology education, segmentation, extraction, local quality, asymmetry, consolidation, universality, counterweight, do it in reverse, mediator, self service, dispose, flexible membranes or thin films, changing the color, homogeneity, rejecting and regenerating parts, and composite materials were suitable. And in middle school technology education, segmentation, extraction, local quality, asymmetry, consolidation, universality, counterweight, prior counteraction, prior action, cushion in advance, do it in reverse, dynamicity, partial or excessive action, continuity of useful action, convert harm into benefit, mediator, self service, dispose, flexible membranes or thin films, changing the color, homogeneity, rejecting and regenerating parts, transformation of properties, phase transition, thermal expansion, and composite materials were suitable.

An Analysis of the Affective Effect of Whole Brain Based Cooperative Learning for the Gifted (영재 교육을 위한 전뇌 이론 기반 협동학습의 정의적 효과 분석)

  • Kim, Soon-Hwa;Song, Ki-Sang
    • Journal of Gifted/Talented Education
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    • v.21 no.2
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    • pp.255-268
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    • 2011
  • The 21st century is called as the "Age of knowledge flood", and thus the importance of the ability which can use knowledge creatively is more emphasized. Also, not only individual problem solving but also solving problems through effective communication skills with group members are needed, and therefore, it is requested to train potential gifted learner working together with others to practice cooperation and eventually grown up as a competitive human resource to adapt successfully in future environment. In this paper, to show the effectiveness of cooperative learning in gifted learners, members for cooperative learning group has been selected using whole brain theory from the 42 gifted middle school students who participated in summer gifted learner vacation program. From the analysis of the learners' learning motivation and frequency of interactions whole brain based cooperative learning is effective for enhancing both learning motivation and interactions. Therefore, the whole brain based cooperative learning is an effective pedagogy for enhancing the motivation as well as facilitating interactions within gifted learners.

Development of Programs to Enhance the Scientific Creativity - Based on Theory and Examples - (과학 창의성 계발을 위한 프로그램 개발 - 이론과 예시를 중심으로 -)

  • Han, Ki-Soon;Kim, Byung-No;Choe, Seung-Urn;Jung, Hyun-Chul
    • Journal of the Korean earth science society
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    • v.23 no.4
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    • pp.334-348
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    • 2002
  • In this study we have developed programs to enhance the scientific creativity by reviewing literature on the creativity and analyzing the theoretical models related to gifted education. The scientific creativity is regarded as the process of problem solving and problem finding, in particular, solving and finding the ill-defined but significant problems. In general, the important components of the scientific creativity are considered as the scientific knowledge, process skill, divergent/critical thinking, ill-defined problem, and problem finding. The program developed for the purpose of the study is composed of three stages based on Renzulli's model : general exploratory activities, group training activities and individual and small group investigations of real problems. The developed program in this study consists of 4 themes, 15 school hours in the earth science area. The process and products of the program development as well as the background of the present research are described and discussed in detail.

A design of PBL Teaching and Learning system for HTML study (PBL 교수 학습 지원시스템 설계 - HTML 학습을 중심으로)

  • Lee, Sun-Hyun;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.101-106
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    • 2006
  • 그 동안 웹 프로그램 언어인 HTML에 대한 교수-학습 방안과 온라인 학습에 대한 연구들이 이루어져 왔지만 단순 태그 기능 학습에 그쳐 고급사고력을 높이는 프로그래밍학습의 목표를 달성하기는 부족하였다. 본 논문에서는 학습자의 창의력과 문제해결력을 높여주기 위한 HTML 교수-학습 지원 시스템을 설계하였다. HTML 교수-학습 지원시스템은 구성주의 교육 방법인 문제중심학습(Problem-Based Learning)을 이론적 토대의 하여 설계되었으며 나선형 교육과정의 원리에 따라 이원화된 학습요소들에 의해 학습의 위계를 실정하였다. 이 교수-학습지원시스템에서 HTML 학습에 대한 평가는 구성주의 원리에 입각하여 다양한 방식을 통해 지속적으로 이루어지도록 하였다. 또한 교수-학습에 활용되는 해결 과제는 같은 수준, 같은 영역의 문제은행을 축적하여 교수자가 자유롭게 상황에 맞게 선택하여 활용하도록 하였으며, 학습자의 학습 곁과를 통계자료와 도표를 통해 한눈에 살펴보고 적절한 피드백을 주도록 설계하였다. 이와 같은 원리를 토대로 한 교수-학습지원시스템 설계를 통해 학습자가 보다 많은 프로그래밍 경험을 축적하여 창의적이고 자기주도적으로 웹 프로그래밍을 할 수 있는 능력을 키워줄 수 있음을 기대하였다.

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Investigating Science-contents Problems through Correlation with Tests of Creative Thinking and Integrated Process Skills (과학 탐구력 검사와 창의성 검사와의 관계를 통한 과학영재 선발문항 유형 분석)

  • Park, Min-Jung;Chun, Mi-Ran;Jeon, Dong-Ryul
    • Journal of Gifted/Talented Education
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    • v.19 no.3
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    • pp.565-583
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    • 2009
  • We studied what kind of science-contents problems can also give information on one's creativity for use in the selection of scientifically gifted. 383 7th and 8th graders as subjects, we first analyzed the corelation between the results of creative thinking, scientific attitude, science inquiry, logical thinking and the scientific creativity problem solving skill test. The corelation analysis indicated that science inquiry test could represent other tests except TTCT. We then tested 532 6th graders with TTCT and science inquiry tests concomitantly with the contents- related problems made in such types as naming 20 scientists, writing about a scientist, imagination to overcome a problem, understanding of theory and application and understanding of science laws and application. The results indicated that writing and imagination were most efficient in assessing both the contents and the creativity.

간학문적 접근을 통한 영재교육프로그램 개발에 관한 연구

  • Bang, Seung-Jin;Lee, U-Sik;Kim, Heon-Nam
    • Communications of Mathematical Education
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    • v.17
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    • pp.141-158
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    • 2003
  • 영재의 특성은 다양한 분야에 대한 관심과 재능을 가지고 있으며 지적 호기심에 대한 도전의식이 강하다. 영재교육프로그램은 이러한 영재들의 지적호기심을 자극하여 영재로서 갖추어야할 제반 능력들을 균형 있게 길러 줄 수 있어야한다. 그러나 현재까지 개발된 대부분의 영재교육프로그램들은 여전히 논리와 이론을 중시하여 수리능력, 창의적 문제해결력 등 대부분 지적 능력신장에 치중하는 경향이 있다. 이러한 프로그램만으로는 교과별 학습을 통하여 얻게 되는 개념과 원리들을 생활과 관련지어 이해하거나 다양한 분야에 적용하는 능력을 길러주는데는 한계가 있다. 따라서, 영재아들의 잠재능력을 계발하고, 교과간의 연결능력을 길러 새로운 분야를 창의적으로 개척할 수 있는 능력을 신장하기 위해서는 수학분야에 집중된 주제를 다루기보다는 개방적인 주제를 다루는 간학문형 프로그램 개발이 필요하다. 본 연구에서는 수학분야나 지적영역에만 국한되는 편협성을 탈피하여 보다 창의적인 역량(creative competency)을 신장할 수 있는 수학과 관련성이 있는 간학문형(間學文型, inter-disciplinary)프로그램 개발 방안과 그 사례를 제시하고자한다.

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The Creative Context and the Process Analyzed by Creativity Theory - The case study of Nam June Paik and Louis I. Kahn - (창의성 이론으로 분석한 창의적 환경과 과정 연구 - 백남준과 루이스 칸의 사례 -)

  • 이민아
    • Korean Institute of Interior Design Journal
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    • no.37
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    • pp.39-47
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    • 2003
  • The purpose of this paper was to analyze and to compare the creativity of Nam-June Paik and Louis 1. Kahn to understand the characteristics of creative people. Both of them got strong supports from their family and close people. As they were not originally from the U.S., political and city environments where they settled in the U.S. for the first time strongly influenced their creative activity. The difference in the creative contexts of Paik and Kahn is that Paik had more visual cues in his childhood due to the rich environments. The various visual cues influenced his wide interests in video arts. In creative process, even though both of them more focused on the beginning stage of creative process, there were differences in creative problem solving styles. Kahn considered the imaging and perception as the most Important working process. For him, intuition(gestalt view) and ideation(generator) are more important than intellectual skill. On the other hand, Paik thought the symbolization(conceptualizer) based on his own experience and philosophy(associationism) was the most important.

A Theoretical Review on Novel Engineering through the Case Studies (수업 실천 사례를 통한 노벨 엔지니어링의 이론적 고찰)

  • Ki-Cheon Hong
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.625-633
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    • 2023
  • In this paper, we will examine the theoretical background and educational methodological basis of Novel engineering class cases published to date. For this purpose, we selected and investigated 30 Novel engineering-related academic papers and dissertations published from 2016 to 2023. As a result, the theoretical background is Seymour Papert's constructionism and Vygotsky's socio-cultural constructivism, and the educational methodological basis is creative problem-solving learning, problem-based learning, interdisciplinary convergence class, action learning, associating reading and writing education, possibility with integrated curriculum. We hope that this study will solidify the theoretical value of the Nobel Engineering convergence teaching model and serve as an alternative for teachers preparing for future education.