• Title/Summary/Keyword: 창의성 태도

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Analysis of Media Literacy Evaluation Items in Early Childhood Animation (유아동 교육 애니메이션의 미디어 리터러시 평가항목 요구도 분석)

  • Jang, Eunyoung
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.365-373
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    • 2021
  • This work aims to derive data-based requirements by analyzing the importance and performance of media literacy in early childhood animations. For this, a survey was conducted on parents with young children after drawing questions of assessment items through expert focus group interviews (FGI). The analytical instruments, Borich Needs Formula formulation and The Locus for Focus Model were used together to improve accuracy. Based on the results, it is meaningful in that it recognized the demand of the inmates for children's education animation and prepared systematic indicators for it.

A Study of STEAM Education for Elementary Science Subject with Robots (교육용 로봇을 활용한 초등학교 과학교과의 STEAM교육 수업 방안)

  • Hong, Ki-Cheon;Shim, Jae-Kuk
    • Journal of The Korean Association of Information Education
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    • v.17 no.1
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    • pp.83-91
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    • 2013
  • The Ministry of Education issues STEAM education as a part of convergence. Most important is "How to achieve goals of STEAM education". The goal of this paper searches possibilities that robot is a good tool for STEAM education. The main topic is photosynthesis unit as circumstantiation and "Deep sea exploration robot", is creative activity, in elementary science subject. Students complete 13 basic course about robot, then accomplish subject-oriented 10 robot application course about above topic. Basic course contains math and science elements that students learn in regular curriculum. Application course is organized following steps, photosynthesis with oxygen sensors, brainstorming, idea derivation, robot design, robot construction, demo and presentation and so on. These courses have elements of STEAM. Finally teacher has face-to-face meeting with parents and students. Most have positive aspects about this process in terms of creativity, study attitude, and school life. Specially low-ranking students win a prize in robot competition. So they can gain confidence and accomplishment. This paper don't show statistic chart, but we surely knew that robot education for STEAM education seriously affect creativity huminity and job search.

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The Effects of The Science Camp Program on Science Process Skills and Scientific Attitudes for The Elementary Scientific Gifted Students (과학캠프 운영이 초등과학영재의 과학탐구능력 및 과학적 태도에 미치는 효과)

  • Shin, Myeung-Ryeul;Lee, Yong-Seob
    • Journal of Gifted/Talented Education
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    • v.22 no.4
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    • pp.967-983
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    • 2012
  • The purpose of this study was to find the effects of the science camp program on Science Process Skills and Scientific Attitudes for the Scientific Gifted Students. For this purpose, this research developed the science camp program. This program was totally consisted 30 lessens. there was 2 part in this program. It contained Astronomic Space Science(14 class), Aerospace Science(16 class). To find the effects of the science camp program on Science Process Skills and Scientific Attitudes for the Scientific Gifted Students. 20 participants was selected. these students were attended at a scientific gifted class(5th grade) of an elementary school located in Ulsan. First, Science Process Skills was used to find the effect of the science camp program And the results were analyzed by SPSSWIN 18.0. The results of this study were as follows. the science camp program was a positive effects on Science Process Skills of the Scientific Gifted Students(t=8.649, p=.000). Second, the science camp program was a positive effects on Scientific Attitudes of the Scientific Gifted Students(t=3.431, p=.003). According to this research, the science camp program on Science Process Skills and Scientific Attitudes for the Scientific Gifted Students. It will be contribute on the curriculum construction of the gifted school or gifted class.

The Effects of Science Experiment Program for Low-income Family Children on Science Attitude, Self-Esteem, Self-Competence, and Creativity (과학 실험 프로그램이 저소득층 아동의 과학 태도, 자아존중감, 자기유능감과 창의성에 미치는 효과)

  • Lee, Seok-Hee;Kim, Eun-Jin;Kong, Ji-Young
    • Journal of Korean Elementary Science Education
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    • v.29 no.4
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    • pp.538-551
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    • 2010
  • This study examined the beneficial effects of the science experiment program for Low-Income Family Children (LIFC) on their science attitude, self-esteem, self-competence, and creativity. The study involved 432 elementary school children of Low-Income Family who were divided two groups as an experimental group with 228 and a control group with 204. The experimental group was given by the science experimental program, whereas the control group was given by ordinary education programs for LIFC, such as supplementary education or after school care. The data about science attitude, creativity, self-esteem, and self-competence of two group children's were collected and analyzed by four kinds of tests on each domain before and after implementing the science experiment program. During the period of the science experiment program, the children who were given the program were observed and reported by the program lecturers and the teachers, who worked at the after school care. The results are as follows; First, there was statistically significant increase on the average points of the experimental group on the three domains except self-esteem from the intra-group analysis. Second, there was also statistically significance between the scores of two groups on the creativity, self-esteem, self-competence from the inter-group analysis. Third, it was reported that the children who were experienced the program were changed positive on their personality and school learning.

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The Effects of Unplugged Flowchart Learning on Computational Thinking (언플러그드 순서도 학습이 초등학생의 컴퓨팅 사고력에 미치는 영향)

  • Lee, Jaeho;Jo, Sehee
    • Journal of Creative Information Culture
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    • v.6 no.2
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    • pp.65-75
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    • 2020
  • The necessaries of Flowchart learning for software education have been discussed but most studies were conducted on learning methods. In this study, Unplugged Flowchart Learning programs for fifth grade students were developed and taught, and their effectiveness were analyzed. The programs were made of 8 themes(16 periods) based on the learner's levels. The effectiveness of the programs were qualitatively analyzed based on classwork sheets, as well as observation and interview. Computational Thinking tests were pre-tested and post-tested for qualitative analyses. This study found that all sub-areas of CT of the students who took the Unplugged flowchart learning program were significantly improved as well as the overall scores of CT. In particular, students' improvements in the area of abstraction and automation was notable. Various interactions between teacher-learners and learners-learners were observed during class, and were found to have positive effects on changes in learners' attitudes and perceptions.

An Analysis of the Job and Competency of Healthy Family Supporter for Culture Work (문화사업 담당 건강가정사 양성 및 보수교육을 위한 직무와 역량 분석)

  • Lee, Yoon-Jung
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.485-496
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    • 2011
  • The aims of this article are analyzing the job of healthy family supporter for culture work and understanding their core and development competency. As a result, the primary job of healthy family supporter for culture work is planning culture and volunteer work with family program, their core competencies are understanding of daily life and culture, interpersonal skills, creative thinking, problem-solving and social skills and development competencies are planning and evaluation program, word processing skill, creative thinking and problem-solving.

The effect of e-PBL based Scientific Writing Program for the Science Gifted Children on Creativity and Scientific Attitude (e-PBL을 활용한 과학 독서 논술 프로그램이 초등과학영재의 창의성 및 과학적 태도에 미치는 효과)

  • Cho, Hye-Jin;Kim, Eun-Jin;Lee, Hyeong-Chul
    • Journal of the Korean Society of Earth Science Education
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    • v.4 no.1
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    • pp.74-82
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    • 2011
  • The purpose of this study is to examine the effect of the science gifted children's creativity and scientific attitude development by e-PBL based scientific writing program. This program is composed of 4 instructions (13 hours), and its learning contents are made up to guide reading the related science books and understanding the contents through mind map to find out a solution by themselves, also, making an independent problem into group issue and setting up the plan for solution through small group cooperative learning, finally, performing activities like writing, presentation, evaluation and discussion according to the plan for solution. To examine the effect of creativity and scientific attitude by the program, 40 students of elementary science gifted children group in the Busan national university of education were selected for an experimental group. The review result is that, Firstly, the program affected positively creativity improvement of elementary science gifted children, Secondly, the program affects positively scientific attitude improvement of them as well. In conclusion, the program affects positively their creativity and scientific attitude.

The Effect of Project Learning Utilizing Prezi on Creativity, Science Process Skills and Attitudes Toward Science of Scientific Gifted Children in Elementary School (Prezi를 활용한 프로젝트 수업이 초등과학영재반 학생들의 창의성, 과학탐구능력 및 과학에 대한 태도에 미치는 영향)

  • Cho, Hye-Jin;Lee, Hyeong-Cheol
    • Journal of the Korean Society of Earth Science Education
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    • v.6 no.1
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    • pp.50-59
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    • 2013
  • Prezi, which is an implemented software in the form of flash-based online presentation, is considered to be a new appropriate smart-learning tool. This study aimed to investigate an impact of project learning utilizing Prezi on the creativity, attitudes toward science and science process skills of scientific gifted children in elementary school. The results of this study were as follows; First, after project learning utilizing Prezi, their creativity was raised meaningfully, especially in sub-elements of patience, adaptability and variety of interestings. Second, project learning utilizing Prezi showed meaningful effect on their improvement of science process skill, especially in integrated science process skills. Third, project learning utilizing Prezi improved their attitudes toward science meaningfully. In almost sub-elements, except the element of ordinariness of scientist, positive meaningful improvements were showed.

Analysis on affective and cognitive effects of application development education using authoring tool for high-school students (고등학생 대상 저작도구 활용 앱 개발 교육의 정의적·인지적 효과 분석)

  • Yoon, Seonghye;Kang, Woori;Lee, Myoungwoo
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.415-424
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    • 2017
  • Due to the influence of the fourth industrial revolution in recent years, maker education is getting attention. Therefore, this study tried to propose the possibility of application (app) development education as maker education by empirically verifying the affective and cognitive effects of app development education using authoring tool. To do this, we implemented app development education in D high school in Seoul, Korea, and collected data from 41 participants. We analyzed the changes in attitudes toward SW education and creative problem-solving ability before and after the education by conducting the paired t-test, and the level of satisfaction and perceived achievement through descriptive statistics analysis. Also, the learner's responses collected through the open-ended questionnaire were analyzed qualitatively. The result showed that the attitude toward SW education and creative problem-solving ability showed statistically significant improvement after app development education using the authoring tool, and the learner's statement also supported this result. Also, satisfaction and perceived achievement after the education were relatively high. Through these results, we have empirically confirmed the effect of app development education using the authoring tool for high school students, and derived the theoretical and practical implications.

The Effects on the STEAM Learning Program of Intelligent Life in Elementary School (초등학교 슬기로운 생활에서 융합인재교육 프로그램의 효과)

  • Kim, Hye Ran;Choi, Sun Young
    • Journal of Science Education
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    • v.37 no.3
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    • pp.550-561
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    • 2013
  • The purpose of this study was to explore the effect of science academic achievement, inquiry ability, scientific attitude of students using the STEAM Learning Program. To verify about the effects of science-based STEAM program, a teaching plan and worksheet for students based on STEAM has been constructed and applied. The subjects of this program were the first grade students of both an experimental class(34 students) and a comparative class (34 students) located in Kyonggi Province. The results of this study were as follows: First, there is a significant difference in inquiry ability between two groups. STEAM Learning program accomplished higher achievement than traditional science instruction. Second, STEAM Learning program influenced science academic achievement positively. Third, there is a statistically significant effect on scientific attitude of students than traditional instruction. In conclusion, the STEAM Learning Program was useful to develop the elementary school student's inquiry ability, scientific attitude.

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