• Title/Summary/Keyword: 창의성과 연계성

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Analysis of linguistic creativity according to the types of brain dominance for developing pre-service early childhood teachers' creativity teacher education program (예비유아교사의 창의성 교사교육 프로그램 개발을 위한 두뇌우성사고 유형에 따른 언어 창의성 분석 연구)

  • Kim, Hyoung-Jay;Kim, Hyung-Sook;Park, Hye-kyung
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.79-88
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    • 2017
  • The purpose of this study was to identify the difference of creativity according to the type of brain dominance for deveoping pre-service early childhood teachers's creativity teacher education program. The subjects of this study were 210 pre-service early childhood teachers. The tests were conducted by using the Herrmann' BDI and TTCT: verbal. The study have applied Pearson product-moment correlation to find out relation between the type of brain dominance and creativity, and used multi-variate analysis to find out the difference of creativity according to the type of brain dominance. The results of the study are as follow; first, the upper left brain, lower left limb, and right brains had no relation to fluency, flexibility, originality and overall linguistic creativity. The lower right limb showed a positive correlation with fluency, flexibility, originality, and overall linguistic creativity. Second, the lower left, upper right lower, and lower right limb dominant teachers showed higher fluency, flexibility, originality and overall linguistic creativity than upper left neural dominant teachers. The result of analyzing the language creativity according to the type of brain dominance of the pre-service early childhood teachers will be used as a suggestion to develop the brain-based creativity teacher education program.

Trend of Creativity-related Spatial Design Education Focusing on Design Process (공간디자인의 창의성 연계 교육 연구동향 -디자인 프로세스를 중심으로-)

  • An, Somi
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.441-451
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    • 2016
  • The purpose of this study is to analyze the trend of spatial design education focusing on creativity based on design process. In this research, the theoretical frame of design process focused on creativity was organized and the trend of creativity education study in the spatial design and other design sectors was compared and analyzed. As a result of the research, the creativity education study of spatial design analyzed such a result showed the relatively low frequency, many of studies related to formative expression of idea. On the contrary, the creativity education of other design sectors is related to overall process the most, the major contents were represented as a creativity enhancement eduction through the conversion with other sectors, the utilization of study method and theology and the utilization of IT technology. The result of this study suggests that more various attempts are required for the spatial design education and that the attempts should orient the conversion between science and art, humanity and science and the integrated access of digital and analogue.

Development of mobile, online/offline-linked math learning content to promote group creativity (집단창의성 발현을 위한 모바일, 온/오프라인 연계 수학 학습 콘텐츠 개발)

  • Kim, Bumi
    • Journal of the Korean School Mathematics Society
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    • v.25 no.1
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    • pp.39-60
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    • 2022
  • In this study, in order to support the expression of group creativity of high school students, we developed mathematics learning contents linked with mobile and online/offline that obtain the maximum and minimum values of the function within a limited range. This learning content was developed in connection with the 'environment', a cross-curricular learning topic. We explored the concept of group creativity in school mathematics. Its manifestation process, elements of group creativity expression process, and mobile and on/offline implementation functions were also explored. Then, we developed a hybrid app, 'Making the Best Box that Thinks of the Earth', which can express group creativity through mobile and online/offline-linked cooperative learning. A learning management system (LMS) and a teaching and learning guidance plan were also developed to efficiently operate mobile and online/offline-linked math learning using the app in schools. Our study found that the hybrid app, 'Creating the Best Box that Thinks of the Earth', was suitable for promoting collective fluency and collective sophistication based on complementary-metacognitive interaction.

The Effect of Storytelling-used Drawing Activities on Young Children's Creativity and Linguistic Expressiveness (스토리텔링을 활용한 그리기활동이 유아의 창의성과 언어표현력에 미치는 효과)

  • Nam, Gung Jin;Chung, Hee Jung
    • Korean Journal of Child Education & Care
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    • v.17 no.3
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    • pp.1-28
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    • 2017
  • The objective of this study was to examine the effect of storytelling-used drawing activities on young children's creativity and linguistic expressiveness, thus working out basic data to help young children's development of creativity and linguistic expressiveness. Study subjects were 20 4-year old children at D Child-care Center in Anyang City, Gyeonggi-do. The experiment group conducted storytelling-used drawing activities, whereas the control group carried out drawing activities after viewing famous paintings and hearing fairy tales. Study findings are as follows: First, young children in the experiment group who carried out storytelling-used drawing activities presented significantly higher improvement in creativity than children in the control group did. Regarding the sub-variables of creativity, the score of the experiment group was higher in sensitivity, originality and flexibility than that of the control group, and the difference was statistically significant. Second, young children in the experiment group who carried out storytelling-used drawing activities presented significantly higher improvement in linguistic expressiveness than children in the control group did. Regarding the sub-variables of linguistic expressiveness, the score of the experiment group was higher in the area of 'story development after seeing paintings' and 'connected story development after seeing paintings' than that of the control group, and the difference was statistically significant. In conclusion, the significance of this study seems to be in that it verified storytelling-used drawing activities have positive effects on young children's improvement of creativity and linguistic expressiveness, and confirmed storytelling-used drawing activities are an effective technique to improve young children's creativity and linguistic expressiveness.

Basic Science and Technology Policy Toward the 21st Century) (21세기 대비 기초과학정책의 방향)

  • 송충한
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 1998.05a
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    • pp.6-6
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    • 1998
  • 다가오는 21세기를 대비하여 많은 나라들이 정보와 지식을 확보함으로써 국제적 경쟁력을 갖추기 위해 노력하고 있다. 특히 지식의 공급원천인 기초과학에 대해서는 그 본질을 훼손하지 않으면서 기초과학을 국가경쟁력 강화에 어떻게 연계시키느냐에 초점을 맞추어 정책을 수립하고 있다. 21세기를 앞둔 지금 우리의 바람직한 기초과학정책의 방향은 우리의 현실을 바탕으로 한 실용적이면서, 기초과학이 지니는 특성을 충분히 감안한 것이어야 한다. 따라서 21세기 우리의 기초과학정책이 추구해야 할 목표를 다음과 같이 3가지로 설정하고자 한다. 첫째 지식의 증진, 둘째 과학기술인력의 양성, 셋째 경제성장과 삶의 질 향상에 기여이다. 이 세 가지 목표는 상호 독립적으로 존재할 수 없으며 상호 밀접하게 연계되어야 한다. 이 세 가지 목표를 달성하기 위한 추진전략은 다음과 같다. (ⅰ) 기초과학에 대한 지속적인 정부지원의 강화 : 기초과학에 대한 지원은 정부가 중추적인 역할을 담당해야 하며, 창의적 연구와 학제간 연구에 대한 지원을 강화하여야 한다. (ⅱ) 연구와 교육의 연계를 통한 과학기술인력의 양성에 기여 : 창의적이고 수준 높은 연구를 통해 훌륭한 과학기술인력이 양성되어야 한다. 지식기반경제 하에서 훌륭한 과학기술인력은 미래의 우리 나라의 성공을 좌우하는 요소가 될 것이다. (ⅲ) 국제적 연계의 강화 : 우리 나라의 SCI 점유율은 1%에 불과하다. 국제적 과학기술연계를 통하여 세계의 과학기술지식에 접근하고 협력의 이익을 얻을 수 있어야 한다. (ⅳ) 프로그램 위주의 지원방식과 분야별 지원방식의 병행 추진 : 기초과학에 사용될 수 있는 자원은 한정되어 있으므로 해당 분야의 특성과 경제 사회적 요구를 감안하여 분야별 우선 지원을 병행하여야 한다. 분야별 우선 지원을 위해서는 분야별 전망보고서가 작성되어야 한다. 그러나 분야별 우선 지원 분야의 도출 및 이의지원은 창의적 연구에 대한 보완적 개념으로 이루어져야 한다. 선진국의 경우에도 우선 지원분야에 대한 연구비 배분은 5-10%사이이다. (ⅴ) 성과관리를 통한 지원효과의 극대화 : 기초과학의 지원에 있어서 그 성과를 특정한다는 것은 쉬운 일이 아니지만 연구비 지원효과를 극대화하기 위해서는 프로그램 평가를 통해 성과관리를 하여야 한다. (ⅵ) 효율적인 혁신시스템의 구축 : 혁신시스템의 효율적인 운영이 매우 중요하다. 이를 위해서는 첫째, 연구부문과 산업부문을 연결시킬 수 있고, 새로운 분야를 담아낼 수 있는 유연한 분야분류체계를 정립하여야 하고, 둘째 연구결과의 효율적인 활용이 이루어져야 하며, 셋째 연구지원기관간 연계시스템의 구축을 구축하여야 한다.

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An Analysis of the Word Problem in Middle School Mathematics Textbooks over the 7th National Curriculum (제7차 교육과정 중학교 수학교과서에 실린 문장제 문제의 분석)

  • Jung, In-Chul;An, Hee-Jung
    • Journal of the Korean School Mathematics Society
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    • v.11 no.1
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    • pp.117-132
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    • 2008
  • This paper has analyzed the problem of the inequality unit in 7th National curriculum 8-Ga stage from the following points. First, in respect to the written questions of the inequality unit over every textbook of 7th National curriculum, how are they allocated according to subject matters and what are their weak points? Second. how many of them are related to the authentic daily life or other subjects and what kind of subjects are they? Third, what are the problems related to the authentic daily life situation or what are the problems that have some inter-sentential errors, and what kinds of measures for their improvement can be taken? In keeping with view points above, we have analyzed the contents in current 16 different textbooks on th basis of their subject matters and especially put the emphasis on the relation to daily life and other subjects. Consequently, we found there are many textbooks that do not include various subject matters and that can not be related to various other subjects. It is necessary to connect mathematics to various daily life matters and other subjects to improve students' creativity and to make students understand the practicality of mathematics.

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A Study on Space Education Environment Changes due to the Fusion of Creative Education (창의적 융합교육에 의한 교육환경 공간 변화에 관한 연구 - 창의성 촉발의 탈중심적 및 사건적 공간을 중심으로 -)

  • Lee, Yong-Hwan
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.14 no.2
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    • pp.12-25
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    • 2015
  • This study is currently presenting a creative education policy through the new 2015 revised curriculum and the Free semester system of Middle School as part of the education policy reform in the government-led, high freedom grade in each regional school board first, emotional schools, friendly school, campus type schools, etc. with creative thinking and improve students' autonomous judgment with the psychological and political reasons meant to provide amusement and certainty of their career choice. This creates space for creative education through the theoretical understanding of the educational philosophical thinking on creativity was to identify the appropriate means of educational space. The purpose of this study was to extract the linkage to produce creative educational environment that is generated through the philosophical thinking of the historical and psychological analysis of creativity with a human being. Future school construction has a future-oriented task should create a creative learning space in the center of the member schools. This creates space for creative education through the theoretical understanding of the educational philosophical thinking on creativity was to identify the appropriate means of educational space. Therefore Philosophical Thinking Creative School of members through the grounds centric collaboration focused on convergence enemy curriculum and school creative autonomy of operation which is central educational environment, that is diversified assistance as an attribute of the environment, space, space, flexible outdoor space, linking enemy center space, different types and sizes of the space case situation, the open space and spatial fusion can be seen the configuration doeeojim with different training space element.

Effects of design education program for young Children using 3D printer on creativity improvement (3D 프린터 활용 유아디자인교육 프로그램이 유아의 창의성 및 유용성 증진에 미치는 효과)

  • Jung, Ji-Hyun
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.119-127
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    • 2020
  • The purpose of this study is to verify the effect on the creativity and Usability of young Children by applying design education pro young Children gramfor using 3D printer to the kindergarten field and, through the results, to prepare a realistic way to increase the utilization of 3D printer media in infant classrooms. In order to achieve this research purpose, 38 infants aged 5 from G kindergarten located in metropolitan A are divided into each experimental group and comparative group, and from August 2017 to January 2018, data were collected through 15 experiments over a period of about 6 months. As a research tool, in the Korean version of Torrance's Creativity Test, an infant shape test and a usability test scale were used, and the data processing and analysis were conducted through technical statistical methods and covariance analysis. As a result of the study, the program using 3D printer had a statistically significant effect on promoting creativity and Usability of young Children, and in particular, it had a remarkable effect on the elaboration of creativity composition. Based on these results, discussions on the existing Nuri process, which mainly aims to cultivate creative talents, the possibility of connecting 3D printers more widely and the role of teachers were made.

The Development and Application of Elementary Convergence Teaching and Learning Strategy Using the Science Visual Media (과학 영상매체를 활용한 초등 융합형 교수학습 전략 개발 및 적용)

  • Kwon, Nanjoo
    • Journal of Science Education
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    • v.38 no.1
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    • pp.29-40
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    • 2014
  • The new paradigm of the 21st Century science education explores a wide range of possibilities that can foster students' interest toward science and creative convergence thinking. The purpose of this study was to utilize science visual media that can improve students' scientific creativity and artistic sensibility. Curriculum reorganization can be one solution for the primary convergence science teaching and learning strategies using science visual media. Through a new and exciting experiment to a various science visual media such as science picture, TV film, movie, UCC, etc., we hope this teaching and learning strategy can increase the students' scientific interest and attitude.

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The Team Structure Design, Team-Coaching, Team Development, and Team Performance of Cross-Functional Project Team (다기능프로젝트팀의 설계, 팀 코칭, 팀 개발과 성과)

  • Park, Jong-Hyuk
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.260-273
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    • 2011
  • Utilizing cross-functional project teams is an attractive organizing option, particularly in solving complex and innovative problems that require diverse sources of information, knowledge, and expertise brought by individuals from different functional backgrounds. This study is aiming at finding the group dynamics surrounding and inside the teams for the better understand what makes cross-functional project teams effective. Adopting variables from small group research and organizational context research, I extract critical antecedents, mediator, and team-coaching that lead to team performance. Data from 32 cross-functional project teams consisting of 214 individual respondents are analyzed through regression analyses for hypotheses testing. Results of the analyses demonstrate that the team process and team performance are significantly affected by the composition of competence in team and team compensation. Also I find that team-coaching as a leadership behavior has influence on team process and team performance. Some implications, future research directions, and limitations are discussed.