• Title/Summary/Keyword: 창의성과

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The Relationship between College Students' Team Learning Goal Orientation and Their Team Creativity: The Roles of Team Reflexivity, Team Efficacy, and Positive Group Affective Tone (대학생들의 팀 학습목표 지향성과 팀 창의성의 관계: 팀 성찰, 팀 효능감, 그리고 긍정적 집단 정서 분위기의 역할)

  • Kim, Mihee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.10
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    • pp.159-168
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    • 2019
  • This study draws on goal orientation theory and proposes the team learning goal orientation as an antecedent of team creativity. In addition, an Input-Process-Output (IPO) model was adopted, in which the team reflexivity, team efficacy, and positive group affective tone (PGAT) are linking mechanisms in the relationship between team learning goal orientation and team creativity. Using 57 teams from three lectures of the college, hierarchical regression analysis was conducted at the team level. The results showed that the team learning goal orientation had positive associations with team creativity, team reflexivity, and team efficacy. In addition, team reflexivity and team efficacy positively predicted the team creativity. Furthermore, the relationship between team learning goal orientation and team creativity was mediated by the team reflexivity and team efficacy. In contrast to predictions, PGAT did not show significant relations with both team learning goal orientation and team creativity. In conclusion, this study integrated the team-learning goal orientation and team creativity literature and contributes to the understanding of team reflexivity as a cognitive process and team efficacy as a motivational process between the team property and team creativity. These results have practical implications for managing teams.

P.A.S 자체수리로 수리비 절감

  • Lee, Byeong-Jae
    • 월간산업보건
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    • s.191
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    • pp.60-63
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    • 2004
  • 직원들의 창의성과 적극적 참여의식을 유도하고 조직 내에서 유연한 개선활동을 전개해 나가기 위해 도입한 2003년 제안활동에서 최우수 제안으로 채택된 제안 전문을 싣는다. 비용의 숫자는 협회 내부방침으로 표기하지 않기로 하였으나 양해해 주시기 바란다.

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Method of Developing the Teaching material about Computer Programming For Improving the Creativity In Elementary School (초등 컴퓨터 프로그래밍 관련 창의성 교재 개발 방안)

  • Jeong, Won-Hee;Kim, Jong-Jin;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.197-205
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    • 2004
  • 요즘 과학, 수학 교과 등은 기초 교육 강조는 물론 창의성 교육에까지 관심을 가지고 있다. 7차 교육과정의 등장과 사회의 변화 흐름을 통해 '창의성'이 강조되고 있고, 교육에서도 창의성 교육이 대두되고 있다. 그러나 우리나라의 컴퓨터 교육 현황을 살펴보면 창의성과는 거리가 멀 뿐만 아니라, 다른 교과를 배우는데 도움을 주는 교과로서의 역할만을 하고 있다. 또한 컴퓨터 활용 교육이 이루어짐에 따라 저학년에서 고학년까지 유사한 내용의 교육을 반복해서 받는 경우가 생기고, 특히 5, 6학년은 실과 시간과 재량 시간의 교육 내용이 서로 중복되어 교육 효율이 떨어지고 있다. 이에 본 연구에서는 교육의 기초를 다지는 시기인 초등학교에서부터 창의적인 컴퓨터 교육이 이루어질 수 있도록 하고자 하며 이를 위해 초등학교 수준에 맞는 프로그래밍 관련 교육을 살펴보고, 초등 컴퓨터 창의성 향상 교육을 뒷받침할 수 있는 프로그래밍 관련 교재 개발 방안을 제안한다.

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The Effect of C-PBL Application on Creative Problem Solving in the Education of Information-Communication Technology (정보통신기술교육에서 C-PBL 적용이 창의적 문제해결에 미치는 영향)

  • Joo, Dae-Seon;Lee, Soo-Jeong
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.79-85
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    • 2006
  • 학습자가 학습의 주도적인 역할을 하고 능동적으로 수행할 수 있는 환경을 구성하여 학습과정에서 창의적 문제해결력이 신장되도록 문제중심학습(Problem-Based Learning : PBL)모형에 창의성과 문제해결을 결합한 창의적 문제해결(Creative Problem Solving : CPS)단계를 통합한 창의적 문제중심학습(Creative Problem-Based Learning : C-PBL)단계를 정보통신기술교육에 적용하여 창의적 문제해결의 효과를 검증하고자 초등학교 3학년 2개 학급을 대상으로 실험집단과 비교집단으로 구성하여 실험하였다. 본 논문은 C-PBL을 적용하여 창의적 문제해결을 위한 수업모형을 일부 제공하였다는 점에서 의의를 갖는다.

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Importance of Creativity in the Field of Disaster Research and Education (재난 연구와 교육에서 창의성의 중요성)

  • Chae, Jung-Min
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.225-226
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    • 2016
  • 최근 들어 재난이 빈발하여 우리의 안전을 위협하는 상황이 심해지고 있다. 그래서 본 연구는 이에 대한 대책 연구가 시급하다는 관점에서 이루어졌다. 기존 연구를 개관해 보면, 주로 재난의 발생 원인과 사후 대책을 많이 다뤄왔는데, 창의성에 대해서는 거의 다루지 않았다. 그런데, 실제 재난은 동일한 형태로 반복되기보다는 매번 그 원인, 진행 과정, 피해규모, 대응과 해결방안 측면 등에서 새로운 형태를 띤다. 이러한 상황에서는 재난을 예방하고 구조하고 복구하는 기관 담당자뿐만 아니라 피해당사자도 대책 매뉴얼을 초월하는 창의성을 많이 가져야 한다. 이 창의성을 향상시켜 재난 현장에서 적용하기 위해서는 이 분야의 연구가 필요하다. 이를 위해 본 연구는 창의성을 재난 관련 창의성과 일반 창의성으로 구분하고, 각 재난 관련 주체들과 관련된 연구의 방향을 제시하였다.

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The Effect of CEO's Entrepreneurship on Intra-organization Innovation through Creative self-efficacy and the Moderating Effect of Organizational Commitment (창의적 효능감을 통해 조직 내 혁신을 유발하는 CEO의 기업가정신과 조직몰입의 조절효과)

  • Kim, Sun-Wang;Sung, Eul-Hyun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.19 no.2
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    • pp.45-61
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    • 2024
  • This study looked in-depth at the importance of cultivating and manifesting entrepreneurship, which is emphasized for companies to gain a competitive advantage and promote innovation in the uncertain environment that organizations face and in the development of technology due to recent industrial advancement, the following innovative performance, and the mechanisms in the performance process. Entrepreneurship is emphasized as a key factor in inducing creative work performance, creation and application of new ideas, and innovative performance at various levels within the organization in various global companies. In particular, this study examined the influence of the CEO's cultivation and expression of entrepreneurship as an organizational leader on the innovative behavior of organizational members, which is a leading factor in the organization's innovative performance, and the role of creative self-efficacy as a mechanism. Through this, the study was to verify the importance of creativity and cultivating a sense of self-efficacy for demonstrating innovative performance within an organization. Additionally, it was to confirm the role of organizational commitment of organizational members as a situational factor. For the empirical analysis, a total of 247 office workers were surveyed, sampled from 10 venture companies engaged in the manufacturing industry in industrial complexes in Daejeon, Korea. As the result of empirical analysis showed, it was confirmed that each sub-factor of the CEO's entrepreneurship had a positive effect on the innovative behavior of organizational members. And in the process, the importance of the creative self-efficacy of members to demonstrate innovative performance was verified by confirming positively significant mediating effect of creative self-efficacy. Furthermore, in the case of organizational commitment, it was found that the innovativeness and proactiveness of the CEO strengthened the positive influence on the creative efficacy of the organization members. Based on the results of empirical analysis, theoretical and practical implications were provided to improve the importance of cultivating and manifesting the CEO's entrepreneurship to demonstrate innovation within the organization.

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The Influence of Creativity and Self-Leadership of Nursing College Students on Innovative Behaviors (간호대학생의 창의성과 셀프리더십이 혁신행동에 미치는 영향)

  • Jeong, Hyun;Go, Younghye
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.317-325
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    • 2020
  • The purpose of this study was to identify the influence of creativity and self-leadership on innovative behavior of college nursing students in the convergence society. The participants were 202 college nursing students, data were analyzed using t-test, ANOVA, Pearson correlation, Multiple regression. It was found that: nursing students showed higher score at creativity, higher self-leadership, and lower grade, higher score for innovative behavior. Significant correlation was found among creativity and self-leadership on innovative behavior. The main factors influencing innovative behavior were creativity, self-leadership, and grade. They explained about 36.0% of innovative behavior. Therefore, in order to improve the innovative behavior of nursing students, a variety of strategies such as education courses and intervention for developing creativity and finding ways to improve self-leadership are needed.

PBSL(Project based Self Learning) for Pre-production of Game·Animation·Visual Images (게임·애니메이션·영상 기획 프로젝트 수업을 위한 PBSL(Project based Self Learning))

  • Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.467-474
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    • 2019
  • Key areas of digital contents, the games and animation industries are increasingly expanding. Therefore, training of a specialized workforce is required in accordance with these enterprises' growing demand. Education in the field of games and animation lies in cultivating talents with creative thinking, collaboration, and problem-solving skills. Thus, this paper aims to propose a PBSL teaching model for creative convergent talent through game and animation projects. The study will focus on the characteristics of creative convergence talents, project teaching, and related job competencies for game and animation education. Based on literature research, a 'Project Based Self Learning' instructional model is presented, in which creative thinking and collaboration competencies are explained in a way they can be performed by the learner. As a case study, D University's class was applied with PBSL. A survey showed that the autonomy aspects were higher than the creativity and convergence attitudes, indicating that the students improved their autonomy and motivation. However, the team composition needs further supplementation.

A Study on the Effects of Researcher's Autonomy, Knowledge Sharing, and Self-Efficacy on Job Satisfaction and Creativity (연구자의 자율성, 지식공유, 자기효능감이 직무만족과 창의성에 미치는 영향에 관한 연구)

  • Yu, Hyeon-Heui;Hyun, Byung-Hwan
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.115-126
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    • 2019
  • This study established research hypotheses and conducted empirical analysis to investigate the relationship between research autonomy, self-efficacy, knowledge sharing and job satisfaction and creativity. The 200 questionnaires were analyzed using the SPSS 22.0 statistical program. As a result, research autonomy and self-efficacy not only directly influenced positively on creativity, but also positively influenced on creativity through job satisfaction. In particular, self-efficacy was found to have the greatest influence on job satisfaction and creativity. However, knowledge sharing had a positive(+) effect on job satisfaction, but no effect on creativity. These findings suggest that in order to enhance creativity, it is necessary to prepare a plan to enhance research autonomy, self-efficacy, job satisfaction, and raise awareness about the possibility of creative performance creation through knowledge sharing.