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http://dx.doi.org/10.14400/JDC.2019.17.11.467

PBSL(Project based Self Learning) for Pre-production of Game·Animation·Visual Images  

Lee, Hyun-Seok (Division of Digital Contents, Dongseo University)
Publication Information
Journal of Digital Convergence / v.17, no.11, 2019 , pp. 467-474 More about this Journal
Abstract
Key areas of digital contents, the games and animation industries are increasingly expanding. Therefore, training of a specialized workforce is required in accordance with these enterprises' growing demand. Education in the field of games and animation lies in cultivating talents with creative thinking, collaboration, and problem-solving skills. Thus, this paper aims to propose a PBSL teaching model for creative convergent talent through game and animation projects. The study will focus on the characteristics of creative convergence talents, project teaching, and related job competencies for game and animation education. Based on literature research, a 'Project Based Self Learning' instructional model is presented, in which creative thinking and collaboration competencies are explained in a way they can be performed by the learner. As a case study, D University's class was applied with PBSL. A survey showed that the autonomy aspects were higher than the creativity and convergence attitudes, indicating that the students improved their autonomy and motivation. However, the team composition needs further supplementation.
Keywords
Game.Animation.Visual Image; Creative Convergent Talent; Competency Ability; PBSL;
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