• Title/Summary/Keyword: 집단지성 플랫폼

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An Exploratory Study on the Uniqueness of Crowds and its Implications for Public Data Platform Design from the Information Processing View (정보처리관점에서 본 대중의 특성과 공공데이터 플랫폼 설계 시사점에 관한 탐색 연구)

  • Kim, Sang Wook;Lee, Jae Sook
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.373-381
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    • 2017
  • As the viewpoint of data evolves from business resources to value resources, the focus on the data processing is rapidly shifting from the cartesian (alphanumeric) to the contextual. In response to this trend, the government is actively promoting the utilization of public data by the private sectors. With a focus on the fact that the mainstream of public data users is the crowds, this study, therefore, seeks to identify differences between the members and the crowds from information processing view, followed by presenting directions and main points for the design of data platform. This study is perhaps to be a starting point for finding practical alternatives for creating 'collective intelligence ecosystem' and to be a basis for building a big data base in response to the opening of public data.

Effects of Collective Intelligence-Based SSI Instruction on Promoting Middle School Students' Key Competencies as Citizens (집단지성을 강조한 과학기술 관련 사회쟁점 수업이 중학교 영재학급 학생들의 역량 함양에 미치는 효과)

  • Lee, Hyunju;Choi, Yunhee;Ko, Yeonjoo
    • Journal of The Korean Association For Science Education
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    • v.35 no.3
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    • pp.431-442
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    • 2015
  • SSI instruction can be an effective tool to promote key competencies for future citizens. Our assumption of the study is that applying the concept of collective intelligence in the context of SSI learning would facilitate the learning. Thus, we designed and implemented Collective Intelligence-based SSI instruction over almost a year and observed the effects of the instruction on enhancing students' collaboration, information management, critical thinking, and communication skills. Twenty 9th grade students enrolled in a science-gifted program voluntarily participated. Data was collected by administering a questionnaire to examine the skills before, in the middle of, and after the instruction, and by conducting classroom observations and focus student group interviews. The results indicated some degree of improvement in their targeted skills. First, they experienced the expansion of their thoughts by actively sharing information and ideas using the web platform. Second, they became more flexible and open to different points of views in order to accomplish a common goal. Third, they appreciated having independent time and space to explore their own positions on the issues and to search necessary information, and believed that the process encouraged them to more pro-actively participate and communicate in the group debates. Lastly, they positively perceived the values that collaboration with diverse group members could produce.

Building a Korean Sentiment Lexicon Using Collective Intelligence (집단지성을 이용한 한글 감성어 사전 구축)

  • An, Jungkook;Kim, Hee-Woong
    • Journal of Intelligence and Information Systems
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    • v.21 no.2
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    • pp.49-67
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    • 2015
  • Recently, emerging the notion of big data and social media has led us to enter data's big bang. Social networking services are widely used by people around the world, and they have become a part of major communication tools for all ages. Over the last decade, as online social networking sites become increasingly popular, companies tend to focus on advanced social media analysis for their marketing strategies. In addition to social media analysis, companies are mainly concerned about propagating of negative opinions on social networking sites such as Facebook and Twitter, as well as e-commerce sites. The effect of online word of mouth (WOM) such as product rating, product review, and product recommendations is very influential, and negative opinions have significant impact on product sales. This trend has increased researchers' attention to a natural language processing, such as a sentiment analysis. A sentiment analysis, also refers to as an opinion mining, is a process of identifying the polarity of subjective information and has been applied to various research and practical fields. However, there are obstacles lies when Korean language (Hangul) is used in a natural language processing because it is an agglutinative language with rich morphology pose problems. Therefore, there is a lack of Korean natural language processing resources such as a sentiment lexicon, and this has resulted in significant limitations for researchers and practitioners who are considering sentiment analysis. Our study builds a Korean sentiment lexicon with collective intelligence, and provides API (Application Programming Interface) service to open and share a sentiment lexicon data with the public (www.openhangul.com). For the pre-processing, we have created a Korean lexicon database with over 517,178 words and classified them into sentiment and non-sentiment words. In order to classify them, we first identified stop words which often quite likely to play a negative role in sentiment analysis and excluded them from our sentiment scoring. In general, sentiment words are nouns, adjectives, verbs, adverbs as they have sentimental expressions such as positive, neutral, and negative. On the other hands, non-sentiment words are interjection, determiner, numeral, postposition, etc. as they generally have no sentimental expressions. To build a reliable sentiment lexicon, we have adopted a concept of collective intelligence as a model for crowdsourcing. In addition, a concept of folksonomy has been implemented in the process of taxonomy to help collective intelligence. In order to make up for an inherent weakness of folksonomy, we have adopted a majority rule by building a voting system. Participants, as voters were offered three voting options to choose from positivity, negativity, and neutrality, and the voting have been conducted on one of the largest social networking sites for college students in Korea. More than 35,000 votes have been made by college students in Korea, and we keep this voting system open by maintaining the project as a perpetual study. Besides, any change in the sentiment score of words can be an important observation because it enables us to keep track of temporal changes in Korean language as a natural language. Lastly, our study offers a RESTful, JSON based API service through a web platform to make easier support for users such as researchers, companies, and developers. Finally, our study makes important contributions to both research and practice. In terms of research, our Korean sentiment lexicon plays an important role as a resource for Korean natural language processing. In terms of practice, practitioners such as managers and marketers can implement sentiment analysis effectively by using Korean sentiment lexicon we built. Moreover, our study sheds new light on the value of folksonomy by combining collective intelligence, and we also expect to give a new direction and a new start to the development of Korean natural language processing.

The Study of UCC and 'Power law of Participation' for Web 2.0 Environment (웹 2.0 환경에서 UCC와 참여의 멱함수 법칙에 관한 연구)

  • Kang, Jang-Mook;Moon, Song-Chul
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.325-330
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    • 2008
  • Production and distributon of UCC prepared User of UCC. Power law of participation is available tool for analysis of UCC user. We can devide collective intelligence and collaborative intelligence through power law of participation. We can analyze relation of paticipant and departmentalize type of participation, Power law of participation is available tool for platform design of production and distribution.

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e-learning study measurement method QPS ; Question Pass System (온라인 학습에서의 학습 정도 측정 방법의 대안 QPS ; Question Pass System)

  • Lee, Doo-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.768-769
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    • 2013
  • e-learning platform need some Online's merit. Nowadays e-learning is widely using. at this time, It need some various educational model. futhermore, It is essential that korean competitive educational environment. one of the solution, suggest the 'QBS' system.

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The Study of UCC and 'Power law of Participation' for Web 2.0 Environment (웹 2.0 환경에서 UCC와 참여의 멱함수 법칙에 관한 소고)

  • Kang, Jang-Mook;Moon, Song-Chel
    • 한국IT서비스학회:학술대회논문집
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    • 2007.11a
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    • pp.131-135
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    • 2007
  • 참여의 멱함수 이론은 UCC를 생산, 배포, 소비, 재생산하는 과정에 참여하는 사용자들을 분석하는 유용한 도구이다. 참여의 멱함수 이론을 통해 무리는 집합적 지성과 집단 지성을 구분하고 참여의 형태를 세분화하며 참여자간의 관계 분석할 수 있다. 즉 다양한 기술, 사회, 정치 현상들에 배경 정보가 되어 영향력을 행사하는 UCC는 어떤 이유로 제작되고 어떤 형태로 나누어지며 생산한 사람들 간의 관계 또는 생산자와 생산자 고리고 생산자와 소비자 간의 관계를 설명할 때 설득력들 높인다. UCC가 웹 2.0의 어떤 기술 속에 생산되고 배포되고 소비되는지에 대한 플랫폼의 설계에도 멱함수 법칙은 도움을 주는 도구이다.

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Analysis of the Danmu Phenomenon on the Chinese Video Platform Bilibili - Focused on Henry Jenkins' Concept of Participatory Culture (중국 동영상 플랫폼 Bilibili의 탄막 현상 분석- 헨리 젠킨스의 참여문화 개념을 중심으로)

  • HUANG SHIYI;Kwon Hochang
    • Trans-
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    • v.15
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    • pp.81-104
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    • 2023
  • This paper analyzes the danmu phenomenon with the concept of participatory culture proposed by Henry Jenkins. Unlike other comments, Danmu is a function that allows users to post anonymously while watching a video, and comments posted at that time are immediately displayed on the screen and can be viewed by other viewers. The service was first launched by Niconico. In this paper, the danmu phenomenon in the Chinese video platform Bilibili is analyzed by focusing on three aspects. First, in terms of creative sharing under collective intelligence, we explore how users create their own creations and share them with other users through danmu. Second, in the collaboration model under public participation, the method and meaning of collective cooperation through users' interaction is dealt with. Third, in terms of financial support of commercial capital, the influence of danmu videos to create commercial profits is analyzed as a case. In addition, the negative aspects and challenges of participatory culture in Bilibili are analyzed. Negative aspects such as participation gap, copyright infringement, excessive use of danmu and problems of anonymity were reviewed, and major challenges to realize the potential of danmu as a participatory culture were suggested. This paper comprehensively analyzes danmu using research methods such as literature review and case studies, and through this, tries to derive insights on how participatory culture and danmu interact and evolve in modern society. Danmu, as a participatory medium, is an important tool that promotes individual and collective creation and interaction, and is pioneering a new boundary between the media industry and its users.

An Exploratory Study on the Management Framework of Social Media as Knowledge Creation Platform (지식 창조 플랫폼으로서의 소셜미디어 관리모델 설계를 위한 탐색 연구)

  • Kim, Sang Wook
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.7
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    • pp.149-158
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    • 2012
  • Much attention is being paid to social media because of their potentials to draw collective intelligence. In this context does this study attempt to draw some implications of social media as knowledge creation platform and suggest a conceptual framework of social media management. Information sharing among the public through social media literally produces profound influence throughout the society and thus not only business firms but all levels of public institutions, including government are seeking to take its advantage for various purposes such as public relations, crowd sourcing, etc. Especially considering that social media open the possibility of social knowledge creation platform in the Big Data era, this study is perhaps able to contribute to further development of social media management model together with a series of measuring indexes.

프로슈밍 플랫폼으로서 웹2.0의 네트워크 경제학

  • Kim, Do-Hun
    • 한국경영정보학회:학술대회논문집
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    • 2007.11a
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    • pp.402-407
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    • 2007
  • 웹2.0이라는 개념과 트랜드는, 개방성, 사용자 참여, 집단 지성, 인간중심의 IT 서비스 등을 키워드로 하는, 플랫폼 기반 비즈니스 모델을 통칭한다. 전세계적 블로그 열풍이나, Googlization으로 불리기도하는 주요 웹포탈의 성장은 이러한 현상을 뒷받침하는 증거이며, 미래 인터넷 시장을 개척하는 엔진으로 자리잡고 있다. 그런데 웹2.0을 기술적으로(descriptive) 소개하거나 관련된 요소기술에 대한 문헌은 많음에도 불구하고, 이러한 현상을 경영/경제학적 시각에서 체계적으로 분석한 연구는 의외로 많지 않다. 본 논문에서는 기존의 웹(웹1.0)과 웹2.0 서비스 모형을 경영 경제학적 관점에서 구조화하고, 이들 서비스 모형을 Stakelberg 게임의 관점에서 분석한다. 특히 본 연구에서는 웹2.0의 다양한 국면 중에서 프로슈밍(prosuming)에 초점을 맞춘다. 분석 결과, 웹2.0에서 사용자 후생이 웹1.0에 비해 크게 증가한다는 것을 확인할 수 있었다. 또한 사용자 스스로 맞춤화된 정보를 창출하는 노력과 한계편익간의 비율을 나타내는 ${\delta}_c$('고객화 요소'로 부름) 분포의 범위(파라미터 ${\delta}$)가 사회후생에 중요한 역할을 함을 발견하였다. 이는 고객화 요구의 다양성이 커짐에 따라 사용자 후생을 비롯한 사회후생도 증진됨을 의미한다.

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Development of a Movable Personal Software Platform Technology (이동형 퍼스널 소프트웨어 플랫폼 기술 개발)

  • Ku, K.I.;Chung, M.Y.;Kim, K.H.;Kang, S.J.;Choi, W.H.;Kim, W.Y.;Choi, W.
    • Electronics and Telecommunications Trends
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    • v.24 no.4
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    • pp.28-40
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    • 2009
  • 웹 2.0 시대를 맞이하여 어느 특정 기업의 기술이 아닌, 개인들의 참여를 기반으로 하는 서비스 인프라가 인터넷 서비스 분야의 핵심 기술로 자리매김하고 있다. 사용자 참여형 서비스 인프라는 사용자에게 작업 환경을 제공하거나 소프트웨어의 개발 및 유통을 지원하여 개인이 제작한 콘텐츠와 소프트웨어를 이용해 집단 지성이 쌓이면서 수익이 창출되도록 하고 있다. 본 논문에서는 사용자 중심의 서비스 인프라로서 이동형 소프트웨어 플랫폼 YouFree$^{TM}$을 소개한다. 본 논문에 소개된 YouFree$^{TM}$은 사용자에게 언제 어디서나 편리한 개인맞춤의 작업 환경을 제공해 사용자가 쉽게 콘텐츠 제작에 참여할 수 있고, 개발환경을 이용해 필요한 소프트웨어를 쉽게 개발할 수 있다. 또한, 제작된 콘텐츠와 개발된 소프트웨어를 쉽게 유통시킬 수 있다.