• Title/Summary/Keyword: 조형요소

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A Study of The Correlation between Sensibility factor and Figurative element in the Design of Web Site (웹 디자인에서 감성요인과 조형요소 간의 상관관계에 대한 연구)

  • Sin, Eun-Joo;Kim, Eun-Mi;Lim, Soon-Bum
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.619-626
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    • 2006
  • 본 연구는 웹이라는 환경에서의 감성에 대해 연구하고자 하였으며, 크게 2단계로 진행되었다. 첫 번째 단계로, 웹에서의 감성요인과 감성구조모형을 개발 하였다. 두 번째 단계에서는 위 연구를 바탕으로 웹 디자인에서의 감성요인과 조형요소 간의 상관관계를 알아보고자 하였다. 감성구조모형 내에서 4 가지 대표적인 감성을 분석하고, 그 표본 사이트를 선정하여, 감성이 다른 이 4 가지 사이트가 조형요소의 변형을 통해 어떻게 감성이 달라지는지를 조사 분석하였다. 감성요소와 조형요소 간의 상관관계를 밝힘으로서, 디자이너가 감성적 디자인을 함에 있어서 제작과 평가에 보다 이성적인 가이드 라인을 제시, 성공적인 감성디자인 구현에 도움이 될 것으로 기대된다.

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Comparative Study on Color Style between and (<뮬란>과 <라이온 킹>에 나타난 색채스타일 비교연구)

  • Kim, Kwang-Hwan
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.161-171
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    • 2006
  • As the very important artistic elements expressing a visual image, the color has been increasing the power of expression. But the relationship between the remarkable peculiarity of colors in accordance with other artistic elements inside the picture plane makes difficult to express an effective expression of color. In the adaptation of color as well as artistic style between & by W. Disney co. is very different each other in the manner of expression. By revealing the difference of the practical use of color and it's principle of those two works, I want to formulate a suitable use of color. In this paper, focus on how to active application of color in relationship between other artistic element and expressive peculiar of color. A right is not only the dominant component in color, but contrast also. A contrast is the most considerable element for modeling order. To emphasize expressive peculiar of color, an artist control artistic element properly and can make expressive energy of brightness & shape.

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Comparison on the recognition characteristic of the designer and consumer about the formative elements (디자이너와 소비자의 조형요소 인지특성 비교)

  • Min, Kyung-Taek;Heo, Seong-Cheol
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.97-108
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    • 2009
  • In the process of product design, shaping is the process of making a substantive existence, and ultimately it generates the outcome. The process of shaping is generally led by designer's initiative work, and in this process, various formative elements are used to generate the outcome. In this research, the basic purposes are to figure out the differences of elements which generated by the differences of consumer's and designer's view in the process of shaping of the product, and the characteristics of the affective responses caused by those differences. Also, it will examine how the consumers can directly participate in the process of the shaping of the consumer-participated product, and the feasible guidelines of design in which consumers' needs can be reflected more efficiently to the process of shaping. As a result, consumers and designers have certain degree of difference of view-point about the formative element of the shape. The difference was due to subjective common ideas of design in case of designers, and in case of consumers, it was due to their immature visual understanding. There is another experiment of affective response about the shape of the product. First, I established the sensible image vocabulary based on the shape of the product. And based on the vocabulary, I carried out the same experiments to the consumers and designers.

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The cultural marketing and role of lighting (문화마케팅과 조명의 역할)

  • Kim, Young-Jin
    • Korean Architects
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    • s.513
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    • pp.62-67
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    • 2012
  • 빛은 공간의 존재를 인식시키는 조형적 요소로서 사용되면서 시각적 감성을 자극하는 하나의 요소로 다양한 변화를 내포하고 있다. 빛은 다른 공간 요소들과의 상호작용을 통해 새로운 이미지를 형성시키고, 여러 요소와의 다양한 커뮤니케이션의 역할을 부여한다. 즉, 공간에서의 빛은 새로운 조형성과 공간감을 생성하고 조형적인 빛의 요소로 새로운 공간의 의미를 창조하고 변화시키고 있다. 공간에서 빛은 공간을 특화 시키고 감성적 호소력까지 제고하기 위한 주된 수단이 되고 있음에도 불구하고 지금까지 공간에서의 조명효과에 관한 체계적인 연구는 크게 다루어지지 않았다. 따라서 본 연구에서는 도시의 공간에 나타난 빛의 다양한 조형적 표현 특성을 연구함으로써 공간에서 조명의 새로운 활용가치와 가능성을 살펴보는 것을 목적으로 한다. 이에 본 연구에서는 빛을 이용한 미래지향적인 공간으로 탈바꿈시키기 위한 연구를 목적으로 하고자 한다.

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A Study on the Nail Art Design Applying Point, Line, and Plane as Forming Elements (조형요소인 점, 선, 면을 적용한 네일아트 디자인 연구)

  • Ko, Jung-Min
    • Journal of Convergence for Information Technology
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    • v.10 no.11
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    • pp.265-271
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    • 2020
  • This study aims to help the creative idea of nail art design and the expansion of artistic realm by presenting nail art applied with dot, line, and plane, which are the basic elements of the sculpture that make up the space for visual expression of nail art. The research method considered the concepts and characteristics of the molding elements through professional books, prior research, and Internet website. Along with various expression techniques, the characteristics of dot, line, and plane were applied to nail art and expressed as visual messages, and a total of six works were produced according to each characteristic. This research aims to find a new perspective on nail art expression by reinterpreting the characteristics of dot, line, and plane, which are formative elements, in an artistic approach, and to contribute to enhancing the infinite possibilities of nail art design by utilizing them.

Shadow play Molding method approach in the early childhood class pop-up book binding (유아용 팝업 북에 나타난 그림자극 조형방식 연구)

  • Liu, shu;Lee, donghun
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.383-384
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    • 2015
  • 경제의 발전과 함께 서적의 장정 디자인 면에서도 더욱더 많은 민족적 요소들이 도입되고 있다. 특히 팝업 북 서적의 장정 디자인일 경우에는 그림자극의 조형 요소를 많이 차용하고 있다. 그림자극의 조형 요소들은 색채, 이미지, 조각 등의 측면에서 광범위하게 사용될 수 있다. 본고는 팝업 북 서적 장정 요소들의 창의적 사용을 연구하고 팝업 북 서적 장정에서의 그림자극 예술조형의 응용 과정을 분석하고 문헌조사를 통하여 분석과 연구를 진행하고자 한다. 팝업 북 서적은 이런 방식을 통해 책의 내용을 더욱 실감나게 전달하며 독자를 감동시킬 수 있고 또 주제를 간략하게 요약하여 독창적인 디자인을 보여줄 수 있다. 본고는 민족적 특색이 짙은 그림자극 예술요소의 사용 현황과 향후 발전 가능성을 모색해보고자 한다.

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An Analysis on the Relationship between the Art Elements and Preference of Urban Street Furnitures (도시 가로시설물의 조형 요소와 선호도 간의 상관성 분석)

  • Kang, Gui-Bum;Cho, Se-Hwan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.42 no.4
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    • pp.10-20
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    • 2014
  • This study was carried out for the purpose of analysis correlations between street furniture design elements and preference of street furniture. This research analyzed the various street furniture set on Ilsan new town street, which are rest, hygiene, light, information, sale, traffic, and landscape. This study has processed by analysing street furniture literature investigation and consideration of theory. First, for analysed effect of street furniture element, has been appear as element 'relaxation facilities', 'information facilities', landscape facilities' mainly effect on street. Specially, 'rest', 'landscape', 'information' in order had a major influence on scenery. Each kind of 'chair elements' in rest facilities, 'sign board' in information facilities, 'sculpture', 'fountain' in 'landscape facilities' has analyzed as the main elements in the landscape affinity property affecting factor. Second, the results of analyzed landscape elements (shape, colour, texture, scale) affect to the affinity of street furniture. chair which are included in rest facilities affect "texture", "form", "scale", "color" in the order of preference of the molding design elements that influence landscape. Particularly, showed statistically significant on 'colour' element affecting the landscape preference than the other three elements. It means as the chair element which is rest facilities mainly affect on preferences, rather than texture, form, scale, colour. Monument in the landscape associated with a preference 'colour', 'shape', 'texture' 'scale' and appears to be in order of impact so we could get the consequence like chair and rest facilities show different aspects of the respectively. It means, visual element which are colour and shape significantly impact on landscape preferences. Third, information facilities such as signboard formative elements of landscape design preferences and correlation with negative showed that the correlation. That mean if the sign board is very negative influence on landscape preferences and the correlations of the design formative elements appear in order of 'scale', 'colour', 'texture'. It also means that the 'scale' namely the size of advertising material and colour are adversely affected in terms of landscape. As these results, when design street furniture as the street scenery, facilities according to the kind of the shape element and need to focus on relative shape element according to the kind of facilities difference. Finally, so far as to clarify the street furniture, mainly 'function' and 'system' classification shows undesirable in outdoor scape. Thus, performed studies in relationship with landscape, classify 'kind of facilities' is more desirable than 'system'.

A Comparative of the Image on the Consumer Goods by Korean and Japanese-On the example of Glasses, Small Camera, Shaver- (소비재 조형에 대한 한.일 이미지 비교-안경, 소형카메라, 전기면도기의 사례를 중심으로-)

  • 윤형건
    • Archives of design research
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    • v.21
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    • pp.195-204
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    • 1997
  • This study is the comparative analysis of the image structure young korean and Japanese on the present day consumer goods. Korean young men and women have image structure with 3factors of "minute-simplicity" , "practical-nan-practical ", "light-heavy", Japanese young men have those with, "light-heavy", "gay-quiet", "graceful-unstylish". And Japanese young women have those with, "gay-quiet", "light-heavy", "graceful-unstylish". Korean men and women have the same image structure. While Japanese men and women have different image structures. Korean young men and women are sensitive to decoration elements of consumer goods. Japanese young women are also sensitive to the decoration element. Korean young men and women and the Japanese young women seem to grasp their image on the consumer goods at the level of recognition, However, Japanese young men seem to grasp their image on the consumer goods at the level of sense of value.er, Japanese young men seem to grasp their image on the consumer goods at the level of sense of value.

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A study of metal environment sculptures using good design (굿디자인을 활용한 금속환경조형물 연구)

  • Ko, Seung-Geun
    • Journal of Industrial Convergence
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    • v.20 no.6
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    • pp.1-6
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    • 2022
  • This study started with the design methodology for externally installed metal sculptures. As the scope and meaning of design grows, the concept of design is also used for externally installed sculptures, and there is a demand for a sculpture design that contains the story of the installation environment while being suitable for the surrounding environment. This concept is defined as an environmental sculpture only among formative artists. The concept of environmental sculptures is not fully known and academic research is also insufficiently performed. Therefore, in order to define externally installed sculptures as environmental sculptures, this study elaborated the concept and conditions of good design and the concept and role of environmental sculptures as a theoretical background, and classified the concepts and conditions of good design and the concepts and roles of environmental sculptures. Based on the previous theoretical studies, by utilizing the conditions of good design and the role of environmental sculptures, this study suggested that design development elements were completed as metal environmental sculptures and research works were presented. In conclusion, the design methodology for metal environmental sculptures has been presented, and various environmental sculpture design studies will continue and various paradigms of convergence environmental sculptures will be studied.

A Theoretical Study on the Mechanism of Occurrence of 'FUN' through Form-Giving (조형으로부터의 'Fun' 감성의 발생 메커니즘에 대한 이론적 고찰)

  • 김유진;이동연
    • Archives of design research
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    • v.15 no.4
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    • pp.139-148
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    • 2002
  • This study deals with the occurrence and application of 'Fun' as a linguistic function through form-giving. As a linguistic function, Fun could be defined, in a broad sense, as an emotion of desire when in relation to artifacts, and, in a narrow sense, as a physical or mental response when a person discovers unexpected information or artifacts. Hence, the occurrence of 'Fun' could be an analogy of a removal of a 'mental block' from using (or perceiving) artifacts. As an aspect of cognitive psychology, the context of form-giving, which has meanings in both artifact and design activity, will deal with an important factor of form-giving. From that, the elements of the context and the transformation of the elements are suggestive of 'Fun-oriented form-giving'. Hence, this study will show how to deal with that elements, what is required condition on it, 'Fun' in form-giving, and the Mechanism of Occurrence of 'FUN' based on this study, will be expected to apply them for product-concept effectively and Form-Giving fashionably.

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