• Title/Summary/Keyword: 제스처 분류

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AdaBoost-based Gesture Recognition Using Time Interval Window Applied Global and Local Feature Vectors with Mono Camera (모노 카메라 영상기반 시간 간격 윈도우를 이용한 광역 및 지역 특징 벡터 적용 AdaBoost기반 제스처 인식)

  • Hwang, Seung-Jun;Ko, Ha-Yoon;Baek, Joong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.3
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    • pp.471-479
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    • 2018
  • Recently, the spread of smart TV based Android iOS Set Top box has become common. This paper propose a new approach to control the TV using gestures away from the era of controlling the TV using remote control. In this paper, the AdaBoost algorithm is applied to gesture recognition by using a mono camera. First, we use Camshift-based Body tracking and estimation algorithm based on Gaussian background removal for body coordinate extraction. Using global and local feature vectors, we recognized gestures with speed change. By tracking the time interval trajectories of hand and wrist, the AdaBoost algorithm with CART algorithm is used to train and classify gestures. The principal component feature vector with high classification success rate is searched using CART algorithm. As a result, 24 optimal feature vectors were found, which showed lower error rate (3.73%) and higher accuracy rate (95.17%) than the existing algorithm.

An Implementation of Dynamic Gesture Recognizer Based on WPS and Data Glove (WPS와 장갑 장치 기반의 동적 제스처 인식기의 구현)

  • Kim, Jung-Hyun;Roh, Yong-Wan;Hong, Kwang-Seok
    • The KIPS Transactions:PartB
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    • v.13B no.5 s.108
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    • pp.561-568
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    • 2006
  • WPS(Wearable Personal Station) for next generation PC can define as a core terminal of 'Ubiquitous Computing' that include information processing and network function and overcome spatial limitation in acquisition of new information. As a way to acquire significant dynamic gesture data of user from haptic devices, traditional gesture recognizer based on desktop-PC using wire communication module has several restrictions such as conditionality on space, complexity between transmission mediums(cable elements), limitation of motion and incommodiousness on use. Accordingly, in this paper, in order to overcome these problems, we implement hand gesture recognition system using fuzzy algorithm and neural network for Post PC(the embedded-ubiquitous environment using blue-tooth module and WPS). Also, we propose most efficient and reasonable hand gesture recognition interface for Post PC through evaluation and analysis of performance about each gesture recognition system. The proposed gesture recognition system consists of three modules: 1) gesture input module that processes motion of dynamic hand to input data 2) Relational Database Management System(hereafter, RDBMS) module to segment significant gestures from input data and 3) 2 each different recognition modulo: fuzzy max-min and neural network recognition module to recognize significant gesture of continuous / dynamic gestures. Experimental result shows the average recognition rate of 98.8% in fuzzy min-nin module and 96.7% in neural network recognition module about significantly dynamic gestures.

Design and Implementation for Korean Character and Pen-gesture Recognition System using Stroke Information (획 정보를 이용한 한글문자와 펜 제스처 인식 시스템의 설계 및 구현)

  • Oh, Jun-Taek;Kim, Wook-Hyun
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.765-774
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    • 2002
  • The purpose of this paper is a design and implementation for korean character and pen-gesture recognition system in multimedia terminal, PDA and etc, which demand both a fast process and a high recognition rate. To recognize writing-types which are written by various users, the korean character recognition system uses a database which is based on the characteristic information of korean and the stroke information Which composes a phoneme, etc. In addition. it has a fast speed by the phoneme segmentation which uses the successive process or the backtracking process. The pen-gesture recognition system is performed by a matching process between the classification features extracted from an input pen-gesture and the classification features of 15 pen-gestures types defined in the gesture model. The classification feature is using the insensitive stroke information. i.e., the positional relation between two strokes. the crossing number, the direction transition, the direction vector, the number of direction code. and the distance ratio between starting and ending point in each stroke. In the experiment, we acquired a high recognition rate and a fart speed.

A Study on Gesture Interface through User Experience (사용자 경험을 통한 제스처 인터페이스에 관한 연구)

  • Yoon, Ki Tae;Cho, Eel Hea;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.839-849
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    • 2017
  • Recently, the role of the kitchen has evolved from the space for previous survival to the space that shows the present life and culture. Along with these changes, the use of IoT technology is spreading. As a result, the development and diffusion of new smart devices in the kitchen is being achieved. The user experience for using these smart devices is also becoming important. For a natural interaction between a user and a computer, better interactions can be expected based on context awareness. This paper examines the Natural User Interface (NUI) that does not touch the device based on the user interface (UI) of the smart device used in the kitchen. In this method, we use the image processing technology to recognize the user's hand gesture using the camera attached to the device and apply the recognized hand shape to the interface. The gestures used in this study are proposed to gesture according to the user's context and situation, and 5 kinds of gestures are classified and used in the interface.

Hidden Markov Model for Gesture Recognition (제스처 인식을 위한 은닉 마르코프 모델)

  • Park, Hye-Sun;Kim, Eun-Yi;Kim, Hang-Joon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.1 s.307
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    • pp.17-26
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    • 2006
  • This paper proposes a novel hidden Markov model (HMM)-based gesture recognition method and applies it to an HCI to control a computer game. The novelty of the proposed method is two-fold: 1) the proposed method uses a continuous streaming of human motion as the input to the HMM instead of isolated data sequences or pre-segmented sequences of data and 2) the gesture segmentation and recognition are performed simultaneously. The proposed method consists of a single HMM composed of thirteen gesture-specific HMMs that independently recognize certain gestures. It takes a continuous stream of pose symbols as an input, where a pose is composed of coordinates that indicate the face, left hand, and right hand. Whenever a new input Pose arrives, the HMM continuously updates its state probabilities, then recognizes a gesture if the probability of a distinctive state exceeds a predefined threshold. To assess the validity of the proposed method, it was applied to a real game, Quake II, and the results demonstrated that the proposed HMM could provide very useful information to enhance the discrimination between different classes and reduce the computational cost.

Real-time Hand Pose Recognition Using HLF (HLF(Haar-like Feature)를 이용한 실시간 손 포즈 인식)

  • Kim, Jang-Woon;Kim, Song-Gook;Hong, Seok-Ju;Jang, Han-Byul;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.897-902
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    • 2007
  • 인간과 컴퓨터간의 전통적인 인터페이스는 인간이 요구하는 다양한 인터페이스를 제공하지 못한다는 점에서 점차 사용하기 불편하게 되었고 이는 새로운 형태의 인터페이스에 대한 요구로 이어지게 되었다. 본 논문에서는 이러한 추세에 맞추어 카메라를 통해 인간의 손 제스처를 인식하는 새로운 인터페이스를 연구하였다. 손은 자유도가 높고 3차원의 view direction에 의해 형상이 매우 심하게 변한다. 따라서 윤곽선 기반방법과 같은 2차원으로 투영된 영상에서 contour나 edge의 정보로 손 제스처를 인식하는 데는 한계가 있다. 그러나 모델기반 방법은 3차원 정보를 이용하기 때문에 손 제스처를 인식하는데 좋으나 계산량이 많아 실시간으로 처리하기가 쉽지 않다. 이러한 문제점을 해결하기 위해 손 형상에 대한 대규모 데이터베이스를 구성하고 정규화된 공간에서 Feature 간의 연관성을 파악하여 훈련 데이터 모델을 구성하여 비교함으로써 실시간으로 손 포즈를 구별할 수 있다. 이러한 통계적 학습 기반의 알고리즘은 다양한 데이터와 좋은 feature의 검출이 최적의 성능을 구현하는 것과 연관된다. 따라서 배경으로부터 노이즈를 최대한 줄이기 위해 피부의 색상 정보를 이용하여 손 후보 영역을 검출하고 검출된 후보 영역으로부터 HLF(Haar-like Feature)를 이용하여 손 영역을 검출한다. 검출된 손 영역으로부터 패턴 분류 과정을 거쳐 손 포즈를 인식 하게 된다. 패턴 분류 과정은 HLF를 이용하여 손 포즈를 인식하게 되는데 미리 학습된 각 포즈에 대한 HLF를 이용하여 손 포즈를 인식하게 된다. HLF는 Violar가 얼굴 검출에 적용한 것으로 얼굴 검출에 좋은 결과를 보여 주었으며, 이는 적분 이미지로부터 추출한 HLF를 이용한 Adaboost 학습 알고리즘을 사용하였다. 본 논문에서는 피부색의 색상 정보를 이용 배경과 손 영상을 최대한 분리하여 배경의 대부분이 Adaboost-Haar Classifier의 첫 번째 스테이지에서 제거되는 방법을 이용하여 그 성능을 더 향상 시켜 손 형상 인식에 적용하였다.

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Implementation of User Gesture Recognition System for manipulating a Floating Hologram Character (플로팅 홀로그램 캐릭터 조작을 위한 사용자 제스처 인식 시스템 구현)

  • Jang, Myeong-Soo;Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.143-149
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    • 2019
  • Floating holograms are technologies that provide rich 3D stereoscopic images in a wide space such as advertisement, concert. In addition, It is possible to reduce the 3D glasses inconvenience, eye strain, and space distortion, and to enjoy 3D images with excellent realism and existence. Therefore, this paper implements a user gesture recognition system for manipulating a floating hologram characters that can be used in a small space devices. The proposed method detects face region using haar feature-based cascade classifier, and recognizes the user gestures using a user gesture-occurred position information that is acquired from the gesture difference image in real time. And Each classified gesture information is mapped to the character motion in floating hologram for manipulating a character action. In order to evaluate the performance of the proposed user gesture recognition system for manipulating a floating hologram character, we make the floating hologram display devise, and measures the recognition rate of each gesture repeatedly that includes body shaking, walking, hand shaking, and jumping. As a results, the average recognition rate was 88%.

Feature extraction based on DWT and GA for Gesture Recognition of EPIC Sensor Signals (EPIC 센서 신호의 제스처 인식을 위한 이산 웨이블릿 변환과 유전자 알고리즘 기반 특징 추출)

  • Ji, Sang-Hun;Yang, Hyung-Jeong;Kim, Soo-Hyung;Kim, Young-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.612-615
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    • 2016
  • 본 논문에서는 EPIC(Electric Potential Integrated Circuit) 센서를 통해 추출된 동작신호에 대해 이산 웨이블릿 변환(Discrete Wavelet Transform : DWT)과 선형 판별분석(Linear Discriminant Analysis : LDA), Support Vector Machine(SVM)을 사용하는 동작 분류 시스템을 제안한다. EPIC 센서 신호에 대해 이산 웨이블릿 변환을 사용하여 웨이블릿 계수인 근사계수(approximation coefficients)와 상세계수(detail coefficients)를 구한 후, 각각의 웨이블릿 계수에 대해 특징 파라미터를 추출한다. 이 때, 특징 파라미터는 14개의 통계적 특징 추출 파라미터 중에 유전자 알고리즘(Genetic Algorithm : GA)을 통하여 선택한 우수한 특징 파라미터이다. 웨이블릿 계수들에서 추출한 특징 파라미터는 선형 판별분석을 적용하여 차원을 축소하고 SVM의 훈련 및 분류에 사용한다. 실험결과, 4가지 동작에 대한 EPIC 센서 신호분류에서 제안된 방법의 분류율이 99.75%로 원신호에 대한 HMM 분류율 97% 보다 높은 정확률을 보여주었다.

A Study on Hand-signal Recognition System in 3-dimensional Space (3차원 공간상의 수신호 인식 시스템에 대한 연구)

  • 장효영;김대진;김정배;변증남
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.3
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    • pp.103-114
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    • 2004
  • This paper deals with a system that is capable of recognizing hand-signals in 3-dimensional space. The system uses 2 color cameras as input devices. Vision-based gesture recognition system is known to be user-friendly because of its contact-free characteristic. But as with other applications using a camera as an input device, there are difficulties under complex background and varying illumination. In order to detect hand region robustly from a input image under various conditions without any special gloves or markers, the paper uses previous position information and adaptive hand color model. The paper defines a hand-signal as a combination of two basic elements such as 'hand pose' and 'hand trajectory'. As an extensive classification method for hand pose, the paper proposes 2-stage classification method by using 'small group concept'. Also, the paper suggests a complementary feature selection method from images from two color cameras. We verified our method with a hand-signal application to our driving simulator.

Hand Detection using PCA based Binary Classifier and Hand Tracking (PCA 기반의 이진 분류기와 손 추적을 이용한 손 검출)

  • Kim Jinkuk;Min Kyungwon;Jung Chanki;Ko Hanseok
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.520-522
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    • 2005
  • 본 논문에서는 인간과 컴퓨터 사이의 상호작용을 하는 방법중의 하나인 제스처를 인식할 때 필요한 정확한 손 검출 방법을 제안한다. 이를 위해 기존의 다수의 손 영상들 가장 잘 표현하면서도 효과적으로 압축할 수 있는 PCA를 이용해서 특징 벡터를 추출한다. 이어서 특징 벡터간의 Mahalanobis distance를 이용한 분류기에 가중치를 적용하여 사용한다. 또한 시간에 따른 연속적인 영상에서 검출된 이전 영상의 중심점의 위치와 중심점의 motion vector를 이용해서 손이 검출되지 않은 영상의 검출 성능을 보상한다.

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