Browse > Article

Hidden Markov Model for Gesture Recognition  

Park, Hye-Sun (Dept. of Computer Eng., Kyungpook National Univ.)
Kim, Eun-Yi (Dept. of Internet and Multimedia Engineering, NITRI, Konkuk Univ.)
Kim, Hang-Joon (Dept. of Computer Eng., Kyungpook National Univ.)
Publication Information
Abstract
This paper proposes a novel hidden Markov model (HMM)-based gesture recognition method and applies it to an HCI to control a computer game. The novelty of the proposed method is two-fold: 1) the proposed method uses a continuous streaming of human motion as the input to the HMM instead of isolated data sequences or pre-segmented sequences of data and 2) the gesture segmentation and recognition are performed simultaneously. The proposed method consists of a single HMM composed of thirteen gesture-specific HMMs that independently recognize certain gestures. It takes a continuous stream of pose symbols as an input, where a pose is composed of coordinates that indicate the face, left hand, and right hand. Whenever a new input Pose arrives, the HMM continuously updates its state probabilities, then recognizes a gesture if the probability of a distinctive state exceeds a predefined threshold. To assess the validity of the proposed method, it was applied to a real game, Quake II, and the results demonstrated that the proposed HMM could provide very useful information to enhance the discrimination between different classes and reduce the computational cost.
Keywords
제스처 인식;은닉 마르코프 모델;포즈 분류;사용자-컴퓨터 인터페이스;
Citations & Related Records
연도 인용수 순위
  • Reference
1 A. Kendon, Current issues in the study of gesture, The Biological Foundation of Gestures: Motor and Semiotic Aspects. Lawrence Erlbaum Associate, 23-47, (1986)
2 H.K. Lee, J.H. Kim, An HMM-based threshold model approach for gesture recognition, IEEE Transaction on Pattern Analysis and Machine Intelligence, Vol. 21, 961-973, (1999)   DOI   ScienceOn
3 L. Gupta, S. Ma, Gesture-based interaction and communication: automated classification of hand gesture contours, IEEE Transactions on Systems, Man and Cybernetics, Part C, 114-120, (2001)   DOI   ScienceOn
4 I. Cohen, N. Sebe, A. Garg, L.S. Chen, S.H Thomas, Facial expression recognition from video sequences: temporal and static modeling, Computer Vision and Image Understanding, Vol. 91, 160-187, (2003)   DOI   ScienceOn
5 T. Otsuka, J. Ohya, An HMM-based approach for off-line unconstrained handwritten word modeling and recognition, IEEE Transaction on Pattern Analysis and Machine Intelligence, Vol. 21, 752-760, (1999)   DOI   ScienceOn
6 F. Quek, Toward a vision-based human gesture interface, Conf. on Virtual Reality Software Technol., 17-31, (1994)
7 H.S. Yoon, J. Soh, Y.J. Bae, S.Y. Yang, Hand gesture recognition using combined features of location, angle and velocity, Pattern Recognition, Vol. 34, 1491-1501, (2001)   DOI   ScienceOn
8 K. Oka, Y. Sato, H Koike, Real-time tracking of multiple fingertips and gesture recognition for augmented desk interface systems, Automatic Face and Gesture Recognition, 411-416, (2002)   DOI
9 H. Kang, C.W. Lee, K lung, Recognition-based gesture spotting in video games, Pattern Recognition Letters, Vol. 25, 1701-1714, (2004)   DOI   ScienceOn
10 W.N. Chan, S. Ranganath, Real-time gesture recogrution system and application, Image and Vision Computing, Vol. 20, 993-1007, (2002)   DOI   ScienceOn
11 P. Marco, Vision-based user interlaces: methods and applications, International Journal of Human-Computer Studies, Vol. 57, 27-73, (2002)   DOI   ScienceOn
12 T. Frantti, S. Kallio, Expert system for gesture recognition in terminal's user interface, Expert Systems with Applicaiions, Vol. 26, 189-202 (2004)   DOI   ScienceOn