• Title/Summary/Keyword: 정형화된 문제

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A Study on Ontology-based Keywords Structuring for Efficient Information Retrieval (연구.학술정보 효율적 검색을 위한 온톨로지 기반의 주제 색인어 구조화 방안 연구)

  • Song, In-Seok
    • Journal of Information Management
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    • v.39 no.4
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    • pp.121-154
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    • 2008
  • In this paper, a ontology-based keyword structuring method is proposed to represent the knowledge structure of scholarly documents and to make inferences from the semantic relationships holding among them. The characteristics of thesaurus as a knowledge organization system(KOS) for subject heading is critically reviewed from the information retrieval point of view. The domain concepts are identified and classified by analysis of the information activities occurring in a general research process based on scholarly sensemaking model. The ontological structure of keyword set is defined in terms of the semantic relationship of the canonical concepts which constitute scholarly documents such as journal articles. As a result, each ontologically structured keyword set of a document represents the knowledge structure of the corresponding document as semantic index. By means of the axioms and inference rules defined for information needs, users can efficiently explore the scholarly communication network built on the semantic relationship among documents in an analytic way based on the scholarly sensemaking model in oder to efficiently retrieve the relevant information for problem solving.

Automated Code Smell Detection and Refactoring using OCL (OCL을 이용한 자동화된 코드스멜 탐지와 리팩토링)

  • Kim, Tae-Woong;Kim, Tae-Gong
    • The KIPS Transactions:PartD
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    • v.15D no.6
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    • pp.825-840
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    • 2008
  • Refactoring is a kind of software modification process that improves system qualities internally but maintains system functions externally. What should be improved on the existing source codes should take precedence over the others in such a modification process using this refactoring. Martin Fowler and Kent Beck proposed a method that identifies code smells for this purpose. Also, some studies on determining what refactoring will be applied to which targets through detecting code smells in codes were presented. However, these studies have a lot of disadvantages that show a lack of precise description for such code smells and detect limited code smells only. In addition, these studies showed other disadvantages that generate ambiguity in behavior preservation due to the fact that a description method of pre-conditions for the behavior preservation is included in a refactoring process or unformalized. Thus, our study represents a precise specification of code smells using OCL and proposes a framework that performs a refactoring process through the automatic detection of code smells using an OCL interpreter. Furthermore, we perform the automatic detection in which the code smells are be specified by using OCL to the java program and verify its applicability and effectivity through applying a refactoring process.

A Design for the Personalized Difficulty Level Metric based on Learning State (학습 상태에 기반한 맞춤형 난이도 측정을 위한 척도 설계)

  • Jung, Woosung
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.67-75
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    • 2020
  • The 'level of difficulty' is one of the major factors for learners when selecting learning contents. However, the criteria for the difficulty level is mostly defined by the contents providers. This approach does not support the personalized education which should consider the abilities and environments of various learners. In this research, the knowledge of the learners and contents were formalized and generalized to resolve the issue, and object models, including a metric for personalized difficulty level, were designed in order to be applied for experiments. And then, based on 100 contents for music education and 20 learners, we performed simulations with an implemented tool to validate our approach. The experimental results showed that our method can calculate the personalized difficulty levels considering the similarities between the knowledges from the learning state and the contents. Our approach can be effectively applied to the on-line learning management system which contains easy access to the learning state and contents data.

A Component storage Design Supporting formalization of Game Engine Development Process (게임엔진 개발 공정의 정형화를 지원하는 컴포넌트 저장소의 설계)

  • Song, Eui-Cheol
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.35-41
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    • 2003
  • There arose problems of double investment about the game engine part when a lot of game software similar to the property and procedure processed in the game engine develop new game without the reference or reuse in the other games. In particular, using various software development processes is one of main problems of double investment when the enterprises for the game software development develop games now Accordingly, because it does not make standardization of process about the game engine, it does not understand and reuse products created in process of the other software development process in development now. Accordingly, the newly analyzed and designed software was big problems with the present game software about the game engine process similar to the other game software when the enterprises for any game software develop a special game. For solving these problems, this study is to suggest the process improvement about the game engine development, analysis of structure and relation, classification and combination method by the class and module, implementation of storage, and processor model in order to apply the development method based on the component.

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The Design and Implementation of EDI document processing system based on XML (XML 기반의 EDI 문서 처리 시스템 설계 및 구현)

  • Im, Dae-Myung;Cheong, Sang-Ho;Ryu, Jee-Woong;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.734-736
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    • 2010
  • Now, Using high-speed Internet network for information processing and exchange of information on the research and development is active. To do this, Electronic document standards for more efficient and accurate operations shall be conducted. Accordingly, Standards bodies from around the world proposed various standards, and Typically The EDI is standardized system for exchanging data between companies. EDI is one form of e-commerce. And, through the transactions between companies to standardize data and documents. And using a computer network between the parties directly for sending and receiving. But, Companies and other businesses to deliver the document as defined, so data are fixed and formalized at the time of the extension causes problems and structured data search and processing is impossible. In this paper, While using structure and expanding Internet-standard language the XML for EDI document processing system was designed and implemented.

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A Study of Modeling and Utilization for Software Enhancement Process Based on Business scenarios (업무 시나리오를 기반으로 한 소프트웨어 개선 프로세스의 모델링 및 활용에 관한 연구)

  • Kim, Hyung-Mok;Rhew, Sung-Yul
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.121-129
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    • 2013
  • As more than 80 percent of tasks within corporations are performed through information systems, they have become large in scale and complicated, which make the range of the system users diverse and specialized. and as recent corporate strategies focus on the real-time environment in businesses, the organizational structure within companies tend to show frequent changes. In order to ensure the business continuity in this environment, the most important aspect is to prevent incompleteness of business by narrowing the gap of understanding of business process between the system users and the maintenance managers. In order to address this problem, this study suggests a modeling method that utilizes business scenarios reflecting actual business rules and procedures which ultimately transforms the optimized and standardized form of business scenarios into the actual software maintenance activities. This modeling method improves reusability and usability through the repeated feedback mechanism for modified software by leading to gradual fine-grained process. The feasibility of this is to be proven by applying the modeling method to the real business environment.

An Equilibrium Analysis of the Constrained Mean-Price Sealed Bid Auction (제한적 평균가낙찰제 경매방식의 균형분석)

  • Seo, Yong-Mo;Rhee, Byungchae
    • Journal of the Korea Convergence Society
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    • v.10 no.1
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    • pp.205-214
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    • 2019
  • In Korea, the first-price sealed bid auction and the constrained mean-price sealed bid auction(buchal-je in Korean) have been used alternatively as procurement auctions. In this paper, we characterize the constrained mean-price sealed bid auction in the context of mechanism design. We consider the general ?-bidder case in which each bidder has private information. Under the assumptions of uniformly distributed valuations and linear strategies, we derive the equilibrium of the constrained mean-price sealed bid auction. Furthermore, we analyze the efficiency and the expected revenue of this auction mechanism in comparison with the first-price sealed bid auction. Finally, we conclude with the critical remarks on the practical intention of the government which uses this auction.

A Comparative Analysis of Achievement Standards Related to Computational Thinking in Korean and U.S. Curriculum (한국과 미국의 교육과정에 나타난 컴퓨팅 사고력 관련 성취기준 비교 분석)

  • Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.15-23
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    • 2019
  • Recently, as the importance of computational thinking(CT) education, the national curriculums of the world have been revised and the international comparative assessment studies have been conducted to evaluate the CT education effects. In this study, researchers compared and analyzed the achievement standards related to CT in Korean and U.S. curriculum. As a result, the number of CT related achievement standards is 16 in Korean and 21 in American. While Korean deals with more specific achievement standards of 'formulating and analyzing problems', American emphasized 'planning and evaluating solutions'. In terms of 'developing algorithms, programs and interfaces', both of them offer concrete related achievement standards, U.S. curriculum include more diverse and concrete practical achievement statements. The results of this study can be used to suggest improvements in practical aspects as well as contents in future Korean curriculum revision.

A study on the job creating process of ISE(public private certificate) (공인민간자격 산업보안관리사(ISE)의 창직 과정 고찰)

  • Yim, Heon-Wook
    • Convergence Security Journal
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    • v.18 no.5_1
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    • pp.11-17
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    • 2018
  • The number of certificates in Korea is about 32,364(2018.09). There are 252 national technical qualifications, 149 national professional qualifications, 99 public private qualifications, and 31,894 private qualifications. The purpose of this study is to examine the process by which KAITS ISE is created. The course was examined and formalized for 10 years from the establishment of KAITS to the first test. As a result of the research, (1) Preparatory considerations (2) Development of qualifications framework (3) Job analysis and drafting (4) Development of problem banks (5) Design of curriculum (6) Development of verification strategy (7) Execution of verification (8) Revenue plan (9) Expansion of qualification demand (10) Opinion formation. After that, the module of the creativity is studied. It is expected that it will be used as a model for certification development in industry security consulting experts.

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Story-based Information Retrieval (스토리 기반의 정보 검색 연구)

  • You, Eun-Soon;Park, Seung-Bo
    • Journal of Intelligence and Information Systems
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    • v.19 no.4
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    • pp.81-96
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    • 2013
  • Video information retrieval has become a very important issue because of the explosive increase in video data from Web content development. Meanwhile, content-based video analysis using visual features has been the main source for video information retrieval and browsing. Content in video can be represented with content-based analysis techniques, which can extract various features from audio-visual data such as frames, shots, colors, texture, or shape. Moreover, similarity between videos can be measured through content-based analysis. However, a movie that is one of typical types of video data is organized by story as well as audio-visual data. This causes a semantic gap between significant information recognized by people and information resulting from content-based analysis, when content-based video analysis using only audio-visual data of low level is applied to information retrieval of movie. The reason for this semantic gap is that the story line for a movie is high level information, with relationships in the content that changes as the movie progresses. Information retrieval related to the story line of a movie cannot be executed by only content-based analysis techniques. A formal model is needed, which can determine relationships among movie contents, or track meaning changes, in order to accurately retrieve the story information. Recently, story-based video analysis techniques have emerged using a social network concept for story information retrieval. These approaches represent a story by using the relationships between characters in a movie, but these approaches have problems. First, they do not express dynamic changes in relationships between characters according to story development. Second, they miss profound information, such as emotions indicating the identities and psychological states of the characters. Emotion is essential to understanding a character's motivation, conflict, and resolution. Third, they do not take account of events and background that contribute to the story. As a result, this paper reviews the importance and weaknesses of previous video analysis methods ranging from content-based approaches to story analysis based on social network. Also, we suggest necessary elements, such as character, background, and events, based on narrative structures introduced in the literature. We extract characters' emotional words from the script of the movie Pretty Woman by using the hierarchical attribute of WordNet, which is an extensive English thesaurus. WordNet offers relationships between words (e.g., synonyms, hypernyms, hyponyms, antonyms). We present a method to visualize the emotional pattern of a character over time. Second, a character's inner nature must be predetermined in order to model a character arc that can depict the character's growth and development. To this end, we analyze the amount of the character's dialogue in the script and track the character's inner nature using social network concepts, such as in-degree (incoming links) and out-degree (outgoing links). Additionally, we propose a method that can track a character's inner nature by tracing indices such as degree, in-degree, and out-degree of the character network in a movie through its progression. Finally, the spatial background where characters meet and where events take place is an important element in the story. We take advantage of the movie script to extracting significant spatial background and suggest a scene map describing spatial arrangements and distances in the movie. Important places where main characters first meet or where they stay during long periods of time can be extracted through this scene map. In view of the aforementioned three elements (character, event, background), we extract a variety of information related to the story and evaluate the performance of the proposed method. We can track story information extracted over time and detect a change in the character's emotion or inner nature, spatial movement, and conflicts and resolutions in the story.