• Title/Summary/Keyword: 정보활용역량 교육

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Analysis of Competency-Based In-service Training Programs for Informatics Teachers (정보교사의 역량에 기반한 소프트웨어교육 교원 직무 연수과정 분석)

  • Ock, Jihyun;Ahn, Seongjin
    • The Journal of Korean Association of Computer Education
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    • v.21 no.1
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    • pp.43-50
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    • 2018
  • The 2015 Revised National Curriculum emphasizes software education to develop creative and convergent talents in preparation of the Fourth Industrial Revolution. Accordingly, it is necessary to develop competency-based training programs for informatics teachers in a rapidly changing educational environment. In this background, this study selects a framework to analyze the content of in-service training for informatics teachers through review of previous studies. By analyzing the current training programs to strengthen competencies required for informatics teachers in secondary schools, the study aims to develop implications for future in-service training programs. To this end, the study conducted a questionnaire survey of experts who participated in the development of in-service training textbooks and consulted them, then analyzed the elements of competency-based training program content and the relative importance of each competency element using the analytical hierarchy process (AHP). According to the results of the analysis, the content was relatively concentrated on the competency of "Understanding and Reconstructing the National Curriculum" required for general and informatics teachers as well, which accounted for 47% of all, or 7 hours out of the total 15 hours. In contrast, the content structure lacked the competency of highly relative importance by competency element "Establishing and Using Teaching-Learning Strategies for Informatics," which took up the highest portion of 27%. These findings will be used as basic data for understanding and reflecting the areas that fall short of the development of in-service training programs for informatics teachers.

SW Education Program using Pair Programming Collaboration Tools (짝프로그래밍 협업도구를 활용한 SW교육프로그램)

  • Kim, Yong-Ok;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.375-384
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    • 2019
  • In a rapidly changing society with the Fourth Industrial Revolution, future students should have the skills to utilize and organize high-quality knowledge, not the amount of knowledge. With the launch of the revised curriculum in 2015, the curriculum has been reorganized based on competency and the software education has been seeking capabilities such as 'Cultural computing knowledge', 'Computational thinking', and 'Collaborative problem solving skills'. Therefore, practical collaboration tools and education programs that can be used in the field of education are developed based on Pair Programming, which is a specific collaborative learning strategy to develop cooperative problem solving skill. The educational program using this collaboration tool was developed with a focus on developing computational thinking and collaborative problem solving skills through Pair Programming rather than focusing on learning grammar of programming language and programming techniques. In a educational program, students will be able to use collaborative tools for pair programming and foster collaborative problem-solving skills.

Educational Effects of Collaborative Story Creation Activities Using the Entry Programming Language (엔트리 프로그래밍 언어를 활용한 협력적 이야기 생성하기 활동의 교육적 효과)

  • Seo, Hyunseok;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.651-660
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    • 2018
  • To determine the educational effects of collaborative story creation activities using the Entry programming language, we instructed first year students at the national university of education on these activities for three weeks and analyzed the changes in their software (SW) education capacity and story creating ability. The completed analysis showed no significant changes in the students' SW education capacity as related to information literacy, computational thinking, and learner competency; however, the students' ability to create stories increased significantly. Although students struggled to learn story creation using Entry, they gradually found that the activities were useful and their interest in creating stories grew. Therefore, we suggest expanding the number of subject curriculum activities using Entry in order to improve SW education capacity as well as the subject capacity for student teachers.

A Study on the Development of Curriculum Content Structure for Information Literacy Education (정보활용교육을 위한 교과 내용 체계 개발 연구)

  • Park, Juhyeon;Kang, Bong-suk;Lee, Byeong-Kee
    • Journal of Korean Library and Information Science Society
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    • v.52 no.1
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    • pp.229-254
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    • 2021
  • The purpose of this study is to construct contents of elementary and secondary education which will be included in the information literacy education and to obtain basic information and implications necessary for developing new textbooks. For this study, three types of previously developed textbooks for information literacy education were analyzed, and curriculum content structure, and textbook structure of the draft version of the textbook 'Media and Information Life' developed in 2019-2020 were analyzed. The analysis results are as follows. the information literacy education textbook applied the information problem solving process model and contained the contents of print, and digital media and the media literacy necessary for democratic citizens, but it was necessary to add the types of libraries and media in sequence. Second, library, media, information, and reading literacy were major learning elements that made up the contents of the information literacy curriculum. Third, the "media and information life" textbook needed to present subject competencies, generalized knowledge, content system, and achievement standards in accordance with the system of the 2015 revised curriculum. In addition, social discussion was needed to derive the name of the information literacy curriculum.

The educational contents recommendation system using the competency ontology (역량 온톨로지 기반 교육 콘텐츠 검색 시스템)

  • Lee, Yoon-Soo;Chang, Byoung-Chol;Kang, Hyun-Sang;Cha, Jae-Hyuk
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.487-494
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    • 2010
  • One of the major issues in the field of corporate training and formal education is the support of personalized learning. Successful personalized learning needs the availability of the relevant learning contents at just-in-time for learners each. The competency is one of personal characteristics. So competency-based learning is one of the methods that fulfill the above need. Successful competency-based learning needs the method that recommends the relevant contents for the user's deficient competency based on the user's current competency and objectives. We assume that there exists a student information system that provides each user's competences and objectives as fields of a LIP/ePortfolio-compliant student information. This paper proposes an ontology-based system that, given the user's competences and objectives from the above student informaton system, recommends the relevant contents among a large number of educational contents using competency ontology and domain ontology. The advantage of this system can easily handle the change of competency map and terms related with competences in student information and education contents.

기업가정신역량기반 창업교육과 지원성과간 관계 연구

  • Byeon, Ji-Yu
    • 한국벤처창업학회:학술대회논문집
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    • 2020.06a
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    • pp.123-127
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    • 2020
  • 4차산업 이래 급변하는 산업환경과 경기악화로 인해 청년실업율이 지속적 사회문제로 부상하고 있으며, 산업구조 변화로 사회에서 요구하는 진로역량에 영향도 변화하고 있다. 이에 일자리창출의 새로운 동력원으로 창업에 대한 관심이 높아지고 있는데다 대학 창업교육은 양적 성장세를 이어 왔고, 더불어 주요 창업지원성과라 볼 수 있는 창업자수·고용인원수·매출액 성과도 상승세를 보이고 있다. 그러나 대학 창업교육이 어떠한 질적 성장을 이루고 있는지에 대해서는 의견이 분분할 것이다. 창업교육은 주로 국내 교육 및 해외교육 현황이나 일부 역량관점으로 대학 창업교육을 다루는 선행연구가 있으나 아직 역량관점에서의 창업교육에 대한 연구는 도입단계로 다양한 시도가 이루어 지고 있다. 대학에서는 실질적인 창업지원 성과가 증가하고 있음에도 창업교육과의 관계를 밝히는 연구 또한 충분치 않은 상황이다. 이러한 점들을 반영한다면 사회 변화와 요구에 따라 창업교육의 양적성장에 이은 질적 고도화를 위한 다각적 연구가 필요한 시점이라 할 수 있겠다. 창업교육의 질적 측면에서 살펴보자면 유럽에서는 수년간 광범위한 연구를 통해 기업가정신역량을 국민의 전생애역량으로 인식하고 평생교육에 적용해 오고 있는 반면, 국내에서는 대학 별로 3~5단계 내외의 교육체계를 세우고 창의성을 높이기 위한 디자인씽킹이나 캡스톤디자인식 등의 창업교과목과 같은 시도가 증가하고 있다. 기업가정신에 대한 교육도 다소 증가하고는 있으나 주로 창업스킬 중심의 교육으로 편중되는 현상을 보이고 있다. 대학은 창업교육을 통해 사업가도 중요하지만 무엇보다 기업가를 육성해야 하는 기관이다. 그러므로 대학별 특성에 따른 교육체계의 다양성에 더하여 이제는 국내 대학 창업교육의 체계성을 높이기 위한 통합적인 접근 또한 필요한 시점이라 본다. 이에 본 연구에서는 역량관점으로 창업교육 현황을 파악하고 실질적인 창업지원성과 간 관계를 밝혀 창업교육 고도화를 위한 방향성을 제시하고자 한다. 기업가정신역량(Entrepreneurship Competence) 개념을 기반으로 4년제 창업선도대학의 역량별 창업교육 현황을 파악하고, 대학정보공시자료를 활용하여 기업가정신역량기반 창업교육과 지원성과 간 연관성을 밝혀 지원체계 개선방안을 제안한다. 이러한 연구결과는 창업교육 지원체계를 고도화 함에 더하여 대학에서의 기업가정신역량기반 창업교육을 통하여 대학생의 기업가정신역량을 제고시킴으로써 실질적인 창업지원성과를 높이고, 사회의 한 구성원으로써 사명감을 가지는 바람직한 기업가를 발굴하고 육성함에 있어 좀 더 명확한 방향성을 제시할 수 있을 것으로 기대된다.

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Analyzing the effect of Interdisciplinary Course of Design, Business and Literature : Focusing on Human Relations, Resource & Information Use and Communication competency (학제간 융합수업의 핵심역량 향상 효과 분석 -대인관계, 자원·정보·기술의 활용, 의사소통 역량을 중심으로-)

  • Yi, San-Bsun;Kim, Dong-Min;Seo, Seong-Eun;Park, Kyung-Moon
    • 대한공업교육학회지
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    • v.41 no.2
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    • pp.151-171
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    • 2016
  • The purpose of this study is to verify the effect of Interdisciplinary course for improving the competency of collegiate Interpersonal & Cooperative Skills, Resources-Information-Technology Processing & Application and Communication. The course proved to be effective based on the result for examination of difference between the experimental group of 43 students who took the interdisciplinary course and the control group of 44 students who did not take that course of the second semester of H university in 2015. The study applied the method of Paired-sample T-Test to investigate the difference of Interpersonal & Cooperative Skills, Resources-Information-Technology Processing & Application and Communication and their sub-skills between the two participant groups. As a result, Interdisciplinary course had an effect on improvement of Interpersonal & Cooperative Skills and it's sub skills; however, it had no effect on improvement of Resources-Information-Technology Processing & Application and Communication competency and their sub-skills. The results provide theoretical and practical implications for the interdisciplinary course and core competence of college students. They suggest that interdisciplinary course design should be more careful to improve students' competency on Resources-Information-Technology Processing & Application and Communication competency than before.

A Study of Building Digital Capacity of Museum Professionals through the Use of Virtual Museum (가상박물관 활용을 통한 박물관 전문인력의 디지털 역량 강화 방안 연구)

  • Kim, Seon-Mi;Lee, Jong-Wook
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.39-46
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    • 2022
  • The overall digital transformation in society is rapidly progressing with the corona virus epidemic. In particular, in the field of cultural heritage and museums, digital transformation is taking place throughout the preservation, management, and utilization of cultural heritage. To respond to this, the importance of cultivating the digital literacy of museum professionals to select and utilize digital cultural heritage information is increasing. However, the current digital capacity education of museum professionals has not reached the cultivation of digital literacy due to one-way theory and one-way practical education. To overcome this, we propose a digital capacity building program using virtual museums. We propose a curriculum based on participatory museums, cooperative learning, and project-based learning theories. Learners experience the entire process of acquiring, selecting, and utilizing digital cultural heritage information through individual, cooperative, constant, exhibitions, and project-based learning programs. We were evaluated by experts in terms of education, museum education, and ICT technology education to prove its usability and derive improvements. This study will contribute to building the digital capacity of museum professionals.

Analysis of Learner Competencies through Digital Textbooks and Smart-Learning (디지털교과서 및 스마트교육을 통한 학습자 역량 분석)

  • Han, Seonkwan;Kim, Sanghong
    • Journal of The Korean Association of Information Education
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    • v.19 no.2
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    • pp.207-214
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    • 2015
  • In this study, we research an analysis of learner competency with students in 16 smart education research schools. The result of analysis, 2-year students showed a highly regarded competences which are the learner competencies in all areas than 1-year students. And the urban students was higher than rural students. This means that urban students have higher awareness of the learner competencies than rural students. Lastly, in a comprehensive analysis of each school year, the statistical differences between elementary and middle school did not appear. However, in the elementary, middle and high school between the difference was statistically.

Relationships among Information Resources Use, Problem Solving Ability, Nursing Information Literacy Competency in General Hospital Nurses (종합병원 간호사의 정보자원이용, 문제해결능력, 간호정보활용역량의 관계)

  • Ha, Yeong-Mi;Cho, Jeong-Eui;Yang, Seung-Kyoung
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.289-297
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    • 2016
  • The purpose of this study was to examine relationships among information resources use, problem solving ability, nursing information literacy competency in general hospital nurses. The descriptive correlational study design was used. The data were collected from 141 nurses working in the two general hospital located G city using self-reported questionnaires. Data were analyzed using SPSS statistics 20.0 program. As results of multiple regression analysis, the factors affecting nursing information literacy competency were problem solving ability and electronic information resources use. And this model could explain 38.0%(F=43.73, p<.001). Considering the findings from this study, nurses need to develop problem solving ability and electronic information resources use improvement program for them.