• Title/Summary/Keyword: 정보탐색 만족도

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A Study on Improving User Experience of content recommendation function of OTT service - Focusing on Netflix and Watcha Play- (OTT서비스의 콘텐츠 추천 기능 사용자경험 개선 연구 - 넷플릭스(Netflix)와 왓챠(Watcha)를 중심으로 -)

  • Son, bo-ram;Choe, jong-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.309-310
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    • 2019
  • 최근 들어 빅데이터 기반의 추천 방식과 개인화 시스템을 활용하여 맞춤형 콘텐츠를 추천해주는 서비스가 주목받고 있다. 이는 단순히 OTT 서비스뿐만 아니라 상품추천이나 음악 추천, 친구 추천, 뉴스 추천 등 여러 분야에서도 널리 사용 중이다. 본 연구는 OTT 서비스의 맞춤형 콘텐츠를 지속해서 이용하는 경우 정보 탐색 과정의 사용 경험과 이용만족도에 대해 알아보고자 시작되었다. OTT 서비스 중 사용자가 가장 많고 콘텐츠 추천 기능이 강점인 넷플릭스와 왓챠플레이를 중심으로 사용자 인터뷰를 진행하여 사용자들의 추천 기능 이용 패턴을 파악하고 그 과정에서의 특이사항이나 어려움을 파악하려 하였다. 이를 바탕으로 콘텐츠 추천 및 탐색 과정의 UX를 개선할 수 있는 방안을 제시하고자 하였다.

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An Exploratory Study on the Characteristics of a Solo Teacher Librarian's Personal Networks (1인 사서교사의 인적 네트워크 특성에 관한 탐색적 연구)

  • JaeYeon, Kang;Ji-Hong, Park
    • Journal of the Korean Society for information Management
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    • v.39 no.4
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    • pp.215-239
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    • 2022
  • Human networks can be an important means of solving various information problems including tacit knowledge, as an essential channel of knowledge sharing. Particularly, in the case of a teacher librarian(or librarian) of a school library composed of one person in the organization, the human networks for work can be more effective with people outside the organization who are in charge of the same duties than with members inside the organization. Thus, this study aims at exploring the characteristics of the personal networks related to the work of teacher librarians and understanding the effect of these network characteristics on job satisfaction and role ambiguity resolution. A survey was conducted on one of the teacher librarian associations in Seoul, and the collected data were analyzed using social network analysis(SNA) method. As a result, it was found that personal networking of teacher librarians is active in experienced teacher librarians, while those with shorter career have fewer channels of help-seeking. Also, the characteristics of personal networking do not affect job satisfaction and the resolution of role ambiguity. Based on these results, this study proposes the expansion of collaborating and networking among teacher librarians to solve information problems in a single-person workplace.

Developing a Conceptual Model for Measuring the Electronic Commerce Success of Online Game Websites (온라인게임 웹사이트의 전자상거래 성공측정모델의 개발에 관한 연구)

  • Hong, Ilyoo
    • Informatization Policy
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    • v.19 no.1
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    • pp.45-73
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    • 2012
  • Most online games today are provided via a website interface. Researchers found that various aspects of a game website importantly influence the success of the online game business. This paper aims at identifying key site-related quality factors affecting the success of online casual game websites and creating a model for measuring such success. To meet this end, we extracted basic factors from the literature and expanded them through a Delphi survey method in which domain experts were asked to identify key quality factors of online game websites. Then we performed a questionnaire survey using online game users for an empirical analysis. The results revealed that information quality, service quality, and system quality are all positively related to user satisfaction and that an increase in user satisfaction leads to an improvement in both gamer loyalty and business outcomes. However, it was found that gamers' loyalty does not necessarily increase business outcomes. The paper offers practical as well as academic implications based on the research findings.

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A Study on Academic Library User's Information Literacy (학술연구정보 이용자에 관한 연구: 정보요구, 정보이용행태, 정보활용능력을 중심으로)

  • Yoo, Jae-Ok
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.15 no.2
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    • pp.241-254
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    • 2004
  • This study reviews academic library users' information needs, use behaviors, and information literacy by examining previous literature related to academic library use study. The information academic library users want most is information about how to use library such as a circulation policy. Only about 10% of library users' information needs requires reference librarian's professional knowledge and skills. The sign and information system of the library should be improved and revised in order to reduce the redundant how-to questions. When academic library users attempt to do subject searches through online library system, they experience difficulties to find the right menu on the library's interface. The study recommends that special efforts should be made for user education for utilizing research information since user's information utilizing ability is unexpectedly low.

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Factors Influencing the Consumer Attitude toward Product Purchasing Related to Chinese Personal Internet Broadcasting Wang Hong (인터넷 개인 방송 왕홍을 통한 제품 구매와 관련된 중국 소비자 태도에 영향을 미치는 요인)

  • Zhang, Yining;Park, Hyun Jung
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.1-10
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    • 2018
  • This study investigates Chinese consumers who have recently purchased products through internet personal broadcasting of Wang Hong and explores how factors related to Wang Hong, broadcasting contents, and products affect purchasing satisfaction of consumers. The present study also examines whether this satisfaction affects the consumer loyalty to the shopping through the Wang Hong in the future. The results indicated that consumers' perception of the informational level rather than entertainment level of broadcasting contents had significant effects on the product satisfaction. The perceived uniqueness and credibility of Wang Hong were found to have positive impacts. In terms of products, the more consumers perceived the product to fit their images or values, and the higher the fit between the images of Wang Hong and the endorsed product, the higher the satisfaction with the product. Product satisfaction increased the customer loyalty, including the intention of repurchasing products endorsed by the Wang Hong.

Factors Affecting Students' Satisfaction Level in Computer Classes Offered as Extracurricular Activities in Commercial High Schools (컴퓨터 특기적성 교육의 만족도 영향요인 탐색 : 상업계 고등학교 학습자를 중심으로)

  • Kim, Mi-Ryang;Shin, Hyun-Deok
    • The Journal of Korean Association of Computer Education
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    • v.8 no.4
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    • pp.37-47
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    • 2005
  • Teaching ICT skills in extracurricular activity classes of commercial high school helps to bridge the digital divide of the students at the minimum cost, and gives them a chance of getting ICT-related licenses. The purpose of this study is to identify the determinants of satisfaction and planned behavior toward computer classes, offered as extracurricular activities in commercial high schools. A survey methodology was used to investigate a proposed model of influence, and regression analysis was used to analyze the results. The hypothesized model was largely supported by this analysis, and the overall results indicate that the intention to participate in the class is mostly influenced by the expected social effect, individual impact and playfulness from the class. In addition, it was found that the learning environment influences the level of playfulness and social effect, and that the contents quality has some impact on the level of the ease of study and playfulness. Useful suggestions for promoting computer classes as extracurricular activities in commercial high schools are also provided.

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Emotional Tag and Evaluation Method for Personalized Curation (개인화 큐레이션을 위한 감성 분류 및 평가)

  • Im, Ji-Hui;Sung, Joo-Won;Koo, Hyung-Keun;Ock, Cheol-Young;Chang, Du-Seong
    • Annual Conference on Human and Language Technology
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    • 2014.10a
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    • pp.122-126
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    • 2014
  • 감성은 콘텐츠 구매과정에서 결정적인 요소로 작용하며, 영화 콘텐츠의 탐색/소비 과정에서도 콘텐츠 소비의 새로운 기준이다. 그러므로 본 연구에서는 콘텐츠의 내용과 감성을 반영하기 위한 감성분류체계를 제안하였다. 제안한 감성분류체계를 기반으로 사용자의 취향과 감성에 기반하여 콘텐츠를 분류/추천하여 개인화된 편성을 제공하는 것을 "감성 큐레이션"이라 정의하고, 이를 위한 감성기반 큐레이션 방법론을 기술하고 실험을 통해 추천 효과를 입증하였다. 큐레이션은 기존의 개인화 추천과 달리 고객 취향뿐만이 아닌, 신선함, 다양성을 제공할 수 있어야 하며, 상용 큐레이션 서비스에서는 실제 시청으로 연결되는 비율이 중요하다. 본 연구에서는 큐레이션 성능 평가를 위해 성향인지도, 신선도, 다양성에 기반한 만족도 설문조사 방법과 함께, 콘텐츠의 전체 시청률 대비 큐레이션을 통해 추천되어 증가된 시청률의 확대 비율인 Lift score 라는 새로운 평가 방법을 제안하여 그 효용성을 증명하였다.

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Personalized and Social Search by Finding User Similarity based on Social Networks (소셜 네트워크 기반 사용자 유사성 발견을 통한 개인화 및 소셜 검색)

  • Park, Gun-Woo;Oh, Jung-Woon;Lee, Sang-Hoon
    • The KIPS Transactions:PartD
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    • v.16D no.5
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    • pp.683-690
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    • 2009
  • Social Networks which is composed of network with an individual in the center in a web support mutual-understanding of information by searching user profile and forming new link. Therefore, if we apply the Social Network which consists of web users who have similar immanent information to web search, we can improve efficiency of web search and satisfaction of web user about search results. In this paper, first, we make a Social Network using web users linked directly or indirectly. Next, we calculate Similarity among web users using their immanent information according to topics, and then reconstruct Social Network based on varying Similarity according to topics. Last, we compare Similarity with Search Pattern. As a result of this test, we can confirm a result that among users who have high relationship index, that is, who have strong link strength according to personal attributes have similar search pattern. If such fact is applied to search algorithm, it can be possible to improve search efficiency and reliability in personalized and social search.

GSPA: Generic Shortest Path Algorithm Supporting QoS Routing (QoS를 지원하는 일반적 최적 경로 탐색 알고리즘)

  • 백성찬;김상경;안순신
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.367-369
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    • 2001
  • GSPA(Generic Shortest Path Algorithm)은 각종 정보통신 네트워크 상에서 멀티미디어 정보전송시 요구되는 QoS 기반의 라우팅을 위한 새로운 라우팅 알고리즘이다. 전체적인 동작은 원시노드(Source Node)에서 목적노드(Destination Node) 사이에서 이전 단계의 재귀호출에서 찾은 최단 경로를 기준으로 해서 이웃 노드들을 대상으로 재귀호출을 통해서 QoS 요구조건을 만족하는 경로정보를 기록하면서 최단 경로를 찾는 알고리즘이다. GSPA는 기존 Distance Vector 알고리즘이 경로를 설정하기 위해 많은 시간과 대역폭을 낭비하며 네트워크 형상이 수시로 변경될 때 “Counting to Infinity”현상을 발생시키는 단점을 보완하고, Link-State 데이터 베이스를 이용해서 함수 재귀호츨을 통해서 최단 경로를 찾아냄으로써 구현하기가 쉬운 알고리즘이다. 또, Distance-Vector와 Link-State 알고리즘의 장점을 수용하였으며, 이 알고리즘을 분산 네트워크 환경에서 동작하도록 수정하면 분산 네트워크 환경에서의 Hierarchical Routing, Multi-Path Routing, QoS Routing을 위한 기본 알고리즘으로 매우 좋은 특성들을 가지고 있다. 본 논문에서는 이 알고리즘을 소개하고 간단한 예를 통해 기본 동작에 대해 살펴본다.

Synthesizing Imperative Programs from Examples (예제로부터 명령형 프로그램을 합성하는 방법)

  • So, Sunbeom;Choi, Tae-Hyoung;Jung, Jun;Oh, Hakjoo
    • Journal of KIISE
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    • v.44 no.9
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    • pp.986-991
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    • 2017
  • In this paper, we present a method for synthesizing imperative programs from input-output examples. Given (1) a set of input-output examples, (2) an incomplete program, and (3) variables and integer constants to be used, the synthesizer outputs a complete program that satisfies all of the given examples. The basic synthesis algorithm enumerates all possible candidate programs until the solution program is found (enumerative search). However, it is too slow for practical use due to the huge search space. To accelerate the search speed, our approach uses code optimization and avoids unnecessary search for the programs that are syntactically different but semantically equivalent. We have evaluated our synthesis algorithm on 20 introductory programming problems, and the results show that our method improves the speed of the basic algorithm by 10x on average.