• Title/Summary/Keyword: 정보소양교육

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Design and Implementation of ICT Applied LT&T Teaching and Loaming model (ICT를 활용한 LT&T 교수-학습 모형의 설계 및 구현)

  • 장시웅;배수현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1491-1497
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    • 2003
  • The improvement of abilities of utilizing information as well as the education of information is coming to the fore as a really significant matter for students living in knowledge and information-oriented society of the 21st century. In this respect, this study aims to develop a teaching and learning model for technical high school students who need mon desire and comprehensive faculty of their learning and to testify its efficiency by relating their abilities of using in with their curriculum. We propose a teaching and learning model, LT&T, which lets the students have academic interests and perform continuously learning activities by helping students themselves to find their achievements of learning and their learning ability. The LT&T teaching and learning model, proposed in this paper, is developed by combining LT and Tournaments, and it enhances individual several intellectual powers, and also activates the academic interests to increase the effects of learning. After we had a class using the LT and the LT&T, we conducted a sample survey of which results show that learning effects of LT&T is better than that of LT by students of more 80%.

Comparison of the Science Education Curriculum and the Environmental Education Curriculum for Promoting Environmental Education (환경교육 활성화를 위한 과학과 교육과정과 환경과 교육과정 비교)

  • Yoon, Jin-A;Nam, Younkyeong
    • Journal of the Korean earth science society
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    • v.41 no.2
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    • pp.155-175
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    • 2020
  • The purpose of this study is to analyze the 2015 revised Science Curriculum and Environment Curriculum, and to provide implications for the correlation and complementarity between the two standards. For the analysis of the curriculum, the contents system of the two standards was reorganized based on the four categories of knowledge, attitude, inquiry, participation and practice, which are common literacy elements of science and environment, based on previous studies. Content Analysis was performed on content elements and detailed performance expectation. As a result of this study, there was a difference in terms of the core competencies and goals. The Environment Curriculum emphasized sustainable development and social participation while the Science Curriculum emphasized scientific inquiry and literacy. The contents system analysis results according to the four literacy factors are as follows. First, in terms of attitude, both standards deal with research ethics in common. However Environment Curriculum values learners' values and views on the environment more than Science Curriculum which emphasizes the science attitude as science investigators. Second, there was a serious problem in the knowledge linkage between two standards. In same grade groups, the level of content knowledge dealt in two standards was not consistent. Third, in the inquiry aspect, the Environment Curriculum deals with interdisciplinary topics in the purposefully designed inquiry unit, whereas the Science Curriculum presents various research activities based on related science concepts in every unit. Fourth, in the participation and practice aspect, the Environment Curriculum focused on participation and practice while the Science Curriculum focused on sustainable science and technology development and improvement, scientific interest and decision-making ability. This study provide implications for education for sustainable development(ESD) by providing the complementary potentials between Science Curriculum and Environment Curriculum.

Analysis of Teaching and Learning Process in Physical Computing Class for Elementary Gifted Students in Science (코딩블록을 활용한 초등 과학영재 대상 피지컬 컴퓨팅수업의 교수·학습 과정 분석)

  • Kim, Jiye;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.613-628
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    • 2018
  • The purpose of this study is to analyze the teaching and learning process of physical computing using coding block for elementary gifted students in science. In order to obtain implications for teaching physical computing, we set the learning objectives from the Computer and Information Literacy Evaluation Standards developed by the International Association for the Evaluation of Educational Achievement(IEA) and developed a teaching and learning program for physical computing through collaboration between science education and computer education experts according to learning objectives. The developed program was related to the use of the coding block MODI(TM) and 32 classes of physical computing instruction were conducted for 15 students of the 4th to 6th grade who belong to an education institute for the gifted in science affiliated to the University. In the physical computing class, the teaching and learning process was analyzed by collecting data such as classroom videos, class observation logs, teacher and student questionnaires, and interviews. Based on the results of the study, the implications of the teaching and learning process of physical computing using the coded blocks in the school education field were suggested. And we also explored the strategy of expanding the computational thinking through the activities of coding instruction to realize creative ideas.

A Study on the Effects of School Libraries in School Education (학교도서관이 학교교육에 미치는 영향에 관한 연구)

  • Lee, Jee-Yeon
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.4
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    • pp.353-380
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    • 2009
  • Some of the possible effects of revitalizing school libraries are improved personality education and an acquisition of the basic, as well as cultural, knowledge through expanded reading opportunities. The goal of school education is to increase the students' intellectual quality by providing structured education curriculums. In order to meet this goal, there has been increased interest in ways to enhance academic achievements or to increase the cognitive level of the students. In this study, we focused on the effects of school libraries on learning capabilities. To measure the learning capabilities, we used academic achievements as the evaluation criteria. Based on the statistical analysis, we found that the collection types and the reasons for using school libraries influenced the academic achievements more than the frequency of using school libraries. However, the influences of economic and social factors were too great in comparison to other factors. This paradoxically shows the importance of public education and the school libraries' role in education in general. In summary, school libraries should provide good quality reading experiences as well as methods to collect, manage, and use information to the students. These efforts will positively impact the academic achievements of the students.

Analysis on Trend of Study Related to Computational Thinking Using Topic Modeling (토픽 모델링을 이용한 컴퓨팅 사고력 관련 연구 동향 분석)

  • Moon, Seong-Yun;Song, Ki-Sang
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.607-619
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    • 2019
  • As software education was introduced through the 2015 revised curriculum, various research activities have been carried out to improve the computational thinking of learners beyond the existing ICT literacy and software utilization education. With this change, the purpose of this study is to examine the research trends of various research activities related to computational thinking which is emphasized in software education. To this end, we extracted the key words from 190 papers related to computational thinking subject published from January 2014 to September 2019, and conducted frequency analysis, word cloud, connection centrality, and topic modeling analysis on the words. As a result of the topical modeling analysis, we found that the main studies so far have included studies on 'computational thinking education program', 'computational thinking education for pre-service teacher education', 'robot utilization education for computational thinking', 'assessment of computational thinking', and 'computational thinking connected education'. Through this research method, it was possible to grasp the research trend related to computational thinking that has been conducted mainly up to now, and it is possible to know which part of computational thinking education is more important to researchers.

A Study on Core Values Appeared in Missions and Visions of School Library Standards (학교도서관 기준의 사명과 비전에 나타난 핵심 가치에 대한 연구)

  • Song, Gi-Ho
    • Journal of Korean Library and Information Science Society
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    • v.40 no.3
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    • pp.225-247
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    • 2009
  • The values of a organization generate belief and activate participation of community members. Accordingly, it is necessary to find new core values of the school library in addition to access and assistance which are the library's traditional values. This study analyzed the central keywords in the contents of mission and vision appeared in the International School Library Standards and acquired core values being composed of 5 fields such as education, collaboration, access, cultural awareness and sensitivity, and democratic citizenship. As a result of analyses of missions and visions in America, Australia, UK, and Canada School Library Standards, it seems that life-long learning skills, physical access and social responsibility are common core values. America and UK School Library Standards which were revised recently are underlining technology skills, multiple literacies and integrated information literacy curriculum particularly. Ultimately, these core values will be utilized as the directions and basic materials for the establishment of missions and visions for the school library in Korea.

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Evaluation of Specialized Library Service Quality and User Satisfaction in the Digital Environment (디지털 환경의 전문도서관 서비스 품질과 이용자 만족도에 관한 평가)

  • Lee, Myeong-Hee;Baek, Hyun-Ju
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.1
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    • pp.343-361
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    • 2014
  • This research was conducted to measure the satisfaction level of users and the service quality of specialized libraries in the digital environment. 289 users of 24 government-funded institutes were divided into humanity/social science area and science/technology area for comparison. Using seven hypotheses, the tests were conducted between three independent variables, service quality, space quality, and information quality and one dependent variable, user satisfaction. It was concluded that the competence and quality of the librarian, library homepage, and quality of information are most critical for user satisfaction. Suggestions are made: an improvement in the service quality and specialization of the librarian's skills, a need for librarian's courtesy education, a provision of differentiated and specialized quality of information, an easy access to the library homepage, and supports on the contents and information search.

An analysis of satisfaction index on computer education of university using kernel machine (커널머신을 이용한 대학의 컴퓨터교육 만족도 분석)

  • Pi, Su-Young;Park, Hye-Jung;Ryu, Kyung-Hyun
    • Journal of the Korean Data and Information Science Society
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    • v.22 no.5
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    • pp.921-929
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    • 2011
  • In Information age, the academic liberal art Computer education course set up goals for promoting computer literacy and for developing the ability to cope actively with in Information Society and for improving productivity and competition among nations. In this paper, we analyze on discovering of decisive property and satisfaction index to have a influence on computer education on university students. As a preprocessing method, the proposed method select optimum property using correlation feature selection of machine learning tool based on Java and then we use multiclass least square support vector machine based on statistical learning theory. After applying that compare with multiclass support vector machine and multiclass least square support vector machine, we can see the fact that the proposed method have a excellent result like multiclass support vector machine in analysis of the academic liberal art computer education satisfaction index data.

An Analysis of Web Courseware Development, Dissemination and Usage Status in Elementary School (웹 코스웨어 개발·보급·활용 실태 및 개선 방안에 관한 연구 - 초등학교 중심으로)

  • Lee, Mi Jar;Kim, In-Sook;Park, Seung-Ryul
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.71-83
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    • 2001
  • The purpose of this study was to explore the status of development, dissemination, and usage of web courseware for elementary school. Also, this study investigated the problems and improvement strategies. The subjects were 52 researchers from Offices of Education and private companies and 528 teachers and 527 students from elementary schools. Questionnaires were used to collect the data. The study results indicated as follows: First, web courseware are insufficient. It is necessary to provide sufficient budgetary support for development of web courseware. Second, many of web courseware are inconsistent with the curriculum and class environment. To resolve this problem, more teachers should be involved in web courseware development. Third, web courseware usage level was very low because of the lack of information and training. In-service training program should be changed from computer literacy oriented to teaching method with web courseware.

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Development of a Intelligent u-Learning System using Cyber Tutor (가상 교수자를 이용한 지능형 u-러닝 시스템의 개발)

  • Kim, Yong-Beom;Jung, Bok-Moon;Kim, Yung-Sik
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.159-166
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    • 2007
  • A arrival of u-teaming paradigm requires many u-teaming system and model that is varied and support to distance education, Accordingly, the distance education system in u-learning environment has attracted a fair amount of critical attention. However there remain many questions, as yet unresolved, such as it is difficult to maintain interaction between tutor and learner, the construction of system is a great expense to them, a tutor, who manages the system, lacks technologic background, in most current distance education system. To solve these problem, some preliminary observations have to be made first: to keep teaming process in situation that it is unconnected with tutor, to construct the system economically, and to make to be easy-to-use. Therefore, in this paper, we develop the 'Intelligent U-Learning System using Cyber Tutor', which includes the conception of u-learning such as mobility, immanency, supports to keep learning without real tutor by cyber tutor, and removes technological and economical costs, verify the validity.