• Title/Summary/Keyword: 정보기술 교육과정

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Analysis of Trends in Research on Instruction Models for ICT Teaching and Learning (ICT 교수·학습 측면에서 본 국내 수업모형 연구동향 분석)

  • Song, Yeon-Ok
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.539-548
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    • 2014
  • This study categorized the literature on instruction models by research period, theme, teaching model, class, and subject to identify research trends. The sampling period was from 1977 to March 2013, and 586 research papers were analyzed. Changes in the studies on instruction models were divided into three stages: Stage 1 (1977-1996), Stage 2 (1997-2006), and Stage 3 (2006-2007). Research papers increased rapidly from 8% in Stage 1 to 51% in Stage 2, showing a rapid increase in Stage 2. "Design and development" was the most researched theme throughout the three stages, and the most researched instruction model type was "curriculum-oriented."By subjects, it was found that studies on "cross-curriculum" were being conducted more actively than other subjects. Based on these results, this study proposes directions for future domestic research on instruction models.

An Automatic ROI Extraction and Its Mask Generation based on Wavelet of Low DOF Image (피사계 심도가 낮은 이미지에서 웨이블릿 기반의 자동 ROI 추출 및 마스크 생성)

  • Park, Sun-Hwa;Seo, Yeong-Geon;Lee, Bu-Kweon;Kang, Ki-Jun;Kim, Ho-Yong;Kim, Hyung-Jun;Kim, Sang-Bok
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.3
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    • pp.93-101
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    • 2009
  • This paper suggests a new algorithm automatically searching for Region-of-Interest(ROI) with high speed, using the edge information of high frequency subband transformed with wavelet. The proposed method executes a searching algorithm of 4-direction object boundary by the unit of block using the edge information, and detects ROIs. The whole image is splitted by $64{\times}64$ or $32{\times}32$ sized blocks and the blocks can be ROI block or background block according to taking the edges or not. The 4-directions searche the image from the outside to the center and the algorithm uses a feature that the low-DOF image has some edges as one goes to center. After searching all the edges, the method regards the inner blocks of the edges as ROI, and makes the ROI masks and sends them to server. This is one of the dynamic ROI method. The existing methods have had some problems of complicated filtering and region merge, but this method improved considerably the problems. Also, it was possible to apply to an application requiring real-time processing caused by the process of the unit of block.

A Study on the Security Management System Model for the Information Security of the Aviation infrastructure (항공기반시설의 정보보호를 위한 보안관리체계 모델에 관한 연구)

  • Jung, Chang-Hwa;Lee, Joon-Taik;Chung, Dong-Keun
    • The Journal of Society for e-Business Studies
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    • v.16 no.4
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    • pp.87-96
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    • 2011
  • The importance of the security management system for the aviation infrastructure cannot be overemphasized. What is especially important on the security management system for it is the assessment that is detaild and systematic. This article presents a framework based on a Hanulcha-type security management system model for a Information security of the Aviation infrastructure. This system checks, estimates and analyzes the goal of security with effect, especially in case of the security-accident on the aviation infrastructure because this system model gives the integrated security assessment method.

Providing Payment Atomicity Using Verifiable Encryption (확인 가능한 암호기법을 사용한 지불의 원자성 보장 방법)

  • 최형섭;김상진;오희국
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.13 no.2
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    • pp.69-80
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    • 2003
  • Verifiable encryption is an encryption technique with which one can verify what has been encrypted even if one can not decrypt the ciphertext. This technique can be used in fair exchange to convince the counterpart of his or her receiving an item by presenting an encrypted form in advance. In this paper, a method that can guarantee the payment atomicity is proposed by applying verifiable encryption to an electronic cash system based on the representation problem. With the new method, the process of dispute settlement is improved in the fact that the trusted third party do not have to interact with the bank to resolve disputes. This method is also flexible in a sense that clients and shops can request for dispute settlement regardless of any deadline constraint. However, additional proof is necessary to apply verifiable encryption during payment. We discuss the security and the atomicity of our method, and compare ours with others.

An Efficient Anonymous Routing Protocol Without Using Onion Technique in MANET (Onion 기법을 사용하지 않는 효율적인 MANET 익명 라우팅 프로토콜)

  • Lee, Sung-Yun;Oh, Hee-Kuck;Kim, Sang-Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.19 no.6
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    • pp.71-82
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    • 2009
  • There have been a lot of researches on providing privacy in MANET (Mobile Ad hoc NETwork) using trapdoor, onion, and anonymous authentication. Privacy protection in MANET can be divided into satisfying ID privacy, location privacy, route privacy, and unlinkability between sessions. Most of the previous works, however, were unsatisfactory with respect to location privacy or route privacy. Moreover, in previous schemes, cryptographic operation cost needed to meet the privacy requirements was relatively high. In this paper, we propose a new efficient anonymous routing protocol that satisfies all the privacy requirements and reduces operation costs. The proposed scheme does not use onion or anonymous authentication techniques in providing privacy. We also provide a more accurate analysis of our scheme's efficiency by considering all the nodes involved in the route establishment.

A Study on Children Edutainment Contents Development with Hand Gesture Recognition and Electronic Dice (전자주사위 및 손동작 인식을 활용한 아동용 에듀테인먼트 게임 콘텐츠 개발에 관한 연구)

  • Ok, Soo-Yol
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1348-1364
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    • 2011
  • As the existing edutainment contents for children are mostly comprised of educational tools which unilaterally induce educatees to passively respond to them, the content-creating methodologies in terms of which active and voluntary learning is made possible is urgently needed. In this paper, we present the implementation of the tangible 'electronic dice' interface as an interactive tool for behavior-based edutainment contents, and propose a methodology for developing edutainment contents for children by utilizing the recognition technique of hand movement based on depth-image information. Also proposed in the paper are an authoring and management tool of learning quizzes that allows educators to set up and manage their learning courseware, and a log analysis system of learning achievement for real-time monitoring of educational progress. The behavior-based tangible interface and edutainment contents that we propose provide the easy-to-operate interaction with a real object, which augments educatees' interest in learning, thus leading to their active and voluntary attitude toward learning. Furthermore, The authoring and management tool and log analysis system allow us to construct learning programs by children's achievement level and to monitor in real-time the learning development of children educatees by understanding the situation and behavior of their learning development from the analytic results obtained by observing the processes of educatees' solving problems for themselves, and utilizing them for evaluation materials for lesson plans.

Effects of design education program for young Children using 3D printer on creativity improvement (3D 프린터 활용 유아디자인교육 프로그램이 유아의 창의성 및 유용성 증진에 미치는 효과)

  • Jung, Ji-Hyun
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.119-127
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    • 2020
  • The purpose of this study is to verify the effect on the creativity and Usability of young Children by applying design education pro young Children gramfor using 3D printer to the kindergarten field and, through the results, to prepare a realistic way to increase the utilization of 3D printer media in infant classrooms. In order to achieve this research purpose, 38 infants aged 5 from G kindergarten located in metropolitan A are divided into each experimental group and comparative group, and from August 2017 to January 2018, data were collected through 15 experiments over a period of about 6 months. As a research tool, in the Korean version of Torrance's Creativity Test, an infant shape test and a usability test scale were used, and the data processing and analysis were conducted through technical statistical methods and covariance analysis. As a result of the study, the program using 3D printer had a statistically significant effect on promoting creativity and Usability of young Children, and in particular, it had a remarkable effect on the elaboration of creativity composition. Based on these results, discussions on the existing Nuri process, which mainly aims to cultivate creative talents, the possibility of connecting 3D printers more widely and the role of teachers were made.

Development of Postoperative Self Care Mobile App for Kidney Transplantation Patients (신장이식 환자의 수술 후 자가간호 어플리케이션 개발)

  • Noh, Se-Hee;Park, Jeong-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.12
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    • pp.316-326
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    • 2016
  • The purpose of this research was to develop a self-care application for kidney transplantation patients based on a review of previous literatures and the results of a survey that evaluated the needs of patients. The research proceeded in ADDIE order of analysis, design, development, implementation, and evaluation stages. In the analysis phase, interviews were conducted on over 5 kidney transplantation patients. Moreover, related applications and literatures were reviewed to develop application contents. App-based postoperative self-care program composed of the following: Health teaching, measurement, checklist, views, alarms, and App information. For the evaluation phase, a survey was conducted on 9 experts and 5 patients, using a smartphone application. SPSS/WIN 21.0 program was used for data analysis. Descriptive statistics were used to analyze the validity and suitability of data obtained from experts and users. Content was validated using CVI. Expert assessment of application for the self-care after kidney transplant showed 3.5 out of 4. Patient assessment showed 3.7 out of 4. We determined that a self-care application for patients that underwent kidney transplant is helpful. Moreover, a future study is necessary to test and verify the effects of using this application on self-care and self-care knowledge.

Effect of OPRC-HNS Protocol on Industry (OPRC-HNS 의정서 가입이 국내 산업계에 미치는 영향)

  • Lee, B.G.;Park, H.S.;Choi, J.W.;Cho, D.O.;Choi, D.H.;Lee, S.H.
    • Proceedings of KOSOMES biannual meeting
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    • 2007.05a
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    • pp.1-7
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    • 2007
  • OPRC-HNS Protocol places the responsibility for having on-board a pollution incident emergency plan, notifying other States the incident facts in case of being affected by that incident, development of national contingency plan, international co-operation in pollution response, research and development, technical co-operation, promotion of bilateral and multilateral co-operation in preparedness and response, providing of information service, promotion of education and training, providing of technical services and technical assistance, etc. on parties to pursue their goals. After joining OPRC-HNS protocol, the government is required to inspect current status of matters related to HNS for its relevance on any laws. Additional items including establishment of component organization playing a role of managing response institution, manpower and resources, purchase response resource, development of response technique, and those also to enforce education and training to promote the party's duty. The facts described above drive up to analyze the benefits and burdens of relevant industry which appears in those procedure.

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Workflow Procedures and Applications in BIM-based Design for Safety (DfS) (BIM 기반 설계안전성검토의 업무 절차와 활용 방안에 관한 연구)

  • Jaewoong Hwang;Heetaek Yoon;Junhyun Bae;Youngkon Park
    • Land and Housing Review
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    • v.15 no.2
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    • pp.125-137
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    • 2024
  • A conventional Design for Safety (DfS), introduced to eliminate potential hazards in the design phase proactively, has encountered persistent challenges, such as perfunctory risk assessments and hazard identifications based on 2D drawings and inefficient workflow processes. This study proposes a BIM-based approach to Design for Safety (DfS) to address the limitations of conventional methods, aiming to enhance efficiency and achieve practical safety management benefits. The proposed workflow process for BIM-based DfS has been refined and validated for on-site applicability through various case studies, including risk assessments during the design phase and field applications for safety management activities during the construction phase. Specifically, the critical process of risk assessment within the DfS methodology has also been transitioned to a BIM-based approach. This BIM-based risk assessment process has been evaluated through case studies, encompassing safety reviews for structural design, construction equipment operation, and construction methodology with sequence in design projects. Additionally, the proposed BIM-based DfS has demonstrated exceptional on-site applicability and efficiency, as validated by the application of a BIM deliverable embedded in DfS information for CDE-based daily activity briefing, VR-based safety training, AR-based mitigation measures inspections, and other safety management activities in the construction phase.