• Title/Summary/Keyword: 전투분석모델

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An Agent based Modeling and Simulation for Survivability Analysis of Combat System (전투 시스템 생존성 분석을 위한 에이전트 기반 모델링 및 시뮬레이션)

  • Hwang, Hun-Gyu;Kim, Hun-Ki;Lee, Jang-Se
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2581-2588
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    • 2012
  • Survivability of combat system is changed by various facts in dynamic battle field. Existing survivability analysis programs for a combat system analyze statically survivability for combat system in spite of dynamic battle environment. To overcome this limitation, we propose an agent-based modeling and simulation method for dynamic survivability analysis of the combat system. To do this, we have adopted DEVS formalism, SES/MB framework and agent technology for modeling components of the combat system and crews. The proposed method has advantages of being able to analyze not only a static survivability of the combat system but also a dynamic survivability of combat system by applying responses of crews in battle field.

Resupply Behavior Modeling in Small-unit Combat Simulation using Decision Trees (소부대 전투 모의를 위한 의사결정트리 기반 재보급 행위 모델링)

  • Seil An;Sang Woo Han
    • Journal of the Korea Society for Simulation
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    • v.32 no.3
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    • pp.9-21
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    • 2023
  • The recent conflict between Russia and Ukraine underscores the significant of military logistics support in modern warfare. Military logistics support is intricate and specialized, and traditionally centered on the mission-level operational analysis and functional models. Nevertheless, there is currently increasing demand for military logistics support even at the engagement level, especially for resupply using unmanned transport assets. In response to the demand, this study proposes a task model of the military logistics support for engagement-level analysis that relies on the logic of ammunition resupply below the battalion level. The model employs a decisions tree to establish the priority of resupply based on variables such as the enemy's level of threat and the remaining ammunition of the supported unit. The model's feasibility is demonstrated through a combat simulation using OneSAF.

Developing an Expert System for Close Combat using Decision Tree (의사결정나무를 이용한 근접전투전문가시스템)

  • Kim, Hyung-Se;Moon, Ho-Seok;Lee, Dong-Keun;Hwang, Myung-Sang;Kim, Young-Kuk
    • Journal of the military operations research society of Korea
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    • v.36 no.3
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    • pp.83-93
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    • 2010
  • In this paper, we propose a new expert system for close combat in military war game model for training. Simulation logic for damage assesment is one of the main simulation functions in military war game. In Changcho 21's model which is the war game model for Republic of Korea Army corps and division, the main function of close combat's damage assessment has not been calculated by Changcho 21's model, but by COBRA which was made by US Army and has been the expert system for close combat. Results which were calculated in COBRA were sent to Changcho 21's model through a cable network. And Changcho 21's model finally calculated the value of damage assessment with the results. In this paper, we develop an new expert system for close combat using decision tree. The experimental results show that the proposed expert system has similar performance to COBRA and has less computing complexity. And it can substitute for COBRA and be applicable to battlefield.

A Stochastic Combat Simulation Model with Heterogeneous Weapon Systems (확률과정을 따르는 혼합 무기체계 전투시뮬레이션 모델)

  • Chung, Yong-Hun;Hong, Yoon-Gee
    • Journal of the Korea Society for Simulation
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    • v.18 no.1
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    • pp.53-62
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    • 2009
  • The real data obtained from field exercises has a crucial role in modeling and simulation of a combat or a wargame. This becomes an important input especially in analyzing weapon systems realization. Many existing models have been using the mean value of the time between each fire. The firing data can be incorporated into a known probability distribution or used directly as an empirical distribution. Data of field exercises are very useful instead of the real combat outcomes. This study finds a new modeling approach and techniques to compare the data with the previously generated outcomes. This fundamental research work will continue to consider more of the various weapon systems, the sizes, and other tactical aspects.

Fire Power Analysis for Concept Exploration of Combat Vehicle (전투차량체계의 개념탐색을 위한 화력성능분석)

  • Lim, O-Kaung;Choi, Eun-Ho;Ryoo, Jae-Bong
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.22 no.3
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    • pp.251-258
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    • 2009
  • At the stage conceptual design, combat vehicle is classified into three general categories of fire power, mobility and physical properties of system. The present research is restricted to fire power and its optimization. At the stage of conceptual designing of system, it is appropriate to consider major variables affecting fire power - including the weight of bullet, which exerts a direct influence on destroying effect, maximum range which takes long range firing in consideration. To estimate the maximum firing range, a simple interior ballistic and an exterior ballistic model were built by using the lumped parameter method, Le Duc method and point mass trajectory model. Design of experiment and regression analysis was used to derive simulations of fire power. Finally, response surface models were built and design variables were analyzed.

The DEVS Integrated Development Environment for Simulation-based Battle experimentation (시뮬레이션 기반 전투실험을 위한 DEVS 통합 개발 환경)

  • Hwang, Kun-Chul;Lee, Min-Gyu;Han, Seung-Jin;Yoon, Jae-Moon;You, Yong-Jun;Kim, Sun-Bum;Kim, Jung-Hoon;Nah, Young-In;Lee, Dong-Hoon
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.39-47
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    • 2013
  • Simulation based Battle Experimentation is to examine the readiness for a battle using simulation technology. It heavily relies on the weapon systems modeling and simulation. To analyze the characteristics and complexity of the weapon systems in the experiment, the modeling & simulation environment has to be able to break down the system of systems into components and make the use of high fidelity components such as real hardware in simulation. In that sense, the modular and hierarchical structure of DEVS (Discrete EVent System Specification) framework provides potentials to meet the requirements of the battle experimentation environment. This paper describes the development of the DEVS integrated development environment for Simulation based Battle Experimentation. With the design principles of easy, flexible, and fast battle simulation, the newly developed battle experimentation tool mainly consists of 3 parts - model based graphical design tool for making DEVS models and linking them with external simulators easily through diagrams, the experiment plan tool for speeding up a statistic analysis, the standard components model libraries for lego-like building up a weapon system. This noble simulation environment is to provide a means to analyze complex simulation based experiments with different levels of models mixed in a simpler and more efficient way.

A Study on the Development of Efficient Naval Combat System Tactical Record and Replay Software (효율적인 해양 전투체계 전술정보 기록 및 재생 소프트웨어 개발에 대한 연구)

  • Jung, Seung-Mo;Yang, Moon-Seok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.35-36
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    • 2019
  • 최근 해양 전투체계에서는 사후분석에 대한 기능이 중요시 되고 있다. 그 이유는 사후분석을 통해 작전을 분석하고 더 나은 작전을 수행할 수 있기 때문이다. 이를 가능하게하기 위해 해양 전투체계에는 전술정보 기록 및 재생 기능이 탑재되어 있다. 전술정보 기록 및 재생은 작전상황에서 전투체계 콘솔에 전시된 전술정보들을 기록해서 사후분석 및 평가를 위해 재생하는 기능이다. 본 논문에서는 전술정보 기록 및 재생 개발에 대한 효율화 방법을 제시한다. 모델 중심의 개발방식 적용과 재생시간의 효율화를 통해 기존방식 보다 효율적인 전술정보 기록 및 재생 소프트웨어를 개발하는데 그 목적을 가진다.

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A Study for Modeling Combat System Architecture With UPDM and UML (UPDM&UML을 이용한 함정전투체계 모델링 방안에 대한 연구)

  • Park, Ji-Eun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.21-24
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    • 2017
  • 본 논문은 함정 전투체계의 아키텍처를 설계하고 세부 기능을 분석 및 구현하기 위한 방안 연구를 위해 작성되었다. 함정 전투체계와 같이 복잡도 높은 대규모 시스템에서 문서 산출물에 근거한 개발은 산출물 간 유기적인 연결이 어렵고 요구조건의 변화에 따른 영향 요소 식별 및 반영이 어렵다는 단점을 갖는다. 이에 대한 대안으로 제시된 모델 기반 개발 방법론을 함정 전투체계에 적용하기 위해 미 국방 분야 표준 아키텍처인 DoDAF와 이를 지원하는 UPDM, 시스템 엔지니어링과 소프트웨어 엔지니어링 분야의 모델링을 지원하는 SYSML/UML을 살펴보고 함정 전투체계에 적합한 모델 구성 및 각 개발 단계 별 모델링을 수행하는 절차에 대한 가이드라인을 제시한다.

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Modeling and Analysis for Efficient Joint Combat Fire Operation of Army Artillery and Army Aviation (효율적인 육군항공과 포병자산의 통합화력 운용방안 판단을 위한 모델링 방법론 및 분석)

  • Lim, Jong-Won;Kwon, Hyog-Lae;Lee, Tae-Eog
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.47-55
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    • 2014
  • Most combat simulation models, including Korean Army's combat models for simulation analysis, have too much limitations to be used for analysis of complex combats like joint combat fires. We analyze requirements for modeling and simulation of Fire-Eagle, which is a joint combat fire model of ground combat fires and army aviation. We then propose a simulation model for Fire Eagle and derive operational strategies for improving the joint combat fire. To do these, we analyze effectiveness of specific operational plans and scenarios by using the simulation model. We demonstrate ways of developing efficient and effective operational plans from the simulation experimental results.

Agent-Based Modeling Methodology for Close-Combat Attrition Estimates (Agent 기반 모델링에 의한 근접전투 손실예측 방법론)

  • Kim, Hee-Soo;Lee, Jae-Ho;Shin, Hyun-Ju
    • Journal of the military operations research society of Korea
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    • v.32 no.2
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    • pp.56-77
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    • 2006
  • This paper suggests more improved war-game modeling methodology for close combat attrition modeling. Military operation analysts have been using equation-based modeling techniques such as Lanchester-type differential equation modeling, for combat attrition evaluation. This modeling methodology is easy to analyze and evaluate the war-game simulation results but has several limitations to simulate the dynamic combat environment. To overcome these shortcomings, we propose the agent-based modeling methodology. This methodology is modeling close combat based in attrition behaviors instead of attrition coefficients. The simulation analysis & evaluation is executed for these two kinds of modeling methodology on the similar close combat situation.