• Title/Summary/Keyword: 재활 치료

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Virtual Reality-Based Exercise Games for Finger Rehabilitation Following Chronic Stroke (만성 뇌졸중 환자의 손가락 재활을 위한 가상현실 기반의 운동 게임)

  • Park, Hee-Woo;Kim, Young;Seo, Jung-Yeon;Lee, Hwa-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1100-1102
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    • 2017
  • 손가락 운동은 뇌에 가장 큰 영향을 미친다고 알려져 있으며, 손의 기능은 운동과 감각의 복합 기능을 가지고 있기 때문에 식사하기, 옷 입기 등 일상생활을 하는데 있어 반드시 필요하다. 본 연구는 만성 뇌졸중 환자를 대상으로 손가락 재활치료를 위해 환자의 손동작 인식을 위한 'Real Sense'와 게임 개발 엔진인 'Unity3D'를 연동하여 게임을 개발하는 것을 목적으로 한다. 제안하는 게임은 활동성을 부가함으로써 손가락 재활이라는 특정 목적을 달성하는 기능성 게임이며, 주어진 과제를 단계별로 나누어 진행하도록 하여 난이도를 설정하였다. 우리는 환자들의 게임 참여도를 높이기 위해 딱딱한 화면이 아닌 친숙한 게임형식으로 구성하여 환자들이 지루함 없이 자발적으로 재활치료를 할 수 있도록 도움을 주며, 환자들은 우리의 게임을 이용하며 손가락을 균형 있게 사용함으로써 뇌 활동을 향상시킬 수 있다. 기존의 재활치료는 환자가 직접 병원을 가야하는 불편함과 가격이 비싼 재활 치료 기계를 사야하는 반면에 본 연구에서는 비교적 저렴하고 가벼운 'Real Sense'를 이용하여 시간과 공간에 얽매이지 않고 재활치료를 할 수 있도록 하였다.

Occupational Therapy in Hypoxic-Ischemic Brain Injury Patient by Suicidal Attempt: Case Report (자살시도로 인한 저산소성 허혈성 뇌손상 환자의 재활치료 - 인지 재활과 연하 재활을 중심으로: 사례연구)

  • Lee, Eui-Yun;Park, Ji-Hyuk
    • Therapeutic Science for Rehabilitation
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    • v.7 no.1
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    • pp.11-26
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    • 2018
  • Objective : This case study was to verify effects of cognitive rehabilitation and swallowing rehabilitation on Hypoxic-Ischemic Brain Injury patient by Suicidal Attempt. Methods : The subject was a 32-year old Hypoxic-ischemic brain injury patient by suicidal attempt. He received treatment once a day five times a week, for a half an hour for each session from September 8th to December 16th, 2016. Treatment were cognitive and swallowing rehabilitation. He was assessed based on Mini-Mental State Examination-Korean (MMSE-K), Korean-Modified Barthel Index (K-MBI), Computerized Neurocognitive Function Test (CNT), Videofluoroscopic Dysphagia Scale (VDS), American Speech-Language-Hearing Association National Outcomes Measurements System (ASHA-NOMS). Results : The patient's total MMSE-K score increased from 25 to 27. His K-MBI score increased from 74 to 88. His memory, attention span, and executive function (DST, VST, SWCT, WCST) by CNT scores were improved. VDS score has no changes to 34, 44.5 and 34. ASHA-NOMS score also has no change to 6, 2 and 6. Conclusion : The study showed that the application of the treatment of cognitive and swallowing in hypoxic-ischemic brain injury patient by suicidal attempt results has positive effects on cognitive functions, and swallowing function.

Wearable Elbow Rehabilitation Robot Capable of Mirror Therapy (거울치료가 가능한 착용형 팔꿈치 재활로봇)

  • Yang, J.H.;Baek, J.S.;Moon, I.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.2
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    • pp.73-78
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    • 2014
  • In this paper we propose a wearable elbow rehabilitation robot applied the mirror therapy for elbow rehabilitation. To implement the mirror therapy, a data suit for measuring healthy elbow motion is developed. A powered elbow exoskeleton wearing in paralyzed arm is controlled by the measured data from the healthy elbow motion. In experiments, the elbow rehabilitation exercise by the mirror therapy is performed. From the experimental results we show the wearable exercise robot including the data suit is applicable to the mirror therapy for elbow rehabilitation.

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Study of Porspective Speech and Language Pathologist Competence by Completion of Clinical practicums (언어재활실습 여부에 따른 예비언어재활사의 역량조사)

  • Wha-Soo Kim;Ye-Joo Koo;Ji-Woo Lee;Ju-Hyeon Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.219-228
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    • 2023
  • The purpose of this study is to find out the competence of porspective speech and language pathologist according to Clinical practicums and to use it as basic data in guiding porspective speech and language pathologist. The porspective speech and language pathologist competence consisted of tasks, knowledge, skills, and language areas, and a total of 36 questionnaires were organized by dividing the language areas into sub-areas of smantics, morphology and pragmatics. A total of 105 questionnaires were collected from students with experience in Clinical practicums. A t-test, Pearson correlation analysis, and simple regression analysis were conducted to analyze the competence of porspective speech and language pathologist according to whether or not they practiced. The results of this study are as follows. First, there were significant differences between groups in all areas of knowledge, tasks, skills, and language in the competence area. Second, there was a very strong correlation between competence and language sub-areas. Third, it was found that it had a significant explanatory power in the sub-area of competence and language areas, and had a positive effect on the competence of porspective speech and language pathologist. This study is meaningful in that it should be based on theoretical knowledge of language elements to enhance the competence of porspective speech and language pathologist, and it can be confirmed that theory affects the competence of porspective speech and language pathologist. It is expected to be meaningfully used as a basis for efficient teaching methods based on the improvement of the capabilities of porspective speech and language pathologist, training training professional language rehabilitators, and theory, and theory.

Effect of Robot Assisted Rehabilitation Based on Visual Feedback in Post Stroke Pusher Syndrome (푸셔 증후군이 있는 뇌졸중 환자에서 시각적 피드백기반 로봇보조 재활치료의 효과)

  • Kim, Min-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.562-568
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    • 2016
  • This study to investigated the therapeutic effect of robot-assisted rehabilitation (Lokomat) with virtual reality (VR) on Pusher syndrome (PS) after stroke. A total of 10 patients presented with PS after stroke were recruited. The participants were divided into two groups: Lokomat (n=5) and control groups (n=5). Lokomat and conventional physical therapy (CPT) were performed together in the experimental group, and the patients in the control group were treated with CPT only twice a day. One session of intervention was carried out for 30 minutes five times per week for 4 weeks. Scale for contraversive pushing (SCP), Berg balance scale (BBS), falling index (FI), and Timed up and go test (TUG) were measured before and after the intervention. The Lokomat group produced significantly better outcomes in SCP (p=0.046), BBS (p=0.046), FI (p=0.038), and TUG (p=0.038) compared with the control group after 4 weeks of intervention. In addition, there were significant correlations between SCP and BBS (p=0.024), FI (p=0.039), and TUG (p=0.030). In conclusion, Lokomat with VR more effectively aided recovery from PS after stroke, and restoration of PS symptoms was related with improvement of balance and gait function.

Study on the Degree of Perceptions and Needs regarding the Driving Rehabilitation of the Students of Occupational Therapy in Busan and Gyeongnam (운전재활에 대한 부산 경남지방 작업치료과 학생들의 인식도 및 요구도 조사)

  • Song, Min-Ok;Jang, Chel
    • The Journal of Korean society of community based occupational therapy
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    • v.3 no.2
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    • pp.85-95
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    • 2013
  • Objective : The purpose of this study was to know the degree of the perceptions and the needs regarding the driving rehabilitation of students of occupational therapy. Method : Subjects are 317 students, department of occupational therapy of 4 colleges in Gyeongnam and Busan. Questionnaire consist of 15 questions of perceptions of the driving rehabilitation, 9 questions of needs of the driving rehabilitation, and 4 questions of subjects. The period of surveys was from 12, May to 12, Jun, 2013. Result : 73(23.1%) students answered that they knew about the driving rehabilitation and 47(14.8%) students answered that they experienced the driving rehabilitation. The answers about the channels of knowing and experience regarding driving rehabilitation had 'through the college'. The perceptions regarding the specialist and programs of driving rehabilitation was low compared with the knowing of the driving rehabilitation. The perception of needs regarding the driving rehabilitation for people with disabilities was high and they answered that they need the educations regarding driving rehabilitation. The 3rd grade students had high degree of perceptions and needs compared with 1st and 2ed grade students. And A college students had high degree of perceptions and needs compared with C and D college students. Conclusion : It is important that subject regarding of the driving rehabilitation include in curriculum of occupational therapy for strengthen the role of the occupational therapist in the driving rehabilitation.

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Dementia Care System Using Virtual Reality with Non-wearable Sensing Technology (비착용형 센싱기술을 융합한 가상현실을 활용한 치매 케어 시스템 개발)

  • Yoo, Jaewhan;Ahn, DoHyun;Choun, SeungHo;Heo, Sung-Phil
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.79-82
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    • 2019
  • 본 논문은 VR을 기반으로 하여 별도의 장갑이나 핸드헬드 디바이스 없이 치매 예방과 재활치료를 위한 VR을 이용함으로써 사용자의 두뇌 사용능력과 신체 활동성을 증가시켜 치매예방과 재활치료 효과를 향상시킬 수 있도록 하였다. 치매 예방 콘텐츠로는 치매의 대표적인 원인인 뇌세포의 퇴화에 초점을 맞춰 기억력, 논리력, 산술능력, 공간인지능력 등을 훈련할 수 있도록 구성하고, 노인을 위한 재활치료 콘텐츠로는 상지훈련, 하지훈련, 정신훈련, 밸런스훈련 등에 효과적이도록 구성하였다. 1:N 방식의 그룹훈련으로 고도화하여 다수의 사용자 또는 그룹이 작업치료사 한 명의 통제를 받아 치매예방 및 인지훈련이 가능한 시스템 개발하고 공공보건의료시설, 요양원, 재활의학과 보유병원 등에서 이용할 수 있다.

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The Effect of Leisure Activity, Based on the Model of Human Occupation, on Leisure Satisfaction, Activities of Daily Living and Rehabilitation Motivation in Elderly Patients: Implications for occupational therapy (여가활동을 통한 작업치료가 노인 환자의 여가 만족도, 일상생활활동 수행 능력, 재활 동기에 미치는 영향)

  • Baik, Jisoo;Yang, Yeong-Ae;Shin, Yong-Il
    • 한국노년학
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    • v.39 no.2
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    • pp.285-304
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    • 2019
  • The purpose of this study was to investigate the effects of leisure-based occupational therapy on leisure satisfaction, activities of daily living, and rehabilitation motivation in elderly patients with chronic diseases. In the study, Subjects were assigned to either the control or experimental group. The experimental group consisted of 10 and the control group of 14 patients. The experimental group receive a Leisure-based occupational therapy intervention, and the control group receive a conventional occupational therapy intervention. Leisure satisfaction, activities of daily living, and rehabilitation motivation were measured to Canadian occupational performance measure(COPM), Korean Activities of Daily Living(K-ADL·K-IADL), and Patient Questionnaire of Rehabilitation Motivation(PAREMO). Evaluation scores were compared before and after intervention to determine whether or not there were differences over time. And we examined the correlation between the variables. The results of this study were as follows: 1) The leisure-based occupational therapy has a significant effect on leisure satisfaction and rehabilitation motivation(p<.01). 2) The conventional occupational therapy has a significant effect on activities of daily living(p<.01). 3) There was a significant correlation between ADL and IADL(p<.01). 4) There was a significant correlation between leisure satisfaction and Rehabilitation Motivation(p<.01). Implications for occupational therapy include that we must offer appropriate approach with considering the interests and value of patients to them. And proposing studies to demonstrate the efficacy of occupational therapy approaches.

Hand Rehabilitation System Using a Hand Motion Recognition Device (모션인식 디바이스를 이용한 수부재활치료 시스템)

  • Hwang, Je-Seung;Kim, Min-Jin;Moon, Mi-Kyeong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.8
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    • pp.129-137
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    • 2014
  • The patients who have illness of hand and upper limb should be received rehabilitation treatment to recover such illness. The rehabilitation treatments is a treatments designed to facilitate the process of recovery from injury, illness, or disease to as normal a condition as possible. This should be done continuously and repeatedly. In this paper, we describe hand-rehabilitation system which provides a treatment method improving and recovering the function of injured hands. Expecially, this system is using a leap motion device which can easily and properly identify and trace a hand motion and provide six treatment patterns for hand rehabilitation. By using this system, the patients can do rehabilitation treatment easily and continuously in their daily life and in result, the achievement of treatment will be improved.

Design of System for Upper-limbs Rehabilitation Using Kinect Sensor (키넥트 센서를 이용한 상지재활 시스템의 설계)

  • Park, Myeong-Chul;Jung, Hyon-Chel
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.309-310
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    • 2015
  • 본 연구는 뇌졸중 등의 상지 기능 손상에 대하여 원격지에 위치하는 환자에게 치료와 진단을 포함하는 재활 콘텐츠를 제공하는 시스템을 개발하기 위한 설계를 목적으로 하고 있다. 설계 콘텐츠의 구조는 가상현실로 재활과 관련된 상지의 움직임을 제시하고 실제 움직임을 키넥트 센서를 이용하여 추적하여, 시각/청각/촉각 피드백을 제시함으로써 재활 치료 효과와 몰입감을 높이고 상지 운동 기능을 평가하는 것으로 구성된다.

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