• Title/Summary/Keyword: 작품 분석

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Research of Space Augmented Reality based Convergence Performance - Focused on Images used for Performing Arts - (공간 증강현실 기반의 융합형 퍼포먼스에 관한 연구 - 공연예술에 사용된 이미지 영상을 중심으로 -)

  • Lee, Gyu-Jeong
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.672-688
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    • 2016
  • This paper confirmed the roles of images of performance arts, through an analysis of the performance arts realizing media augmented reality, and proceeded audience studies through t-test for verifying the results. As a result, the images used for the performance arts interacted with the audiences through mixing of media, and led to satisfaction for the performance through strong flow and understanding. For some parts, however, an indiscreet use of images caused audiences, who are still familiar with traditional performance arts, to react exclusively toward the media. Eventually, at this time trying new change, convergence media performance arts with images need to orchestrate performance arts and media, so that multiple audiences can easily understand and enjoy, and make an effort to let the audiences get satisfaction based on various experiences. For this, a producer should dedicate to create strategic performance arts contents that can provide professional new knowledge and information, considering even audiences' recognition, as well as their perceptional and psychological characteristics.

Pathos of S. Eisenstein's Film Form (에이젠쉬테인 영화형식의 파토스)

  • Kim, Jong-Guk
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.73-80
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    • 2015
  • Sergei Eisenstein explains pathos as the basic principles of artistic creation in "The Structure of the Film" written in 1939. The definition of pathos is embodied as effect to leap the audience in ecstasy. Pathos aiming at qualitative configuration of the audience's emotions is film form and the core of cinematic expression as important as montage. Eisenstein as one of the greatest film directors sought to theorize cinematic art. He wanted to fuse the creative and theory of film through principles such as the collision montage, intellectual image, and construction of pathos. This study explores the background of the discussion that Eisenstein going beyond the status as an artist wanted to experiment with montage to lead the change in audience and build pathos effect in the extended. This article examines the meaning of pathos in works of art he explained. It should also be understood the construction of pathos for changing the emotion of the audience through the example of the film he analyzed.

A Study on Modern Costume Design applied the Formativity of Korean Traditional Cloth Wrappers (전통조각보를 응용한 현대 의상 디자인 연구 - 면 구성적 특징을 중심으로-)

  • 조해정;김정희
    • Archives of design research
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    • v.13 no.1
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    • pp.7-18
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    • 2000
  • Study of Costume Design Applied The Formativity of Korean Traditional Cloth Wrappers Costume has been coexistion with man ever sine human history began, and in modem society its role in man's living, culture and art has become so great that It is now an object most refreshing and of extensive concern to man. This study, based on the expressive quality and purity of Korean traditional cloth wrappers which have the formativity continuously pursueing new visual inspirations, is to seek new expressional diversities and rediscover our traditional beauty and at the same time to present possibilities of reflecting more unique, new spirit of the times inherent in our culture and of creating certain formative world of design value. In studying, literary reference as atheoretical background, analysis of the formative characteristics of traditional cloth wrappers through corrobcrative data preserved as a cultural asset at museums, and actual making of eight works in total based on the results of analysis have been paralled.

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A study of simulation in Cindy Sherman's image in body and violence (신디셔먼(Cindy Sherman)의 이미지에 나타난 시뮬라시옹 분석-신체와 폭력을 중심으로)

  • Lee, Ho-Young
    • Cartoon and Animation Studies
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    • s.20
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    • pp.121-139
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    • 2010
  • As a society gets digitalized, world of simulation will expand. The world of simulation is a forced, human-making world where we are going on our lives. It is power that dominates human beings. It is a main discourse producing forces. We are using violence to ourselves to escape this forcing phenomenon. Cindy Sherman is being paid attention as an artist who expresses physical human being in the world of simulation - human who desires something, is sacrificed by violence and is using violence to himself. She is casting a question about the violence of power in the world - who are you right now in the border between the real world and the fake one? - Her method is by various symbols: masks and makeup in her works, human desires and violent realities in symbolic packages. Only when we see the world as flesh, that is a specific body, not as separated organs, can this world be something we can feel. This world is something simulacre and at the same time is bearing violence in it. She sacrifices herself to violence to avoid the very violence. This behavior is to refine or avoid gigantic violence. She is saying that the others' pains, birth and death of flowers are not only theirs but also ours.

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Study on the American 6,70's Graphic Design Focused on 'Hurb Lubalin(1918 - 1981)' (미국 6,70년대 그래픽 디자인에 대한 연구 - 허브 루발린(Herb Lubalin, 1918~1981)을 중심으로 -)

  • Hong, Mihee
    • Cartoon and Animation Studies
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    • s.49
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    • pp.521-536
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    • 2017
  • Many artists who led European Modernism had emigrated to America from Europe in 1930's after Nazi gave many limitations on art activities. Those artists became professors at the American Universities and started to do design work. So that European Modernism started to be known and gave much influences in America. The designers who was influenced by European artists have stood out in their design work from 1950's. Herb Lubalin, Paul Land, Bradbury Thomson, Saul Bass etc are as the representative designers. Herb Lubalin is one of the most famous graphic designer in 1970's. This study researched historical background how European modernism design has influenced to America. And then analyzed about Herb Lubalin who has influenced from European modernism and led 1960,70's American graphic design. Herb Lubalin identified that typography can be used not only for its original communication function but also the visual expression. Herb Lubalin made numerous new typography expression with his variety experimental sprit and creativity. Also his many different kind of experimental typography raised up a printing techniques in this period.

A Study on Audience Service by Seasonal Program Operation in Theaters: Based on AHP methodology (극장 시즌제 프로그램 운영에 따른 관객 서비스 연구 : AHP 방법론을 기반으로)

  • Song, Hyuk-Kyou
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.33-45
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    • 2019
  • The operation of the theater's seasonal program is an important service for the stability of theater management and audience development. However, the domestic theater season system has been around for 20 years, but still has not been established in practice compared to overseas theaters, and academic research is also lacking. Therefore, in this study, the government wanted to draw out elements of 'season system' program services and additional services provided by domestic and foreign theaters, and to calculate the importance of each attribute to suggest a plan to operate a seasonal service suitable for the actual conditions in Korea. Thus, through the analysis of seven theater seasonal programs, a study model consisting of two higher, seven median and 23 lower factors was derived. Based on this survey, 14 theater experts were asked to compare the priorities of each factor. Studies have shown that the composition of packages and works in program services is important, and that monetary factors are important in additional services. In other words, an important element in the seasonal system is judged to be the need to upgrade program services and selectively operate a small number of additional services with large audience needs to attract audiences.

The Effect of Symbolic Objectives upon the Artwork Price: Focusing on House-Tree-Person Model (미술품 내 상징적 사물이 경매 가격에 미치는 영향: H-T-P 모델을 중심으로)

  • Hwang-Bo, Yeo-Joo;Shin, Hyung-Deok;Chung, Taeyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.11
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    • pp.5403-5410
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    • 2013
  • This study investigated the effect of symbolic meanings of the artwork objectives on auction price. Based on Buck(1948)'s House-Tree-People(H-T-P) model, we hypothesized that symbolic meanings of these objectives invoke preferences of bidders and increase the price. Using 402 auction price data from June 2010 to May 2011, we found that an artwork including house and people tend to be auctioned off at a higher prices than the artwork without them. This study confirmed that Buck's model can be used to determine artwork price, suggesting that symbolic objectives in the artwork do affect its price.

A Study on Children's Book Selection Behavior (어린이 독자의 도서선택에 관한 연구)

  • Chung, Jin-Soo
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.1
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    • pp.417-437
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    • 2011
  • The purpose of the study was to understand how children age 10-13 select books in libraries and to identify their attitudes toward reading itself and library as a space for reading. The study was conducted within the framework of a qualitative study, and the data was collected from 32 children who visited urban public libraries in Seoul during the summer of 2010 through individual interviews. The data collected were analyzed with QSR NVivo9. The results show that (1) children seem to consider libraries as reading places, (2) children seem to understand that reading is an activity conducive to their learning, (3) children themselves selected their books for reading, (4) children used browsing and keyword searching to find the books they like to read, (5) children mentioned the importance of "their interests" and "appropriateness" in selecting books, and (6) there were a variety of factors affecting children's book selection; titles, cover images and illustrations, accessibility of books, genres and subject areas, treatment, favorite authors and books, and publishers.

Development of Fence Design Using Augmented Reality : Case of the Construction Site, Geology Palace, Jilin University in China (증강현실을 이용한 펜스 디자인개발 : 중국길림대학교 지질궁 토목건설 현장 사례)

  • Liu, Chang;Ahn, Byeong-Jin;Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.82-91
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    • 2013
  • Fence design in a construction site as a public design has an important role in the civil engineering field. It influences people's emotions by showing the harmony between human and nature, nature and construction, and construction and culture. Currently, fence design researches in China are simply personal artworks and the related researches are insufficient. Moreover they do not understand the interaction between the fence design and the building at all. The goal of this research is to identify the principle of design from the analysis of the famous cases related to the traditional fence design and to develop a fence design in Geological Palace Museum, Jilin University in China using the technique of augmented reality from the result. The result of this research reveals that people directly experience the process of the architecture. More artistic and cultural fence designs are expected to be extended in our daily lives.

A Study on the Three-dimensional Expression of Fashionable Textiles based on Analyses of 3D Scanning and Textile Properties -Focus on the Work of Iris van Herpen- (패션소재의 입체적 표현에 대한 3D Scanning 및 소재특성 분석 연구 -Iris van Herpen의 작품을 중심으로-)

  • Lee, ReA;Kim, Jongjun
    • Journal of Fashion Business
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    • v.20 no.2
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    • pp.124-133
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    • 2016
  • Currently the fashion industry is developing to create a novel culture due to the very sensitive and knowledge-oriented advancement of the IT industry. With fast turnover of information, consumers have come to have a more diverse desire for purchasing. Cubical expression techniques, which empathizes formativeness, can be a creative expression method adjusting into the trend of this era. Along with functional aspects of consumers, even in a textile manufacturing sector, new materials are required to meet sensitive and emotional aspects. Consumers' desire for new and creative designs and the development and adoption of new materials are essential to meet their emotions. The IT industry and fashion industry are forced to combine and a 3D apparel CAD system has been developed, enabling virtual clothing to be represented within a computer virtual space. All processes such as design, pattern creation, sewing and simulation are possible in 3D level. Digital clothing can shorten the production process time and is very effective in that it can reduce clothing waste generated during the sample production. This paper reviewed the works of Dutch designer, Iris van Herpen, who has developed formative designs. She tries to build, construct, and sculpt employing diversified materials other than soft textile materials, as shown in her series of fashion shows. The materials include films, 3D printed polymers, stiff and sheer organza, and artificial leather textiles. A few characteristics of her works have been selected in order to prepare patterns exhibiting the traits. The paper further focused on the physical features of the textile materials used to express similar techniques and its various forms were reviewed.