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Design and Implementation of a Application for Limiting Usage Time of Smart Phone (스마트폰 사용 시간 제한 어플리케이션의 설계 및 구축)

  • Kim, Jae-Soo;Kim, Jeong-Woon;Seo, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.507-508
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    • 2014
  • 요즘 스마트폰을 사용하는 사람의 수가 늘어감에 따라 무분별한 스마트폰 사용으로 인한 스마트폰 중독의 사태가 일어나고 있다. 특히, 본인이 스마트 폰을 소유 하지는 않지만 부모의 스마트 폰을 가지고 사용하는 영유아들은 자제력이 부족할 뿐만 아니라 중독의 위험이 청소년이나 어른들보다 높은 실정이다. 스마트폰을 직접 소유한 10대 청소년뿐만 아니라, 어른들 역시 무분별한 스마트폰 사용으로 일상생활에 지장이 많다. 본 논문에서는 자제력이 부족한 청소년이나 어른들에게 스스로 사용시간 설정을 통하여 무분별한 스마트폰의 사용시간을 자제 시킬 수 있는 스마트폰 사용제한 어플리케이션을 설계하고 구현하였다.

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Analysis of Blood Toluene and Butane in Death Cases of Inhalant Abusers (사망사고 관련된 유해화학 물질 남용자들의 혈액 중 톨루엔과 부탄의 분석)

  • Kim, Nam-Yee;Yang, Young-Geun;Chung, Hee-Sun;Park, Sung-Woo
    • Analytical Science and Technology
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    • v.12 no.6
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    • pp.577-582
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    • 1999
  • The blood toluene concentration was determined by using the GC/MSD with HS-SPME technique in postmortem blood, quantitatively. Butane gases was analyzed by using the GC/FID with HS technique in postmortem blood, qualitatively. Seventy five cases of dead associated with inhalation of glue or butane gases happened in Korea for the last 3 years (1996-1998). In 27 cases of deah due to glue sniffing, nine persons died as a result of a fall while intoxication and their blood tolucne concentration was fairly high in the range of $1.3{\sim}21.6{\mu}g/mL$. In case of death due to butane sniffing, fifty four persons died of acute butane gases inhalation or suffocation, and 6 persons died of butane gases as well as glue inhalation.

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A Study of Clothing Imagery Emerging from Shakespeare's Plays II -Focusing on MAcbeth, 1996 RSC production- (Shakespeare 희곡작품에 나타난 복식 이미저리 연구 II -1996년 RSC 공연의 Macbeth를 중심으로-)

  • Bae, Soo-Jeoung
    • Journal of the Korean Society of Costume
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    • v.33
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    • pp.143-156
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    • 1997
  • 와관과 실체의 갈등은 문학작품의 주제 중에서 가장 보편적이면서도 복잡한 양상을 지니고 있다 희곡 Macbeth에 있어서 이주제는 Shakespeare의 어느 작품에서보다도 핵심적인 역할을 하며 특히 외관과 실체의 주제를 시각적으로 보여주는 복식이미저리는 그의 주제를 상징적으로 나타내는 데 효과적일 뿐만 아니라 극적 분위기 창조 및 무대사에서배우들의 의상변화로 인한 시각적이미저리 효과를 극대화 시키고 있다 본 연구의 목적은 Macbeth에 내재된 복식 이미저리를 고찰하고 이를 가장 최근에 공연된 macbeth의 무대의상에 적용 분석함으로써 무대의상 제작시 복식 이미저리의 효과적인 무대적용 여부를 파악하는 것이다.연구의 방법은 먼저 이론적인 배경으로 희곡 Macbeth의 본문을 분석하여 복식이미지저리와 관계된느 대사 및 지문 등을 추출한 다음이를 하나의 케이스 연구대상으로 선정된 1996 RSC극단 공연의 Macbeth 무대의상에 적용하여 분석 고찰 하였다 본 연구에서 얻어진 결론은 다음과 같다 첫째 자신의 실체를 파악하지 못한 인물이나 혼동하는 인물은 자신의 신분에 맞지 않은 남의 의상을 적응기간조차 없이 착용함으로써 결국은 자신을 파멸로 몰고가는 복식 이미저리가 제시되어 있었다 둘째 자신의 실체를 분명히 지각하고 있는 인물들은 새로운 복식이나 신분에의 적응은 많은 시간과 노력을 요한다는 것을 매우 잘 파악하고 있었으며 이것은 그들의 대사 중에 구체적으로 제시되어있었다 1막1장의 Banquo 의 대사 중에 나오는'새로운복식'과 '새로운 신분'에 비유 2막 4장의 macduff의 대사중에 나오는 '새로브'와 '헌로브'의 비유 5막 2장의 Caithness의 '자제력의혁대'등의 비유는 복식이미저리의 구체적인 표현으로 분석되었다. 셋째 복식 이미저리의 측면에 1996 RSC의 Macbeth 무대의상을 분한 결과 이의상들에는 '난쟁이가 훔쳐 입은 거인의 옷' 으로 대표되는 복식 이미저리가 직접적으로 제시되지는 않았지만 공연전체를 통하여 무대장치 및 의상에 변화를 주지 않음으로써 이 작품의 초시한성과 복식이미저리를 오히려 역설적으로 표현하고 있는 것으로 파악되었다. 따라서 이공연의 의상 계획은 복식 이미저리의 역설적인 한 표현으로 분석되었으며 관객에게 등장인물의 외곤은 그 실체를 그대로 반영한다는 Shakespeare 본래의 의도를 잘 보여주는 의상계획으로 파악되었다 이러한 결과는 Shakespeare극의 무대의상 디자인 및 제작시 무대의상이 단순한 무대의상 그 이상의 의미로 고려되어져야 함을 보여주며 이는 관객에세 의미 깊은 메시지로 전달될 수 있을 것으로 사료된다.

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The Effects of Personal and Psychological Factors of Learners on e-Learning Effect and Intention to Reuse (이러닝 학습자들의 개인·심리적 요인이 이러닝 학습효과와 재이용의도에 미치는 영향)

  • Bae, Jae-Hong;Shin, Ho-Young
    • Journal of the Korea Convergence Society
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    • v.10 no.10
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    • pp.283-289
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    • 2019
  • This study classifies the characteristics of e-learning learners into personal and psychological factors and examines how they affect the e-learning effects and intention to reuse. For this purpose, a research study was conducted targeting university students at Y and K universities in Gyeongsangbuk-do. As a result, first, the grade, self-control, concentration and self-efficacy of the learner influenced the learning effect of e-learning. Second, learner's grade, e-learning experience, self-efficacy, and learning effect were found to influence e-learning intention. Therefore, the system design and the managerial role of the instructor should be considered in order to develop various contents considering the characteristics of university students and to manage the learning process by themselves. The results of this study are expected to provide effective data for improving the learning effect of e-learning and to provide basic data on individual characteristics of e-learning learners.

The Effects of Smartphone Overdependence Communication Competence in Nursing Students - Focusing on Mediation Effect of Academic Stress (간호대학생의 스마트폰 과의존이 의사소통능력에 미치는 영향 - 학업스트레스의 매개효과를 중심으로)

  • Mi-Hyeon Park;Bok- Nam Seo
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.459-466
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    • 2023
  • This study was conducted to investigate the mediating effect of academic stress on the relationship between smartphone overdependence and the communication competence of nursing students. The research subjects were nursing students in cities A and Y. The research period was from March 2 to March 9, 2023, and the number of subjects analyzed was 139. Descriptive statistics, Pearson correlation were analyzed using SPSS/WIN 26.0, Process macro program the collected data. The results of the mediating effect of academic stress on the relationship between smartphone dependence and communication competence showed that academic stress (β=.226, p=.005) mediated the effect on the relationship between smartphone dependence and communication competence(Z=-3.131, p=.002). As a result, the combined explanatory power of the variables on nursing student's communication competence was 15.4%. In addition, in order to reduce nursing students' smartphone overdependence, it is necessary to educate them about smartphone use and develop self-control, provide interventions to cope with academic stress, and develop intervention programs to improve communication competence.

Examining the Impact of Short Video Media Characteristics on Organizational Commitment and Mental Health among College Students (쇼츠 영상 매체의 특성 및 대학생들의 조직 몰입이 정신 건강에 미치는 영향)

  • Ahn Hyeon Mi;Lee Sin-Bok;Noh Hyeyoung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.263-272
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    • 2023
  • In recent times, short videos have become highly popular among college students, serving as a vibrant platform for information sharing and self-expression, while fostering a unique culture. However, their excessive consumption can lead to negative effects like reduced concentration and information overload, necessitating a balanced approach and self-control. Our study examined the impact of different characteristics of short video media on college students' organizational commitment and mental health. The findings highlighted that attributes such as accessibility and immediacy positively influence different levels of engagement, and that organizational commitment significantly affects students' mental well-being. The research underscores the importance of judicious use of short video media to positively affect college students' mental health.

Weekday Internet Game Times and Domestic Factors of Middle & High School Students (중고등학생의 평일 인터넷 게임시간과 가정환경 요인)

  • Kim, Eun Yeob;Lee, Jee Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.11
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    • pp.5326-5336
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    • 2012
  • Most middle and high school students in Korea use internet for gaming and recreation. This study aimed to classify middle and high school students according to amount of time they spend playing games and analyze relationship domestic factors. Weekday game times and environmental factors of the adolescents in Korea. The group with average game time of 30 min, 0:30-1:30 hours, 1:30-3:00 hours, over 4:00 hours. Subjects in this study were 6,487 middle and high school students. For the category "thoughts about game characters", the group with average game time of 1:30~3:00 hours replied "not at all" but the group with average game time of over 4:00 hours replied "sometimes", which was significantly different from the previous group. Similarly, for the category "lack of time for homework", the group with average game time of 1:30~3:00 hours replied "not at all", which significantly differed from the "sometimes" response from the group with average game time. For satisfaction with interest, "average" was the most frequent response from all the groups. Analyzing correlation of factors influencing game addiction in subjects with game time showed that factors related to game addiction diagnosis and academic performance were especially different in the group with average game time of over 4:00 hours compared to other groups. Nowadays internet has taken a large and significant part of our life such that a life without internet is hard to imagine, and our dependency on internet has risen at the same time. Accordingly, education on appropriate utilization and correct usage of internet to youths who lack self-control and judgment is very needed.

The Influence of Sexual Violence on the Relationship Between Internet Pornography Experience and Self-Control

  • Seo, Gang Hun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.191-198
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    • 2020
  • In this paper we propose a for high school students who are attending a nationwide city with experience in Internet pornography, we would like to find out the impact of Internet pornography experience and self-regulation on sex crime harmful behavior. For this study, an Internet panel survey was conducted using a purposeful method of significant allocation inference. During the period, 246 copies of the questionnaire were distributed for about a month from May to June 2018 and 210 parts were analyzed except for 36 parts with no experience of pornographic material, and further analysis was conducted on 85 respondents with experience in harmful behavior of sexual violence. To this end, analysis tools used the SPS WIN 20.0 program version. The research results are as follows. First, we could find that Internet pornography has a negative effect on teenagers. This shows the probability of developing sexual violence into behavior as people can experience pornographic material regardless of their will due to the high Internet access. Second, the self-regulation of sexual violence behavior is found to have no direct impact. This is not just the adolescent's will to do so, but it is affected by the external environment. Third, self-regulation has proven its role as a modulator to mitigate negative perceptions of Internet pornography. Based on this, the proposal for limiting current prices was discussed.

A Study of Oral Health Status and Oral Health Promotion Activities according to the Snack Intake Frequency Change of Some Soldiers Compare to before and after Military Service (일부 군인들의 입대 전후 간식섭취횟수 변화에 따른 구강건강관리실태와 구강건강증진행위에 대한 조사)

  • Cho, Min Jeong;Park, Young Mim
    • Journal of dental hygiene science
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    • v.16 no.1
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    • pp.1-8
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    • 2016
  • The purpose of this study was to find the attitude change for snack by military soldiers before and after entering military service. To investigate oral health status and improving activities, this survey was done for 318 soldiers at Gyeong-gi province Paju city and the results were as follows. After entering military service, the soldiers take more snacks than before and take snacks 2 or more times a day. Both smokers and non-smokers take more snacks after entering military service than before entering. The soldiers did not go dental clinic regularly. But they have lots of interests about oral health. As higher position and older, soldiers restrain themselves to taking sugar contained food, and the elder soldiers showed higher practical character for nutrition intake than younger soldiers. Private soldiers were least practical for brushing after meal and showed the highest level of fulfill for using fluoride contained toothpaste, regular scaling and checkup at dental clinic and flossing.

Association between Impulsivity and Medical Lethality of Suicide Attempts among Suicide Attempters (자살시도자들에서 충동성과 자살시도의 의학적 치명도와의 관계)

  • Park, Ji Won;Suh, Kyung Hoon;Son, Kyung Hoon;Han, Jae Hyun;Jeon, Yeong Ju;Jung, Yu Jin;Lee, Won Joon;Seong, Su Jeong;Han, Chang Hwan;Cho, Gyu Chong;Hwang, Jae Yeon
    • Korean Journal of Biological Psychiatry
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    • v.25 no.4
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    • pp.118-124
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    • 2018
  • Objectives Although impulsivity has long been thought as an important factor influencing suicidal behaviors, it is unknown whether impulsivity increases the risk of dying from suicidal behaviors and what specific component among constructs of impulsivity contributes to the risk of dying among suicide attempters. Methods To elucidate the association between impulsivity and medical lethality of suicide attempt among suicide attempters, we consecutively recruited 46 suicide attempters who visited an emergency room of a general hospital located in a metropolitan area, Seoul, Republic of Korea, due to suicide attempts and consented to participate in this study. Then we assessed medical lethality with the Beck Lethality Scale (LS) and impulsivity with the Korean version of the Barratt Impulsiveness Scale-11-Revised (BIS). Demographic variables were obtained from medical records and structured social work reports for suicide attempters. Results Although total scores of the BIS did not correlate with LS scores, only the scores of self-control, that is one of the Barrett's six theoretical constructs of impulsivity in which the higher score indicates less self-control and more impulsivity, had a significant positive correlation with scores of LS (p = 0.003). The association remained significant after adjusting for variables known to affect suicide lethality such as job status, recent alcohol consumption, diagnosis of depressive disorders, and having a plan for suicide (${\beta}=0.429$, p = 0.009). Conclusions Not impulsivity in general, but poor self-control, in particular, predicts lethal suicidal behaviors among suicide attempters. The degree of self-control should be evaluated when assessing patients with elevated suicide risk, and proper measures should be installed to prevent possible future lethal suicide attempts.

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