• Title/Summary/Keyword: 자기주도적 학습특성

Search Result 131, Processing Time 0.033 seconds

The Influence of Self-Directed Learning Ability and Satisfaction with Practicum on Confidence in Performance of Fundamental Nursing Skills among Nursing Students (간호대학생의 자기주도적 학습능력과 기본간호 실습만족도가 기본간호술 수행자신감에 미치는 영향)

  • Choi, Gum-Hee;Kwon, Suhye
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.5
    • /
    • pp.626-635
    • /
    • 2017
  • This study aimed to identify the factors affecting confidence in performance of fundamental nursing skills in nursing students. Participants were 318 nursing students who haven't had clinical practice experiences to the point of data collection in two universities in B and U cities. Data were analyzed using t-test, ANOVA, Scheff? test, Pearson's correlation coefficients, and stepwise multiple regression. The mean scores of self-directed learning ability, satisfaction with practicum, and confidence in performance of fundamental nursing skills were $3.38{\pm}0.40$, $3.93{\pm}0.59$, and $3.40{\pm}0.61$, respectively. Correlations were found between confidence in performance of fundamental nursing skills and self-directed learning ability (r=.289, p<.001) and satisfaction with practicum (r=.353, p<.001), and between self-directed learning ability and satisfaction with practicum (r=.393, p<.001). Factors influencing the confidence in the performance of fundamental nursing skills were satisfaction with practicum (${\beta}=.24$, p<.001), self-directed learning ability (${\beta}=.15$, p=.010), and attitude to practicum participation (${\beta}=.13$, p=.027). These factors explained 15.6% of the variance in the participants' confidence in performance of fundamental nursing skills. Therefore, effective nursing educational programs need to be developed in order to foster confidence in the performance of fundamental nursing skills of nursing students by enhancing self-directed learning ability, satisfaction with practicum and active attitude to practicum participation.

Effect of Hypertext Structure and Self-Direction on Learning Performance (하이퍼텍스트 유형과 자기주도성이 학업성취에 미치는 효과)

  • Park, Jung-Hwan;Yang, Eun-Young
    • The Journal of Korean Association of Computer Education
    • /
    • v.6 no.4
    • /
    • pp.181-193
    • /
    • 2003
  • The purpose of this study was to find effects of hypertext structure and self-direction on learning performance. To reach the goal, we got 69 H highschool students and tested self-direction we treat hypertext program to them. The results found were that hypertext style(non-structure, structure) didn't effect on academic achievement but did effect 1earner's self direction. Also, we found interactive effect of hypertext structure and self-direction on academic achievement. Following studies have limits verified learning effect, because this studies are carried out in short-term research. Further studies need the study of effect of hypertext structure and self-direction on academic achievement for a long-term research. Also, further studies should accomplish the study considering learner characteristics besides self-direction and will need succeeding studies including various learning contents besides computer general curriculum.

  • PDF

A Comparative Study on the Effect of Reading Methods on the Tendency of Creative Ability and the Self-Directed Learning Ability of Children (독서방식이 아동의 창의력과 자기주도적 학습능력 성향에 미치는 영향 비교 연구)

  • Cho, Mi-Ah
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.41 no.1
    • /
    • pp.33-54
    • /
    • 2007
  • The Purpose of this study is to investigate how the different types of reading method of contrary concept : between "oral reading" and "silent reading", between "intensive reading" and "extensive reading", between "thorough reading", "selective reading", influence on the tendency of the creative ability and the self-directed learning ability. This study was collected using 2 classes of 6th-grade 62 children of an elementary school. The influences according to reading methods on creative ability and the self-directed teaming ability analysis were as follows : "Oral reading" more than "silent reading", "intensive reading" more than "extensive reading" had a significant influence on the creative ability and the self-directed learning ability. Out of reading methods, "selective reading" and "thorough reading" had no significant influence, or had negative factors on the creative ability and the self-directed learning ability.

Effect of Other Behaviors on Self-Directed Learning Ability, Flow and Academic Achievement of Department of Radiology(science) Students in Online Classes (온라인 수업에서 방사선(학)과 학생들의 딴짓이 자기주도적 학습역량, 몰입, 학업성취도에 미치는 영향)

  • Na, Gil-Ju
    • Journal of the Korean Society of Radiology
    • /
    • v.16 no.5
    • /
    • pp.611-618
    • /
    • 2022
  • The purpose of this study was to confirm the degree of other behaviors among university students in the department of radiology(science) who experienced online classes in the COVID-19 situation and to investigate the effect of self-directed learning ability, flow and academic achievement on other behaviors. The research method was descriptive research. Data were 200 students collected from June 1 to 30 in 2022 using structured questionnaires as students in the Department of Radiology(science). Collected data were analyzed using descriptive statistics, t-test, ANOVA, Cronbach's pearson's correlation, multiple regression analysis with SPSS/WIN 21.0. The result of the study showed that the other behaviors were in the order of 'having s different thought, and 'sending text messages'. other behaviors was 1.75, self-directed learning ability was 3.60, flow was 3.23 and academic achievement was 4.29. There was a significant negative correlation between other behaviors and self-directed learning ability, flow, academic achievement. Factors influencing other behaviors were academic achievement, age, flow, self-directed learning ability in that order. As a result of the above research. it is expected that specific measures and various teaching methods to be flowed in the class are need as the way to lower the other behaviors of university students in the Department of Radiology(science) is to increase academic achievement.

Design and Implementation of an Individualized Self-Regulated Learning System (개인화된 자기조절 학습 시스템 설계 및 구현)

  • Hwang Hyon-A;Lim Han-Kyu
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.2
    • /
    • pp.19-28
    • /
    • 2005
  • A web-based instructor-learner system has changed the form into a learner-centered environment. Especially a self-regulated learning which is a self-leading and a positive learning, is an ideal learning, and the interest on it is more increasing. In this research, learners can organize the individualized course based on the learner's demand and learning level after making a contract process with the system, The self-regulated learning system which can recognize a learning status and result by analyzed data, and which can lead to a learning goal effectively by establishing a learning strategy, is designed and implemented. The proposed system provides the learner-centered learning environment which can process the differentiated and flexible individualized-teaming service considering an individual characteristic.

  • PDF

Effects of Preference for Science and Self-Directed Learning Ability of the Science Puppet Show Program Developed as a STEAM Education Model (융합인재교육 모델로서 과학인형극 프로그램의 과학선호도와 자기주도적 학습능력에 대한 효과)

  • Ha, Ju Il;Kim, Kyoung Soo
    • Korea Science and Art Forum
    • /
    • v.21
    • /
    • pp.437-449
    • /
    • 2015
  • The research aims to verify the effects of preference for science and self-directed learning ability of the science puppet show program that the researcher has developed as a STEAM education model. The results for conducting the survey with the same questionnaire before and after the program targeting the students showed that the science puppet show had effects on increasing the science related assignment performance will of the behavioral will among the three sub-dimensions including emotional respond, value cognition and behavioral will, but there was no effect on overall aspects of science preference. It can be interpreted as reflecting the characteristics of the scientific talents who already have a high level of preference for science. In addition, the three sub-dimensions including the cognitive regulation, motivational regulation and behavioral regulation had effects on the self-directed learning ability. Especially it had great effects on the directed learning ability of cognitive regulation, learning motivation of motivational regulation, tool application of behavioral regulation, and cooperation capacity which were greater for female students than male students. It is judged that the three-staged science puppet show program including the 'content integrating stage' that the students integrate the curriculum contents, 'integrated mission stage' of solving the visualization, auralization and performance missions by themselves, and 'process integration stage' of making the stage piece all together.

Design of a Motivation Model for Reinforcing Evaluation on Mobile Learning Environments (모바일 학습 환경에서 평가를 강화한 동기 모형 설계)

  • Kim, Chang-Gyu;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
    • /
    • 2006.08a
    • /
    • pp.143-148
    • /
    • 2006
  • 정보 통신 기술의 발달과 학습자의 다양한 요구에 따라 온라인을 통한 웹기반 학습에 이어 휴대인터넷 (WiBro)과 UMPC (Ultra Mobile PC)를 비롯한 모바일 환경에서의 학습 시대가 열리게 되었다. 본 연구에서는 학습자의 특성을 고려하여 자기 주도적 학습 형태인 모바일 학습에서 학습자의 학습동기를 유발, 지속시키기 위한 방안으로써 Keller의 동기 유발 이론에 기초하여 학생들이 흥미를 잃지 않고 스스로 학습할 수 있도록 모바일 학습에 적합한 새로운 동기 모형을 제시하고자 한다. 본 동기 모형의 특징은 다음과 같다. 첫째, 교사들이 현장에서 이 모형을 바로 사용할 수 있도록 현실적이고 꼭 필요한 절차만 거치도록 하였다. 둘째, 다양한 평가 과정을 절차에 삽입함으로써 학습활동에 대한 보상과 강화를 학습중에 얻도록 하였다. 셋째, 개발된 콘텐츠를 수업안에 바로 적용시킴으로써 자연스러운 수업이 될 수 있도록 구성하였다. 넷째, 개별화에 중점을 두어 자기주도적인 학습이 가능하도록 하였다.

  • PDF

A Study on the Misconceptions in the Self-directed Learning Using a Mathematics Digital Textbook: Focused on the Division of Fractions (수학과 디지털교과서 자기주도적 학습에서 나타난 오개념에 대한 연구: 분수의 나눈셈을 중심으로)

  • Heo, Hae-Ja;Choi, Jeong-Im
    • School Mathematics
    • /
    • v.11 no.4
    • /
    • pp.643-664
    • /
    • 2009
  • This study was aimed to understand the problems that students experience during the self--directed study of a mathematics digital textbook and to find the implications for the design of digital textbook. For this study, we analyzed the process of self-directed learning on 'division of fractions with same denominator' using digital textbook by eight 6th graders. Students asked to use think aloud method while they study the unit. Their learning process was videotaped and analyzed by researchers after the experiment. After the self-directed learning, students filled out a test items and participated interview with a researcher. The result showed that students experienced several misconceptions and errors while using a digital textbook. The types of misconceptions and errors were cataegorized as "misconceptions and errors caused by a mathematics textbook" and "misconceptions and errors caused by a digital textbook". Especially, students showed several important misconceptions and errors because of the design factors. This implies we need to consider the causes of misconceptions for the design of a digital textbook.

  • PDF

Development of MMIS Medel Using Edutainment Strategy on Mobile Learning Environments (에듀테인먼트 전략을 활용한 모바일 학습 환경에서의 MMIS 모형 설계)

  • Na, Hye-Jung;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
    • /
    • 2008.01a
    • /
    • pp.181-186
    • /
    • 2008
  • 휴대폰이나 PDA와 같은 모바일 기기의 확산과 더불어 모바일 통신 환경을 기반으로 하는 모바일 교육 학습 모델이 교육의 질향상 및 교육 효과의 극대화를 꾀할 것으로 기대되는 실정이다. 또한 모바일 환경에서 학습자가 지속적이고 자기 주도적으로 학습을 하기 위해서 자기조절학전략이 필요하며, 이를 위해 모바일 학습환경에 적합한 MMIS(Motivation Metacognitive practice Interaction. Self-reflection: 자기 주도학습전략)모형을 설계하도록 하였다. 특히 학습자의 지속적인 흥미와 동기부여를 위해 에튜테인먼트(edutainment)전략을 활용하여 모바일 게임에 익숙한 학습자의 특성에 맞는 모형으로 설계하였다. 본 논문에서 설계한 MMIS 모형의 특징은 다음과 같다. 첫째, 학습자가 스스로 학습 전략을 계획하고 통제할 수 있도록 게임의 난이도를 스스로 결정할 수 있다. 둘째, 학습자가 게임활동을 스스로 계획하고, 게임 결과를 모니터링 할 수 있다. 셋째, 사전에 게임에 필요한 학습 내용을 제공받음으로써 게임에서 좋은 결과를 얻기 위한 노력을 할 수 있도록 하였다. 넷째, 게임을 할 때 해결하기 어려운 과제의 경우에는 교사나 게임에서 제공되는 힌트를 통해 스스로 필요한 도움을 찾아낼 수 있다.

  • PDF

Relationship between General Characteristics, Learning Flow, Self-Directedness and Learner Satisfaction of Medical Students in Online Learning Environment (온라인 학습환경에서 의과대학생의 일반적 특성, 학습몰입, 자기주도성, 학습만족도간의 관계)

  • Jeon, Seong Ju;Yoo, Hyo Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.8
    • /
    • pp.65-74
    • /
    • 2020
  • The purpose of this study is to analyze relationship between general characteristics of learners and learner-related variables such as learning flow, self-directedness and learner satisfaction, thereby find out effective online teaching methods and provide the necessary basic data for improving learning satisfaction. A total of 473 students of medical school in C region were the subjects of this study and surveyed for research in a self-reporting form. According to the study, proportion of 31 to 40 minutes (38.9%) of learning engaged time was the highest, 65.5% of the learners studied regularly, more than those who studied irregularly(34.5%), and the higher the grade, the higher the percentage of learners who studied regularly. Learning flow averaged 4.03 (±0.86), self-directedness averaged 4.49 (±0.97), and learner satisfaction averaged 4.38 (±1.01). There were significant differences in learning flow, self-directedness and learner satisfaction according to grade, learning engaged time, and learning regularity. the factors affecting learner satisfaction were grade, learning flow, and self-directedness, with 72.5% adjusted R-squared. This study is expected to be used to establish an online learning management system to improve learning satisfaction by identifying variables related to learning satisfaction in the online learning environment of medical students.