• Title/Summary/Keyword: 입력 모델링

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A Surface Modeling Algorithm by Combination of Internal Vertexes in Spatial Grids for Virtual Conceptual Sketch (공간격자의 내부정점 조합에 의한 가상 개념 스케치용 곡면 모델링 알고리즘)

  • Nam, Sang-Hoon;Kim, Hark-Soo;Chai, Young-Ho
    • Journal of KIISE:Software and Applications
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    • v.36 no.3
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    • pp.217-225
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    • 2009
  • In case of sketching a conceptual model in 3D space, it's not easy for designer to recognize the depth cue accurately and to draw a model correctly in short time. In this paper, multi-strokes based sketch is adopted not only to reduce the error of input point but to substantiate the shape o) the conceptual design effectively. The designer can see the drawing result immediately after stroking some curves. The shape can also be modified by stroking curves repeatedly and be confirmed the modified shape in real time. However, the multi-strokes based sketch needs to manage the great amount of input data. Therefore, the drawing space is divided into the limited spatial cubical grids and the movable infernal vertex in each spatial grid is implemented and used to define the surface by the multi-strokes. We implemented the spatial sketching system which allows the concept designer's intention to 3D model data efficiently.

A Study on the Interactive Ship Compartmentation Modelling Technique Using Graphical User Interface (그래픽 지원 대화식 구획배치 모델링에 관한 연구)

  • W.S. Kang;K.Y. Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.4
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    • pp.23-31
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    • 1994
  • The compartmentation model is represented by the characteristics and geometric information of the spaces defined by the structural members which are used for the boundary planes of the compartment. For the efficient compartment modeling a program performing the compartmentation design by the chopping and merging method was presented by authors. In this research, the development of an interactive ship compartmentation modeller is introduced. It is natural that the value of the program lessens if the input process is complicated and uneasy, even though the internal techniques for the compartmentation modeling are superior. In this paper, a method for the convenient input is proposed and implemented with the help of a graphical user interface technique. The modeling method introduced in this paper performs an efficient compartmentation modeling fast and conveniently by the solid modeling concept and the graphical user interface.

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Neural Network Modeling of Memory Effects in RF Power Amplifier Using Two-tone Input Signals (Two-Tone 입력을 이용한 RF 전력증폭기 메모리 특성의 신경망 모델링)

  • Hwangbo Hoon;Kim Won-Ho;Nah Wansoo;Kim Byung-Sung;Park Cheonsuk;Yang Youngoo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.10 s.101
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    • pp.1010-1019
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    • 2005
  • In this paper, we used neural network technique to model memory effects of RF power amplifier which is fed by two-tone input signals. The memory effects in power amplifier were identified by observing the unsymmetrical distribution of IMD(Inter-Modulation Distortion) measurements with the change of tone spacings and power levels. Different asymmetries of IMD were also found at different center frequencies. We applied TDNN technique to model LDMOS power amplifier based on two tone IMD data, and the accuracy was very high compared to other modeling methods such as the(memoryless) adaptive modeling method.

Analysis of applying digital elevation maps in hydrological model (유역 모델링의 활용 가능한 수치표고모델 적용 기법 연구)

  • Choi, Hong-Chan;Jang, Suk-Hwan;Shin, Jea-Whan;Seol, Seong-Hoon
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.321-321
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    • 2022
  • 유역 모델링은 유역에 강우의 유출 과정을 재현할 수 있는 과정이다. 과거 유역 모델링은 1차원 수준에서 유출과정을 모의하는데 그쳤으나, 기술이 발전함에 있어 입력하는 매개변수 수가 증가함에 따라 모의값의 신뢰성이 높아지고 있다. 본 연구에서는 다양한 매개변수 중 공간매개변수로써 널리 활용되고 있는 수치표고모델의 신뢰성과 범용성을 확인하고자 한다. 유역모델링 연구에 있어, 수치표고모델 정확성은 결과값의 신뢰성을 좌우하는 중요한 인자 중 하나이다. 수치표고모델이란 실제 지형이 나타내는 표고 정보를 수치화 하여 격자 안에 담은 형태의 파일로 대표적으로 DEM(Digital Elevation Models)과 DSM(Digital Surface Models)로 나눌 수 있다 DEM의 경우 해당 지형의 고도정보만을 담고있으며, DSM은 지표면 상의 나무, 건물 등 포함한 지표면의 고도를 담고 있다. 현재 NASA에서는 전 지구의 30m격자 크기로 SRTM-DSM을 제공하고 있으며, 우리나라 국토지리정보원에서도 90m 격자크기의 DEM을 제공하고 있다. 본 연구에서는 남한강 유역의 수치표고모델을 세 가지 Case로 나눠서 유출량 변화 검토를 진행하였다. 산지가 많은 남한강 유역의 10개의 소유역을 선정하였고, 다음과 같이 3개의 Case를 적용하였다. Case1, DEM 자료를 입력했을 경우, Case2, DSM 자료를 입력했을 경우, Case3 DSM+DEM 자료를 입력했을 경우, 각 Case에 대해 유출량을 산정하였고, 그 결과값을 분석하였다. 해당 유역에 세 가지 Case 모두 유출량의 변화량의 큰 차이를 보이지 않았으며, 공간매개변수 적용에 있어 타당성을 보였다. 따라서 본 연구는 인공위성을 통해 산출된 수치표고모델의 신뢰성을 확인 하였고, 활용가능성을 검토 하였다. 이에 따라 향후 연구에 수치표고모델 적용에 있어 미계측유역에도 활용가능한 연구로 기여할 수 있을 것으로 판단된다.

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A Study on the Improvement of 3D Slope Modeling for BIM Designing Site Construction (택지조성공사 BIM을 위한 비탈면 3차원 모델링 효율화 방안에 관한 연구)

  • Kwon, Yongkyu;Ha, Dahyun;Kim, Jeonghwan;Seo, Joonwon;Shim, Ho
    • Korean Journal of Construction Engineering and Management
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    • v.22 no.4
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    • pp.29-40
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    • 2021
  • Recently, interest in Building Information Modeling (BIM) has increased globally, and 3D modeling is a start for the application of BIM at construction sites. However, while many studies have been conducted on the efficiency of 3D modeling focused on civil facilities, there is a lack of research on the earthwork BIM. In particular, since 3D slope often has complex shapes depending on the ground models, the efficiency method for 3D slope are needed. This study analyzed the interfaces and procedures of other software to find out what functions users need. Then the functions to enter intervals between 3D faces, select multiple ground models, and improve the interface are reflected on the developed system and is able to efficiently perform modeling with only five steps, and reduce the number of clicks and inputs. As a result of conducting the test to verify the efficiency, using the developed system made skilled users complete modeling at least 1.8 times faster and unskilled people at least 2.4 times faster than using other software. This is expected to perform 3D slope modeling more efficiently, as well as to contribute to the activation of future BIM adoption for housing construction projects.

3D Motion Of Objects In A Spherical Image-based Virtual Environment Using Vanishing Points (소실점을 이용한 구형 영상기반 가상환경 내 물체의 3차원 운동)

  • 김치환;김대원;정순기
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.487-489
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    • 2001
  • 본 논문은 구형 영상기반 가상환경에서 하나의 시점 영상 내에 포함되어 있는 임의의 물체를 모델링하여 3차원 운동이 가능한 시스템을 소개한다. 본 논문에서는 카메라 보정을 하지 않고, 물체에 대한 최소한의 기하학적 정보만을 이용하여 물체를 모델링하고, 모델링된 물체의 영상 기반 운동(image-based motion)의 가능성을 제시한다. 구현된 시스템은 구 환경에서의 하나의 시점 영상을 사영평면으로 간주하고 사용자에 의해 입력된 선과 점으로 투영된 3차원 물체의 2차원 모양을 모델링한다. 그리고 소실점을 이용해서 모델링된 입방체의 3차원 운동을 다룬다.

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The Virtual Model House System using Modeling-based Eyetracking (모델링 기반 시선추적을 이용한 가상모델하우스 시스템)

  • Lee, Dong-Jin;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.5
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    • pp.223-227
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    • 2010
  • Since the most of existing virtual model house used non-immersive type virtual reality technology, it was made to control using direct input type device such as keyboard and mouse. But in this paper realized not only direct data entry method but also indirect data entry method using eyetracking technology through universal webcam for virtual model house based upon modeling. In this paper showed the position of pointer controlled according to the relative movement of pupils or the part of function related to the equipment entry called by comparing the value of gray after extracting the area of pupil in the user' video data received from webcam. Such a method provided the convenience of navigation and interface to the user.

Design and Implementation of High-Speed Pattern Matcher in Network Intrusion Detection System (네트워크 침입 탐지 시스템에서 고속 패턴 매칭기의 설계 및 구현)

  • Yoon, Yeo-Chan;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11B
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    • pp.1020-1029
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    • 2008
  • This paper proposes an high speed pattern matching algorithm and its implementation. The pattern matcher is used to check patterns from realtime input packet. The proposed algorithm can find exact string, range of string values, and combination of string values from input packet at high speed. Given string and rule set are modelled as a state transition graph which can find overlapped strings simultaneously, and the state transition graph is partitioned according to input implicants to reduce implementation complexity. The pattern matcher scheme uses the transformed state transition graph and input packet as an input. The pattern matcher was modelled and implemented in VHDL language. Experimental results show the proprieties of the proposed approach.

Modeling and Simulation of Social Network using Correlation between Node and Node Weight (노드 간 연관성과 노드 가중치를 이용한 소셜 네트워크 모델링 및 시뮬레이션)

  • Cho, Min-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.10
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    • pp.949-954
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    • 2016
  • The usage of Social Network in business environment is now processing various methods. The purpose of this paper is doing a simulation about how each node of social network reacts to a special input, and how a specific node have an effect to other nodes. Also, when we change weight of node in the same input, we can trace about change of node status in real time. So, we can use this model for identification of important person in social network, and we can use it for checking the reaction of person in specific input. we use VENSIM program for modeling and simulation process.

Tree-inspired Chair Modeling (나무 성장 시뮬레이션을 이용한 의자 모델링 기법)

  • Zhang, Qimeng;Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.5
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    • pp.29-38
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    • 2017
  • We propose a method for tree-inspired chair modeling that can generate a tree-branch pattern in the skeleton of an arbitrary chair shape. Unlike existing methods that merge multiple-input models, the proposed method requires only one mesh as input, namely the contour mesh of the user's desired part, to model the chair with a branch pattern generated by tree-growth simulation. We propose a new method for the efficient extraction of the contour-mesh region in the tree-branch pattern. First, we extract the contour mesh based on the face area of the input mesh. We then use the front and back mesh information to generate a skeleton mesh that reconstructs the connection information. In addition, to obtain the tree-branch pattern matching the shape of the input model, we propose a three-way tree-growth simulation method that considers the tangent vector of the shape surface. The proposed method reveals a new type of furniture modeling by using an existing furniture model and simple parameter values to model tree branches shaped appropriately for the input model skeleton. Our experiments demonstrate the performance and effectiveness of the proposed method.