• Title/Summary/Keyword: 인터넷콘텐츠 사용정도

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Contents of 'true education' in the Era of New Media and the Consciousness Structure of Modern People (뉴미디어 시대 속 '참교육' 콘텐츠와 현대인의 의식구조)

  • Kim, Se-Yeon
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.468-478
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    • 2022
  • 'True education', which was the core ideology of 'the Korean Teachers & Educational Workers Union', is re-appropriated in the new media era. This word, which is actively used by young people, means 'punishment against the object of social condemnation'. One of the characteristics of 'true education contents' commonly seen on the Internet is that it shows a tendency to 'fragmentation'. True educational contents are short in length, and the contents are very local. This reflects the characteristics of a postmodern society where totality disappears and small stories are consumed. Second, the standard for dividing good and evil is extremely 'arbitrary'. Whereas the existing stories of rewarding virtue and punishing vice had universal values such as love, consideration, and peace, the content of true education distinguishes good and evil with an extremely narrow perspective. The way to justify arbitrary standard is to incite public outrage. Third, 'humour' is added. Here, humor is combined with the emotion of hatred, causing the problem of weakening people's critical consciousness.

User-Centered Innovation on Internet: Case of Automobile Navigation (인터넷을 이용한 사용자 혁신: 자동차 네비게이션)

  • Park, Chul-Woo;Yang, Hee-Dong
    • Information Systems Review
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    • v.11 no.1
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    • pp.145-160
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    • 2009
  • Based on the user-centered innovation theory of von Hippel (2005), this research seeks to provide a case study of user innovation in the automobile navigation industry, which is a representative applied service in the area of Location-Based Service (LBS). The automobile navigation development and maintenance/repair processes of M&Soft are analyzed around the seven characteristics of user innovation as outlined by von Hippel. As a result, among the three strategic responses of sellers in the successful utilization of user innovation, it was determined that the approach of M&Soft was limited to providing an easy-to-use information technology platform so as to encourage members to easily share all types of map or mobile information or ideas. The significance of this paper is in that the theory of von Hippel originally based on physical products was applied to digital ones in line with the trend of increasing importance of Internet-based content services.

Development of Measurement Method and Contents for Unilateral Neglect using Eye-tracking Technique (시선추적기법을 적용한 편측무시 측정 방법 및 개선 콘텐츠 개발)

  • Choi, Junghee;Shin, Sung-Wook;Moon, Ho-Sang;Goo, Sejin;Chung, Sung-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.5
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    • pp.187-195
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    • 2018
  • In this study, using real-time gaze tracking and head tracking method, we intended to quantitatively evaluate the deviation between the patient's head and gaze direction while minimizing inspection errors due to apraxia of conventional paper-based examination respectively. As a result, we developed a software that can quantitatively measure gaze and head movement information, and computerized the line bisection and star cancelation test, which are generally used as conventional paper test. In addition, for the rehabilitation training, contents corresponding to the visual technology of Warren's visual hierarchical model lower level are implemented and can be performed repetitively and independently. This allows the patient to actively participate in rehabilitation and quantitatively compare the degree of improvement.

Efficient Content Sharing in Ad Hoc Networks (애드 혹 네트워크에서의 효율적인 콘텐츠 공유 방법)

  • Kang, Seung-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.2 s.46
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    • pp.209-220
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    • 2007
  • Mobile devices become a pak of our daily life due to their versatility, such as the wireless phone calls, the wireless accessibility to Internet, the display of multimedia content, and the communication with nearby mobile devices. Third generation telecommunication service provides an easy access to the Internet for nubile devices. Mobile users pay a fee charged by the telecommunication provider based on the amount of data transferred. This paper introduces a special ad hoc network in which mobile devices cooperate each other to download an interesting content from the Internet in order to reduce the telecommunication cost. The mobile devices, called the peers, in the ad hoc network are assigned a portion of the target file, and are responsible for downloading the portion using their 3G connection. Then, the peers exchange their downloaded portion with other participating peers using their cost-free ad hoc connection in order to reconstruct the whole content. According to the simulation results, large number of participating peers saves the telecommunication cost up to 90% with as few as 10 peers, although it slightly increase the overall content reconstruction time.

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A Interoperable Digital Content Protection System Based on DMP (DMP 기반의 상호운용 가능한 디지털 콘텐츠 보호 시스템)

  • Hao, Ri-Ming;Choi, Bong-Kyu;Yoon, Hwa-Mok;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.626-629
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    • 2007
  • The digital content was supplied quickly with advancement of video compressive technique and the network. Simultaneously illegal copy and diffuse via Internet, it was caused to necessitate the intellectual property right protection of the digital content. With this background, Various standardization groups and content provision enterprises developed the solution for a digital content protection. But the problem which lack interoperability is appeared, cause of independent development among other equipment. To find solution about this, MPEG(Moving Picture Experts Group) has progressed standardization against IPMP (Intellectual Property Management and Protection) techniques which are possible interoperability. In spite of it, with reason why insufficient function, DMP(Digital Media Project) standard was presented with the alternative against this. In this paper, we analyze MPEG IPMP standards and DMP ToolPack concepts to compare between them, and through these, designed and implemented digital content protection system which possible interoperability.

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Consumer's Needs for Development of Smartphone Application for Self Care Performance of Patients with Chronic Hepatitis B (만성 B형간염 환자의 자가간호 수행을 위한 스마트폰 애플리케이션 개발 소비자요구도 조사)

  • Jeon, Jae-Hee;Kim, Kyunghee
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.729-740
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    • 2016
  • This study was conducted to assess the needs of smartphone application development for self care performance of 374 patients with chronic hepatitis B. The mean age of the subjects was 46.2 years. The patients obtained information about chronic hepatitis B from the internet (41.3%), nurses or doctors (23.8%), television (15.6%), and smartphones (6.2%). The reason that the information about hepatitis B didn't come from a smartphone were 'Lack of useful applications' (75.9%), 'Could not believe the information' (15.0). If the application is developed, subjects replied 'Frequently use' (59.9%), 'When needed' (33.2%). The desired contents were 'Knowledge of disease' (27.1%), 'Drug calender' (16.8%), 'Reference of information' (15.5%), 'Record of lab data' (14.6%). Ability to use the smartphone, depended on age and level of education, however the needs for the development of the smartphone application, there were not differences. Also, there were different desired contents of application, depended on age and level of education. Therefore, when developing smartphone applications for self care performance of chronic hepatitis B patients considering educational level and age, it could be widely utilized as a tool which can help to the self care performance of chronic hepatitis B patients.

Evaluating User Experience of Smart Television Using Emotional Representation Language (감정표현어를 이용한 스마트TV의 사용자경험 평가)

  • Byun, Dae-Ho
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.132-141
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    • 2015
  • Smart television(TV) is replacing the traditional television model and the importance of user experience(UX) is rising. User experience evaluates the emotion state of users such as immersion, pleasure, and interest. User experience together with usability is a principle to be considered as for designing a smart television. It contributes to improve user satisfaction and lead to the long-term purchase. User experience is more difficult to measure than usability, because UX evaluation requires to biological and psychological techniques. However, the disadvantages of these physiological and psychological techniques require high experimental costs and the restriction of experimental environment. The objective of this paper is first to review conventional methods regarding UX evaluation and suggests a new method for measuring the UX of smart TV which detects keywords related emotional representation. The text is acquired from purchase postscripts of smart TV in the Internet shopping malls. This method costs less than the questionnaire survey to detect emotion.

IPv6 기반의 정보 공유 P2P 개발

  • 이재준;김유정;안철현;이영로
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.21-27
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    • 2003
  • 분산컴퓨팅, 다자간 협업, 대용량 고품질의 컨텐츠 교환을 지원하는 P2P는 차세대 인터넷의 핵심 어플리케이션이 될 것이다. 본래 인터넷의 근본이었던 IP 라우팅도 P2P 방식이었다. 장비가 다양해지고, PC가 증가하게 됨에 따라 동적 IP를 사용하거나, 하나의 IP를 여러 사람이 공유하여 사용하는 복잡한 방식을 취하기 시작했다. 그러나 새로운 IP 주소들이 충분히 공급될 수 있다면, 하나의 장치 당 하나의 주소 체제가 다시 각광을 받게 될 것이고, 지금처럼 불규칙적인 동적 IP 주소를 활용하지 않아도 될 것이다. 그런 의미에서 IPv6는 풍부한 주소자원을 각 단말에 부여할 수 있어, IPv16 기반의 P2P 구축은 P2P의 성능을 최적화하는 방법이 될 것이다. 현재 P2P는 콘텐츠 공유 및 전달, 네트워크/장치(하드디스크, CPU) 리소스 공유, 다자간 원격협업, 검색, 호스팅 및 프로젝트 관리 등 다양한 방법으로 활용되고 있다. 2000년경부터 대두되기 시작한 P2P 애플리케이션은 지난 2년 동안 급속하게 늘어났으며, 특히 인터넷 사용자들은 컨텐츠를 공유/전달할 목적으로 P2P를 많이 사용하고있다. 그러나 컨텐츠의 공유에 있어 MP3, 동영상, 이미지의 전달 및 공유에 그치고 있어, P2P를 기업 환경에서 지식공유 및 전달을 위한 시스템으로 활용하는 경우는 아직 미약하다. 그러므로 본 논문에서는 조직 내에서 정보활용 능력을 제고하기 위한 방안으로 P2P 시스템을 정보 공유 시스템으로 팔용하고, P2P의 성능을 최적화 할 수 있는 IPv6 기반의 개발 방안을 제안하고자 한다. 본 IPv6 기반의 정보 공유 P2P는 IPv6 전문가 그룹을 통해 시범적으로 적응하는 것으로 시작해, 학교 및 연구소를 통한 정보지식 공유 그리고 기업 정보화 솔루션으로 활용 될 수 있다.을 제시한다. 이렇게 함으로써 최대한 고객 납기를 만족하도록 계획을 수립할 수 있게 된다. 본 논문에서 제시하는 계획 모델을 사용함으로써 고객 주문에 대한 대응력을 높일 수 있고, 계획의 투명성으로 인한 전체 공급망의Bullwhip effect를 감소시킬 수 있는 장점이 있다. 동시에 이것은 향후 e-Business 시스템 구축을 위한 기본 인프라 역할을 수행할 수 있게 된다. 많았고 년도에 따른 변화는 보이지 않았다. 스키손상의 발생빈도는 초기에 비하여 점차 감소하는 경향을 보였으며, 손상의 특성도 부위별, 연령별로 다양한 변화를 나타내었다.해가능성을 가진 균이 상당수 검출되므로 원료의 수송, 김치의 제조 및 유통과정에서 병원균에 대한 오염방지에 유의하여야 할 것이다. 확인할 수 있었다. 이상의 결과에 의하면 고농도의 유기물이 함유된 음식물쓰레기는 Hybrid Anaerobic Reactor (HAR)를 이용하여 HRT 30일 정도에서 충분히 직접 혐기성처리가 가능하며, 이때 발생된 $CH_{4}$를 회수하여 이용하면 대체에너지원으로 활용 가치가 높은 것으로 판단된다./207), $99.2\%$(238/240), $98.5\%$(133/135) 및 $100\%$ (313)였다. 각각 두 개의 요골동맥과 우내흉동맥에서 부분협착이나 경쟁혈류가 관찰되었다. 결론: 동맥 도관만을 이용한 Off pump CABG를 시행하여 감염의 위험성을 증가시키지 않으면서 영구적인 신경학적 합병증을 일으키지 않았고 좋은 혈관 개존율을 보여주었다. 따라서 동맥 도관을 이용한 Off pump CABG는 관상동맥의 협착의 정도에 따라 효율적으로 시행 시 좋은 임상결과를 얻을 수 있을 것으로 생각된다.였다. 그러나 심근 기능이나

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A Study on the integration of UGC in broadcast journalism: An evidence from Bangladesh (방송 저널리즘의 UGC 이용에 관한 연구: 방글라데시의 사례를 중심으로)

  • Saiful, Hoque;Park, Jaeyung
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.301-311
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    • 2019
  • Digital convergence put a huge challenges for broadcast media in terms of integrating user generated content (UGC). Keeping this in mind, objective of the study is to explore the factors that affecting UGC's integration in Broadcast channel from developing countries' perspective. We explored how and why UGC are appearing in Bangladeshi Television news. In-depth interview was used and news editorial level staffs were selected from leading Bangladeshi television channels. Findings suggest that, state interventions in crisis events and lack of experiences to handle crisis reporting played a crucial role to incorporate UGC in television news bulletins. One of the significant findings is that, mere traditional guidelines and work policy of the media houses will not be enough to handle user generated content as well as citizen's participation in news media. Thus, we recommend to formulate a comprehensive user generated content integration policy in the context of Bangladesh.

The Present State and Development Plans of Related Subjects of Leisure Sports (레저스포츠 관련학과의 현황과 발전방안)

  • Song, Kang-Young
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.227-236
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    • 2008
  • The purpose of this study is to look around operation's present state of national universities and colleges sports and related subjects of leisure sports, and to propose the alternative and solution. I confirmed subject and major title by visiting address list of national universities and colleges which registered in education human resources department, in 2008 now. After the inquiry of that how many are the titles of sports and leisure sports related subjects in the inside of the country by using the internet and the other data, it is appeared that they use similar titles in the case of universities is about 50 and colleges is 43. As different as titles which uses by each subject, I expect the subject curriculum also be different, but actually it is not. It is appeared that the whole subject curriculum can't escape almost identical phase. we must see we can be selected in keen life competition stage. It is judged it is needed choice and concentration's decision in leisure sports related subjects.