• Title/Summary/Keyword: 인지훈련 콘텐츠

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Virtual Reality based Total Station Training Content Development (가상현실 기반 토탈스테이션 훈련 콘텐츠 개발)

  • Im, Tami;Kim, Sang-Youn
    • Journal of Digital Contents Society
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    • v.18 no.4
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    • pp.631-639
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    • 2017
  • Development and implementation of virtual training contents has been increasing along with the emphasis on the experience and practice in engineering education. Virtual training makes repeatable sessions possible within safe learning environment which is very similar with real work place. This feature is very helpful to learners when they manipulate real machines back at work after studying with the virtual training content. The purpose of this study is to develop "Total Station and GPSS surveying" virtual training content focusing on both theory and surveying practice within various circumstances and to explore learners experience. Results show high interest, immersion, perceived learning effectiveness, and satisfaction to the content.

A Study on the Change of Motion Recognition through Physical Training of College Students in Acting: Qualitative Approach (연기 전공 대학생들의 신체훈련을 통한 움직임 인식변화 연구: 질적접근)

  • Yang, so jung;Ahn, Byoung soon
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.225-226
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    • 2017
  • 본 연구는 연기전공 대학생들의 움직임훈련을 통해 자신의 신체를 인식하고 표현변화 과정를 알아보는 것이다. 참여자는 연기전공하는 남녀 대학생 25명으로 연구자가 제안한 주 1회 8주 프로그램을 시행하였으며, 자료분석은 심층면담과 설문지를 토대로 귀납적 내용분석을 실시하였다. 분석결과 참여자들은 자신의 신체를 인지하고 정렬하게 되었으며, 표현력의 인식과 범위에 제한을 두지 않게 되었음을 인지하는 것으로 나타났다. 따라서 본 신체훈련 프로그램은 참여자들의 움직임 인식변화에 영향을 미치는 것으로 나타났으며 본 연구결과는 연기전공 대학생들의 움직임 인식변화와 신체표현 확장에 연계하여 논의하였다.

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Effect of Motor Training on Hippocampus after Diffuse Axonal Injury in the Rats (운동훈련이 미만성 축삭손상을 일으킨 흰쥐의 해마에 미치는 영향)

  • Cheon, Song-Hee
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.348-358
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    • 2009
  • Diffuse axonal injury(DAI) is a common form of traumatic brain injury and thought to be a major contributor to cognitive dysfunction. Physical activity has been shown to beneficial effects on physical health and influences in hippocampus which is an important location for memory and learning. The purpose of this study was to investigate the effect of motor training on motor performance and axonal regeneration in hippocampus through the immunoreactivity of GAP-43 after diffuse axonal injury in the rats. The experimental groups were applied motor training(beam-walking, rotarod, and Morris water maze) but control groups were not. The time performing the motor tasks and GAP-43 immunohistochemistry were used for the result of axonal recovery. There were meaningful differences between experimental groups and control groups on motor performance and GAP-43 immunohistochemistry. The control groups showed increasing tendency with the lapse of time, but experimental groups showed higher. Therefore, Motor training after DAI improve motor outcomes which are associated with dynamically altered immunoreactivity of GAP-43 in axonal injury regions, particularly hippocampus, and that is related with axonal regeneration.

A Board game "Ongijongi" to prevent Dementia applied Spaced Retrieval Training on Memory (시간차회상훈련을 적용한 치매예방용 보드게임 "옹기종기" 개발)

  • Kim, Hyun-Jeong;Han, Ji-Ae
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.101-102
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    • 2018
  • 본 연구의 목적은 노년층의 치매 예방을 위해 노년층에게 익숙한 매체와 컨셉으로 게임을 제안 개발하는 것이다. 이를 위해 노년층을 위한 보드게임 개발 요소 7가지를 제안하고, 이 중 인지력 저하 예방을 위해 시간차회상훈련을 중심으로 노년층에게 익숙한 환경인 '장독대'를 컨셉으로 보드게임 "옹기종기"를 제안하고, 프로토타입을 개발하였다.

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Training Effect on the Perception and Production of English Grapheme by Korean Learners of English (한국 학생들의 영어 철자 인지와 발화에 대한 훈련효과)

  • Cho, Mi-Hui
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.226-233
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    • 2019
  • Given that English grapheme is realized as five different American English vowels [ʌ, ju, ʊ, u, ə], the purpose of the current study is to examine Korean learners' perception and production of English grapheme and training effect on words with . Thus, the current study conducted pretest, training, and posttest for 31 Korean university students on 24 English words with . The overall results showed that the participants' perception and production accuracy was significantly improved in the posttest, thus indicating training effect on both perception and production. However, it was not the case that all five different vowels demonstrated training effect. In perception the accuracy rates of [ʌ], [ju], and [ə] were improved after training whereas those of [ʊ] and [u] were not. In production [ʌ], [ʊ], and [u] did not show training effect. These results indicate that the Korean participants had difficulty distinguishing between tense [u] and lax [ʊ] both in perception and production. In particular, the Korean participants tended to replace lax [ʊ] with tense [u] in production. This is because tense [u] is the best match to Korean [u] in acoustic measurements, so that tense [u] is easy for the Korean participants to pronounce than lax [ʊ]. Also, English [ʌ] tended to be mispronounced as [u]-quality vowels such as [u] and [ju], which is due to the spelling . The Korean participants also showed errors which insert [j] after alveolars [t, d, n, s], which runs against yod-dropping in American English. They also deleted [j] after labials and velars, which is due to the absence of orthography in the target words. Finally, pedagogical implications were discussed based on the findings of the current study.

The Effects of a Way-finding Exercise using a Map on the Cognitive Function and Performance of Activities of Daily Living in Patients with a Stroke (지도를 이용한 길 찾기 훈련이 성인 뇌졸중환자의 인지기능과 일상생활동작에 미치는 영향)

  • Jung, Sung-Wook;Kim, Heung-Yeol;Kim, Tack-Hoon
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.434-443
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    • 2013
  • The purpose of this study is to investigate the effectiveness of the way-finding exercise using a map in rehabilitation of cognitive function and activities of daily living in patients with a stroke. For the seven patients diagnosed with hemiplegia from a stroke, we executed the way-finding exercise using a map in the hospital, three times a week for two weeks. Loewenstein Occupational Therapy Cognitive Assessment(LOTCA) and Functional Independence Measure(FIM) were used to measure the cognitive function and performance of activities of daily living before and after intervention. For the visual perception area and the spatial relations of the spatial perception area of LOTCA, scores were significantly higher than before intervention(p<.05). For the walk/wheelchair of locomotion area and the problem solving of the social cognition area of FIM, scores were significantly higher than before intervention(p<.05). The results of this study show that a way-finding exercise for patients with a stroke is a useful therapeutic approach by enhancing cognitive function and performance of activities of daily living.

Relation between Perception and Production of English Vowels by Phonetic Training (음성 훈련에 따른 영어 모음의 인지와 발화 관계)

  • Jeong, Soon-Yong;Cho, Mi-Hui
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.542-551
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    • 2015
  • The purpose of this study is to examine how Korean college students perceive and produce American English vowels /i, ɪ, eɪ, ${\varepsilon}$, ${\ae}$, ${\alpha}$, ɔ, oʊ, ʊ, u, ʌ/ embedded in CVC words, and further to examine the relationship between perception and production of the target vowels. Forty-two participants who are English major/double major were divided into 2 groups under different conditions: the control group took only theoretical lessons about English phonetics and the experimental group took 4-week phonetic training lessons in addition to the theoretical ones. The result of the pretest revealed that the two groups showed strong correlations between perception and production. However in the post-test, both of the two groups had no correlation between the two elements. The two groups showed changes in the correct percentage in the post-test and this had the influence on the correlations between perception and production. The control group showed the fluctuation in perception, whereas the experimental group showed improvement in production, and these changes in the post-test had an influence on the correlations between perception and production. Based on this analysis, pedagogical implications were discussed and limitations of the study were also described.

Internal Marketing Approach to Internal Satisfaction and Cognitive Organization Performance : The Case of Korean Water Resources Corporation (내부마케팅이 직무만족과 인지적 기업성과에 미치는 영향 : 한국수자원공사를 중심으로)

  • Suk, Yeung Ki
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.374-385
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    • 2014
  • The purpose of this study is to examine the effects of implementing internal marketing on the internal satisfaction and on the cognitive organization performance in the K-water by using the logistic regression analysis. The results of test are as follows. First, three internal marketing factors such as reward system, education and training, and internal communication have a significant influence on employee's job satisfaction of the K-water. Second, two internal marketing factors such as education and training, and internal communication have a significant influence on organization performance of the K-water. In conclusion, internal marketing enhances job satisfaction and organization performance, and satisfied employees provide good customer service, thus resulting in enhanced customer satisfaction and improved organization performance.

Development and Usability of a Cognitive Rehabilitation System Based on a Tangible Object for the Elderly (고령자를 위한 실감객체기반 인지재활 시스템의 개발과 사용성 연구)

  • Park, Sangmi;Won, Kyung-A;Shin, Yun-Chan;Park, Ji-Hyuk
    • Therapeutic Science for Rehabilitation
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    • v.8 no.1
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    • pp.51-62
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    • 2019
  • Objective: To develop and verify the usability of a cognitive rehabilitation system with diverse cognitive functional levels based on tangible objects for the elderly population. Methods: A study was conducted to investigate the system's strengths and weaknesses by upgrading it with responses from two groups of 15 patients and 4 occupational therapists. After undergoing three forms of training - regarding executive function, memory, and concentration for a total of 20-30 min, the participants were asked to answer a structured questionnaire about contents of the three forms of training, hardware including the tablet PC functioning as a CPU and display media and tangible objects, and satisfaction of experiential usage of the system. Results: Both groups responded that the most interesting training area was executive function while the least interesting was concentration. Six participants reported that the size of the screen of the tablet PC was inappropriate, and five responded that the size of the tool was inappropriate. All therapists and 40% of the patients responded that they were satisfied with this system. Conclusion: This system's features include easy manipulation of tangible tools for performing training tasks, easy selection of and training in cognitive areas based on users' needs, and automatic adjustment of difficulty level based on users' performance. The training environment was designed to be similar to the natural environment by using tangible objects in both hands as input devices for the system, and the system was considered as an alternative to the lack of community cognitive rehabilitation specialists.

Design of XR content authoring tool considering elderly healthcare users (고령자인 헬스케어 사용자를 고려한 XR 콘텐츠 저작도구 설계)

  • Sunghee Lee;Jeonghoon Lee;Taehong Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.735-736
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    • 2023
  • 높은 몰입감과 실재감을 제공하는 XR 기술이 고령자들의 인지능력, 주의력, 시각적 기억력에 긍정적인 영향을 주는 것으로 나타나며 노인의 건강과 삶의 질을 향상시키기 위한 기술로 많은 관심을 받고 있다. 본 연구는 인지기능 향상을 위한 XR 융합훈련프로그램에 사용될 콘텐츠 저작 시 젊은이와 노령층의 디지털 격차, 선호도의 차이, 노화에 따른 신체·인지능력의 저하 등 고려해야 할 이슈를 소개하고, 문제를 해소할 수 있는 XR 콘텐츠 저작도구를 제안한다.