• Title/Summary/Keyword: 인력 양성체계

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The Teacher Quality Management of Teacher Selection and Qualification: An Analysis of Mongolian Case (몽골의 교사 선발 및 자격 질 관리 실태 분석과 개선과제)

  • Kim, Ee-Gyeong;Puntsagdash, Doljinsuren;Kim, Gyunghyun
    • Korean Journal of Comparative Education
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    • v.27 no.4
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    • pp.231-254
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    • 2017
  • The purpose of this study was to identify the actual condition and problems of Mongolian teacher quality management of selection and qualification and to recommend improvement. We examined the Mongolian teacher qualification management system with four criteria based on previous research. The results of this study are as follows. Mongolian government established quality management mechanisms such as selection of pre-service teachers, verification of teacher certificate, and appointment of in-service teachers, and teacher qualification standards. These Mongolian teacher selections and qualification systems were operated to attract the manpower required for teaching, to verify their qualifications and to induce professional development. However, the systems have not been able to verify the teachers' ability to practice in the field. We also found that the systems themselves were criticized for failing to guarantee conformity, fairness and transparency. Based on the results of this study, we discussed and draw policy implications for improvement of teacher quality management of selection and qualification in Mongolia.

A Study on the Policy Issues of Basic Research Promotion in Korean Academics (대학의 연구자 주도 기초연구에 대한 주요 정책 이슈 고찰)

  • Park, Kwisun;Kim, Haedo;Jang, Kyeongsu
    • Journal of Korea Technology Innovation Society
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    • v.21 no.3
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    • pp.938-968
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    • 2018
  • Korea's basic research has been rapidly expended in both quantative and qualitative aspect since establishment of 'the Korea Science & Engineering Foundation' in 1977, proclaiming of 'the First Year of Basic Research Promotion' and enactment of 'the Basic Sciences Promotion Act' in 1989. Despite the continuous increment of government basic research funding, the problem of low perceptions of university researchers on the funding increment has been constantly raised. Based on an intrinsic review on the core issues are diagnosed based on Korean academics' basic research status analysis and future challenges are proposed based on the precedent diagnoses. The six key issues that need to take the next step in Korean academics' basic research are as follows: (1) basic research investment in universities, (2) appropriate research expenses for supporting individual researcher, (3) basic research funding allocation method, (4) maintaining the sustainable success rate of research projects, (5) systematic and strategic support for excellent researchers, (6) creating research-immersive environment. The five challenges to promote basic research in academics are as follows: (1) increasing in university research expenses, (2) diversification of basic research funding allocation method, (3) establishment of research field-specified support system and predictable principles, (4) stable and sufficient support for outstanding researchers, (5) reducing burden on research administration.

Direction for Improving Cost Estimation and Management of Construction Projects : Comparing to Australian System (건설공사 공사비 예측 및 관리기술 발전방향 : 호주 사례를 중심으로)

  • Ji, Sae-Hyun;Park, Moon-Seo;Lee, Hyun-Soo;Yoon, You-Sang
    • Korean Journal of Construction Engineering and Management
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    • v.9 no.2
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    • pp.170-181
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    • 2008
  • Cost of construction project have to be estimated based on drawing before execution. Cost estimate and check would be performed numerously for preparing general outline of requirements and determining the budget at conceptual planning stage, for obtaining decision on every matter related to design, specification, construction and cost at design stage, and for predicting bidding cost. Thus, importance of cost estimation cannot emphasize too much in construction. However, there are lack of standard estimation method, process, and cost analysis method, that square foot estimation method is as used as eyer, in Korea. Thus, This research present the direction for improving cost estimation and management in construction; It is demanded that establishing standard data base methodology, multi-level database model CUBE, and standard cost planning process, choosing cost estimation methodology according to objectives and cost planning process, and making more experts.

A Study on the Development of National Competency Steandards(NCS) in the Guard (경호분야 국가직무능력표준(NCS) 개발에 관한 연구)

  • Kim, Dong-Ho;Kim, Sin Hye;Kim, Minsu
    • Convergence Security Journal
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    • v.16 no.2
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    • pp.35-53
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    • 2016
  • For the development of national competency standards to successfully perform the duties by systemizing the contents of education and training such as knowledge technology grounding required to perform the duties in the industrial field, the necessity has been raised in that it can solve the time and cost of re-investment through retraining and train high-quality human resources required in the industrial field. For the development of the education and training process with a focus on duty performers for the security sector classifying work and duties into 1:1 among sub-categories based on the NCS classification system, this study enhances the site suitability of security sector education and proposes the development of the practical education and training process required by the industry by using NCS development manual and DACUM technique, the worker-centered job analysis considering 'correlation' with the actual work, 'applicability' of progress and 'efficiency' for costs and time.

An Activated Analysis of the Development of Animation in Taiwan (대만애니메이션의 발전과 그 동향 분석)

  • Jo, Jeong-Rae
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.40-47
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    • 2014
  • Animation in Taiwan has been profoundly influenced by the production of labor intensity for American and Japanese in the early days of its development. This phenomenon of the labor intensity reached peak in the 1980s. Information Bureau of Taiwan began to establish a system of supportive funding for its animation industry in the 1990s. During this period, the animation industry in Taiwan gave special emphasis to the theme of the local culture and to the creative works of the animation. By the 2010s, the elements of Chinese culture were introduced in the animation production in Taiwan. Through cross-national cooperation in production with other advanced countries, the Taiwan-made animation was successfully expended to the international market. However, the animation industry in Taiwan is facing the following problematical challenges: Firstly, the Taiwan government gives special attention to the financial support of animation industry rather than training university students to become professional experts in animation production. Secondly, there is no professional higher institution established to train specialized professional animation film-makers. Thirdly, Due to the lack of the cultural inspiration and the original mind, the form of its creative animated production is primarily imitated from other advanced countries. And fourthly, despite the fact that there is a cooperation and exchange programs between Taiwan and other foreign animation industries.

Developing the Role Model of the Local Cultural Industries Agency for Promoting the Innovative Milieu in the Regional Cultural Industries (지방문화산업지원센터의 산${\cdot}$학 협력 기반 혁신환경 조성사업 모델 개발 연구)

  • Yim, Hak-Soon
    • Cartoon and Animation Studies
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    • s.9
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    • pp.59-79
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    • 2005
  • The paper concerns the role model of the local cultural industry agencies, which were established by the local government for the purpose of fostering the regional cultural industries. In this article, the term of the innovative milieu refers to the interaction and network system for the creation, diffusion and application of knowledge. In doing so, the case on the Gyeonggi Digital Content Agency(GDCA), which has managed the Digital Animation Academy and the cultural heritage based digital content development project will be examined in terms of the network between academic and industry. As a result of the case study, it is not certain that the activities and policy programs of the GDCA has affected the improvement of the knowledge and network environment in the field of cultural content industries. This demonstrates industries rather than the innovation system as a whole. In this respect, the paper develops the Cultural Content R & D Network Model for the improvement of the creative partnership among universities, companies and public sector organizations. In addition, the paper suggests that the Digital Animation Academy should be managed in terms of the improvement of the innovative environment of the regional cultural content cluster.

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A Comparative Analysis of Animation Education in Korea and China -Focusing on the Curriculum for Animation Major (한·중 애니메이션 교육 비교분석 -전공 교과과정을 중심으로)

  • Song, Tao;Lee, Sang Eun;Yang, Jong Hoon
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.505-515
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    • 2017
  • As animation industry continues to evolve in China, the demand for excellent manpower is on the increase. However, there is a difficulty in cultivating practical talents because many colleges and universities in China do not have the systematized animation education. This study compares the curriculum for animation major in Korea and China in order to find out the major problems and the improvement plans of animation education in China. It was shown that the curriculum in China mainly consisted of the subjects to learn technical skills and lacked the subjects to enhance students' creativity. Especially, universities in China did not offer the practice environment in which students apply and utilize what they learned. As a result, students had less opportunity to experience creative process of making animation. In order to solve these problems, it is necessary to make the balanced basic curriculum, link the practice courses with the creativity courses, develop the specialized learning methods and provide the training opportunities through industry-university cooperation. The results of this study suggest that good quality animation education is an important element for universities and animation industry to continue to prosper together.

An Improvement Way of School Safety Operation Network - Centering on School Marshal and CPTED - (학교안전망 운영에 관한 개선방안 - 학교보안관 및 CPTED 중심으로 -)

  • Lee, Se-Hwan
    • Korean Security Journal
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    • no.38
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    • pp.83-107
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    • 2014
  • As a part of school safety network construction project, a system of school marshal in Seoul-si and a project of academy safety guard in other regions are on the way of improvement. But, the crimes in and around the school, occurring frequently, are not solved easily, as this study points out. The effective improvement way of school safety network construction project is as followings. First, to enforce assistant-class school safety teacher system in order to nurture and educate experts in school safety, as a systematic support for strengthening occupational professionalism. Second, to enforce school safety network construction projects for construct circumstances through legal fix of school safety CPTED to make students free from crimes. This study looks into the real status and problem of school safety networks, and suggests system of school safety teacher and a legal enactment of CPTED, as systematic and a planed school safety countermeasure, not temporary.

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Effect of Education Service Quality of the Coffee-realted Majors on the Students' Satisfaction and Recommend Intention (커피관련전공의 교육서비스품질이 학생만족도와 추천의도에 미치는 영향)

  • Chea, Sun-Young;Lim, Mi-Ra;Ahn, Dae-Hee;Kim, Kwang-Jin
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.425-436
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    • 2013
  • The reason I propose the work to suggest the appropriate education for coffee and improvement on the service quality of education coffee related majors at vocational school that affects the students' satisfaction and recommend intention, achieved the training for professional man. For the study, I did a research in October, 2011, targeting 263 students who complete regular course majoring in coffee at vocational school. The main study results as follows. First, the result from the service quality of education that affects students' satisfaction, the tangibles is the highest portion followed by assurance, contents, responsiveness and reliability. Second, the result shown satisfaction has influence on loyalty represents the positive effect which corresponds to the previous study. Through the study, the facilities and equipment are the most considerable elements for improving coffee education and the professional teachers and instructors with leadership are also necessary condition in order to develop coffee education system though, the students are not satisfied with all connection towards their future careers, hence I deliberate the long term measures to improve all matters for coffee industry.

Analysis of production capability by age in accordance with the function implementation of Game content (게임 콘텐츠의 기능 구현에 따른 연령별 제작 능력 분석)

  • Joo, Heon-Sik
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.55-64
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    • 2016
  • Recently, the game industry has been developed in a large scale, and online games and mobile games place significant weight on the game industry. This study demonstrated the results of their content production capability by age those who are randomly selected participants into three groups of elementary school, middle school, and university students to get game content production capability from them. To evaluate content production capability, a short-term training was conducted for elementary school and middle school students, and they produced contents with a little low level of completeness. University students had a long-term training several times more than that of elementary school and middle school students, and they produced contents with a higher level of completeness. This study employed evaluation methods with evaluation criteria of the same number of persons and items. Evaluation scores of 80.5 for elementary school students, 88.3 for middle school students, and 78.3 for university students were demonstrated on the basis of a maximum scale of 100 points. Thus, it is said that if a systemic professional training is performed for them to develop game potentiality from the stage of middle school students, it is possible to raise professional personnel for game content production at an early stage and highly contribute to Nation's Competitiveness.