• Title/Summary/Keyword: 이용자 관심

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The Effect of Experience of Abuse on Life Satisfaction of the elderly in Long-term Care Facilities (노인요양 시설내 학대경험이 이용 노인의 삶의 만족도에 미치는 영향)

  • Bae, Jin-Hee;Jung, Mee-Soon
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.591-599
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    • 2017
  • With the introduction of long-term care insurance, the number of long-term care facilities and the elderly using it is increasing. Nevertheless, there was a lack of concern and research on elderly abuse and how to affect the life of the elderly in long-term care facilities. The study analyzed the data collected from 278 senior citizens of 44 long-term care facilities in two regions. The analysis was conducted to analyze the relationship among elderly abuse, service quality, service satisfaction and life satisfaction. An analysis showed that some of the elderly experienced elderly abuse, especially sexual abuse. The experience of abuse affect the perception of the service quality, service satisfaction and life satisfaction of the elderly. The elderly experienced abuse was undervalued in service quality, service satisfaction and life satisfaction. Based on these findings, the implications to prevent elderly abuse of long-term care facilities are suggested.

Trend Analysis of Movie Content Curation and Metadata Standards Research - Focus on the Art Management Perspective - (영화 콘텐츠 큐레이션과 메타데이터 표준 연구의 동향 분석 -예술경영 관점으로-)

  • Bae, Seung-Ju
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.163-171
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    • 2020
  • This study analyzed the contents and changes by year of metadata research that appeared in the study of domestic movie curation from the viewpoint of art management. The research method used thesis search site to search 'movie' and 'metadata' as keywords, and analyzed them in 4 stages of change according to the research trend by year, purpose of research content, analysis by use, and type of recommendation method. As for research results, movie metadata research is highly interested in user-side research, and is developing from an introduction stage to an evolutionary stage of recommendation to a sharing and participation stage. It was concluded that movie curation evolved into 6 stages: search support, content-based, collaborative filtering, hybrid, artificial intelligence, and curation.

The Development of Digital Art Archives Using CollectiveAccess for Local Arts Organization : A Case of J Art Association (CollectiveAccess를 활용한 지역예술단체 디지털 아트 아카이브 구축 - J미술협회를 중심으로 -)

  • Park, Jun-Hyeong;Park, Ji-Won;Han, Hui-Lyeong;Jeong, Ji-Na;Kim, Yong
    • Journal of Korean Library and Information Science Society
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    • v.48 no.3
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    • pp.303-331
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    • 2017
  • Local Arts Organization has performed various events in the provinces such as performances, exhibitions, competitions, and festivals, has been a place where local artists share information of arts, and has contributed greately to the development of art culture in the provinces for a long time. Records of Local Arts Organization are historical records showing the level and value of past and present local cultural arts, so systematic management and preservation is necessary. Also, since the records of Local Arts Organization are high in interest and demand of users, exhibition services are needed to show them effectively. Therefore, this study shows how to construct a Local Arts Organization based on CollectiveAccess, which is open software, to manage Local Arts Organization and provide exhibition services.

Housing Environment Type And Resident Housing Satisfaction (주거환경유형과 거주자의 주거만족)

  • 진양교;수와이드만;제임스앤더슨
    • Journal of the Korean Institute of Landscape Architecture
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    • v.19 no.1
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    • pp.45-59
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    • 1991
  • 본 연구에서는 객관적 환경지표와 그에 대한 인간의 주관적 반응간 의 인과적 관련도의 중요성이 강조된다. 좀 더 구체적으로, 거주자의 주관 적 반응인 주거만족과 객관적 환경지표의 하나인 주거환경유형들(건물유형 과 건물배치유형)과의 인과적 관련도가 본 연구에서 중점적으로 토의된다. 한국의 6개 대단위 공동주택단지가 본 연구의 대상지로 선정되었고, 표본 추출시 건물유형과 건물배치유형을 고려한 다단계 표집방법(multistage sampling)이 사용되었다. 설문면답방법(modified structured survey)에 의해 646명의 처리 가능한 응답이 수거되었다. 인과모형 검증의 첫 단계로서 다 수의 설문문항을 원래 관심있는 소수의 변수로 정선, 추출하기 위한 방법 으로 요인분석이 사용되었다. 요인분석으로부터 정선, 추출된 변수를 이용 해서 본 연구의 가설모형이 정립되고, 그 모형을 검증하기 위한 방법으로 경로분석이 사용되었다. 분석결과를 요약해 볼 때, 건물유형과 건물배치유 형 모두가 거주자의 지각, 인식, 태도 등의 적절한 매개변수들을 통해 거주 자의 주거만족에 유의한 영향을 미치는 것으로 나타났다. 건물유형은 일반 적으로 저층주거에서 고충주거로 바뀌면서, 거주자의 주거만족에 부정적인 영향을 미치고 있음이 확인되었고, 고층주거가 거주자에게 주는 시각적 단 조로움, 과밀감, 그리고 주차장을 포함한 옥외공간 이용상의 불편들과 또 그들로 인한 낮은 안전성 및 경관에 대한 불만족 등이 그 이유로서 밝혀졌 다. 건물배치유형의 경우, U자형의 배치유형이 선형배치유형에 비해 과밀 감 해소, 시각적 명료성 향상, 그리고 옥외공간 이용상의 편리 등 및 또 그 에 따른 경관에 대한 만족의 향상 때문에 거주자의 주거만족을 높이는 데 유리한 것으로 나타났다. 주거와 관련된 설계 및 계획분야를 위한 여러 다 양한 제안들이 본 연구에서 제시되고, 추후 관련 연구들을 위한 가능성들 도 토의되었다. 그 유용성 때문에, 아직 많은 이론적, 방법론적, 그리고 분 석상의 문제에도 불구하고, 객관적 환경지표들과 이용자들의 만족을 포함 한 다양한 주관적 변수들과의 관계를 경험적으로 밝히려는 시도가 계속되 어야 할 것으로 사료된다.

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Study on Design Technology for Disaster Management System for Super Long Span Bridge (초장대교량의 재난관리시스템 설계기술에 관한 연구)

  • Yun, Junghyun;Jang, Chunho;Ham, Eun-Gu;Kim, Moonok;Choi, Yunjung
    • 한국방재학회:학술대회논문집
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    • 2011.02a
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    • pp.93-93
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    • 2011
  • 연육 연도교에 주로 건설되는 초장대교량은 시설물 특성상 이용객들의 대피공간이 제약받고 태풍, 해일 등 자연재해에 노출이 많기 때문에 다른 공공시설물보다 재난에 취약한 구조물이다. 최근 공공시설물의 건설동향이 구조물의 장대화로 되어감에 따라 재난 발생시 예상 위험이 점점 더 커져가고 있다. 본 연구는 이전 연구를 통해서 구축된 재난관리 시나리오를 토대로 재난관리 알고리즘을 개발하였다. 초장대교량의 재난은 자연재해와 인적재해로 구분할 수 있다. 여러 가지 재해 중 본 연구에서 제시한 재난관리 알고리즘은 자연재해의 경우 안개, 강설, 결빙, 강풍, 지진, 해일 및 풍수해이며 인적재해의 경우 화재, 교통사고, 구조물파괴 및 테러이다. 이 재난관리 알고리즘은 재난관리 전산 프로그램 구축의 기초로 사용될 것이다. 본 연구는 국내외 재난관리 관련 사례조사를 토대로 재난 수준별 평가방법을 수립하였다. 안개, 강설, 결빙, 강풍, 지진, 해일 및 풍수해와 같은 자연재난은 심각한 재난 발생전에 교통통제가 가능한 형태로 분류될 수 있으며 사례조사를 통해 교통통제 관리기준을 설정하였다. 화재, 교통사고, 구조물 파괴 및 테러와 같은 인적재난은 상황 발생시부터 비상대응을 취해야할 재난의 형태로 분류될 수 있으며 사고발생 시나리오를 통해 대응 단계별 평가방법을 설정하였다. 또한 재난 수준별 평가방법을 토대로 재난관리 알고리즘을 개발하였다. 자연재해와 같이 사고 발생 전에 교통통제가 가능한 재해는 교통통제 모듈로 구분하여 재난관리 알고리즘을 설정하였다. 인적재해와 같이 사고 발생 즉시 비상대응을 실시해야할 재해는 비상대응 모듈로 구분하여 재난관리 알고리즘을 설정하였다. 교통통제 모듈과 비상대응 모듈은 원칙적으로 국가재난관리등급에 따라 관심, 주의, 경계, 심각의 4단계로 구분하였다. 교통통제 모듈과 비상대응 모듈은 AAD에 의해 관리자, 외부기관 및 이용자 각각의 세부 행동지침 및 요령을 제시하였다.

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A Case Study of Augmented Reality Marketing (증강현실 마케팅 사례 연구)

  • Moon, Han-Byul;Kim, Jin-Hee;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.160-171
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    • 2017
  • This study is intended to study the usage of augmented reality(AR) in the marketing field by classifying them into display and content types and analyzing the typical cases and characteristics. The market for AR has been on the increase and has been a big influence in the marketing field, resulting in the generalization of the term "AR marketing." By analyzing the marketing cases which use AR technology and organizing the frequency of use and characteristics, it is expected to contribute as a basic material for future studies on AR marketing. In this study, AR marketing cases are classified into different categories including display and contents. First, AR display category includes personal computers, mobile, public display, and projection display. AR contents category includes informative content, game contents, virtual experience, and visual effect. While investigating, it was found that the most used type of AR display was mobile, which has the advantage of not being limited by time and place and is also capable of one-on-one marketing with customers. The most used type of AR content was visual effect type, which evokes curiosity and is easily shared among people.

Promoting Resource Sharing among Government-Sponsored Economic and Social Research Institutes Focusing on IKIS (Institute Knowledge Inventory System) (경제사회 분야 정부 출연 기관의 오픈 액세스 기반 지식 공유 활성화 연구 - IKIS를 중심으로 -)

  • Kim Hyun-Hee;Joung Kyoung-Hee;Kim Young-Seok;Ahn Tae-Kyoung
    • Journal of Korean Library and Information Science Society
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    • v.37 no.2
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    • pp.145-171
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    • 2006
  • Motivated by the open access movement, research institutions are building Institutional repositories for a nation-wide knowledge distribution infrastructure. IKIS (Institute Knowledge Inventory System) was proposed to integrate materials produced by government-sponsored 23 institutions of the economic, social and human fields, to contribute for policy-making in national agenda and to proffer services to a people. As IKIS project goes on. the project turns out to be slower than planned especially In terms of building up content and improving system functions. This study aims to investigate the methods for promoting the system in terms of management and system developments using multiple research methods such as surveys and interviews. Five issues including budgets and marketing are proposed for the management strategies, whereas three ones Including content and system performance improvements are suggested for the system development. The study results can be utilized as guidelines for managing university and school repositories as well as IKIS.

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A Study on the Application Model of Information Commons in the University Libraries (대학도서관의 정보공유공간(Information Commons) 적용 모형 연구)

  • Chung, Jae-Young
    • Journal of Korean Library and Information Science Society
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    • v.38 no.3
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    • pp.201-221
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    • 2007
  • According to the changing of information environment and user's need, discussion of changing role is increasing gradually in the library, in consequence, interests about the concept of Information Commons, which are integrated IT, education, learning, and cultural functions, are becoming larger. However, in order to adopt the Information Commons in the University library, the model about the consideration and application of basic element is essential. So that, the purpose of this study is to suggest the ways which are adopting the elements and process of the applying Information Commons. In addition, based on Information Commons of Arizona university Library & Indiana University Library which is well organized with model, researcher tried to attempt the virtual renovation to the 'S 'University library'. Through presenting the applicable model of Information Commons, it aims to provide the example of discussion with actively about Information Commons.

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A Study on the Characteristics of Meta Search Engines (메타검색엔진의 특징에 관한 연구)

  • 이란주
    • Journal of the Korean Society for information Management
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    • v.17 no.2
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    • pp.85-100
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    • 2000
  • Meta search engines have been used as the first engine because they let users several search engines at once for their queries and give them the search results. The purpose of this study is to examine the features and functions of 17 meta search engines in order that it helps users select and execute effective searches on meta search engines. Each selected engine is analyzed based on the criteria evaluating both meta search engines and general search engines. The results show that each meta search engine has its own characteristics while there are common features among them. It is expected that the results of this study will help users utilize meta search engines and provide meta search engine designer basic ideas.

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Analysis of Determinants Influencing User Satisfaction for Augmented Reality(AR) Camera Application: Focusing on Naver's Service (증강현실 기반 카메라 애플리케이션 서비스 만족도 영향 요인들에 대한 고찰: 네이버 <스노우> 서비스를 중심으로)

  • Lee, Sungjoon
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.417-428
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    • 2020
  • Augmented reality(AR) service as one of the representative technologies in the era of the 4th industrial revolution has gotten people's increasing attention. At this time, this study aimed to examine the determinants affecting service satisfaction of the AR-based camera application service by focusing on Naver's service. Several factors that might have influences on satisfaction of the AR-based camera application service were conceived based on the previous literature. And it was tested whether they had influences on satisfaction of the AR-based camera application service or not empirically. The responses of a sample of 312 people who had experienced using Naver's service were collected by means of an online survey and they were analyzed employing a hierarchical regression analysis. The results of this research indicated that gender as one of demographic variable, perceived interactivity, aesthetic value, trend following motivation as an extrinsic motivation and playfulness as an intrinsic motivation have significant influences on the service satisfaction of the AR-based camera application service. The results in this study have meanings since they can be used as references for AR service providers to develop more satisfactory AR services.